Passing date back from view controller - ios

I've been following this thread at the end the code doesn't show any errors but when I run it on my phone, the application crashes and I get a signal SIGABRT error, what could be causing it? This is my code:
FirstViewController.swift :
class FirstViewController: UIViewController, UITextFieldDelegate, setDateValueDelegate{
func setDate(value: String) {
self.receivedDate = value
}
#IBOutlet weak var dateButton: UIButton!
var receivedDate:String = ""
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
var secondVC = (segue.destinationViewController.visibleViewController as SecondViewController)
secondVC.delegate = self
}
SecondViewController.swift:
protocol setDateValueDelegate {
func setDate(value: String)
}
class SecondViewController: UIViewController {
var delegate: setDateValueDelegate?
#IBOutlet weak var datePicker: UIDatePicker!
var strDate:String = ""
func datePickerChanged(datePicker:UIDatePicker) {
var dateFormatter = NSDateFormatter()
dateFormatter.dateStyle = NSDateFormatterStyle.ShortStyle
dateFormatter.timeStyle = NSDateFormatterStyle.ShortStyle
strDate = dateFormatter.stringFromDate(datePicker.date)
dateLabel.text = strDate
delegate?.setDate(strDate)
}
Any help is appreciated! :)

Since it's not actually "visible" yet, your segue.destinationViewController.visibleViewController line doesn't work to get an instance of the soon-to-be-active SecondViewController instance; and as such, I believe the problem is that you never actually set the delegate.
Try updating your prepareForSegue method by removing the visibleViewController property and simply get the segue's destinationViewController, like so:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
var secondVC = segue.destinationViewController as SecondViewController
secondVC.delegate = self
}
Edit: Also try setting your delegate's protocol at the top of SecondViewController if you haven't already:
// set up the setDateValueDelegate protocol with the set date function
protocol setDateValueDelegate {
func setDate(value: String)
}
class SecondViewController: UIViewController {
var delegate: setDateValueDelegate?

So, Im going to answer my own question and at the same time answer it to any other person who want to pass data from ViewController B to ViewController A. I will try to describe every detail for making it more simple step by step.
In your storyboard, give an identifier to your segue, this is done by clicking on the segue and going to the Attributes Inspector.
Create a file called "protocol.swift" with the following code inside.
protocol.swift :
protocol setDateValueDelegate {
func setDate(toValue: String)
}
The "setDateValueDelegate" and "setDate" can be replaced to whatever you want but they must be consistent within the entire code.
In your FirstViewController class, implement the protocol.
FirstViewController.swift:
class FirstViewController: UIViewController, setDateValueDelegate {
(The protocols name, in my case "setDateValueDelegate" must be the same as the one in protocol.swift)
Add the function to your first view controller.
func setDate(toValue:String) { //setDate must be replaced to the name of your function in the protocol.swift file.
var date = toValue // The value that is being received from the SecondViewController.
}
Add prepareForSegue function to your FirstViewController:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if(segue.identifier == "DueDate") {
var secondVC: SecondViewController = (segue.destinationViewController as SecondViewController)
secondVC.delegate = self
}
(SecondViewController in "var secondVC: SecondViewController" and in "as SecondViewController" must be replaced to your Second View Controller's name.
Add the delegate in SecondViewController
var delegate:setDateValueDelegate?
/* As before setDateValueDelegate must be replaced to the name that
you gave to your delegate */
In your Second View Controller's ViewDidLoad call the delegate:
delegate?.setDate(/* The value that you want to send to the FirstViewController*/)
/* setDate must be changed to the function's name in protocol.swift */
Hope this helped to you all! :)

I did it like this
FirstViewController:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
var SecondVC: SecondViewController = segue.destinationViewController as SecondViewController
if segue.identifier == "Player2Button"{
SecondVC.NumberOfPlayers = 2
}else{
SecondVC.NumberOfPlayers = 1
}
}
SecondViewController
Just use NumberOfPlayers to do whatever you want. Hope this helps

Related

Pass data before popViewController without segue and storyboard

I've got two View Controllers. Main and Temporary one. The second one performs an action on the different screen (is called by pushViewController) and then I'm popping (popViewController) and would like to present the returned value which is String.
I've tried using protocol but it's nil.
Here is my code:
SecondVC.swift:
protocol ValueDelegate {
func append(_ text: String)
}
class SecondViewController: UIViewController{
var delegate: ValueDelegate!
...
...
private func function(){
if let delegate = self.delegate{
delegate.append(value.stringValue)
}
navigateBack()
}
private func navigateBack(){
if let navigation = self.navigationController{
navigation.popViewController(aniamted: true)
}
}
MainVC.swift:
class MainViewController: UIViewController, ValueDelegate {
var secondVC = SecondViewController()
...
func append(_ value: String) {
textField.text?.append(barcode)
}
...
override func viewDidLoad(){
super.viewDidLoad()
self.secondVC.delegate = self
}
}
Use these links to understand exactly how to use Protocols in swift:
Passing data between two ViewControllers (delegate) - Swift
Passing Data between View Controllers
You have to implement below line of code in first view controller :-
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "showSecondViewController" {
let secondViewController = segue.destination as! SecondViewController
secondViewController.delegate = self
}
}
I've tried using protocol but it's nil.
Because you never set it to anything. It was your job, when you pushed the SecondViewController, to set its valueDelegate to the MainViewController. But you didn't.
What you did do was set the valueDelegate of another SecondViewController to the MainViewController:
var secondVC = SecondViewController()
self.secondVC.delegate = self
That was silly, because secondVC is a different, newly made instance of SecondViewController having nothing at all to do with your real interface. In particular, it is not the SecondViewController instance that gets pushed. But that is the instance you need to set the delegate of.

Protocol and Delegate not working.. what did i do wrong?

i am trying to send an image from my collectionViewCell imageView to an imageView in another VC through delegation and Protocol. I cannot figure out why this isn't working properly?
The sending VC is: TrainersViewController
The recieving VC is: BioViewController
Here is my protocol:
protocol TrainersViewControllerDelegate: class {
func trainersViewController(controller: TrainersViewController, didFinishSendingImage trainer:TrainerArray)
}
class TrainersViewController: UIViewController, UICollectionViewDataSource, UICollectionViewDelegate, AddNewTrainerViewControllerDelegate {
weak var delegate: TrainersViewControllerDelegate?
}
Here is my Receiving class:
class BioViewController: UIViewController, TrainersViewControllerDelegate {
#IBAction func backToTrainersButton(sender: AnyObject) {
dismissViewControllerAnimated(true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
}
#IBOutlet weak var bioImage: UIImageView!
func trainersViewController(controller: TrainersViewController, didFinishSendingImage trainer: TrainerArray) {
trainer.trainerImage! = bioImage as! UIImage
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "bioSegue" {
let navigationController = segue.destinationViewController as! UINavigationController
let controller = navigationController.topViewController as! TrainersViewController
controller.delegate = self
}
}
}
Finally here is the button within the collectionViewCell that i am calling upon to make this happen:
#IBAction func bioSegueButton(sender: AnyObject) {
let index = sender.tag
let trainer = trainers[index]
print(trainer.name)
delegate?.trainersViewController(self, didFinishSendingImage: trainer)
performSegueWithIdentifier("bioSegue", sender: self)
}
Why is this not sending my image across into the imageView of the other VC?
At the time when you call
delegate?.trainersViewController(self, didFinishSendingImage: trainer)
the variable delegate isn't set yet. You can check this with the following line:
print(delegate)
If the delegate isn't set, then this line will print nil
You can just pass image in prepareForSegue and that would be simplest way (but you have to implement it in sending class). The previous answer is correct. You use it before you set delegate. If you really want to use it i would first perform the segue where when preparing for it you set the delegate and then try to use delegate method.
#IBAction func bioSegueButton(sender: AnyObject) {
let index = sender.tag
let trainer = trainers[index]
print(trainer.name)
performSegueWithIdentifier("bioSegue", sender: self)
delegate?.trainersViewController(self, didFinishSendingImage: trainer)
}
It could cause another problem but it would be not about delegation :)
You could try reversing your delegation. In BioViewController make BioViewControllerDelegate with method bioViewControllerSetUpImage(bioViewController: BioViewController) -> UIImage implement it in sending class and call it in BioViewController class for example in viewDidLoad like bioImage = delegate?.bioViewControllerSetUpImage(self). Then you create BioViewController, set delegate, segue. (But this is my attempt to work it around, feel free to ignore it)

Access the same variable before and after value changes in different classes - Swift

I've stucked on a simple concept(I guess), basically I have two ViewControllers on Storyboard also I have 2 classes, ViewController and ViewController2:
I Have a Label whit a default value (0), and when I click on button I want to change the value for this variable to 10, and then I click on the button "Show" and I print this variable, I'm successfully changing the Label and printing the new Value.
The real problem is when I want to get the new variable value from another view, even after I change the value if I try to print the variable on second view the variable always return de default value(0)
ViewController
import UIKit
class ViewController: UIViewController {
var variable = "0"
#IBOutlet var defaultLabel: UILabel!
#IBOutlet var label1Label: UILabel!
#IBAction func setValue(sender: AnyObject) {
setValue()
}
#IBAction func getValue(sender: AnyObject) {
getValue()
}
override func viewDidLoad() {
super.viewDidLoad()
}
func setValue(){
variable = "10"
defaultLabel.text = variable
}
func getValue(){
print(variable)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
ViewController2
import UIKit
class ViewController2: UIViewController {
#IBOutlet var label2Label: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func show(sender: AnyObject) {
print(ViewController().getValue())
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
I've found this post:
Access variable in different class - Swift
And I really think this is the way that I will find my solution but I really don't understand how to call the variable on ViewController2.
Thanks.
#IBAction func show(sender: AnyObject) {
print(ViewController().getValue())
}
ViewController() - this is class constructor and each time you call ViewController() it return a new instance/object of ViewController class, with default values of course.
If you show ViewController2 from ViewController you can create a property/variable variable2 like variable in ViewController and set value before display, but after ViewController2 is created. If you use segues you can put this code in ViewController class:
// Put this code in ViewController class
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let viewController2 = segue.destinationViewController as? ViewController2
if viewController2 != nil {
// you can't set the value for label at this time
// because the viewcontroller and all its UI controls aren't loaded
// but you can set a non UI variable
viewController2?.variable2 = self.variable
}
}
After that you can put one line of code in viewDidLoad method from ViewController2 class:
// Put this code in ViewController2 class
var variable2 = "0"
#IBOutlet var label2Label: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
self.label2Label.text = variable2
}
Use Delegates!
Here's an example where ViewController1 is the delegate for ViewController2:
Define a protocol:
protocol VariableManager {
func getValue() -> Int
}
Then, in ViewController1, modify the getValue method so that ViewController1 conforms to the protocol:
class ViewController1: VariableManager {
func getValue() -> String {
return variable
}
}
Now define a variable in ViewController2 named delegate:
class ViewController2 {
var delegate: VariableManager?
}
In your prepareForSegue method in ViewController1 :
override func prepareForSegue(segue: UIStoryboardSegue) {
if let identifier = segue.identifier {
switch identifier {
case "MySegueIdentifier":
let destination = segue.destinationViewController as! 'ViewController2'
destination.delegate = self
default:
break
}
}
}
Now in ViewController2, change the show method:
#IBAction func show(sender: AnyObject) {
if let delegate = delegate {
let variable = delegate.getValue()
print(variable)
}
Delegation is a very common, and very important pattern. I suggest you read up on it: https://developer.apple.com/library/ios/documentation/General/Conceptual/DevPedia-CocoaCore/Delegation.html
Trying to instantiate another instant of ViewController1 inside ViewController2 is not good practice.

action without button on swift

I’m new at this and I’m wondering if it’s possible in swift or objective-C to make an action without the interaction of a button or any type of user interaction? So far i can send an array to a second ViewController but I need to process the data and show it in a UIPickerview and I don’t know how...
i pass the data with this:
func pepareSegueWithIdentifier(segue:UIStoryboardSeque, senderAnyObject?){
var detailVC = segue.destinationViewController as ViewNotLogged;
detailVC.pickerData1 = pickerData
}
i creater the var in the second viewcontroller
class ViewNotLogged: UIViewcontroller, UIPickerViewDataSource, UIPickerDataDelegate{
var pickerData1=[String]()
}
but after this i dont nowaht to do to modify the data or even check it with println()
For my comment above - you could do something like this:
class ViewNotLogged: UIViewController {
var pickerData1 = [String]()
override func viewDidLoad() {
super.viewDidLoad()
println("My data \(pickerData1)")
}
}
And try not to implements UIPickerViewDataSource, UIPickerViewDelegate before VC don't ready
UPD:
Emulate with my data and it works.
Here my code:
class ViewController: UIViewController {
var pickerData = ["Sw", "Sw"]
override func viewDidLoad() {
super.viewDidLoad()
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
var detailVC = segue.destinationViewController as ViewNotLogged;
detailVC.pickerData1 = pickerData
}
}
class ViewNotLogged: UIViewController {
var pickerData1 = [String]()
override func viewDidLoad() {
super.viewDidLoad()
println("My data \(pickerData1)")
}
}
In IB I just have two VC first is ViewController and second is ViewNotLogged. Also I have button at first, that make modal storyboard segue.

Sending data with Segue with Swift

I have two view controllers and two views.
In my first view, I set the variable 'currentUser' to false.
I need to be able to set 'currentUser' to true in the second view controller.
When trying to reference 'currentUser' from the second view it's not picking it up as 'currentUser' is defined in the first view controller.
How do I carry across variables with segue?
Set values from Any ViewController to a Second One using segues
Like this:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if(segue.identifier == "yourIdentifierInStoryboard") {
let yourNextViewController = (segue.destinationViewController as yourNextViewControllerClass)
yourNextViewController.value = yourValue
And in your yourNextViewController class.
class yourNextViewControllerClass {
var value:Int! // or whatever
You can call this also programmatically:
self.performSegueWithIdentifier("yourIdentifierInStoryboard", sender: self)
Set values from your DestinationViewController back to your Primary (First) ViewController
1. Implement a protocol, for example create a file called protocol.swift.
protocol changeUserValueDelegate {
func changeUser(toValue:Bool)
}
2. set the delegate on your second View
class yourNextViewControllerClass {
var delegate:changeUserValueDelegate?
3. set the delegate on load (prepareForSegue)
if(segue.identifier == "yourIdentifierInStoryboard") {
var yourNextViewController = (segue.destinationViewController as yourNextViewControllerClass)
yourNextViewController.delegate = self
4. add Function to FirstViewController
func changeUser(toValue:Bool) {
self.currentUserValue = toValue
}
5. call this function from your SecondViewController
delegate?.changeUser(true)
6. Set the delegate in your FirstViewController
class FirstViewController: UIViewController, ChangeUserValueDelegate {
The problem here is that your currentUser variable is of type Bool, which is a value type. So passing it from your first view controller to your second view controller will in fact create a new Bool instance. What you need is to pass a reference from your first view controller to your second view controller (see Value and Reference Types for more details on value and reference with Swift).
Thereby, according to your needs/preferences, you may choose one of the three following examples.
1. The boxing style
Here, we "box" our Bool inside a class and pass a reference of that class instance to the second view controller.
1.1. Create a CurrentUser class:
class CurrentUser {
var someBooleanValue = true {
didSet {
print(someBooleanValue)
}
}
}
1.2. Create a UIViewController subclass for the first view controller:
import UIKit
class ViewController1: UIViewController {
let currentUser = CurrentUser()
override func viewDidLoad() {
super.viewDidLoad()
currentUser.someBooleanValue = false
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if let viewController2 = segue.destinationViewController as? ViewController2 {
viewController2.currentUser = currentUser
}
}
}
1.3. Create a UIViewController subclass for the second view controller:
import UIKit
class ViewController2: UIViewController {
var currentUser: CurrentUser?
// Link this IBAction to a UIButton or a UIBarButtonItem in the Storyboard
#IBAction func toggleBoolean(sender: AnyObject) {
if let currentUser = currentUser {
currentUser.someBooleanValue = !currentUser.someBooleanValue
}
}
}
2. The closure style
Here, we get a weak reference of our first view controller in a closure and pass this closure to the second view controller.
2.1. Create a UIViewController subclass for the first view controller:
import UIKit
class ViewController1: UIViewController {
var currentUser = true {
didSet {
print(currentUser)
}
}
override func viewDidLoad() {
super.viewDidLoad()
currentUser = false
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if let viewController2 = segue.destinationViewController as? ViewController2 {
let closureToPerform = { [weak self] in
if let strongSelf = self {
strongSelf.currentUser = !strongSelf.currentUser
}
}
viewController2.closureToPerform = closureToPerform
}
}
}
2.2. Create a UIViewController subclass for the second view controller:
import UIKit
class ViewController2: UIViewController {
var closureToPerform: (() -> Void)?
// Link this IBAction to a UIButton or a UIBarButtonItem in the Storyboard
#IBAction func toggleBoolean(sender: AnyObject) {
closureToPerform?()
}
}
3. The protocol-delegate style
Here, we make our first view controller conform to some protocol and pass a weak reference of it to the second view controller.
3.1. Create a custom protocol:
protocol MyDelegate: class {
func changeValue()
}
3.2. Create a UIViewController subclass for the first view controller and make it conform to the previous protocol:
import UIKit
class ViewController1: UIViewController, MyDelegate {
var currentUser = true {
didSet {
print(currentUser)
}
}
override func viewDidLoad() {
super.viewDidLoad()
currentUser = false
}
func changeValue() {
currentUser = !currentUser
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if let viewController2 = segue.destinationViewController as? ViewController2 {
viewController2.delegate = self
}
}
}
3.3. Create a UIViewController subclass for the second view controller:
import UIKit
class ViewController2: UIViewController {
weak var delegate: MyDelegate?
// Link this IBAction to a UIButton or a UIBarButtonItem in the Storyboard
#IBAction func toggleBoolean(sender: AnyObject) {
delegate?.changeValue()
}
}
Add an attribute currentUserSecondVC in the destination view controller, and use prepareForSegue
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "Name Of Your Segue" {
var vc = segue.destinationViewController as NameOfTheSecondViewController
vc.currentUserSecondVC = !currentUser //you can do whatever you want with it in the 2nd VC
}
}
The function that should be defined as override is:
open func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if (segue.identifier == "Segue Name Defined In Storyboard") {
//set the property of the designated view controller with the value you need
}
}
Since you're using same variable across the two Viewcontrollers, namely currentUser (type Bool).
So its better to make it a global variable in both classes.
When coming to global variable concept in swift.
Everything by default in swift is public, and thus if you declare something like this:
class FirstViewController: UIViewController {
var someVariable: Boll = YES
init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: NSBundle?) {
super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
}
}
You can access it and set values as long as you have an instance of it:
var MySecondViewController: FirstViewController = FirstViewController(nibName: nil, bundle: nil)
var getThatValue = MySecondViewController.someVariable

Resources