Drag and drop prevent multiple item to move at the same time - ios

I've got, in a UIScrollview, multiple custom subviews which inherit from UIView and which are draggable. Everything works fine with it except that i'm able to drag two or more subviews at the same time. The gesture recognizer are attached to my custom subviews and implemented inside this class.
Is there any way to prevent this behavior ?
EDIT : I've already tried to add in the delegate
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWithGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return false
}
But it's not working since all the subviews handle themselves their own gesture recognizer.

The GestureRecognizerDelegate protocol has a function to specify whether multiple gesture recognizers can act simultaneously. I don't know if that works in your case but it is worth a try:
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWithGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return false
}

I know it is an old question but I came across the same problem where I want only one item to be draggable at same time. You can loop through all your draggable subviews and update their properties as below.
subiew.isExclusiveTouch = true
subview.isMultipleTouchEnabled = false
Now only one subview will be draggable at same time.

Related

Swift: Conflict between LongPressGestureRecognizer and scroll view

I have a UIView within a UIScrollView. I want the view to do something when a tap on it begins, and do something different when the tap ends. Therefor I used a UILongPressGestureRecognizer. I set the minimumPressDuration to zero. This works fine, but my problem is that I can't use the scroll view properly anymore because every touch within the view now fires the gesture recognizer.
Has anyone an idea how to solve this?
Can I tell the LongPressGestureRecognizer not to react on swipe gestures?
Have you tried setting:
let gesture = UILongPressGestureRecognizer()
gesture.cancelsTouchesInView = false
Also try using a UILongPressGestureRecogniser with:
extension ViewController: UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
}
Where ViewController is the delegate of your gesture recogniser.

slackTextViewController inside MXSegmentedPager not handling gestures right

I am using Slack Text View Controller https://github.com/slackhq/SlackTextViewController inside essentially a scroll view and its not liking it. I'm using this library https://github.com/maxep/MXSegmentedPager which handles vanilla collection and table view controllers fine but not the Slack one.
so slack is the child, and segmentedPager is the parent controller.
I have textView.delegate = self and set
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWithGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
method to true in both child and parent or one or the other to no avail. Not sure if this is an issue or if I am doing it wrong, any ideas? Specifically after scrolling down it wont scroll back up

How to detect screen location on UICollectionView?

The App needs to get the screen location(x,y) when a UICollectionView cell is selected.
I had tried touchesBegan, but it fail to work. And I had also tested with UITapGestureRecognizer and gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool, when set it true or false, it works with either gesture or tapping on a cell, not both.
Any way to get the two actions work at the same time?
Thanks.
I'm not sure why you need both of those to fire. Whatever you're doing in one you could just move that code to the other. But to answer you question you can do something like.
Don't use didSelectItemAtIndexPath. Move that code into the gestureRecognizer. If you need the indexPath for the tap say something like:
let tapLocation = gesture.location(in: self.view)
let indexPath = collectionView.indexPathForItem(at: tapLocation)
If you don't like that you can try implementing
optional func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer,
shouldRecognizeSimultaneouslyWithGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool
And returning true to see if that will allow both methods to be called.

Pan Gesture in UICollectionViewCell AND UICollectionView

I have a collection view of bars that can slide up and down. Each cell in the collection view is using a UIPanGestureRecognizer to control the blue bar sliding up and down. The collection view does not scroll here.
There is an "edit mode" which disables the pan gesture controlling the bars. The hope here is that in "edit mode", the collection view can then scroll left and right.
My attempt at doing this was to disabled the pan gesture in each of the cells. I also tried using the UIGestureRecognizerDelegate methods to try to disable touches and fail the cell's pan gesture in favor of the collection view's pan gesture. It seems that the collection view's pan gesture is not forwarded to any of the cell's gesture delegate calls.
These delegate calls got me the closest (delegate for cell's pan gesture):
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWithGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
return !self.editMode // bar doesn't need to pan in edit mode
}
With this implemented, I could pan the collection view if I started the pan in the white space between cells. Starting a pan on a cell would not do anything, though.
EDIT: I uploaded a sample project of the issue to github.
If I understand this correctly, I think the problem could be as follows:
Your UICollectionView will listen for pan gestures. So far so good.
In KBHBarSlider you add UIPanGestureRecognizer for you sliders. They have "priority" over the underlaying UICollectionView.
This actually makes sense as your BarSliders are above the CollectionView. My best take would be to let the BarSliders add the UIPanGestureRecognizer when needed, and have them completely removed when editing.
So first try and remove the gestureRecognizer you added in VOLBarSliderCell.
Then in KBHBarSlider add something like: (and make sure your init calls addPanRecognizer() instead of setup())
func addPanRecognizer() {
let panGesture = UIPanGestureRecognizer(target: self, action: "viewDidPan:")
self.gestureRecognizers = [panGesture]
}
func removePanRecognizer() {
self.gestureRecognizers = []
}
It is now possible to add and remove the gestures on demand, do so from your edit get/set overrides in VOLBarSliderCell:
var editing: Bool = false {
didSet {
if !self.editing {
self.barSlider.addPanRecognizer()
// Removed code, to keep this example short...
} else {
self.barSlider.removePanRecognizer()
// Removed code, to keep this example short...
}
}
}
Try adding this code at VOLBarSliderCell:29:
self.panGesture.enabled = !self.editing
And remove:
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWithGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
if self.editing && gestureRecognizer == self.panGesture {
return false
}
return true
}
To be fair your problem was not clear to me, so I gave a try as an answer anyway since I cannot comment yet to request clarifications.
I understood you wanna scroll your UICollectionView while you are in edit mode. So that's what the code above does. If you wish to disable scrolling altogether UICollectionView while NOT editing then you can use scrollEnabled = false on the UICollectionView.
Clarify a bit better what is the problem you are trying to solve. That way you might be able to bring precise answers.
You're on the right track. Keep a reference to your leftRight gestureRecognizer. Then in shouldReceiveTouch, check if editing and the gestureRecognizer is your leftRight recognizer
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
if(self.editing && gestureRecognizer != self.leftRightRecognizer){
return 0;
}
return 1;
}

Let UIScreenEdgePanGestureRecognizer override UIPageViewController gesture

I'm trying to use a UIPageViewController for standard pagination with the Scroll transition style while having an gestures starting from the edge trigger a different action. Currently I'm trying to do this with a UIScreenEdgePanGestureRecognizer. However, no matter what I do, the UIPageViewController's gesture recognizer overrides the UIScreenEdgePanGestureRecognizer, which never gets activated. Any ideas?
To get multiple gesture recognizers to work simultaneously you have to indicate that by overriding shouldRecognizeSimultaneouslyWithGestureRecognizer from the UIGestureRecognizerProtocol:
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWithGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
This example returns true for all gesture recognizers, you can limit/configure the behaviour with the passed parameters.

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