ios Passing TextView from PushView to PresentingView - ios

I am trying to do the following, and not able to find a straightforward answer.. It is related to this :Passing uitextfield from one view to another. But not exactly.
I have a Firstview.m, from which I push to a Secondview.m. The Secondview.m has a UITextView. I allow the user to edit the UITextView on Secondview.m. Now I want to store this text value in a variable in Firstview.m. One way to to do this is as follows
in Firstview.h
#property (nonatomic) Secondview *secondView;
That is keep a secondView variable in Firstview itself. But this doesn't seem efficient. Ideally I should only have 1 NSString text field in FirstView. What is the right way to do this ? Thanks

You can achieve this by using Delegation in Objective-C.
In your SecondView.h add following right after Header Inclusion
#protocol YourDelegateName <NSObject>
-(void)setText:(NSString *)strData;
#end
Also add delegate property to your header for accessing them in calling class, like below (This goes with other properties declaration in SecondView.h file):
#property (nonatomic, weak) id<YourDelegateName> delegate;
Now, Comes the calling the delegate part. Say, you want to save the text value of UITextView of SeconView in strTextViewData of FirstView class, when the following event occurs:
- (IBAction)save:(id)sender
{
[self.delegate setText:self.txtView.text]; // Assuming txtView is name for UITextView object
}
Now, In FirstView.h add YourDelegateName in delegate list like below:
#interface FisrtView : ViewController <YourDelegateName>
#property (nonatomic, reatin) NSString *strTextViewData;
#end
And then in FisrtView.m file when you create instance of SecondView class, set delegate to self like below:
SecondView *obj = [[SecondView alloc] initWithNibName:#"SeconView" bundle:nil];
obj.delegate = self; // THIS IS THE IMPORTANT PART. DON'T MISS THIS.
Now, Implement the delegate method:
-(void)setText:(NSString *)strData
{
self.strTextViewData = strData;
}
Applying this to your code will do what you want. Also, Delegation is one of the most important feature of Objective-C language, which - by doing this - you will get to learn.
Let me know, if you face any issue with this implementation.

Related

Create IBAction of UIButton in one view controller and influence the action in another view controller

I am planning to create two UIViewController. Basically, there are some buttons in one of the two view controllers. When I press one of these buttons, I want to trigger some action in another view controller. Are there some ways to make it possible?
There are so three possible ways to do that,
Using NSNotificationCenter, Using Delegates and the last one is using Blocks, The first option is easy to learn.
Add the observer in to FirstViewController
Post notification in SecondViewController (when user clicks the button)
For reference follow this link
Hope this helps
Yes, you can use a delegate for that.
For example, you may have this ViewControllers.
//FirstViewController.h
#protocol ProtocolName <NSObject>
- (void)doSomething;
#end
#interface FirstViewController
#property (nonatomic, strong) id<ProtocolName> delegate;
#property (weak, nonatomic) IBOutlet UIButton *button;
- (IBAction)action:(id)sender;
#end
Here we need a protocol, who defines one or more methods to be implemented in any Object who implement this protocol. And also we need a delegate, that is an object who implements this protocol (in this case called "ProtocolName", but you can name it as you wish).
And then a second ViewController
//SecondViewController.h
#import "FirstViewController.h" //Need this to reference protocol
#interface SecondViewController <ProtocolName>
#end
With we are saying that SecondViewController will implement ProtocolName protocol, so in his .m file we need to do this.
//SecondViewController.m
- (void)doSomething{
//Do something
}
And here comes the magic.
Let's say that when you tap the button in FirstViewController it triggers the doSomething method in SecondViewController. So, you need to do something like this.
//FirstViewController.m
//...
SecondViewController secondVC = [[SecondViewController alloc] init];
this.delegate = secondVC; //DON'T FORGET THIS
//...
- (IBAction)action:(id)sender{
[this.delegate doSomething];
}
And this is the delegate pattern.

How to create a class with a UIViewController when the subclass of UIViewController is unknown

The title is what I think I need but i will go back one step. I want to create a class which handles certain things in an iOS app. This class might be called by multiple UIViewcontrollers in an iOS app. The class may need to show a UIView at some stage for user input. So my question is how can I show a UIView when I don't know which subclass of UIViewController is calling it? To what can I add the UIView from this class?
I suppose there are two possible answers either the class finds the current UIViewController or the calling subclass of UIViewController passes itself to the class so the class knows.
How is this supposed to be done.
Thanks guys for your help.
I'm going to expand on #ericleaf's comment regarding using a protocol and subclasses. It sounds like you are asking the following:
How can I create a resusable, generic class that presents a view
within a UIViewController subclass?
A great way to do this is to define a protocol in your generic class and have your view controller subclasses support this protocol. The protocol defines an interface for your custom class to comunicate with it's delegate, in this case a UIViewController subclass. Other than the protocol, the objects don't need to know anything else about the implementation of each other.
Any information your custom object needs to be able to present views within it's delegate would be passed via protocol methods. The specifics of the protocol are up to you based on your needs. You could have the custom object "ask" the delegate for information (e.g. what view should I put a subview in?) or you could have the protocol provide information to the delegate and let the delegate deal with it (e.g. here is a subview you can put wherever you want).
There is a lot of great documentation on protocols available on SO and elsewhere. This is long enough already so I kept the example fairly simple.
custom class .h file with protocol definition
// my custom class that adds adds a view to a view controller that supports it's protocol
// forward class definition for the protocol
#class MyAwesomeObject;
#protocol MyAweseomeObjectDelegate <NSObject>
- (UIView *)viewForMyAwesomeObject:(MyAwesomeObject *)awesomeObject;
#end
// this could be defined such that the delegate *must* be a UIViewController. I've left it generic.
#interface MyAwesomeClassObject : NSObject
#property (nonatomic, weak) id <MyAwesomeObjectDelegate> delegate;
#end
custom class .m file
// MyAwesomeObject.m
#import "MyAwesomeObject.h"
#implementation MyAwesomeObject
// this is a dumb example, but shows how to get the view from the delegate
// and add a subview to it
- (void)presentViewInDelegate
{
UIView *containingView = [self.delegate viewForMyAwesomeObject:self];
if (containingView) {
UIView *subview = [[UIView alloc] initWithFrame:containingView.bounds];
subview.backgroundColor = [UIColor redColor];
subview.autoresizingMask = UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight;
[containingView addSubview:subview];
}
}
MyViewController .h using the custom object
// MyViewController.h
#import "MyAwesomeObject.h"
#interface MyViewController : UIViewController <MyAwesomeObjectDelegate>
#property (nonatomic, strong) MyAwesomeObject *awesomeObject;
#end
MyViewController .m using the custom object
// MyViewController.m
#import "MyViewController.h"
#implementation MyViewController
- (void)init
{
self = [super init];
if (self) {
_awesomeObject = [[MyAwesomeObject alloc] init];
_awesomeObject.delegate = self;
}
return self;
}
// MyAwesomeObjectDelegate
- (UIView *)viewForMyAwesomeObject:(MyAwesomeObject *)awesomeObject
{
return self.view;
}
You can get the class into a string and do a compare.
For example, lets assume your custom UIViewController subclass is CustomViewCon and the UIViewController object reference is myUnknownClassObject, then:
NSString *classString = NSStringFromClass([myUnknownClassObject class]);
Then you can:
if([classString isEqualToString:#"CustomViewCon"]){
//do something like maybe present a particular view
myUnknownClassObject.view = myCustomView; //or anything..
}
Similarly you can check for any class.
Edit: According to the suggestions from comments, you could also do the following(better way):
if([[myUnknownClassObject class] isKindOfClass:[CustomViewCon class]]){
//same as before
}
Why wont you use a block for this?
BaseViewController.h:
#property (copy) void (^addViewBlock)();
- (IBAction)showViewWhenNeeded;
BaseViewController.m:
- (IBAction)showViewWhenNeeded
{
if (self.addViewBlock)
self.addViewBlock();
}
And in your child class, set that block's actions, and call the method when you feel like you should put up a view.
ChildViewController.m
// within some method, propably init or smth
[self setAddViewBlock:^{
[self.vied addSubView:...];
}];
// when need to actually add the view
[self showViewWhenNeeded];

Using my own delegate

I´m having problems declarating my own delegate. Well...thats not exactly true: i have it declarated and, when i build the project, the compiler reports no issues. I declarated it in this way:
I made a file (enviarDatos.h) for declare the protocol:
#protocol enviarDatos <NSObject>
- (void)addItemViewController:(NSMutableArray *)item;
#end
In the Vista2.h (ViewController) file I imported the file enviarDatos.h and declared a property:
#property (nonatomic, weak) id <enviarDatos> delegare;
In the Vista2.m (ViewController) file I use the protocol method:
#interface ViewController : UIViewController <enviarDatos> {
And, finally, in the ViewController.m file I implement the delegates method:
- (void)addItemViewController:(NSMutableArray *)ar {
origen = ar;
}
Does anyone see something wrong? the code of the last function its never executing.
Thanks for your help.
EDIT:
What i need is to change an array in ViewController from Vista2 (another viewcontroller)
Then create delegate property in next view(child view) & set it to self in parent view while pushing or showing child view.
ParentView.m
1.Implement protocol methods
- (void)addItemViewController:(NSMutableArray *)ar
{
origen = ar;
}
2.While showing child view
ChildViewController *child = [[ChildViewController alloc] init];
child.delegate = self;
//present child view
ChildView.h
#property (nonatomic, weak) id <enviarDatos> delegare;
ChildView.m
-(void) anyMethod
{
if([self.delegate respondsToSelector:#selector(addItemViewController:)])
{
[self.delegate addItemViewController:mutableArray];
}
}
Ah, it looks like you are declaring the delegate property in the wrong place.
You should declare the property delegate in enviarDatos.h.
#property (nonatomic, weak) id <enviarDatos> delegate;
Then in Vista2.m you will do something like this...
EnviarDatos *myObject = [[EnviarDatos alloc] init];
myObject.delegate = self;
This then sets up the EnviarDatos object and assigns the Vista2 object as the delegate.
Now, in EnviarDatos.m you can run...
[self.delegate addItemViewController:someObjectArray];
And this will then run that code in the Vista2 object.
Delegates are used for calling back to objects that create them (or some other objects). If you create an object and then want to run a method in it then you won't need a delegate.
Can you say at what condition addItemViewController is invoked?
You seem to be on the right track, but are you sure you are setting the delegate as
[yourObject setDelegate: self];
Have you tried debugging it? Does the debugger pause at addItemViewController if you set a breakpoint there? Can you confirm the delegate is not null inside the method? I may post some code but your seems to be right except for the assigning of delegate, I think you should check it.

Passing Data from one View to another (Storyboard, iOS)

This is what I got so far.
mainview.m
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender(id)sender {
secondView *secView = [segue destinationViewController]
secView.ext = #".com";
}
secondView.h
#interface secondView : UIViewController {
NSString *ext;
}
#proper (nonatomic, retain) NSString *ext;
#end
secondView.m
-(void)viewDidLoad {
NSString *url = [#"www.google" stringByAppendingFormat:ext]
}
And its returning a error saying ext is null... what am I doing wrong?
Did you try to turn ext into a property instead? My understanding is that the "dot" notation essentially turns your code into
[secView setExt:#".com"]
So turn SecondView.h into
#interface secondView : UIViewController
#property (nonatomic, copy) NSString *ext;
#end
And don't forget to #synthesize it in your .m file
Check the followings:
Make sure #synthesize ext; is in SecondView.m
In Storyboard, have you linked the segue correctly?
In Stodyboard, is the viewController that represetns SecondView defined as a class of SecondView?
Make sure that you are calling the SecondView via prepareForSegue:sender method (i.e. SecondView doesn't get called by pushViewController:animated somewhere else in your code).
Put a breakpoint at the line:
secView.ext = #".com";
and make sure that the ext ivar is properly set after the assignment. If it's not, you might be specifying that the accessors use a different ivar in your #synthesize directive for ext, or you might have provided a setter -setExt: that doesn't properly set the ivar.
If ext is set properly after the assignment, perhaps you've got two different instances of secondView. That used to happen a lot when people used .xib files -- they'd create one view controller in code and have another instance of the same class in their .xib file. I wouldn't expect that to be the case here since you're getting secView straight from the segue, but it's worth thinking about.
There are two views: view1 and view2.
Add view2.h file in view1.h
init object of view2 and set their variable.

Access the value of text field from another class

I am making an app using a utility application template. I am trying to access the value of a UITextField from the FlipSideVewController class.
In the MainViewController.h file I have -
#interface MainViewController : UIViewController <UISplitViewControllerDelegate>{
UITextField *textField;
NSString *myText;
}
#property (retain, nonatomic) IBOutlet UITextField *textField;
#property (nonatomic, retain) NSString *myText;
-(IBAction)pressButton:(id)sender;
In the MainViewController.m file -
myText = [[NSString alloc] initWithFormat: textField.text];
NSLog(#"%#",myText);
I am creating the FlipSideViewController in the MainViewController class using the following code -
FlipsideViewController *controller = [[[FlipsideViewController alloc] initWithNibName:#"FlipsideViewController" bundle:nil] autorelease];
controller.delegate = self;
controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentModalViewController:controller animated:YES];
This prints the value of the textfield in the console without any problems. The problem happens when I try to access the value of the textfield in the FlipSideVewController class (after the user presses the go button).
In the FlipViewController class I have -
MainViewController *obj = [[MainViewController alloc] init ];
NSString *abc = obj.textField.text;
NSLog(#"%#",abc);
The FlipSideVewController nib file is loaded fine without any problems. However the console output is (null) when in FlipSideVewController.
I will appreciate any help.
Thanks
If you use the Utility Xcode template, you should think of MainViewController and FlipSideVewController as given: the framework will instantiate them for you and make it available to the rest of the program as you define (either in your code or in IB). What I mean by this is that your line:
MainViewController *obj = [[MainViewController alloc] init ];
does not really do what you want.
In your case, what you seems to want is access a text field controlled by the existing MainViewController instance (the one that gives you the NSLog output correctly) from your other existing FlipSideVewController instance. This is a matter of "connectin" somehow those two controllers.
There are several ways to accomplish this. One is defining a "model" for your app and have it shared between the controllers. See also the Model-View-Controller pattern. A model is just a data structure that contains your "data"; you make that data structure available to both of your controllers. The easiest way to create such data structure and have it shared is through a singleton (I am not suggesting to use it as the best way, just noting that it is the easiest way, IMO).
Another, less clean way is passing a reference to MainViewController to FlipSideVewController and then accessing the text field through it. By example, you could define an ivar in your FlipSideVewController, then, where the two controllers are created, you do the assignment to the ivar.
You should go to your MainViewController and declare your textField as a property first and synthesize it, so you can access it using obj.textField. And if you have just created obj using alloc and init, you wont have any text in the textField instance Variable.
MainViewController.h
#property (retain) UITextField *textField;
MainViewController.m
#synthesize textField;
and you could use
myText=textField.text;
Now this should do it and you can access this textField by obj.textField in your other class. But you still wont get its value if you are initializing it in your other class because you will be creating a brand new obj whose textField.text will be blank( unless you have overrided its designated initializer to set the textField.text value).
Declare NSString *abc as instance variable
NSString *abc;
and then as property
#property (copy) NSString *abc;
#synthesize abc;
After you create your FlipSideViewController,
controller.abc=myText;
Remove the code where you create obj.
This will do it.

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