In iOS #synchronized for 2 methods at once? - ios

Typically #synchronized(self) creates something like critical section.
My problem is I have more than one function which should be accessed with one thread only.
But what will the application do if I write #synchronized(self) in each such method? Does it mean one thread can use method1 and other thread can use method2? If no then how to implement it correctly?

#synchronized attempts to obtain a lock on the object that is passed to it. If the lock is obtained then execution continues. If the lock can't be contained then the thread blocks until the lock can be obtained.
The object that you pass to #synchronized should be the object that you want to protect from simultaneous updates. This may be self or it may be a property of self. For example, consider the following simple queue implementation:
#property (nonatomic,strong) NSMutableArray *qArray;
-(void)append:(id)newObject {
#synchronized(self.qArray) {
[self.qArray addObject:newObject];
}
}
-(id) head {
id ret=nil;
#synchronized(self.qArray) {
if (self.qArray.count >0) {
ret=self.qArray[0];
[self.qArray removeObjectAtIndex:0];
}
}
return ret;
}
In this case self.qArray is a good choice for the #synchronized as it is the object being modified

Frome someone
The object passed to the #synchronized directive is a unique identifier used to distinguish the protected block. If you execute the preceding method in two different threads, passing a different object for the anObj parameter on each thread, each would take its lock and continue processing without being blocked by the other. If you pass the same object in both cases, however, one of the threads would acquire the lock first and the other would block until the first thread completed the critical section.
- (void)myMethod:(id)anObj
{
#synchronized(anObj)
{
// Everything between the braces is protected by the #synchronized directive.
}
}

If you access two (or more) functions via one thread. the #synchronized would don't affect your code. because your function is run synchronised without lock help.

Related

iOS Objective-c synchronized

In Java if I have the keyword synchronized in a method, it will prevent being executed by more than one thread at same time, no matter what thread is:
public synchronized void doSomething() {
//synchronous code here
}
In objective-c if do this, will I have the same result?
-(void)doSomething{
#synchronized (self) {
//synchonous code here
}
}
Yes, with a caveat.
The #synchronized directive creates a mutex lock—preventing the code within the curly brackets from being executed by different threads at the same time. The caveat is that it uses the object that was passed to it as a unique identifier to distinguish the protected block. So if you're using #synchronized(self) in two different methods, those two methods are prevented from being executed by different threads at the same time (because they share the same identifier (in this case self)).

Heavy calculations on a background thread in getter

I need to perform a lot of calculations every time a getter is called from my app. The data returned from the getter is constantly changing based on the environment, and it has to do a lot of calculations to compute what it should return. Therefore, I don't want the code in the getter running on the main thread. This is what I have so far:
#interface Calculator ()
#property (nonatomic, strong) dispatch_queue_t calculationThread;
#end
- (dispatch_queue_t)calculationThread {
if (!_calculationThread) {
_calculationThread = dispatch_queue_create("calculation_thread", NULL);
}
return _calculationThread;
}
- (NSArray *)calculation {
// perform calculation in calculationThread, which should not be on main thread and be asynchronous
return arrayContainingCalculations;
}
I basically want to know how to use GCD to replace the comment. I have tried using dispatch_queue_t and dispatch_group_notify, but I don't seem to be implementing it correctly.
I think using a callback is probably the simplest and most efficient solution to this problem.
It is simply impossible to use only a single getter to do an asynchronous calculation without blocking the thread it was called on, as you expect code called after it to continue executing while it does the calculation.
You just have to create a new method with a callback, for example:
-(void) doCalculation:(void(^)(NSArray* result))callback {
dispatch_async(self.calculationQueue, ^{
NSArray* result = self.calculation; // make sure this is doing a synchronous calculation. If it's asynchronous, you'll have to use a semaphore (or another callback!).
if (callback) {
dispatch_async(dispatch_get_main_queue(), ^{ // return to main thread
callback(result);
});
}
});
}
Then you can simply invoke it on your main thread like so:
[calculator doCalculation:^(NSArray* result) {
textView.text = [result[0] stringValue]; // update UI with new info.
}];
That way you can easily keep your resulting code in-line with the call to the method.
It's also worth noting that your calculationQueue's getter (I renamed it, as the word thread is misleading when you're working with queues) isn't thread-safe. I would advise you use a dispatch_once to make it thread-safe:
-(dispatch_queue_t) calculationQueue {
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
_calculationQueue = dispatch_queue_create("calculation_queue", DISPATCH_QUEUE_SERIAL);
});
return _calculationQueue;
}
You can use the following to put it on your queue asynchronously. The problem however is that the method is going to return immediately.
dispatch_async(your_queue, ^{
// Code to be executed on background thread
});
What you probably want is to have some kind of method calculateWithCompletion where the caller can define a block that you can invoke once the completion is finished.
As you said in your comment to Peter, you want to keep it so you can call self.calculation and get your logic executed and return the calculation synchronously.
However because you want to avoid locking the UI while this logic is executing, you would like it to execute on a background thread.
Therefore, all you should need to do is use dispatch_sync instead of dispatch_async inside of your calculate method.
What dispatch_sync does is it places a task (the block that contains your logic) onto a specified queue (probably should pick a global concurrent queue), which then executes your task on a thread the OS picks for you (not the main thread). dispatch_async does the same, Except that dispatch_async will continue execution immediately after dispatching your task onto a queue.
dispatch_sync on the other hand, will block execution in the current run loop until your tasks returns.
This will allow you to execute your expensive logic on a background thread, while still remaining synchronous so that you can continue using self.calculation

is there a way to still get which queue I am on instead of dispatch_get_current_queue? [duplicate]

Recently, I had the need for a function that I could use to guarantee synchronous execution of a given block on a particular serial dispatch queue. There was the possibility that this shared function could be called from something already running on that queue, so I needed to check for this case in order to prevent a deadlock from a synchronous dispatch to the same queue.
I used code like the following to do this:
void runSynchronouslyOnVideoProcessingQueue(void (^block)(void))
{
dispatch_queue_t videoProcessingQueue = [GPUImageOpenGLESContext sharedOpenGLESQueue];
if (dispatch_get_current_queue() == videoProcessingQueue)
{
block();
}
else
{
dispatch_sync(videoProcessingQueue, block);
}
}
This function relies on the use of dispatch_get_current_queue() to determine the identity of the queue this function is running on and compares that against the target queue. If there's a match, it knows to just run the block inline without the dispatch to that queue, because the function is already running on it.
I've heard conflicting things about whether or not it was proper to use dispatch_get_current_queue() to do comparisons like this, and I see this wording in the headers:
Recommended for debugging and logging purposes only:
The code must not make any assumptions about the queue returned,
unless it is one of the global queues or a queue the code has itself
created. The code must not assume that synchronous execution onto a
queue is safe from deadlock if that queue is not the one returned by
dispatch_get_current_queue().
Additionally, in iOS 6.0 (but not yet for Mountain Lion), the GCD headers now mark this function as being deprecated.
It sounds like I should not be using this function in this manner, but I'm not sure what I should use in its place. For a function like the above that targeted the main queue, I could use [NSThread isMainThread], but how can I check if I'm running on one of my custom serial queues so that I can prevent a deadlock?
Assign whatever identifier you want using dispatch_queue_set_specific(). You can then check your identifier using dispatch_get_specific().
Remember that dispatch_get_specific() is nice because it'll start at the current queue, and then walk up the target queues if the key isn't set on the current one. This usually doesn't matter, but can be useful in some cases.
This is a very simple solution. It is not as performant as using dispatch_queue_set_specific and dispatch_get_specific manually – I don't have the metrics on that.
#import <libkern/OSAtomic.h>
BOOL dispatch_is_on_queue(dispatch_queue_t queue)
{
int key;
static int32_t incrementer;
CFNumberRef value = CFBridgingRetain(#(OSAtomicIncrement32(&incrementer)));
dispatch_queue_set_specific(queue, &key, value, nil);
BOOL result = dispatch_get_specific(&key) == value;
dispatch_queue_set_specific(queue, &key, nil, nil);
CFRelease(value);
return result;
}

Does #synchronized guarantees for thread safety or not?

With reference to this answer, I am wondering is this correct?
#synchronized does not make any code "thread-safe"
As I tried to find any documentation or link to support this statement, for no success.
Any comments and/or answers will be appreciated on this.
For better thread safety we can go for other tools, this is known to me.
#synchronized does make code thread safe if it is used properly.
For example:
Lets say I have a class that accesses a non thread safe database. I don't want to read and write to the database at the same time as this will likely result in a crash.
So lets say I have two methods. storeData: and readData on a singleton class called LocalStore.
- (void)storeData:(NSData *)data
{
[self writeDataToDisk:data];
}
- (NSData *)readData
{
return [self readDataFromDisk];
}
Now If I were to dispatch each of these methods onto their own thread like so:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
[[LocalStore sharedStore] storeData:data];
});
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
[[LocalStore sharedStore] readData];
});
Chances are we would get a crash. However if we change our storeData and readData methods to use #synchronized
- (void)storeData:(NSData *)data
{
#synchronized(self) {
[self writeDataToDisk:data];
}
}
- (NSData *)readData
{
#synchronized(self) {
return [self readDataFromDisk];
}
}
Now this code would be thread safe. It is important to note that if I remove one of the #synchronized statements however the code would no longer be thread safe. Or if I were to synchronize different objects instead of self.
#synchronized creates a mutex lock on the object you are syncrhonizing. So in other words if any code wants to access code in a #synchronized(self) { } block it will have to get in line behind all previous code running within in that same block.
If we were to create different localStore objects, the #synchronized(self) would only lock down each object individually. Does that make sense?
Think of it like this. You have a whole bunch of people waiting in separate lines, each line is numbered 1-10. You can choose what line you want each person to wait in (by synchronizing on a per line basis), or if you don't use #synchronized you can jump straight to the front and skip all the lines. A person in line 1 doesn't have to wait for a person in line 2 to finish, but the person in line 1 does have to wait for everyone in front of them in their line to finish.
I think the essence of the question is:
is the proper use of synchronize able to solve any thread-safe
problem?
Technically yes, but in practice it's advisable to learn and use other tools.
I'll answer without assuming previous knowledge.
Correct code is code that conforms to its specification. A good specification defines
invariants constraining the state,
preconditions and postconditions describing the effects of the operations.
Thread-safe code is code that remains correct when executed by multiple threads. Thus,
No sequence of operations can violate the specification.1
Invariants and conditions will hold during multithread execution without requiring additional synchronization by the client2.
The high level takeaway point is: thread-safe requires that the specification holds true during multithread execution. To actually code this, we have to do just one thing: regulate the access to mutable shared state3. And there are three ways to do it:
Prevent the access.
Make the state immutable.
Synchronize the access.
The first two are simple. The third one requires preventing the following thread-safety problems:
liveness
deadlock: two threads block permanently waiting for each other to release a needed resource.
livelock: a thread is busy working but it's unable to make any progress.
starvation: a thread is perpetually denied access to resources it needs in order to make progress.
safe publication: both the reference and the state of the published object must be made visible to other threads at the same time.
race conditions A race condition is a defect where the output is dependent on the timing of uncontrollable events. In other words, a race condition happens when getting the right answer relies on lucky timing. Any compound operation can suffer a race condition, example: “check-then-act”, “put-if-absent”. An example problem would be if (counter) counter--;, and one of several solutions would be #synchronize(self){ if (counter) counter--;}.
To solve these problems we use tools like #synchronize, volatile, memory barriers, atomic operations, specific locks, queues, and synchronizers (semaphores, barriers).
And going back to the question:
is the proper use of #synchronize able to solve any thread-safe
problem?
Technically yes, because any tool mentioned above can be emulated with #synchronize. But it would result in poor performance and increase the chance of liveness related problems. Instead, you need to use the appropriate tool for each situation. Example:
counter++; // wrong, compound operation (fetch,++,set)
#synchronize(self){ counter++; } // correct but slow, thread contention
OSAtomicIncrement32(&count); // correct and fast, lockless atomic hw op
In the case of the linked question you could indeed use #synchronize, or a GCD read-write lock, or create a collection with lock stripping, or whatever the situation calls for. The right answer depend on the usage pattern. Any way you do it, you should document in your class what thread-safe guarantees are you offering.
1 That is, see the object on an invalid state or violate the pre/post conditions.
2 For example, if thread A iterates a collection X, and thread B removes an element, execution crashes. This is non thread-safe because the client will have to synchronize on the intrinsic lock of X (synchronize(X)) to have exclusive access. However, if the iterator returns a copy of the collection, the collection becomes thread-safe.
3 Immutable shared state, or mutable non shared objects are always thread-safe.
Generally, #synchronized guarantees thread safety, but only when used correctly. It is also safe to acquire the lock recursively, albeit with limitations I detail in my answer here.
There are several common ways to use #synchronized wrong. These are the most common:
Using #synchronized to ensure atomic object creation.
- (NSObject *)foo {
#synchronized(_foo) {
if (!_foo) {
_foo = [[NSObject alloc] init];
}
return _foo;
}
}
Because _foo will be nil when the lock is first acquired, no locking will occur and multiple threads can potentially create their own _foo before the first completes.
Using #synchronized to lock on a new object each time.
- (void)foo {
#synchronized([[NSObject alloc] init]) {
[self bar];
}
}
I've seen this code quite a bit, as well as the C# equivalent lock(new object()) {..}. Since it attempts to lock on a new object each time, it will always be allowed into the critical section of code. This is not some kind of code magic. It does absolutely nothing to ensure thread safety.
Lastly, locking on self.
- (void)foo {
#synchronized(self) {
[self bar];
}
}
While not by itself a problem, if your code uses any external code or is itself a library, it can be an issue. While internally the object is known as self, it externally has a variable name. If the external code calls #synchronized(_yourObject) {...} and you call #synchronized(self) {...}, you may find yourself in deadlock. It is best to create an internal object to lock upon that is not exposed outside of your object. Adding _lockObject = [[NSObject alloc] init]; inside your init function is cheap, easy, and safe.
EDIT:
I still get asked questions about this post, so here is an example of why it is a bad idea to use #synchronized(self) in practice.
#interface Foo : NSObject
- (void)doSomething;
#end
#implementation Foo
- (void)doSomething {
sleep(1);
#synchronized(self) {
NSLog(#"Critical Section.");
}
}
// Elsewhere in your code
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
Foo *foo = [[Foo alloc] init];
NSObject *lock = [[NSObject alloc] init];
dispatch_async(queue, ^{
for (int i=0; i<100; i++) {
#synchronized(lock) {
[foo doSomething];
}
NSLog(#"Background pass %d complete.", i);
}
});
for (int i=0; i<100; i++) {
#synchronized(foo) {
#synchronized(lock) {
[foo doSomething];
}
}
NSLog(#"Foreground pass %d complete.", i);
}
It should be obvious to see why this happens. Locking on foo and lock are called in different orders on the foreground VS background threads. It's easy to say that this is bad practice, but if Foo is a library, the user is unlikely to know that the code contains a lock.
#synchronized alone doesn't make code thread safe but it is one of the tools used in writing thread safe code.
With multi-threaded programs, it's often the case of a complex structure that you want to be maintained in a consistent state and you want only one thread to have access at a time. The common pattern is to use a mutex to protect a critical section of code where the structure is accessed and/or modified.
#synchronized is thread safe mechanism. Piece of code written inside this function becomes the part of critical section, to which only one thread can execute at a time.
#synchronize applies the lock implicitly whereas NSLock applies it explicitly.
It only assures the thread safety, not guarantees that. What I mean is you hire an expert driver for you car, still it doesn't guarantees car wont meet an accident. However probability remains the slightest.
It's companion in GCD(grand central dispatch) is dispatch_once. dispatch_once does the same work as to #synchronized.
The #synchronized directive is a convenient way to create mutex locks on the fly in Objective-C code.
side-effects of mutex locks:
deadlocks
starvation
Thread safety will depend on usage of #synchronized block.

How can I verify that I am running on a given GCD queue without using dispatch_get_current_queue()?

Recently, I had the need for a function that I could use to guarantee synchronous execution of a given block on a particular serial dispatch queue. There was the possibility that this shared function could be called from something already running on that queue, so I needed to check for this case in order to prevent a deadlock from a synchronous dispatch to the same queue.
I used code like the following to do this:
void runSynchronouslyOnVideoProcessingQueue(void (^block)(void))
{
dispatch_queue_t videoProcessingQueue = [GPUImageOpenGLESContext sharedOpenGLESQueue];
if (dispatch_get_current_queue() == videoProcessingQueue)
{
block();
}
else
{
dispatch_sync(videoProcessingQueue, block);
}
}
This function relies on the use of dispatch_get_current_queue() to determine the identity of the queue this function is running on and compares that against the target queue. If there's a match, it knows to just run the block inline without the dispatch to that queue, because the function is already running on it.
I've heard conflicting things about whether or not it was proper to use dispatch_get_current_queue() to do comparisons like this, and I see this wording in the headers:
Recommended for debugging and logging purposes only:
The code must not make any assumptions about the queue returned,
unless it is one of the global queues or a queue the code has itself
created. The code must not assume that synchronous execution onto a
queue is safe from deadlock if that queue is not the one returned by
dispatch_get_current_queue().
Additionally, in iOS 6.0 (but not yet for Mountain Lion), the GCD headers now mark this function as being deprecated.
It sounds like I should not be using this function in this manner, but I'm not sure what I should use in its place. For a function like the above that targeted the main queue, I could use [NSThread isMainThread], but how can I check if I'm running on one of my custom serial queues so that I can prevent a deadlock?
Assign whatever identifier you want using dispatch_queue_set_specific(). You can then check your identifier using dispatch_get_specific().
Remember that dispatch_get_specific() is nice because it'll start at the current queue, and then walk up the target queues if the key isn't set on the current one. This usually doesn't matter, but can be useful in some cases.
This is a very simple solution. It is not as performant as using dispatch_queue_set_specific and dispatch_get_specific manually – I don't have the metrics on that.
#import <libkern/OSAtomic.h>
BOOL dispatch_is_on_queue(dispatch_queue_t queue)
{
int key;
static int32_t incrementer;
CFNumberRef value = CFBridgingRetain(#(OSAtomicIncrement32(&incrementer)));
dispatch_queue_set_specific(queue, &key, value, nil);
BOOL result = dispatch_get_specific(&key) == value;
dispatch_queue_set_specific(queue, &key, nil, nil);
CFRelease(value);
return result;
}

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