DetailTextLabel is not display in iOS 8 xcode 6 - ios

I making the tutorial on running iPhone 5S, Xcode 6 and iOS 8. I want to display the textDetailLabel in a cell table. Can you help me what's the problem here. I already checked the syntax but it doesn't work
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
Checklist *checklist = [self.dataModel.lists objectAtIndex:indexPath.row];
cell.textLabel.text = checklist.name;
cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton;
int count = [checklist countUncheckedItems];
if ([checklist.items count] == 0) {
cell.detailTextLabel.text = #"(No Items)";
} else if (count == 0) {
cell.detailTextLabel.text = #"All Done!";
} else {
cell.detailTextLabel.text = [NSString stringWithFormat:#"%d Remaining", count];
}
return cell;
}

Move
static NSString *CellIdentifier = #"Cell";
out of the method, make it public.
When you create the table view write this line where you create the table (in viewDidLoad or your method where you create the table)
[dataTable registerClass:[UITableViewCell class] forCellReuseIdentifier:tableIdentifier];
Remove cell condition from
(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
method because your table view cell is not nil and you can't set the cell style.
So you have to write
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];

Related

Cell at indexpath 0 not displaying correctly

I have a UITableView with sections inside of them. All works great, but I can't seem to figure out how to customize the very fist index path. For example, I know this is very easily achievable through a normal tableview like so:
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell*cell = [tableView dequeueReusableCellWithIdentifier:#"cell"];
if(!cell)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"cell"];
if (indexPath.row == 0)
{
cell.detailTextLabel.text = #"My Custom text";
NSLog(#"%#",pm1.customText1);
}
}
}
I have tried the above implementation and it does not seem to work for me. Is there a different approach for section headers to achieve the same result with a normal tableview? Do I need to inject a "fake" section in my dictionary?
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
if (indexPath.row == 0) {
cell.detailTextLabel.text = #"My Custom text";
NSLog(#"%#",pm1.customText1);
}
return cell;
}
Try this
The way you have it now the first cell is customize only when cell is nil.
You should move it out of the if statement.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
//check for first cell
if (indexPath.row == 0) {
cell.detailTextLabel.text = #"My first Cell";
NSLog(#"%#",pm1.customText1);
}else{
cell.detailTextLabel.text = #"Other cells";
NSLog(#"other cells");
}
return cell;
}

Why is my cell nil

I am writing the code to populate a UITableView from using a CoreData database wrapped in magical record. For some reason though the code docent seem to be working and my cell is considered nil. Why is this happening?
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
// Configure the cell...
PassWhizEntity *pazz = [allPasses objectAtIndex:indexPath.row];
cell.textLabel.text = pazz.destinationTeacherAttribute;
//cell.detailTextLabel.text = [self.dateFormatter stringFromDate:pazz.dateAttribute];
if (cell == nil)
{
NSLog(#"cell was nil");
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
return cell;
}
it just prints cell was nil and loads a blank UITable. Any ideas?
Your code should be like
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
NSLog(#"cell was nil");
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Configure the cell...
PassWhizEntity *pazz = [allPasses objectAtIndex:indexPath.row];
cell.textLabel.text = pazz.destinationTeacherAttribute;
//cell.detailTextLabel.text = [self.dateFormatter stringFromDate:pazz.dateAttribute];
return cell;
}
You are trying to set textLabel of unallocated cell which have no effect on cell. Cell is returned nil because tableview don't have any cell that can be reused, so it is your responsibility to check for nil and make new Cell if needed.

Table View not populating objects

- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"GenusNameCell";
GenusNameCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[GenusNameCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"GenusNameCell"];
cell.GenusNameLabel.text = [genusName objectAtIndex:indexPath.row];
[cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator];
}
return cell;
}
I have a tableview with an Array of objects but when I run it. Nothing shows up. Im fairly new to xcode but Im not sure what my mistake is in the code. Can some one help me out?
If the cellForRowAtIndexPath callback is never called, it could be:
you didn't have set the dataSource of your tableview;
you didn't implement the numberOfSectionsInTableView: and/or tableView:numberOfRowsInSection: callbacks.
And if you dequeue your cell, you need to set the text outside the if branch like this:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"GenusNameCell";
GenusNameCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[GenusNameCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"GenusNameCell"];
[cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator];
}
cell.GenusNameLabel.text = [genusName objectAtIndex:indexPath.row];
return cell;
}
Change the code like this your code will run,
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"GenusNameCell";
GenusNameCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[GenusNameCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"GenusNameCell"];
[cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator];
}
cell.GenusNameLabel.text = [[genusName objectAtIndex:indexPath.row] geniusname];
return cell;
}
geniusname is the NSString you stored the name of the person.

Objective C - iOS Multiple Table Views

I'm trying to write an app that connects to my web service and displays data in a table view. I also have a static table view for a menu. The static table view works (responds to clicks, shows options, etc.) but I'm stumped on getting the second table view working. There is no more than 1 table view per window. I'll be adding about 10 table views.
Code for static table view:
- (UITableViewCell *) tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *simpleTableIdentifier = #"dataSelect"; //Name of table view
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier];
}
cell.textLabel.text = [tableData objectAtIndex:indexPath.row];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
return cell;
}
tableData is the array that I'm inserting.
- (UITableViewCell *) tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *simpleTableIdentifier = #"dataSelect"; //Name of table view
if (tableView == tableview1) {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier];
}
cell.textLabel.text = [tableData objectAtIndex:indexPath.row];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
return cell;
} else if (tableview == tableview2) {
// do actions related to tableview 2 here
} else {
// and so on
}
}

UITableViewCell content incorrect when editing and scrolling

My tableview works perfectly fine when not in editing mode. All cells show up as expected, but if I enter editing mode and scroll, the cells that are redrawn while in editing mode have the incorrect content. In my function that turns off editing, I reload the table data and it shows up correctly again.
Here the relevant code.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath: (NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:nil];
cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
FieldItemDecrypted *theField = [decryptedArray objectAtIndex:indexPath.row];
// Configure the cell...
cell.textLabel.text = [[NSString alloc] initWithData:theField.field encoding:NSUTF8StringEncoding];
cell.detailTextLabel.text = [[NSString alloc] initWithData:theField.type encoding:NSUTF8StringEncoding];
return cell;
}
And my code for editing:
- (IBAction)editRows:(id)sender
{
if ([self.tableView isEditing])
{
[self.tableView setEditing:NO animated:YES];
[self.tableView reloadData];
}
else
{
[self.tableView setEditing:YES animated:YES];
}
}
Should look like this:
but looks like this after scrolling while editing:
You are initializing a UITableViewCell object first, then dequeuing from the table view? This is incorrect.
Try:
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
if(cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
I just tried this on a demo project and it behaves as expected.
I'm more familiar with this type of cell reuse:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath: (NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (!cell) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
reuseIdentifier:nil];
}
FieldItemDecrypted *theField = [decryptedArray objectAtIndex:indexPath.row];
// Configure the cell...
cell.textLabel.text = [[NSString alloc] initWithData:theField.field encoding:NSUTF8StringEncoding];
cell.detailTextLabel.text = [[NSString alloc] initWithData:theField.type encoding:NSUTF8StringEncoding];
return cell;
}

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