I have been trying to create a table view using swift using xcode 6 and ios8 but I am not getting anything on my simulator,simply it showing empty(white).
import UIKit
class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
var myArr = ["one","two","three","four","five"]
#IBOutlet weak var table: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return myArr.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell: UITableViewCell = UITableViewCell(style: UITableViewCellStyle.Default, reuseIdentifier: "cell")
cell.textLabel?.text = self.myArr[indexPath.row]
return cell;
}
}
I have even tried by dragging some elements like button, switch, etc, and I am not getting anything on simulator. If I download and run any code its working.
Here my worked code, i dont understand what was wrong in previous one,but i have created a new project then it worked.
i just dragged a table view to viewcontroller and assigned delegate and datasource
then came to viewcontroller.swift and tried
import UIKit
class ViewController: UIViewController {
var items = ["a","b","c"]
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return self.items.count
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 2
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
var cell:UITableViewCell = UITableViewCell(style: UITableViewCellStyle.Default, reuseIdentifier: "myCell") as UITableViewCell
cell.textLabel?.text = self.items[indexPath.row]
return cell
}
}
Is dataSource of table set in Interface builder? You can do it in code as well:
override func viewDidLoad() {
super.viewDidLoad()
table.dataSource = self
}
You are missing numberOfSectionsInTableView from the UITableViewDataSource protocol:
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
Your 'table' delegate is not set. Add:
table.delegate = self
to your viewDidLoad above
table.dataSource = self
you missed delegate and dataSource please add following lines in viewDidLoad
table.delegate = self
and
table.dataSource = self
Related
I have set up tableview many times but don't why is not it showing anything. I have added a tableview on my storyboard file, added reference on ViewController file and set datasource and delegate on storyboard. on viewDidLoad registered the cell and finally added reusableIdentifier on TableViewCell. Here is my code with details configuration :
import UIKit
struct ViewControllerConstants {
static let kCellIdentifier = "TableViewCell"
static let kNibName = "TableViewCell"
}
class ViewController: UIViewController {
var cellImageNames : [String] = ["image1","image2","image3","image4","image5","image6"]
#IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
self.tableView.register(UINib.init(nibName: ViewControllerConstants.kNibName, bundle: nil), forCellReuseIdentifier: ViewControllerConstants.kCellIdentifier)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewWillAppear(_ animated: Bool) {
self.tableView.reloadData()
}
}
extension ViewController : UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return cellImageNames.count
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if let cell = tableView.dequeueReusableCell(withIdentifier: ViewControllerConstants.kCellIdentifier, for: indexPath) as? TableViewCell {
cell.contentImageView.image = UIImage.init(named: cellImageNames[indexPath.row])
return cell
}
return UITableViewCell.init()
}
}
extension ViewController : UITableViewDelegate {
}
Try to remove identifiers for cells in storyboard.
Problem: Cell height was not defined on code. So it was creating cell with 0 height value .
Solution: Need to specify height of each row as below code:
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 100
}
I have a simple project, with UITableView added as subview of the current view, and external tableviewcontroller class that make a delegate and datasource.
The problem is that all work correctly excepted delegate didSelectedRowAtIndexPath, when I click in a single row, all tableview become white, here is the code:
MAIN CLASS:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
let cont:Tbcontroller = Tbcontroller()
let tableViewInner = UITableView(frame: CGRect(x: 0, y: 0, width: self.view.frame.width-(self.view.frame.width/6), height: 180))
tableViewInner.scrollEnabled = false
tableViewInner.separatorStyle = .None
tableViewInner.allowsSelection = true
tableViewInner.userInteractionEnabled = true
cont.type = 1
cont.setCurrentTableView(tableViewInner)
self.view.insertSubview(tableViewInner, atIndex: self.view.subviews.count+1)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
EXTERNAL CLASS DELEGATE DATASOURCE:
import UIKit
class Tbcontroller: UITableViewController {
var type:Int = 1
override func viewDidLoad() {
super.viewDidLoad()
}
func getCell() -> UITableViewCell{
let presentCell: UITableViewCell = UITableViewCell()
return presentCell
}
func setCurrentTableView(table:UITableView){
self.tableView = table
self.tableView.delegate = self
self.tableView.dataSource = self
self.tableView.reloadData()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return 4
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = getCell()
cell.textLabel?.text = "ciao"
cell.textLabel?.font = UIFont.systemFontOfSize(13)
return cell
}
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return 100
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
print("clicked")
}
}
When I click, I do not see the output "clicked"
Your main problem is that TbController() get deallocated. dataSource and delegate properties on UITableView are weak. Therefor, because you only assign TbController to a local variable and to the weak properties, it will get deallocated.
Also, the UITableViewController already creates a TableView for you. It is not good practice to "recreate" it. I would rather make use of the TableView in the UITableViewController and add the UITableViewController's view as a subview to your UIViewController's view.
To fix, you need an instance variable for TbController.
Sample code with ivar for TbController and making use of Tbcontroller's UITableView.
import UIKit
class ViewController: UIViewController {
var cont: Tbcontroller = Tbcontroller()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
cont.type = 1
self.view.addSubview(cont.view)
}
}
import UIKit
class Tbcontroller: UITableViewController {
var type:Int = 1
override func viewDidLoad() {
super.viewDidLoad()
tableView.scrollEnabled = false
tableView.separatorStyle = .None
tableView.allowsSelection = true
tableView.userInteractionEnabled = true
self.tableView.delegate = self
self.tableView.dataSource = self
}
func getCell() -> UITableViewCell{
let presentCell: UITableViewCell = UITableViewCell()
return presentCell
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return 4
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = getCell()
cell.textLabel?.text = "ciao"
cell.textLabel?.font = UIFont.systemFontOfSize(13)
return cell
}
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return 100
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
print("clicked")
}
}
thanks to Carien, it works fine, i changed uitableviewcontroller with:
: NSObject, UITableViewDataSource, UITableViewDelegate
I am new to swift and am trying to create an app with a table view which can use the view from another UIView controller.
Is it doable?
If so please help me with it, I have attached my code for the main controller below. Please let me know if anything is wrong?
Thank you so much.
import UIKit
class ViewController: UIViewController,UITableViewDataSource,UITableViewDelegate {
#IBOutlet weak var tableView: UITableView!
var numbers:[String] = []
let vc = bgViewController()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
tableView.backgroundView = vc.view
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if(numbers.count == 0){
tableView.backgroundView?.hidden = false
println("1")
}
else{
tableView.backgroundView?.hidden = true
}
return numbers.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as! UITableViewCell
return cell
}
}
import UIKit
class ViewController: UIViewController,UITableViewDataSource,UITableViewDelegate {
#IBOutlet weak var tableView: UITableView!
var numbers:[String] = []
var vc: bgViewController!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
vc = self.storyboard.instantiateViewControllerWithIdentifier("bgViewController") as! bgViewController
tableView.backgroundView = vc.view
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if(numbers.count == 0){
tableView.backgroundView?.hidden = false
println("1")
}
else{
tableView.backgroundView?.hidden = true
}
return numbers.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as! UITableViewCell
return cell
}
}
Provide storyboard identifier as bgViewController in attribure inspector.
I wrote this in Xcode 6 (Swift) but it says "Type 'FirstViewController' does not conform to protocol 'UITableViewDataSource'" and won't let me build the program. Please help?
import UIKit
class FirstViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//UIViewTableDataSource
func tableView(tableView: UITableView!, numberOfRowsInSection section: Int) -> Int{
return taskMGR.tasks.count
}
func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) ->
UITableViewCell!{
let cell: UITableViewCell = UITableViewCell(style: UITableViewCellStyle.Subtitle, reuseIdentifier:
"test")
cell.textLabel?.text = taskMGR.tasks[indexPath.row].name
cell.detailTextLabel?.text = taskMGR.tasks[indexPath.row].desc
return cell
}
}
As I wrote in the comments you might as well change the class to a UITableViewController subclass as it is basically the same as UIViewController + UITableViewDelegate + UITableViewDataSource (with a little bit of extra functionality included if you want it). It also has a UITableView property included "out of the box".
You will then end up with the following class:
class FirstViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//UIViewTableDataSource
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int{
return taskMGR.tasks.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell{
let cell: UITableViewCell = UITableViewCell(style: UITableViewCellStyle.Subtitle, reuseIdentifier:"test")
cell.textLabel?.text = taskMGR.tasks[indexPath.row].name // You can remove ? when updating to XCode 6.1 / Swift 1.1
cell.detailTextLabel?.text = taskMGR.tasks[indexPath.row].desc
return cell
}
}
I rewrote your class to work. I deleted a couple of variables I did not need, but you can add them back. Key was to delete 'UITableViewDataSource' (you do not conform to this) and to unwrap the optional cell the way you wrote it. I prefer not to construct the cell that way, but that is another discussion. If you still have issues let me know.
import UIKit
class FirstViewController: UIViewController, UITableViewDelegate {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//UIViewTableDataSource
func tableView(tableView: UITableView!, numberOfRowsInSection section: Int) -> Int{
return 1
}
func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) ->
UITableViewCell!{
let cell: UITableViewCell = UITableViewCell(style: UITableViewCellStyle.Subtitle, reuseIdentifier:
"test")!
return cell
}
}
I have referred to this question, and tried to implement the various answers. I'm doing something dumb, as cellForRow is not being called, and I'm just getting a blank tableView. Are there other data source or delegate methods that I must override?
Thanks
class ViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
//tableView.delegate = self
//tableView.dataSource = self
tableView.registerClass(UITableViewCell.classForCoder(), forCellReuseIdentifier: "Cell")
//tableView.registerClass(MyTableViewCell.self, forCellReuseIdentifier: "Cell")
tableView.reloadData()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell! {
println("cellForRowAtIndexPath")
println()
//variable type is inferred
var cell = tableView.dequeueReusableCellWithIdentifier("CELL") as? UITableViewCell
if !cell {
cell = UITableViewCell(style: UITableViewCellStyle.Value1, reuseIdentifier: "CELL")
}
cell!.textLabel.text = "Text Label"
cell!.detailTextLabel.text = "Detail Text Label"
return cell
}
}
UPDATE - The following appears to work.. Thanks for the help!!
class ViewController: UITableViewController, UITableViewDataSource, UITableViewDelegate {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
//tableView.delegate = self
//tableView.dataSource = self
tableView.registerClass(UITableViewCell.classForCoder(), forCellReuseIdentifier: "Cell")
//tableView.registerClass(MyTableViewCell.self, forCellReuseIdentifier: "Cell")
tableView.reloadData()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func tableView(tableView: UITableView!, numberOfRowsInSection section: Int) -> Int {
return 10
}
override func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell! {
println("cellForRowAtIndexPath")
println()
//variable type is inferred
var cell = tableView.dequeueReusableCellWithIdentifier("CELL") as? UITableViewCell
if !cell {
cell = UITableViewCell(style: UITableViewCellStyle.Value1, reuseIdentifier: "CELL")
}
cell!.textLabel.text = "Text Label"
cell!.detailTextLabel.text = "Detail Text Label"
return cell
}
}
Here is working code. No need to register cell in -viewDidLoad(). Also UITableView is added as subview in Storyboard.
If someone has this kind of requirement.
import UIKit
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.delegate = self
self.tableView.dataSource = self
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell = tableView.dequeueReusableCellWithIdentifier("CELL") as UITableViewCell?
if (cell == nil) {
cell = UITableViewCell(style: UITableViewCellStyle.Value1, reuseIdentifier: "CELL")
}
cell?.textLabel?.text = NSString(format: "%d", indexPath.row) as String
return cell!
}
}
You need to connect Delegate DataSource of TableView, both are connected with the tableview then can only NumberOfRowsInSection and CellForRowAtIndexpath called.