i add a UIPanGestureRecognizer to my imageview then Gesture Recognizer is added but my imageview image is panned in to my view i want only image is panned inside of the imageview on in the view how it is possible?
i write a code for that on viewdidload
UIPanGestureRecognizer *pangesture=[[UIPanGestureRecognizer alloc]initWithTarget:self action:#selector(panGestureDetected:)];
[pangesture setDelegate:self];
[self.zoomImage addGestureRecognizer:pangesture];
and method for that is
- (void)panGestureDetected:(UIPanGestureRecognizer *)recognizer
{
UIGestureRecognizerState state = [recognizer state];
if (state == UIGestureRecognizerStateBegan || state == UIGestureRecognizerStateChanged)
{
CGPoint translation = [recognizer translationInView:recognizer.view];
[recognizer.view setTransform:CGAffineTransformTranslate(recognizer.view.transform, translation.x, translation.y)];
[recognizer setTranslation:CGPointZero inView:recognizer.view];
}
}
then imageView image is panned in my View but i want image Panned only inside of imageview if it possible then give me solution.
here my original imageview Size is like as
and when i added UIPanGEstureRecognizer then it look like as
image are panned in View but i want to zoom it inside of imageview size please give me solution for that.
take UIScrollView and add UIImageView inside the scrollview and pangesture on scrollview ..
set delegate for scrollview and do the code
- (UIView*)viewForZoomingInScrollView:(UIScrollView *)scrollView {
// Return the view that we want to zoom
return self.zoomImage;
}
- (void)scrollViewDidZoom:(UIScrollView *)scrollView {
// The scroll view has zoomed, so we need to re-center the contents
[self centerScrollViewContents];
}
- (void)centerScrollViewContents {
CGSize boundsSize = scrollView.bounds.size;
CGRect contentsFrame = self.zoomImage.frame;
if (contentsFrame.size.width < boundsSize.width) {
contentsFrame.origin.x = (boundsSize.width - contentsFrame.size.width) / 2.0f;
} else {
contentsFrame.origin.x = 0.0f;
}
if (contentsFrame.size.height < boundsSize.height) {
contentsFrame.origin.y = (boundsSize.height - contentsFrame.size.height) / 2.0f;
} else {
contentsFrame.origin.y = 0.0f;
}
self.zoomImage.frame = contentsFrame;
}
- (void)scrollViewDoubleTapped:(UITapGestureRecognizer*)recognizer {
// Get the location within the image view where we tapped
CGPoint pointInView = [recognizer locationInView:imageView];
// Get a zoom scale that's zoomed in slightly, capped at the maximum zoom scale specified by the scroll view
CGFloat newZoomScale = scrollView.zoomScale * 1.5f;
newZoomScale = MIN(newZoomScale, scrollView.maximumZoomScale);
// Figure out the rect we want to zoom to, then zoom to it
CGSize scrollViewSize = scrollView.bounds.size;
CGFloat w = scrollViewSize.width / newZoomScale;
CGFloat h = scrollViewSize.height / newZoomScale;
CGFloat x = pointInView.x - (w / 2.0f);
CGFloat y = pointInView.y - (h / 2.0f);
CGRect rectToZoomTo = CGRectMake(x, y, w, h);
[scrollView zoomToRect:rectToZoomTo animated:YES];
}
- (void)scrollViewTwoFingerTapped:(UITapGestureRecognizer*)recognizer {
// Zoom out slightly, capping at the minimum zoom scale specified by the scroll view
CGFloat newZoomScale = scrollView.zoomScale / 1.5f;
newZoomScale = MAX(newZoomScale, scrollView.minimumZoomScale);
[scrollView setZoomScale:newZoomScale animated:YES];
}
UIImage object's userInteractEnable is NO by default, so you can't interact with it. Try self.zoomImage.userInteractEnable = YES
Try this:
Add another UIView under the imageView, make its size exactly the same as your imageView. Then set your imageView as this UIView's subview by drag and drop the imageView on top of this UIView (Assuming you are using StoryBoard or xib).
After that, if you are using StoryBoard or xib, then go to Attributes Inspector, select this UIView, tick Click Subviews. If not, just set view.clipsToBounds = YES;
Related
I am trying hard to zoom image on single tap, but no success yet. I have a carousel view with 6 images which works great but i want the particular image to zoom/pop-up when tapped on the image in carousel view. Any help will be highly appreciated.
First Declare the TapGestureRegcognizer then addSubview in your UIImageView. use this code in your viewDidLoad:
UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleDoubleTap:)];
[doubleTap setNumberOfTapsRequired:1];
[imageview addGestureRecognizer:doubleTap];
then if you click the UIImageView single tap, call the below methods are,
- (void)handleDoubleTap:(UIGestureRecognizer *)gestureRecognizer {
// zoom in
float newScale = [myscrollview zoomScale] * 2;
if (newScale > self.myscrollview.maximumZoomScale){
newScale = self.myscrollview.minimumZoomScale;
CGRect zoomRect = [self zoomRectForScale:newScale withCenter:[gestureRecognizer locationInView:gestureRecognizer.view]];
[myscrollview zoomToRect:zoomRect animated:YES];
}
else{
newScale = self.myscrollview.maximumZoomScale;
CGRect zoomRect = [self zoomRectForScale:newScale withCenter:[gestureRecognizer locationInView:gestureRecognizer.view]];
[myscrollview zoomToRect:zoomRect animated:YES];
}
}
- (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center {
CGRect zoomRect;
// the zoom rect is in the content view's coordinates.
// At a zoom scale of 1.0, it would be the size of the imageScrollView's bounds.
// As the zoom scale decreases, so more content is visible, the size of the rect grows.
zoomRect.size.height = [myscrollview frame].size.height / scale;
zoomRect.size.width = [myscrollview frame].size.width / scale;
// choose an origin so as to get the right center.
zoomRect.origin.x = center.x - (zoomRect.size.width / 2.0);
zoomRect.origin.y = center.y - (zoomRect.size.height / 2.0);
return zoomRect;
}
its working for me, hope its helpful.
I'm stuck on a case where I want to zooming a part(rect) of a scrollview programatically not by touch or gestures.
CGRect cropRect = CGRectMake(xPos * [UIScreen mainScreen].nativeScale, yPos * [UIScreen mainScreen].nativeScale, width1 * [UIScreen mainScreen].nativeScale, height1 * [UIScreen mainScreen].nativeScale);
[self.scrlVPhoto zoomToRect:cropRect animated:YES];
I've set delegate and also implemented delegate method.
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)aScrollView {
return self.containerView;
}
self.containerView is a view that I want to zoom.
I've tried everything and I'm still confused how to get out of this.
Please some one can help me. Any help is appreciated.
Thanks in advance.
I am going to answer my own question.
I've searched lots of articles and hours of debugging I've found that when scrollview is zoomed then actually its contentSize is increased its zoomScale remain unchanged.
So I just used transform property of the scrollview's subview (i.e. self.containerView) and set scrollview's contentOffset I got what I was looking for.
self.containerView.transform = CGAffineTransformMakeScale(1.8, 1.8); // containerView is subview of scrollview and 1.8 is zoom scale just for eg.
[self.scrlVPhoto setContentOffset:CGPointMake(self.scrlVPhoto.contentOffset.x, (self.scrlVPhoto.contentOffset.y + cropRect.origin.y)) animated:true];
You should add the view which you want to zoom inside the scrollview. Inside the delegate method return the view which you want to zoom.
I have Create the UIImageView, set the Zoom option in imageView when double tap or single tap to UIImageView and the code is given below,
viewDidLoad Method:
UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleDoubleTap:)];
[doubleTap setNumberOfTapsRequired:2];
DoubleTab Method:
- (void)handleDoubleTap:(UIGestureRecognizer *)gestureRecognizer {
// zoom in
float newScale = [myscrollview zoomScale] * 2;
if (newScale > self.myscrollview.maximumZoomScale){
newScale = self.myscrollview.minimumZoomScale;
CGRect zoomRect = [self zoomRectForScale:newScale withCenter:[gestureRecognizer locationInView:gestureRecognizer.view]];
[myscrollview zoomToRect:zoomRect animated:YES];
}
else{
newScale = self.myscrollview.maximumZoomScale;
CGRect zoomRect = [self zoomRectForScale:newScale withCenter:[gestureRecognizer locationInView:gestureRecognizer.view]];
[myscrollview zoomToRect:zoomRect animated:YES];
}
}
- (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center {
CGRect zoomRect;
// the zoom rect is in the content view's coordinates.
// At a zoom scale of 1.0, it would be the size of the imageScrollView's bounds.
// As the zoom scale decreases, so more content is visible, the size of the rect grows.
zoomRect.size.height = [myscrollview frame].size.height / scale;
zoomRect.size.width = [myscrollview frame].size.width / scale;
// choose an origin so as to get the right center.
zoomRect.origin.x = center.x - (zoomRect.size.width / 2.0);
zoomRect.origin.y = center.y - (zoomRect.size.height / 2.0);
return zoomRect;
}
And you need the delegate methods are shown below,
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
if (vmov==nil)
{
float newwidth;
float newheight;
UIImage *image=detaimageview.image;
if (image.size.height>=image.size.width){
newheight=detaimageview.frame.size.height;
newwidth=(image.size.width/image.size.height)*newheight;
if(newwidth>detaimageview.frame.size.width){
float diff=detaimageview.frame.size.width-newwidth;
newheight=newheight+diff/newheight*newheight;
newwidth=detaimageview.frame.size.width;
}
}
else{
newwidth=detaimageview.frame.size.width;
newheight=(image.size.height/image.size.width)*newwidth;
if(newheight>detaimageview.frame.size.height){
float diff=detaimageview.frame.size.height-newheight;
newwidth=newwidth+diff/newwidth*newwidth;
newheight=detaimageview.frame.size.height;
myscrollview.clipsToBounds = NO;
}
}
CGRect frame;
CGFloat screenWidth;
CGFloat screenHeight;
CGRect screenRect = [[UIScreen mainScreen] bounds];
screenWidth = screenRect.size.width;
screenHeight = screenRect.size.height-64;
frame.size.width = newwidth;
frame.size.height = newheight;
self.myscrollview.contentSize = frame.size;
float x,y;
x=0;
y=0;
if (newheight<screenHeight)
{
x =screenHeight/2-newheight/2;
}
if (newwidth<screenWidth)
{
y =screenWidth/2-newwidth/2;
}
self.detaimageview.frame = CGRectMake(y,x,newwidth,newheight);
return self.detaimageview;
}
return nil;
}
this above codes are zoom the imageView and its working for my Projects,
hope its helpful
Please check this one. Its may be helpful to you
-(void)handlePinchWithGestureRecognizer:(UIPinchGestureRecognizer *)pinchGestureRecognizer{
//[self.superImage_View setAlpha:0.5];
if([pinchGestureRecognizer state] == UIGestureRecognizerStateBegan) {
// Reset the last scale, necessary if there are multiple objects with different scales
lastScale = [pinchGestureRecognizer scale];
}
if ([pinchGestureRecognizer state] == UIGestureRecognizerStateBegan ||
[pinchGestureRecognizer state] == UIGestureRecognizerStateChanged){
CGFloat currentScale = [[[pinchGestureRecognizer view].layer valueForKeyPath:#"transform.scale"] floatValue];
// Constants to adjust the max/min values of zoom
const CGFloat kMaxScale = 2.0;
const CGFloat kMinScale = 1.0;
CGFloat newScale = 1-(lastScale-[pinchGestureRecognizer scale]) ; // new scale is in the range (0-1)
newScale = MIN(newScale, kMaxScale / currentScale);
newScale = MAX(newScale, kMinScale / currentScale);
CGAffineTransform transform = CGAffineTransformScale([[pinchGestureRecognizer view] transform], newScale, newScale);
[pinchGestureRecognizer view].transform = transform;
lastScale = [pinchGestureRecognizer scale]; // Store the previous scale factor for the next pinch gesture call
}
if ([pinchGestureRecognizer state] == UIGestureRecognizerStateEnded) {
[undoList addObject:cropImage];
}
}
I have an UIView(0,0,1000,1000) within an UIScrollView(0,0,500,500) as the UIScrollView's
content, here's my code:
//ScrollView setting
ScrollView.minimumZoomScale = 0.5;
ScrollView.maximumZoomScale = 1.0;
ScrollView.contentSize = View.frame.size
ScrollView.delegate = self;
//Get the tapped point & Place a mark on it
//already add an UITapGestureRecognizer on View
CGPoint tapped = [tapRecognizer locationInView:View];
UIView mark = [[UIView alloc] initWithFrame:CGRectMake(tapped.x-25,tapped.y-25,50,50)];
[View addSubview:mark];
//Centering the tapped point (1.0x)
CGRect screenRect = [[UIScreen mainScreen] bounds];
CGPoint screenCenter = CGPointMake(screenRect.size.width/2,screenRect.size.height/2);
[ScrollView setContentOffset:(tapped-screenCenter.x, tapped-screenCenter.y) animated:YES];
This works fine when the UIScrollView zoom scale is 1.0x, but when I zoom it to 0.5x with code modified as below:
//Get zoom scale
- (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(CGFloat)scale{
CGfloat zoomScale = scale;
}
//Centering the tapped point (0.5x)
[ScrollView setContentOffSet:(tapped-screenCenter.x/zoomScale, tapped-screenCenter.y/zoomScale) animated:YES];
It didn't work as I expected, please help me figure it out.
[View setContentOffSet:(tapped-screenCenter.x * zoomScale, tapped-screenCenter.y * zoomScale) animated:YES];
You multiply by scale, not divide.
note : this is how i have added this gesture to my imageview
UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(handlePinch:)];
pinchGesture.delegate=self;
[self.editPictureImageView addGestureRecognizer:pinchGesture];
note : this is my method that handles pinch transformation
mcurrentscale and mlastscale are of float type
-(void)handlePinch:(UIPinchGestureRecognizer*)sender {
mCurrentScale += [sender scale] - mLastScale;
mLastScale = [sender scale];
if (sender.state == UIGestureRecognizerStateEnded)
{
mLastScale = 1.0;
}
if (mCurrentScale < 1)
{
mCurrentScale = 1.0;
}
CGAffineTransform currentTransform = CGAffineTransformIdentity;
CGAffineTransform newTransform = CGAffineTransformScale(currentTransform, mCurrentScale, mCurrentScale);
self.editPictureImageView.transform = newTransform;
}
plzz help
This is probably a more awkward way to do it.
I would re-think your approach like so:
Add the UIImageView to a UIScrollView. The frame of the imageView should be the bounds of the scrollView, by which I mean at it's default position it the imageView should sit in the scrollView just like it did whilst it was sitting in a normal view.
Set up the UIScrollView (IB or code):
self.scrollView.delegate = self;
// example values
self.scrollView.minimumZoomScale = 0.4f;
self.scrolLView.maximumZoomScale = 3.0f;
Adopt this method:
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
// allow zooming of our image view
return self.imageView;
}
All,
I have a viewController with a ScrollView. On this scrollView, I have a UIImage as subview.
UIImage *image = [UIImage imageNamed:#"greyblue_numbered_15x15_900x900.png"];
self.boardImage = [[UIImageView alloc] initWithImage:image];
self.boardImage.frame = (CGRect){.origin=CGPointMake(0.0f, 0.0f), .size=image.size};
[self.boardScrollView addSubview:self.boardImage];
self.boardScrollView.contentSize = image.size;
When I zoom, use home button and then call app again, everything is fine.
Now, I place an other subview on it by dragging the object to the scrollView:
- (void)myTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint touchPointScreen = [[touches anyObject] locationInView:self.view];
CGPoint touchPointImage = [[touches anyObject] locationInView:self.boardImage];
if (touchPointScreen.x > self.boardScrollView.frame.origin.x &&
touchPointScreen.x < self.boardScrollView.frame.origin.x + self.boardScrollView.frame.size.width &&
touchPointScreen.y > self.boardScrollView.frame.origin.y &&
touchPointScreen.y < self.boardScrollView.frame.origin.y + self.boardScrollView.frame.size.height)
{
self.tmpDragObject.frame = CGRectMake(x,y,60,60);
[self.boardImage addSubview:self.tmpDragObject];
}
self.tmpDragObject = nil;
}
When I zoom, the subviews are also zoomed.
- (void)scrollViewDoubleTapped:(UITapGestureRecognizer*)recognizer {
CGPoint pointInView = [recognizer locationInView:self.boardScrollView];
CGFloat newZoomScale = self.boardScrollView.zoomScale * 1.5f;
newZoomScale = MIN(newZoomScale, self.boardScrollView.maximumZoomScale);
if (newZoomScale != 1.0f) {
CGSize scrollViewSize = self.boardScrollView.bounds.size;
CGFloat w = scrollViewSize.width / newZoomScale;
CGFloat h = scrollViewSize.height / newZoomScale;
CGFloat x = pointInView.x - (w / 2.0f);
CGFloat y = pointInView.y - (h / 2.0f);
CGRect rectToZoomTo = CGRectMake(x, y, w, h);
[self.boardScrollView zoomToRect:rectToZoomTo animated:YES];
}
ISSUE: When I use the home button and then call the app again, the app repositions the subviews of the ScrollView. So all subviews are replaced downwards, about the size of the tmpDragObject or the size of the navigation bar.
Why is this happening? And how can I fix this?
Apparently, I had to set the automaticallyAdjustsScrollViewInsets on my view controller to NO.