delegate modal view swift - ios

I have tried the other methods for delegation and protocols for passing data between modal views and the parent view button they aren't working for me. This is obviously because I am implementing them wrong.
What I have is a parent view controller which has a tableviewcell which in the right detail will tell you your selection from the modal view. The modal view is another table view which allows you to select a cell, which updates the right detail and dismisses the modal view. All is working except the actual data transfer.
Thanks in advance!! :)
Here is my code for the parent view controller:
class TableViewController: UITableViewController, UITextFieldDelegate {
//Properties
var delegate: transferData?
//Outlets
#IBOutlet var productLabel: UILabel!
#IBOutlet var rightDetail: UILabel!
override func viewWillAppear(animated: Bool) {
println(delegate?.productCarrier)
println(delegate?.priceCarrier)
if delegate?.productCarrier != "" {
rightDetail.text = delegate?.productCarrier
productLabel.text = delegate?.productCarrier
}
}
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Potentially incomplete method implementation.
// Return the number of sections.
return 5
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete method implementation.
// Return the number of rows in the section.
return 1
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
}
}
The code for the model view controller and protocol is:
protocol transferData {
var priceCarrier: Double { get set }
var productCarrier: String { get set }
}
class ProductsDetailsViewController: UITableViewController, transferData {
//Properties
var priceCarrier = 00.00
var productCarrier = ""
//Outlets
//Actions
#IBAction func unwindToViewController(segue: UIStoryboardSegue) {
self.dismissViewControllerAnimated(true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
populateDefaultCategories()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Potentially incomplete method implementation.
// Return the number of sections.
return Int(Category.allObjects().count)
}
override func tableView(tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return (Category.allObjects()[UInt(section)] as Category).name
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete method implementation.
// Return the number of rows in the section.
return Int(objectsForSection(section).count)
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell:ProductListCell = tableView.dequeueReusableCellWithIdentifier("productCell", forIndexPath: indexPath) as ProductListCell
let queriedProductResult = objectForProductFromSection(indexPath.section, indexPath.row)
cell.name.text = queriedProductResult.name
cell.prices.text = "$\(queriedProductResult.price)"
return cell
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let indexPath = self.tableView.indexPathForSelectedRow()!
let product = objectForProductFromSection(indexPath.section, indexPath.row)
let PVC: TableViewController = TableViewController()
println("didSelect")
productCarrier = product.name
priceCarrier = product.price
println(productCarrier)
println(priceCarrier)
self.dismissViewControllerAnimated(true, completion: nil)
}

I think for passing data, you should use segue like:
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let indexPath = self.tableView.indexPathForSelectedRow()!
let product = objectForProductFromSection(indexPath.section, indexPath.row)
println("didSelect")
productCarrier = product.name
priceCarrier = product.price
println(productCarrier)
println(priceCarrier)
self.performSegueWithIdentifier("displayYourTableViewControllerSegue", sender: self)
}
and then override the prepareForSegue function:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
var controller = segue.destinationViewController as TableViewController
controller.rightDetail.text = "\(self.priceCarrier)"
controller.productLabel.text = self.productCarrier
}

Related

Swift - table is empty after moving between controllers

I'm updating existing Objective-C app.
There is a structure:
AppDelegate
- creates mainBackgroundView and adding subview with UITabBarController
I have in one "Tab" HistoryViewController:
#objc class HistoryViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let historyTableViewController = HistoryTableViewController()
self.view.addSubview(historyTableViewController.view)
}
}
And HistoryTableViewController:
import UIKit
#objc class HistoryTableViewController: UITableViewController {
// Mark: properties
var historyCalls = [HistoryItem]()
// Mark: private methods
private func loadSimpleHistory() {
let hist1 = HistoryItem(personName: "Test", bottomLine: "text", date: "10:47")
let hist2 = HistoryItem(personName: "Test 2", bottomLine: "text", date: "10:47")
let hist3 = HistoryItem(personName: "Test 3", bottomLine: "text", date: "10:47")
historyCalls += [hist1, hist2, hist3]
}
override func viewDidLoad() {
super.viewDidLoad()
self.loadSimpleHistory()
self.tableView.register(UINib(nibName: "HistoryCallTableViewCell", bundle: nil), forCellReuseIdentifier: "HistoryCallTableViewCell")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return historyCalls.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let cell = tableView.dequeueReusableCell(withIdentifier: "HistoryCallTableViewCell", for: indexPath) as? HistoryCallTableViewCell else {
fatalError("Coulnd't parse table cell!")
}
let historyItem = historyCalls[indexPath.row]
cell.personName.text = historyItem.personName
cell.bottomLine.text = historyItem.bottomLine
cell.date.text = historyItem.date
return cell
}
}
When I open the navigation tab with HistoryViewController for the first time, table appers with data. When I click into the table or switch navTab and then go back, table is not there anymore.
When I switch to another app and then go back, table is there again.
How to fix this?
Thank you
Call data method in viewwillappear and reload the table..
override func viewWillAppear() {
super.viewWillAppear()
self.loadSimpleHistory()
self.tableview.reloadData()
}

load images made slow my tableview

I got my data from a json url, but when I want to load my images, it is very slowly !
class NewsTableViewController: UITableViewController {
var ids = [String]()
var titles = [String]()
var descriptions = [String]()
var images = [String]()
var links = [String]()
var dates = [String]()
#IBOutlet var table_news: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
table_news.delegate = self
getNews()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return self.ids.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell:NewsTableViewCell = self.tableView.dequeueReusableCell(withIdentifier: "news_cell") as! NewsTableViewCell
cell.lbl_date.text = self.dates[indexPath.row]
cell.lbl_title.text = self.titles[indexPath.row]
var des = self.descriptions[indexPath.row]
if des.characters.count > 200 {
let range = des.rangeOfComposedCharacterSequences(for: des.startIndex..<des.index(des.startIndex, offsetBy: 200))
let tmpValue = des.substring(with: range).appending("...")
cell.lbl_des.text = tmpValue
}
DispatchQueue.main.async{
cell.img_news.setImageFromURl(stringImageUrl: self.images[indexPath.row])
}
return cell
}
/*
// Override to support conditional editing of the table view.
override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/
/*
// Override to support editing the table view.
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
// Delete the row from the data source
tableView.deleteRows(at: [indexPath], with: .fade)
} else if editingStyle == .insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {
}
*/
/*
// Override to support conditional rearranging of the table view.
override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the item to be re-orderable.
return true
}
*/
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
func getNews() {
RestApiManager.sharedInstance.getNews { (json: JSON) in
if let results = json.array {
for entry in results {
self.ids.append(entry["id"].string!)
self.titles.append(entry["title"].string!)
self.descriptions.append(entry["description"].string!)
self.images.append(entry["images"].string!)
self.links.append(entry["link"].string!)
self.dates.append(entry["date"].string!)
}
DispatchQueue.main.async{
self.table_news.reloadData()
}
}
}
}
}
custom cell:
extension UIImageView{
func setImageFromURl(stringImageUrl url: String){
if let url = NSURL(string: url) {
if let data = NSData(contentsOf: url as URL) {
self.image = UIImage(data: data as Data)
}
}
}
}
class NewsTableViewCell: UITableViewCell {
#IBOutlet weak var img_news: UIImageView!
#IBOutlet weak var lbl_title: UILabel!
#IBOutlet weak var lbl_date: UILabel!
#IBOutlet weak var lbl_des: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
lbl_des.lineBreakMode = .byWordWrapping // or NSLineBreakMode.ByWordWrapping
lbl_des.numberOfLines = 0
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
I'm using an extension image view.
The problem for the slowness you are mentioning are in the UIImageView extension
extension UIImageView{
func setImageFromURl(stringImageUrl url: String){
if let url = NSURL(string: url) {
if let data = NSData(contentsOf: url as URL) {
self.image = UIImage(data: data as Data)
}
}
}
}
In the NSData(contentsOf: url as URL) you are retrieving the contents of the URL synchronously from the network, blocking the main thread. You can download the content using a NSURLSession with an asynchronous callback or using some 3rd party libraries (SDWebImage probably being the most used and battle tested).

Reload UITableview after back

I have simple table on my View. Another view have array with some values. When I back, I want to reload table with new values, but dont work.
My class:
let textCellIdentifier = "cell"
var menu:[[String]] = [[]]
var buscaEmp:BuscadorEmpresa = BuscadorEmpresa()
#IBOutlet weak var tablaVista: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
recuperaEmpresas()
tablaVista.delegate = self
tablaVista.dataSource = self
}
func recuperaEmpresas(){
menu = buscaEmp.getEmpresas()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return menu.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath) as! CustomTableViewCell
let row = indexPath.row
cell.nombreEmp.text = menu[row][0]
return cell
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
recuperaEmpresas()
tablaVista.reloadData()
}
I use viewWillAppear to reload table before reopen the view.
in viewWillAppear, you have to call recuperaEmpresas() and after it, call tableView.reloadData().
With this, it will refill the menu datasource with fresh data from recuperaEmpresas() and reload the table view with the new datasource values.
Edit :
And be sure that recuperaEmpresas() refresh data with new data, if it's always the same, you won't see any changes...

Append array from another Controller

I want to append new element to array. I'm using container view. I call addItem function to tableviewcontroller. But I clicked button nothing happen.
My TableViewController
import UIKit
class TableViewController: UITableViewController {
var myArray = ["1"]
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func addItem () {
myArray.append("asd")
tableView.reloadData()
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return myArray.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("myCell", forIndexPath: indexPath)
// Configure the cell...
cell.textLabel?.text = myArray[indexPath.row]
return cell
}
}
My TableViewController
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
#IBAction func addButton(sender: AnyObject) {
TableViewController().addItem()
}
}
The line TableViewController().addItem() means create a brand new instance of TableViewController and then call addItem() on it. You need to find a reference to the specific instance of TableViewController you want to manipulate. How does that ViewController relate to the one calling addItem?
It should be something like this:
class ViewController: UIViewController {
let tableViewController = TableViewController()
..
#IBAction func addButton(sender: AnyObject) {
tableViewController.addItem()
}
}

PFQuery first returning 6 items then 3 in a UITableViewController

He everyone,
Im pulling my hears out for a whole day for the following issue. My back-end is in Parse and i am doing a query on my table "events" in a UITableViewController. The problem is that the query returns the complete data in the ViewDidLoad but not in my tableView method. In my tableView im only getting 3 items returned. Im aware of that parse query doing a Asynchronously call but why its returning 3 items?
I would be gratefull if somebody can help me out here.
Here is my code:
class EventOverViewController: UITableViewController {
var events:Array = [AnyObject]();
var imageContainer : UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.separatorStyle = UITableViewCellSeparatorStyle.None;
self.retrieveInfoFromParse();
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return self.events.count
}
func queryForTable() -> PFQuery {
let getEvents = PFQuery(className:"Event");
return getEvents;
}
func retrieveInfoFromParse(){
self.queryForTable().findObjectsInBackgroundWithBlock { (objects:[PFObject]?, error:NSError?) -> Void in
if error == nil {
for object in objects! {
self.events.append(object);
}
//RETURNING 6 ITEMS
print(self.events);
self.tableView.reloadData();
}
}
}
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return 230;
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("EventCell", forIndexPath:indexPath) as! EventTableViewCell
let eventData = self.events[indexPath.row];
//ONLY returning 3 ITEMS, WHY?
print(eventData);
return cell
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let indexPath: NSIndexPath = self.tableView.indexPathForSelectedRow!
let destinationVC = segue.destinationViewController as! RootMainViewController
var secondEventData : Event!
secondEventData = self.events[indexPath.row] as! Event;
destinationVC.title = secondEventData.eventName;
destinationVC.event = secondEventData;
}
}

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