Button is disabled when adding background - ios

I am using Parse anypic tutorial and I want to create a somehow different UI. But I have some troubles.
So, my ViewController is this :
#interface PAPHomeViewController ()
#property (nonatomic, strong) PAPSettingsActionSheetDelegate *settingsActionSheetDelegate;
#property (nonatomic, strong) UIView *blankTimelineView;
#end
#implementation PAPHomeViewController
- (void)viewDidLoad {
[super viewDidLoad];
NSLog(#"LoadView is called");
// Present Anypic UI
[self presentUI];
}
-(void) presentUI {
/*UIImageView *backgroundImageView = [[UIImageView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]];
[backgroundImageView setImage:[UIImage imageNamed:#"DefaultAnypic.png"]];
self.view = backgroundImageView;*/
// Settings button
self.settingsButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[self.settingsButton addTarget:self
action:#selector(settingsButtonAction:)
forControlEvents:UIControlEventTouchUpInside];
[self.settingsButton setTitle:#"Settings" forState:UIControlStateNormal];
self.settingsButton.frame = CGRectMake(200.0, 200.0, 100.0, 100.0);
[self.view addSubview:self.settingsButton];
}
and its .h file is this :
#interface PAPHomeViewController : PAPPhotoTimelineViewController
#end
The PAPPhotoTimelineViewController is also a separateViewController, which the Home extends from and it is a tableViewController, which also calls ViewDidLoad.
The problem :
With the above Code, I see my button and I can click on my button.
But, if I uncomment stuff for the background, I do see the background, I do see the button, but it cannot be clicked - it is like no touch on the button is identified.
I am also confused, now that I am extending another ViewController which also implements viewDidLoad, why they are both called, in which order etc.

You shouldn't assign a new UIView to your self.view.
Instead of self.view = backgroundImageView;, just add it like a random view.
[self.view addSubview:backgroundImageView];
Doing that, you will follow the right way to add subview: your backgroundImageView will be displayed in your view, and your button will be add above it.

Related

AutoLayout without usage of Storyboards or Interface Builder

I am building an app where I want to completely avoid using Storyboard and Interface Builder in general, so all UI should be specified in code. I am using PureLayout, a nice API for configuring AutoLayout constraints.
However, my issue is that it seems like AutoLayout is disabled when not using Interface Builder. updateViewConstraints, the method where I put the layout according to the recommendation given by the PureLayout author, is not called at all.
Just to give a bit more info about my setup:
deleted Main.storyboard and removed the entry from my Info.plist
manually setup self.window in AppDelegate.m and added UINavigationController with MainMainController as rootViewController
As mentioned, my main issue is that updateViewConstraints does not get called on MainViewController but the UI elements are all displayed with the frames that I passed to them during initilization.
Note: It seems to me like I just need to enable some flag somewhere to mimic the checkbox from Interface Builder with which you can indicate whether you want to use AutoLayout.
MainViewController.m
#interface MainViewController ()
#property (nonatomic, strong) UIButton *startButton;
#property (nonatomic, assign) BOOL didSetupConstraints;
#end
#implementation MainViewController
- (void)viewDidLoad
{
[super viewDidLoad];
[self.view addSubview:self.startButton];
[self.view setTranslatesAutoresizingMaskIntoConstraints:NO];
}
- (UIButton *)startButton
{
if (!_startButton) {
UIButton *startButton = [UIButton buttonWithType:UIButtonTypeSystem];
CGRect startButtonFrame = CGRectMake(75.0, 75.0, 250.0, 44.0);
startButton.frame = startButtonFrame;
[startButton setTitle:#"Start" forState:UIControlStateNormal];
[startButton setTranslatesAutoresizingMaskIntoConstraints:NO];
_startButton = startButton;
}
return _startButton;
}
- (void)updateViewConstraints
{
NSLog(#"Update view contraints");
if (!self.didSetupConstraints) {
[self.startButton autoCenterInSuperview];
self.didSetupConstraints = YES;
}
[super updateViewConstraints];
}
#end

How to pass a button action from a uiview to another view controller

I have a uiview named leftMenuView and on that view i have a button and i want to add an action to that button so that action method should call a view controller. Take a look what till i have done:
this is my leftMenuView.h
#import <UIKit/UIKit.h>
#class LeftMenuView;
#protocol LeftMenuViewProtocol <NSObject>
-(void)homeClicked;
#end
#interface LeftMenuView : UIView
#property (nonatomic,assign) id<LeftMenuViewProtocol> customDelegate;
-(IBAction)homeClickedAction:(id)sender;
#end
and in leftMenuView.m file
#import "LeftMenuView.h"
#implementation LeftMenuView
-(IBAction)homeClickedAction:(id)sender
{
[self.customDelegate homeClicked];
NSLog(#"Clicked Home");
}
#end
Now i am trying to call that method through the delegate
Now in homeViewController.h
#interface homeViewController : UIViewController<LeftMenuViewProtocol>
and now in my homeViewController.m i am trying to call that method but it is not called
-(void)homeClicked
{
NSLog(#"Clicked Home");
}
But the above method is not called where as in leftViewMenu.m that method is called. Hope any one helps me regarding this issue.
Or, assuming you have a reference on your leftMenuView in your homeViewController you can create your UIButton programmatically and set the target of your button with your homeViewController. For example, in the viewDidLoad of your homeViewController, you can do something like:
UIButton *myButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 100, 20)]; // set the frame you want
myButton.backgroundColor = [UIColor redColor]; // Do additional set up
[myButton addTarget:self action:#selector(homeClicked) forControlEvents:UIControlEventTouchUpInside]; // here the target of your button's action is your homeViewController
[self.leftMenuView addSubView:myButton]; // Add the button in your left view
I suppose that in homeViewController you have a property for the LeftMenuView you need to set the customDelegate to self. In the homeViewController viewDidLoad method:
self.leftMenuView.customDelegate = self;

UIViewControllers does not detects tap / touch events

I am creating UIViewController programmatically. In its viewDidLoad, I am creating instance of custom UIView Component which has bunch of button and text filed. I set this view as viewControllers view.
But when I select any UIButton it does not fire any event or tapping inside UITextFiled does not bring up keyboard either.
- (void)viewDidLoad
{
[super viewDidLoad];
SomeView *sv = [[SomeView alloc] initWithFrame:self.view.bounds];
self.view.userInteractionEnabled = YES;
self.view = sv;
//[self.view addSubView:sv];
self.title = #"Something";
}
Is there anything wrong with this piece of code ? Even adding subivew does not work.
I added tapgesture to sv and It was getting detected but nothing else was getting selected on view.
I tried added buttons/textfiled to the viewcontrollers view directly. Then it works but not through customview component.
Try holding a strong reference to the view, It might be getting deallocated.
#interface YOURCLASS ()
#property (nonatomic, strong) SomeView *sv;
#end
And then Go back fro trying to add it as a subview. See if that works.
- (void)viewDidLoad
{
[super viewDidLoad];
self.sv = [[SomeView alloc] initWithFrame:self.view.bounds];
self.view.userInteractionEnabled = YES;
[self.view addSubView:self.sv];
self.title = #"Something";
}

Trigger a method in UIViewController from its View

I have a UIViewController with its UIView which contains a UIButton. I want to trigger a method in UIViewController on button click event.
Keeping reference of UIViewController doesn't seem to be a good idea like the following link says:
Get to UIViewController from UIView?
So I want to achive this using a delegate. Any hint on how to achieve this?
You can do something like this
CustomView.h
#import <UIKit/UIKit.h>
#protocol CustomViewDelegate <NSObject>
-(void)didButtonPressed;
#end
#interface CustomView : UIView
#property (assign) id<CustomViewDelegate> delegate;
#end
CustomView.m
#import "CustomView.h"
#implementation CustomView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
self.backgroundColor = [UIColor whiteColor];
//[self addSubview:titleLbl];
UIButton *button= [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = CGRectMake(100, 100, 100, 50);
[button addTarget:self.delegate action:#selector(didButtonPressed) forControlEvents:UIControlEventTouchUpInside];
[button setTitle:#"pressMe" forState:UIControlStateNormal];
[self addSubview:button];
}
return self;
}
in your ViewController.m
-(void)loadView
{
[super loadView];
CustomView *view = [[CustomView alloc]initWithFrame:self.view.bounds];
view.delegate = self;
[self.view addSubview:view];
}
This is what the responder chain was built for. When you add a target to your button, just supply nil for the target:
[mySpecialButton addTarget:nil
action:#selector(mySpecialButtonTapped:)
forControlEvents:UIControlEventTouchUpInside];
The nil target basically means "send mySpecialButtonTapped: to any object in the responder chain that can handle it".
Now you can handle this selector anywhere in the responder chain, which includes the button itself, its containing view, its containing view controller, the UIApplication, and finally your AppDelegate. Just place this method in the object most appropriate for your needs:
- (void)mySpecialButtonTapped:(id)sender {
NSLog("My special button was tapped!");
}
You don't need delegates or callback blocks (as in the accepted answer) if you just want to bubble a message up.
I guess that you expected something more fundamental then just pass some button action to controller.
I always follow MVC pattern in case of model/view/controller collaboration. It resolve your issue and many other. And I want to share my experience.
Separate controller from view and model: don't put all of the "business logic" into view-related classes; this makes the code very unusable. Make controller classes to host this code, but ensure that the controller classes don't make too many assumptions about the presentation.
Define callback APIs with #protocol, using #optional if not all the methods are required.
For view define protocol like <view class name>Protocol (example NewsViewProtocol). For controller define delegate like <view class name>Delegate (example NewsViewDelegate) and dataSource like <view class name>DataSource (example NewsViewDataSource). Keep all this #protocols in one separate file named <view class name>Protocol.h (example NewsViewProtocol.h)
Short example:
Contents of NewsView.h
//
// NewsView.h
#interface NewsView : UIView <NewsViewProtocol> {
#protected
NSObject* delegate_;
NSObject* dataSource_;
}
#end
Contents of NewsController.h and .m
//
// NewsController.h
#interface NewsController : UIViewController <NewsViewDataSource, NewsViewDelegate> {
}
#property (nonatomic, weak) UIView<NewsViewProtocol>* customView;
#end
#implementation NewsController
- (void)viewDidLoad {
[super viewDidLoad];
self.customView = (UIView<NewsViewProtocol>*)self.view;
[self.customView setDelegate:self];
[self.customView setDataSource:self];
}
#end
Contents of NewsViewProtocol.h
//
// NewsViewProtocol.h
#protocol NewsViewProtocol;
#protocol NewsViewDelegate<NSObject>
#optional
- (void)someAction;
- (void)newsView:(UIView<NewsViewProtocol>*)newsView didSelectItemAtIndexPath:(NSIndexPath *)indexPath;
#end
#protocol NewsViewDataSource<NSObject>
#required
- (id)newsView:(UIView<NewsViewProtocol>*)newsView itemAtIndexPath:(NSIndexPath *)indexPath;
- (NSInteger)numberOfItemsInNewsView:(UIView<NewsViewProtocol>*)newsView section:(NSInteger)section;
- (BOOL)newsView:(UIView<NewsViewProtocol>*)newsView shouldDisplaySection:(NSInteger)section;
#end
#protocol NewsViewProtocol<NSObject>
#required
//Never retain delegate instance into implementation of this method
- (void)setDelegate:(NSObject<NewsViewDelegate>*)delegate;
//Never retain delegate instance into implementation of this method
- (void)setDataSource:(NSObject<NewsViewDataSource>*)dataSource;
- (void)reload;
#end
You may consider that it is redundant. In simple view controller, YES. But if you develop very complex screen with huge amount of data then it gives you some advantages as:
Helps you to separate responsibility between view and controller.
Keeps your code clear.
Makes you code more reusable.
Life is easy in xCode.
At the very beginning be sure that your xib View (the one with your button inside it) is associated to the right ViewController class. Which can be the default ViewController class that comes with a new project or your custom one.
After this, here comes the magic trick! Separate your view into 2 panel. The goal is to see your xib and your viewController code (the .m file). Now press the control key of your keyboard and drag your UIButton to the code. Select IBAction. It will generate something you can call a "listener" in other language. Go to the core code of your View Controller and complete the method!
Easy as that! Have fun :)
You don't really need delegates for this - it is how UIButtons are intended to be used. Just control-click and drag from your button to the .m file for your UIViewController. This will create a new method. From there, you can either make a call to the method you wrote or just copy-paste what you have into the new method.
You can try this:
[yourButton addTarget:self action:#selector(yourButtonAction:) forControlEvents:UIControlEventTouchUpInside];
And in your selector specify the action
- (IBAction)yourButtonAction:(id)sender {
//Action to perform
}
To add a button programmatically, in myViewController.m
UIView *yourView = [[UIView alloc] init];
UIButton *yourButton = [[UIButton alloc] initWithFrame:CGRectMake(0,0,100,21)];
[yourButton addTarget:self action:#selector(yourMethod) forControlEvents:UIControlEventTouchDown];
[yourView addSubview:yourButton];
More info here.

Send a Delegate message from UIPopover to Main UIViewController

I'm trying to use a Button in my UIPopover to create a UITextView in my Main UIViewController the code I have looks something like this (PopoverView.h file):
#protocol PopoverDelegate <NSObject>
- (void)buttonAPressed;
#end
#interface PopoverView : UIViewController <UITextViewDelegate> { //<UITextViewDelegate>
id <PopoverDelegate> delegate;
BOOL sendDelegateMessages;
}
#property (nonatomic, retain) id delegate;
#property (nonatomic) BOOL sendDelegateMessages;
#end
Then in my PopoverView.m file:
- (void)viewDidLoad
{
[super viewDidLoad];
UIButton * addTB1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
addTB1.frame = CGRectMake(0, 0, 100, 50);
[addTB1 setTitle:#"Textbox One" forState:UIControlStateNormal];
[self.view addSubview:addTB1]; // Do any additional setup after loading the view from its nib.
[addTB1 addTarget:self action:#selector(buttonAPressed)
forControlEvents:UIControlEventTouchUpInside];
}
- (void)buttonAPressed
{
NSLog(#"tapped button one");
if (sendDelegateMessages)
[delegate buttonAPressed];
}
And also in my MainViewController.m :
- (void)buttonAPressed {
NSLog(#"Button Pressed");
UITextView *textfield = [[UITextView alloc] init];
textfield.frame = CGRectMake(50, 30, 100, 100);
textfield.backgroundColor = [UIColor blueColor];
[self.view addSubview:textfield];
}
I'm using a delegate protocol to link the popover and the ViewController but I'm stuck on how I get my BOOL statement to link the -(void)buttonAPressed in the PopoverView and MainViewController so that when I press the button in the Popover a textview appears in the Main VC. How would I go about doing this?
In MainViewController, where you create PopoverView, be sure to set its delegate property otherwise sending messages to delegate in PopoverView will do nothing.
For example, in MainViewController.m:
PopoverView *pov = [[PopoverView alloc] initWithNibName:nil bundle:nil];
pov.delegate = self; // <-- must set this
thePopoverController = [[UIPopoverController alloc] initWithContent...
I am not sure why you need the sendDelegateMessages variable. Even with that bool, you must set the delegate property so PopoverView has an actual object reference to send the messages to.
If you want to make sure the delegate object has implemented the method you're about to call, you can do this instead:
if ([delegate respondsToSelector:#selector(buttonAPressed)])
[delegate buttonAPressed];
Also, the delegate property should be declared using assign (or weak if using ARC) instead of retain (see Why use weak pointer for delegation? for an explanation):
#property (nonatomic, assign) id<PopoverDelegate> delegate;
Another thing is if you're not using ARC, you need to add [textfield release]; at the end of the buttonAPressed method in MainViewController to avoid a memory leak.

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