I am new to iOS app development. I have to test an app using BTLE on iOS 8.1 simulator. I am not able to find how to switch on the bluetooth in the simulator. Could any one please help how to test a BTLE based app on the simualtor. Also it be of great help if anyone can answer if paying $99 is mandatory to deploy my app on my iPHone/iPad usinng my MacBook Air?
Systems Details are:
OS X 10.9.4
Xcode 6.1
iOS 8.1 Simulator
iOS SDK 8.1
Bluetooth Low Energy is not supported in the simulator. You need to test on a real device.
To install an application onto a device you will need a paid membership of the Apple developer programme
Although BLE is not supported in the iOS Simulator, Core Bluetooth is supported on newer Macs in OS X apps. So if you put all the iOS app's Bluetooth code in a a controller or model object separate from the UIKit UI code, you can also use that same BLE code inside an OS X app to test it out.
Related
When I start the XCode device simulator for any given device type (using iOS 12.1), I see many of the default Apps shipped with the iOS. However, I am missing the Home.app for controlling the Apple Home Kit services.
Searching through the web I find plenty of tutorials how to set up Apple Home Kit or how to install individual apps, but I did not find any hint how to get the original Apple Home.app running inside the device simulator.
Can anybody help me out?
You can't, Home App relies on Bluetooth, BLE and other technologies that are not emulated in the iOS emulator.
Xcode simulator does not support Bluetooth, its means we need to use physical ios device for run and test BLE app.
I have developed an iOS app with iOS sdks 8.3 and 8.3 simulator. it works fine.
I tested the same app with iOS sdks 8.3 as base sdks and 7.1 simulators.
My doubts.
is it enough for sdks 7 and 7 simulators combinations?
do I need to download iOS 7 sdks?
I don't have developer account yet so I can not download it. is there any way I can get it if it is required?
Thanks
Using the simulators is not enough, try and get your hands on some iOS device, even a friends, just to see that it works. From experience, Ive had apps perform differently on simulator vs iPhone. Apps can perform differently on different devices also, like the iPhone 4 vs iPhone 6. But if you are really stuck, try your best to get your hands on any of the devices (iPhone4 upwards), otherwise you are taking a risk. It also takes around 8 days to get your app reviewed, and you need a developer account to submit to the store.
I am testing some code to connect bluetooth devices on an iPhone app that works with WatchKit. As Apple watch is not out yet I need to rely on the simulator/Xcode to test it. Is there a way to simulate a bluetooth device on Xcode and link this to the iPhone simulator and WatchKit extension processes? I know how to attach the Watch app to the iPhone simulator but I am unaware of any technique to simulate BLE.
Yes you can.
get yourself a BLE USB dongle.
you need to be on OS X 10.7 and you need also to set an NVRAM setting:
$sudo nvram bluetoothHostControllerSwitchBehavior="never"
I m goggling the things from few days about the debugging the iPhone application from Xcode(Version 6.2 (6C131e)) without using cable.
i have heard that OS X Yosemite of MAC have feature that can connect iPhone to Mac without cable.if is it so,than is anybody have any idea that how to build project into device from XCode without cable (Wi-Fi / Bluetooth)?.
is there any way to workaround to build or debug project in to device without using cable?
Apple has not specified how to build an Application on a device which is not connected through cable. If they do so in future, external ascessory, Multipeer connectivity framework (for WiFi) and CoreBluetooth Peripheral Manager (for bluetooth) will certainly come into account but before that, will Bluetooth or WiFi streaming withstand the code transfer load from Xcode to a device? And what if you device is already connected to some other WiFi or Bluetooth network?
This is now a reality! With Xcode 9 and iOS 11 you can now perform wireless builds to a device.
I have Mac mini and iOS device having BLE(Bluetooth version 4.0) support.
I am developing an application which works with BLE supported heart rate and foot pod connectors. But right now I am not having any of those connectors.
So will I be able to test my application only using Mac mini and iOS device?
(As there was support of BLE in iOS simulator before iOS7 but now it has been removed.)
Thanks in advance.