IOS 7 screenshot tweak - ios

I'm trying to create a screenshot tweak for iOS 7 but all i am able to save is a blank image.
This is my code:
UIView *screenshotView = [[UIScreen mainScreen] snapshotViewAfterScreenUpdates:NO];
UIGraphicsBeginImageContext(screenshotView.bounds.size);
[[screenshotView layer] renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[UIImageJPEGRepresentation(image, 1.0) writeToFile:fname atomically:YES];
Does anyone have a solution?
thank you

It appears you should not use snapshotViewAfterScreenUpdates to render images (see raywenderlich forum) but drawViewHierarchyInRect instead:
UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, NO, 0.0f);
[self.view drawViewHierarchyInRect:self.view.frame afterScreenUpdates:NO];
UIImage *snapshotImage = UIGraphicsGetImageFromCurrentImageContext();

for compatibility reason i still haven't used snapshotViewAfterScreenUpdates but the following code works. give it a try.
UIGraphicsBeginImageContextWithOptions(size, myView.opaque, 2.0);
[myView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *theImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// do something with theImage

Set the output on a UIImageView
- (UIImage *)screenshot
{
CGSize imageSize = CGSizeZero;
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
if (UIInterfaceOrientationIsPortrait(orientation)) {
imageSize = [UIScreen mainScreen].bounds.size;
} else {
imageSize = CGSizeMake([UIScreen mainScreen].bounds.size.height, [UIScreen mainScreen].bounds.size.width);
}
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);
CGContextRef context = UIGraphicsGetCurrentContext();
for (UIWindow *window in [[UIApplication sharedApplication] windows]) {
CGContextSaveGState(context);
CGContextTranslateCTM(context, window.center.x, window.center.y);
CGContextConcatCTM(context, window.transform);
CGContextTranslateCTM(context, -window.bounds.size.width * window.layer.anchorPoint.x, -window.bounds.size.height * window.layer.anchorPoint.y);
if (orientation == UIInterfaceOrientationLandscapeLeft) {
CGContextRotateCTM(context, M_PI_2);
CGContextTranslateCTM(context, 0, -imageSize.width);
} else if (orientation == UIInterfaceOrientationLandscapeRight) {
CGContextRotateCTM(context, -M_PI_2);
CGContextTranslateCTM(context, -imageSize.height, 0);
} else if (orientation == UIInterfaceOrientationPortraitUpsideDown) {
CGContextRotateCTM(context, M_PI);
CGContextTranslateCTM(context, -imageSize.width, -imageSize.height);
}
if ([window respondsToSelector:#selector(drawViewHierarchyInRect:afterScreenUpdates:)]) {
[window drawViewHierarchyInRect:window.bounds afterScreenUpdates:YES];
} else {
[window.layer renderInContext:context];
}
CGContextRestoreGState(context);
}
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}

Related

IOS How to take screenshot of only image in uiimageview

I want to take screenshot of only image in imageview. I have tried following code but it will take screenshot of imageview .
CGRect grabRect = CGRectMake(self.vwBackup.frame.origin.x,self.vwBackup.frame.origin.y,self.vwBackup.frame.size.width,self.vwBackup.frame.size.height);
if ([[UIScreen mainScreen] respondsToSelector:#selector(scale)]) {
UIGraphicsBeginImageContextWithOptions(grabRect.size, NO, [UIScreen mainScreen].scale);
} else {
UIGraphicsBeginImageContext(grabRect.size);
}
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(ctx, -grabRect.origin.x, -grabRect.origin.y);
[self.view.layer renderInContext:ctx];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil);
self.ImgEditableView.image=viewImage;
Here i have attached image of taken screenshot with above code:
if ([[UIScreen mainScreen] respondsToSelector:#selector(scale)])
UIGraphicsBeginImageContextWithOptions(self.displayImageView.bounds.size, NO, [UIScreen mainScreen].scale);
else
UIGraphicsBeginImageContext(self.displayImageView.bounds.size);
[self.displayImageView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
NSData * imgData = UIImagePNGRepresentation(image);
if(imgData)
{
[imgData writeToFile:#"screenshot.png" atomically:YES];
}
else
NSLog(#"error while taking screenshot");

Capture iPhone screen

I am using following code to capture screen. Before it was working fine but now its retuning nil image.I am using iPhone 5,5c and 5s.
+ (UIImage *)screenshot
{
CGSize imageSize = CGSizeZero;
imageSize = [UIScreen mainScreen].bounds.size;
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);
CGContextRef context = UIGraphicsGetCurrentContext();
for (UIWindow *window in [[UIApplication sharedApplication] windows])
{
CGContextSaveGState(context);
CGContextTranslateCTM(context, window.center.x, window.center.y);
CGContextConcatCTM(context, window.transform);
CGContextTranslateCTM(context, -window.bounds.size.width * window.layer.anchorPoint.x, -window.bounds.size.height * window.layer.anchorPoint.y);
if ([window respondsToSelector:#selector(drawViewHierarchyInRect:afterScreenUpdates:)])
{
[window drawViewHierarchyInRect:window.bounds afterScreenUpdates:YES];
}
else
{
[window.layer renderInContext:context];
}
CGContextRestoreGState(context);
}
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
Now I am using this code and its working good.
+ (UIImage *)screenshot:(UIView *)view
{
CGRect screenRect = [[UIScreen mainScreen] bounds];
UIGraphicsBeginImageContextWithOptions(screenRect.size, NO, 0.0);
CGContextRef ctx = UIGraphicsGetCurrentContext();
[[UIColor blackColor] set];
CGContextFillRect(ctx, screenRect);
[view.layer renderInContext:ctx];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Here is a method that I use to capture a UIView into a UIImage.
+ (UIImage *)renderView:(UIView *)view toImageWithSize:(CGSize)size {
UIGraphicsBeginImageContextWithOptions(size, NO, 0.);
CGContextRef c = UIGraphicsGetCurrentContext();
[view.layer renderInContext:c];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return viewImage;
}
And then you can have your screenshot method that uses the method above to render the rootViewController of the main window into an image:
+ (UIImage *)screenshot {
UIWindow *mainWindow = [UIApplication sharedApplication].windows.firstObject;
UIView *mainView = mainWindow.rootViewController.view;
return [self renderView:mainView toImageWithSize:mainView.bounds.size];
}
I hope this is helpful.
Well, this piece of code works for me. This code capture a screenshot of the view (self.view here) and all its subviews. Means, in one word, screenshot of the screen.
+ (UIImage *)screenshot {
CGRectMake *captureFrame = [[UIScreen mainScreen] bounds]; //The portion and size of the area, you want to capture. I have set it to the size of window
CALayer *layer;
layer = self.view.layer;
UIGraphicsBeginImageContext(self.view.bounds.size);
CGContextClipToRect (UIGraphicsGetCurrentContext(),captureFrame);
[layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *screenImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return screenImage;
}
Hope this helps.

iOS screen capture is blurry for some reason

I'm trying to capture the screen inside of my app, it used to work just great, but now I only get a blurry image. like that:
This is my code:
- (UIImage *)takeScreenShotWithFrame:(CGRect)frame
{
if ([[UIScreen mainScreen] respondsToSelector:#selector(scale)]) {
UIGraphicsBeginImageContextWithOptions(frame.size, NO, [UIScreen mainScreen].scale);
} else {
UIGraphicsBeginImageContext(frame.size);
}
[self.view drawViewHierarchyInRect:frame afterScreenUpdates:NO];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
What am I doing wrong?
Thanks in advance!
instead of:
[self.view drawViewHierarchyInRect:frame afterScreenUpdates:NO];
Try:
CGContextRef context = UIGraphicsGetCurrentContext();
[self.view.layer renderInContext:context];

iOS - Take screenshot with status bar [duplicate]

This question already has answers here:
Take screenshot of the window
(2 answers)
Closed 9 years ago.
I obtained this code from the apple documentation...
+ (UIImage *)screenshot {
CGSize imageSize = [[UIScreen mainScreen] bounds].size;
if (NULL != UIGraphicsBeginImageContextWithOptions) {
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);
} else {
UIGraphicsBeginImageContext(imageSize);
}
CGContextRef context = UIGraphicsGetCurrentContext();
for (UIWindow *window in [[UIApplication sharedApplication] windows]) {
if (![window respondsToSelector:#selector(screen)] || [window screen] == [UIScreen mainScreen]) {
CGContextSaveGState(context);
CGContextTranslateCTM(context, [window center].x, [window center].y);
CGContextConcatCTM(context, [window transform]);
CGContextTranslateCTM(context,
-[window bounds].size.width * [[window layer] anchorPoint].x,
-[window bounds].size.height * [[window layer] anchorPoint].y);
[[window layer] renderInContext:context];
CGContextRestoreGState(context);
}
}
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
However, I have one small issue with it. I want to include the status bar in my screenshot. How do I do this? Or is there a better method to do this with?
-Henry
Here is the way I ended up doing this...
+ (UIImage *)screenshot {
CGImageRef screen = UIGetScreenImage();
UIImage *image = [UIImage imageWithCGImage:screen];
CGImageRelease(screen);
return image;
}
Although it is not App Store approvable it is the best way to do it.

is there any way to take a screenshot when MPMoviePlayerController is playing

I tried below steps to capture screenshot but got black backround for MPMoviePlayerController
-(UIImage*)screenshot
{
CGSize imageSize = [[UIScreen mainScreen] bounds].size;
CGFloat imageScale = imageSize.width / FRAME_WIDTH;
if (NULL != UIGraphicsBeginImageContextWithOptions)
UIGraphicsBeginImageContextWithOptions(imageSize, NO, imageScale);
else
UIGraphicsBeginImageContext(imageSize);
CGContextRef context = UIGraphicsGetCurrentContext();
for (UIWindow *window in [[UIApplication sharedApplication] windows])
{
if (![window respondsToSelector:#selector(screen)] || [window screen] == [UIScreen mainScreen])
{
CGContextSaveGState(context);
CGContextTranslateCTM(context, [window center].x, [window center].y);
CGContextConcatCTM(context, [window transform]);
CGContextTranslateCTM(context,
-[window bounds].size.width * [[window layer] anchorPoint].x,
-[window bounds].size.height * [[window layer] anchorPoint].y);
[[window layer] renderInContext:context];
CGContextRestoreGState(context);
}
}
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
get image from MPMoviePlayerController like this on action of button:
-(void)getScreenShotOfMPMoviePlayerController:(MPMoviePlayerController *)mpPlayer
{
UIImage *thumbnail = [mpPlayer thumbnailImageAtTime:yourMoviePlayerObject.currentPlaybackTime
timeOption:MPMovieTimeOptionNearestKeyFrame];
}
EDIT : Merge both images as one image taken from MPMoviePlayerController with the ScreenShot taken from UIWindow.
Refer ios-merging-two-images-of-different-size link for merging.

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