Swift - UIView scaling - ios

Question:
What is the appropriate to size a subview (or set of subviews) so that they fit (scale) to the appropriate bounds - or in this case make sure the blue circle fits inside the yellow square. Picture and playground code below!
import UIKit
let topLevelFrame = CGRectMake(0, 0, 400, 400)
let topView = UIView(frame: topLevelFrame)
topView.backgroundColor = UIColor.grayColor()
topView
let windowFrame = CGRectMake(20, 20, 300, 300)
let windowView = UIView(frame: windowFrame)
windowView.backgroundColor = UIColor.yellowColor()
topView.addSubview(windowView)
topView
let contentFrame = CGRectMake(-200, -200, 400, 400)
let contentView = UIView(frame: contentFrame)
//contentView.alpha = 5
contentView.layer.cornerRadius=200
contentView.backgroundColor = UIColor.blueColor()
contentView
windowView.clipsToBounds = true
windowView.addSubview(contentView)
windowView.bounds
windowView.frame
// How do I fit the blue circle to scale appropriately inside the yellow square?
topView

Try changing your code to the following:
let contentFrame = CGRectMake(windowFrame.origin.x, windowFrame.origin.y, windowFrame.size.width, windowFrame.size.height)
let contentView = UIView(frame: contentFrame)
contentView.layer.cornerRadius = windowFrame.size.height / 2.0
contentView.center = CGPoint(x:windowFrame.size.width / 2.0, y:windowFrame.size.height / 2.0)
contentView.backgroundColor = UIColor.blueColor()
contentView

Related

Swift - UIView Containing UIImageView Containing Image

I'm trying to create a UIView that has a border color / width, add a subview UIImageView that has a different border color / width, and also has an image inside of all that. So essentially what I want is an image with a white border followed by a blue border.
Right now I'm only seeing the blue border show up. Here is what I am doing:
(Inside of a closure, where outerView is a UIView)
outerView.frame = cell.frame
outerView.layer.borderColor = UIColor.blue.cgColor
outerView.layer.borderWidth = 3.0
outerView.layer.cornerRadius = outerView.frame.height / 2
outerView.clipsToBounds = true
outerView.backgroundColor = UIColor.clear
let imageView = UIImageView(frame: outerView.frame)
imageView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
self?.controller?.setupImageView(imageView, cell: cell)
outerView.addSubview(imageView)
(setupImageView:)
let frame = imageView.frame
imageView.image = imageConstants.imageToDisplay
imageView.clipsToBounds = true
imageView.layer.cornerRadius = frame.height / 2
imageView.layer.borderWidth = 3.0
imageView.layer.borderColor = UIColor.white.cgColor
If I change it up so the closure just returns me a UIImageView type (outerView is a UIImageView) and pass that straight into the setupImageView(imageView:cell:) function, I'm able to see the image along with a white border.
I'm not sure what I'm missing in order to get both to display.
Thank you in advance!
outerView and your imageView have the same frame (This mean they have the same height and the same width) the imageView's border is under the outherView's border.
Try this:
let outerFrame = outerView.frame
let frame = CGRect(x: outerFrame.origin.x - 3, y: outerFrame.origin.y - 3, width: outerFrame.size.width -6, height: outerFrame.size.height -6)
3 because borderWidth = 3.0
and:
let imageView = UIImageView(frame: frame)

Add shadow at bottom of UIview

Actually, I want shadow at bottom of UIView.
I had tried some code but getting shadow from top side only and I am using swift 3 currently.
Please follow below code :
let horizontalLine = UIView()
horizontalLine.frame = CGRect.zero
horizontalLine.backgroundColor = .lightGray
self.addSubview(horizontalLine)
horizontalLine.layer.shadowColor = UIColor.gray.cgColor
horizontalLine.layer.shadowOpacity = 0.5
horizontalLine.layer.shadowOffset = CGSize(width: 0.0, height: 2.0)
horizontalLine.layer.masksToBounds = false
horizontalLine.backgroundColor = .lightGray
horizontalLine.layer.shadowRadius = 5
Also I am using snapkit library for UI Setting:
horizontalLine.snp.makeConstraints{ (make) in
make.height.equalTo(5)
make.width.equalTo(self.snp.width)
make.left.equalTo(self.snp.left)
make.right.equalTo(self.snp.right)
make.bottom.equalTo(self.snp.bottom)
}
How it looks now:
Also, I do have collection view just down that.
And we have one more collection view just backside of that line.
Please guide me guys.
Thanks in advance.
Based on the image you show, it looks like the "shadow" you are seeing is in the cell content of the collection view above your horizontalLine view.
It also looks like the shadow on your horizontalLine view is not visible at all - because its superview is clipping it.
Try this:
// new line
self.clipsToBounds = false
// rest of your code...
let horizontalLine = UIView()
try this..
let horizontalLine = UIView()
horizontalLine.frame = CGRect(x: 150, y: 350, width: 150, height: 150)
horizontalLine.backgroundColor = .lightGray
self.view.addSubview(horizontalLine)
horizontalLine.layer.shadowColor = UIColor.red.cgColor
horizontalLine.layer.shadowOffset = CGSize(width: 0.0, height: 3.0)
horizontalLine.layer.shadowOpacity = 1.0
horizontalLine.layer.shadowRadius = 0.0
horizontalLine.layer.masksToBounds = false
horizontalLine.layer.cornerRadius = 4.0

Programmatically display UIScrollView in Swift

I have view controller with views: top level View Contains Container View which contains two views: bottomView, topView, as shown.
Scene
I want to display from: to: date range in the topView. In the bottomView I want to display a UIScrollView that contains two columns which I can scroll. I did that but the topView and BottomView overlap when I introduce scrollView. When I scroll I can see the views getting separated and as soon as i Let go the scrollbar they overlap again.
can someone tell me how to fix it? I just don't seem to understand how the scrollView and bottomView are to be associated.
Code below:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
scrollView.frame = view.bounds
//scrollView.frame = innerView.bounds
innerView.frame = CGRect(x:0, y:0, width:scrollView.contentSize.width, height:scrollView.contentSize.height)
}
func buildBottomView () {
let screenSize = UIScreen.main.bounds
let screenWidth = screenSize.width
let ht:Int = 21
let incrX:Int = 5
let incrY:Int = 5
let gapCol1:Int = 5
let col1Width:Int = 65
let col2Width:Int = 65
let startY:Int = 5
let col1StartX:Int = 10
let col2StartX:Int = col1StartX + col1Width + gapCol1
var loadRowStartY: Int = 0
// column headers
categoryColumnLabel.text = "Interval"
categoryColumnLabel.font = UIFont.preferredFont(forTextStyle:UIFontTextStyle.subheadline)
//categoryColumnLabel.font = UIFont.systemFont(ofSize: 14)
categoryColumnLabel.frame = CGRect(x: col1StartX, y:startY, width: col1Width, height: ht)
categoryColumnLabel.textAlignment = NSTextAlignment.left
categoryColumnLabel.tag = 1
innerView.addSubview(categoryColumnLabel)
valueColumnLabel.text = "Values"
valueColumnLabel.font = UIFont.preferredFont(forTextStyle:UIFontTextStyle.subheadline)
//valueColumnLabel.font = UIFont.systemFont(ofSize: 14)
valueColumnLabel.frame = CGRect(x: col2StartX, y:startY, width: col2Width, height: ht)
valueColumnLabel.textAlignment = NSTextAlignment.center
valueColumnLabel.tag = 3
innerView.addSubview(valueColumnLabel)
let sepLine:UIView = UIView()
sepLine.frame = CGRect(x: col1StartX, y:startY+ht+incrY, width: Int(screenWidth-20), height: 2)
sepLine.backgroundColor = UIColor.darkGray
sepLine.tag = 60
loadRowStartY = startY+ht+incrX+ht
innerView.addSubview(sepLine)
for i in 0 ..< 24 {
let timeIntervalLabel = UILabel()
let value2Label = UILabel()
print("display load profile")
let loadStruct = loadDict[String(i)] as! CommercialProfile
print (loadStruct.timeInterval)
timeIntervalLabel.text = loadStruct.timeInterval
timeIntervalLabel.font = UIFont.preferredFont(forTextStyle:UIFontTextStyle.caption1)
//valueColumnLabel.font = UIFont.systemFont(ofSize: 14)
timeIntervalLabel.frame = CGRect(x: col1StartX, y:loadRowStartY, width: col1Width, height: Int(timeIntervalLabel.font.lineHeight))
timeIntervalLabel.textAlignment = NSTextAlignment.center
innerView.addSubview(timeIntervalLabel)
print(loadStruct.value)
value2Label.text = loadStruct.value
value2Label.font = UIFont.preferredFont(forTextStyle:UIFontTextStyle.caption1)
//value2Label = UIFont.systemFont(ofSize: 14)
value2Label.frame = CGRect(x: col2StartX, y:loadRowStartY, width: col2Width, height: Int(value2Label.font.lineHeight))
value2Label.textAlignment = NSTextAlignment.center
innerView.addSubview(value2Label)
loadRowStartY = loadRowStartY + incrY + Int(value2Label.font.lineHeight)
}
you are setting the bounds of the scrollView to the size of the whole view with this code: scrollView.frame = view.bounds.
The scrollView only needs to scroll the content in the bottom view. Scroll Views have their own content, that is normally larger than the viewable area of the screen/view. The scroll view just allows you to pan the viewport of that view.
So add the bottom view and setup your constraints on that. add the scrollView to the bottom view and then add your content into the scrollView.
Make sure that your bottom view has clipToBounds set to true and then you should be able to keep the headers in place and just scroll the content.
I'll try and put an example together for you shortly.
EDIT:
I've just created this simple example which shows the scroll behaviour you need. This works in a playground or just as a simple view controller. I've intentionally not used auto layout or setup constraints due to time, but you will see what you need to solve your issue
class ViewController: UIViewController {
var topView: UIView!
var bottomView: UIView!
var scrollView: UIScrollView!
var contentView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
let screenSize = UIScreen.main.bounds
self.topView = UIView(frame: CGRect(x: 0, y: 0, width: screenSize.width, height: 100))
self.bottomView = UIView(frame: CGRect(x: 0, y: 100, width: screenSize.width, height: screenSize.height - 100))
self.scrollView = UIScrollView(frame: CGRect(x: 0, y: 100, width: screenSize.width, height: screenSize.height - 100))
self.contentView = UIView(frame: CGRect(x: 0, y: 0, width: screenSize.width, height: screenSize.height * 3))
self.view.backgroundColor = .white
self.view.addSubview(self.topView)
self.view.addSubview(self.bottomView)
self.bottomView.addSubview(self.scrollView)
self.scrollView.addSubview(self.contentView)
self.bottomView.clipsToBounds = true
self.scrollView.contentSize = CGSize(width: screenSize.width, height: screenSize.height * 3)
self.contentView.backgroundColor = .gray
}
}

centering two views in Navigation titleView

I want my application to behave like this:
It is important to have the exact behavior for my NavigationItem.titleView
I followed these steps so far:
I am creating three views programmatically in my application:
(1) container => holds (2) and (3) => has a gestureRecognizer attached
let container = UIView(frame: CGRectMake(0,0,200,40))
(2) imageContainer => has an image
let imageContainer = UIImageView(frame: CGRectMake(0, 0, 30, 30))
imageContainer.image = UIImage(named: "mock.jpg")
(3) textContainer => has some text
let textContainer = UILabel(frame: CGRectMake(0,0, 180, 20))
textContainer.text = "Group xY"
Following I am setting the center of the images to align them:
imageContainer.center = CGPointMake(container.frame.size.width / 2,
container.frame.size.height / 2)
textContainer.center = CGPointMake(container.frame.size.width / 2,
container.frame.size.height / 2)
Now I am adding all the subViews to my View and setting
self.navigationItem.titleView = (1)
Starting the app shows, that the titleView's elements aren't properly aligned
Is there a way to implement this exact behavior correctly?
Note: don't worry about the circular image. I know how to implement this.
You should set the size of textContainer to be closer to the bounds of the text. You can do this by calling sizeToFit then you need to set the imageContainer to be on the left of the text so the center of the image should be half the width of the image plus a buffer from the start of the text. You could do that by saying imageContainer.center = CGPointMake(textContainer.frame.minX - imageContainer.frame.size.width * 0.5 - buffer,container.frame.size.height / 2). Your code should look something like:
let container = UIView(frame: CGRectMake(0,0,200,40))
let buffer:CGFloat = 8.0
let maxWidth:CGFloat = 120.0
let imageContainer = UIImageView(frame: CGRectMake(0, 0, 30, 30))
imageContainer.image = UIImage(named: "profile.jpg")
let textContainer = UILabel(frame: CGRectMake(0,0, 180, 20))
textContainer.text = "Group xY"
textContainer.adjustsFontSizeToFitWidth = true
textContainer.minimumScaleFactor = 0.95
textContainer.sizeToFit()
textContainer.frame.size.width = min(maxWidth, textContainer.frame.size.width)
textContainer.center = CGPointMake(container.frame.size.width / 2,
container.frame.size.height / 2)
imageContainer.center = CGPointMake(textContainer.frame.minX - imageContainer.frame.size.width * 0.5 - buffer,
container.frame.size.height / 2)
container.addSubview(imageContainer)
container.addSubview(textContainer)
Which will give you for your container.

ios: Center view in its superview

I'm trying to center my subview with a button in itssuperview. So I want the center of the subview be the center of the superview. I'm trying that with following code:
override func viewDidLoad() {
self.view.backgroundColor = UIColor.redColor()
var menuView = UIView()
var newPlayButton = UIButton()
//var newPlayImage = UIImage(named: "new_game_button_5cs")
var newPlayImageView = UIImageView(image: UIImage(named: "new_game_button_5cs"))
newPlayButton.frame = CGRectMake(0, 0, newPlayImageView.frame.width, newPlayImageView.frame.height)
newPlayButton.setImage(newPlayImage, forState: .Normal)
newPlayButton.backgroundColor = UIColor.whiteColor()
menuView.center = self.view.center
menuView.center = CGPointMake(self.view.bounds.size.width / 2, self.view.bounds.size.height / 2)
menuView.backgroundColor = UIColor.whiteColor()*/
menuView.addSubview(newPlayButton)
}
Unfortunately it doesent seem to work as this is the result:
UIView *subview = your View To Be Centered In Its SuperView;
UIView *superView = subview.superview;
subview.center = [superView convertPoint:superView.center
fromView:superView.superview];
If view is nil(on fromView:), this method instead converts from window base coordinates. Otherwise, both view and the receiver must belong to the same UIWindow object.
NOTE: If you use the auto layout stuff, then you have to change the constraints . not the frame or center.
Good Luck :)
Try removing your view width from your superview width, e.g.:
var width: CGFloat = (self.view.bounds.size.width / 2)
// (here goes your view width that you want centralize)
menuView.center = CGPointMake(width, self.view.bounds.size.height / 2)
My working code
vRate = superview
rcRating = view ( that I want to centralize in vRate )
self.rcRating = AMRatingControl(location: CGPoint(x: 0, y: 0), andMaxRating: 5)
self.vRate.addSubview(self.rcRating)
var width: CGFloat = (self.vRate.bounds.size.width / 2) - self.rcRating.bounds.size.width
self.rcRating.center = CGPointMake(width, self.vRate.bounds.size.height / 2)

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