Internet Explorer - iframe api not working - youtube-api

I'm using iframe api (https://developers.google.com/youtube/iframe_api_reference)
I want to be able to pause/play and mute/unmute video through iframe api.
I've created a sample:
http://jsfiddle.net/ke73v0ov/
<iframe id="bg" src="//www.youtube.com/embed/o3z6h0EaIN0?&version=3&enablejsapi=1&autoplay=1&rel=0&autohide=1&controls=0&fs=0&iv_load_policy=3&loop=1&modestbranding=1&showinfo=0&wmode=transparent" frameborder="0" allowfullscreen></iframe>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('bg', {
events: {
'onReady': function (event) {
event.target.setVolume(50);
}
}
});
}
function pauseVideo() {
player.pauseVideo();
}
function playVideo() {
player.playVideo();
}
</script>
Pause
Play
It works in Firefox and Chrome, but it doesn't in Internet Explorer (I've tested in IE11).
It says
Object doesn't support property or method 'pauseVideo'
(You can see error in Developer tools).
Please help.
Thank you.

So, I posted the same thing to Google.
It works now.
I'm still not sure if it was my computer or they did something.

Related

(YouTube API): YT.Player doesnt work playVideo

I need to develop autoplay when user visit the page, actually apply code snippet as provided in google doc:
https://developers.google.com/youtube/iframe_api_reference
<html>
<body>
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div id="player"></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '360',
width: '640',
videoId: 'M7lc1UVf-VE',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 6000);
done = true;
}
}
function stopVideo() {
player.stopVideo();
}
</script>
</body>
</html>
and it doesn't work properly, video doesn't play/
I've tried to put event.target.playVideo(); in setTimeout with delay 1000, 2000, 3000, but this experiment is failed as well - video didn't play
Could you help, please?
I assume your problem is the autoplay policy most browsers implement.
It prevents autoplay in most cases.
One exception is that autoplay works when the video sound is muted. Maybe that is something that works for your use case.
For further reference visit:
https://developer.chrome.com/blog/autoplay/
https://support.mozilla.org/en-US/kb/block-autoplay
https://webkit.org/blog/7734/auto-play-policy-changes-for-macos/

Inconsistent behavior with loop=1 on iframe

I am having a very frustrating experience trying to get videos to loop consistently using a basic iframe. I am not interacting with the API via code. I simply have an iframe with autoplay=1,mute=1,loop=1. I've tried using stand-alone videos and I've tried playlists (with list=[ID],listType=playlist) and I keep running into the same problem. Sometimes the player will loop the video and sometimes it will not. Every time I think I have it figured out and I'm ready to deploy the app, I test it again and the video fails to loop.
Windows 10
Chrome 71.0.3578.98
Angular 6.0.3
You can choose any of these options:
Check my answer where I described how you can set your URL for create a playlist (using a single videoId) and simulate a loop.
Use the YouTube iframe Player API for set your video and (once the video ended), call the playVideo() function for play the current video = hence, creating a loop.
This is the code: - unfortunately, you can't see it working here, but, you can see the working jsfiddle1
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// Variables of the divs (where the YouTube iframe will load):
var player;
function onYouTubeIframeAPIReady() {
// Div player:
player = new YT.Player('player', {
height: '360',
width: '640',
videoId: 'xPCZEoGJi_4',
playerVars: {
'autoplay': 1,
'loop': 1,
'mute': 1
},
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 5. The API calls this function when the player's state changes.
function onPlayerStateChange(event) {
// When the video ends, it will play again.
// See: https://developers.google.com/youtube/iframe_api_reference?hl=en#Events
if (event.data == YT.PlayerState.ENDED) {
player.playVideo();
}
}
// Div "player" - The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/1.8.2/jquery.min.js"></script>
<div id="player"></div>
1 If the video (once has loaded) hasn't play, you have to play manually the video - this is due some kind of restrictions that jsfiddle has.

Youtube video playable using the default embed, but not playable with the youtube api

I have some YT videos to play in the VB Webbrowser, but playing it gives me the 'This video contains content from VEVO. It is restricted from playback on certain sites or applications' error. But when I try playing it using the default embed code provided in the Youtube link itself it plays perfectly. Example:
<iframe width="560" height="315" src="https://www.youtube.com/embed/dQw4w9WgXcQ" frameborder="0" allowfullscreen></iframe>
On the custom HTML page made, this is the code I used
function main(vidid)
{
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
window.onYouTubeIframeAPIReady = function() {
player = new YT.Player('player', {
height: '200',
width: '300',
playerVars: {
autoplay: 1,
enablejsapi : 1,
origin: "https://www.youtube.com",
vq: 'medium'},
videoId: vidid,
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 6000);
done = true;
}
}
function stopVideo() {
player.stopVideo();
}
}
Is there something that I'm missing, or is the video just blocked for API users? My apologies if my question is too bad.
Found the source of the problem. Turns out that I was hosting the webpage on PC, which Youtube doesn't allow. After I uploaded my html page to a web server, it works perfectly.

Opening a suggested video using the same player instead of in YT

I put a video player using the latest iFrame API from YouTube inside a website, however when I click a suggested video, instead of reusing the same player, it opens YouTube instead.
I didn't find any options to not make it go to YouTube each time, is there any?.
I used iframe API of youtube last month. I sometimes faced the same issue. But the issue was resolved by creating a iframe from the javascript. Please follow the below steps. I hope this will solve your problem.
Place a tag in your web page and write a javascript as shown below:
1 . Add a div element with id = "player" in your webpage.
<div id="player"></div>
In the Javascript part:
2. Add a script to load iframe player API
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
3.. Create an iframe.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '320', //You can change height and width as needed
width: '480',
videoId: [video ID you want to load],
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange,
'onPlaybackQualityChange': onPlayerPlaybackQualityChange,
'onPlaybackRateChange': onPlayerPlaybackRateChange,
'onError': onPlayerError,
'onApiChange': onPlayerApiChange,
}
});
}
You can handle events by using the below functions.
function onPlayerStateChange(event){};
function onPlayerReady(event){};
function onPlayerPlaybackQualityChange(playbackQuality){};
function onPlayerPlaybackRateChange(playbackRate){};
function onPlayerError(e){};
function onPlayerApiChange(){};
Reference: https://developers.google.com/youtube/iframe_api_reference

onStateChange not being fired in safari or firefox [duplicate]

As of today, I'm having some difficulty getting the YouTube iFrame API onStateChange to fire in Firefox.
This appears to be a new problem - projects using the same code with the same API that were working fully last week are now not firing their onStateChange events. This issue only seems to affect Firefox - Chrome and Internet Explorer are working fully.
Is this a known bug, and is there a workaround available if it is?
(There's a similar question here, but it appears to be for a temporary bug on YouTube's side that has now been fixed. The solution posted there also doesn't seem to fix this issue.)
As an example, here's a fiddle using the basic example from Google. The player should stop after six seconds, but doesn't:
http://jsfiddle.net/wf4NW/
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div id="player"></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'M7lc1UVf-VE',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 6000);
done = true;
}
}
function stopVideo() {
player.stopVideo();
}
</script>
This appears to be an issue with the YouTube flash player. When flash is used (which seems to be the default) the API does not work.
However, when HTML5 mode is requested, the stateChange event does fire.
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div id="player"></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'M7lc1UVf-VE',
playerVars: {
html5: 1
},
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 6000);
done = true;
}
}
function stopVideo() {
player.stopVideo();
}
</script>
Here is the OP's jsfiddle, but modified to use the HTML5 player. With the HTML5 player, the video does pause after 6 seconds like it should.

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