I am developing an app for iOS using MvvmCross. On one of my Views I have some basic report data that is displayed in a tableview.
When the table row is touched a new view containing a detail report is displayed by making the call to ShowViewModel passing some parameters in a Dictionary. This works fine.
When the user swipes left or right the app needs to show the detail report for the next or previous item in the original list. I am doing this by updating some parameters and calling ShowViewModel again. The logic behind this is all working fine.
My problem; ShowViewModel animates the new view coming in from the right. This is perfect when the user has swiped left. However when swiping right it seems counter intuitive. How can I make ShowViewModel animate or transition in from the left side?
if you look to the MvvmCross source code here you see how the default behavior is showing the ViewControllers
You need to change that by doing something like the following:
How to change the Push and Pop animations in a navigation based app
for that, one idea is to have a custom view presenter and catch navigation to that particular view-model (override Show(IMvxTouchView view) )
or, maybe derive from UINavigationController, set it to MvvmCross to use it (look to the MvxSetup), and on some events change transition to that particular view
similar to this question
How to specify view transitions on iPhone
This is the solution I was able to come up with following the helpful pointers in the answer from Andrei N. In the end I opted for a TransitionFlipFromRight and TransitionFlipFromLeft when scrolling between detail reports. Hopefully it is useful to somebody else.
I already had a presenter class that was inherited from MvxModalSupportTouchViewPresenter
public class BedfordViewPresenter : MvxModalSupportTouchViewPresenter
Within this class I added a property of MvxPresentationHint.
private MvxPresentationHint _presentationHint;
In the override of method ChangePresentation the above property is used to store the passed in parameter
public override void ChangePresentation (MvxPresentationHint hint)
{
_presentationHint = hint;
base.ChangePresentation (hint);
}
Two new MvxPresentationHint class were declared (see later)
In the presenter class the Show method was overridden
public override void Show(IMvxTouchView view)
{
if (_presentationHint is FlipFromRightPresentationHint) {
var viewController = view as UIViewController;
MasterNavigationController.PushControllerWithTransition (viewController, UIViewAnimationOptions.TransitionFlipFromRight);
}
else
if (_presentationHint is FlipFromLeftPresentationHint) {
var viewController = view as UIViewController;
MasterNavigationController.PushControllerWithTransition (viewController, UIViewAnimationOptions.TransitionFlipFromLeft);
}
else {
base.Show (view);
}
_presentationHint = null;
}
A new class that provides extensions to a UINavigationController was created with the method PushControllerWithTransition
public static class UINavigationControllerExtensions
{
public static void PushControllerWithTransition(this UINavigationController
target, UIViewController controllerToPush,
UIViewAnimationOptions transition)
{
UIView.Transition(target.View, 0.75d, transition, delegate() {
target.PushViewController(controllerToPush, false);
}, null);
}
}
All that needs to be defined now are the two new MvxPresentationHint class derivations. These belong in your Core class library project rather than the iOS application project.
public class FlipFromLeftPresentationHint : MvxPresentationHint
{
public FlipFromLeftPresentationHint ()
{
}
}
and
public class FlipFromRightPresentationHint: MvxPresentationHint
{
public FlipFromRightPresentationHint ()
{
}
}
I hope this is a help to someone else trying to do something similar
Share my solution for android:
On view:
public override View OnCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
var view = base.OnCreateView(inflater, container, savedInstanceState);
var layout = view.FindViewById<LinearLayout>(Resource.Id.swippeable);
var swipeListener = new SwipeListener(this.Activity);
swipeListener.OnSwipeLeft += (sender, e) => this.ViewModel.LeftCommand?.Execute(); //Here use command into view model
swipeListener.OnSwipeRight += (sender, e) => this.ViewModel.RightCommand?.Execute();
layout.SetOnTouchListener(swipeListener);
return view;
}
Gesture listener:
public class SwipeListener : SimpleOnGestureListener, View.IOnTouchListener
{
private const int SWIPE_THRESHOLD = 100;
private const int SWIPE_VELOCITY_THRESHOLD = 100;
private readonly GestureDetector gestureDetector;
public SwipeListener(Context ctx)
{
this.gestureDetector = new GestureDetector(ctx, this);
}
public Boolean OnTouch(View v, MotionEvent e)
{
return this.gestureDetector.OnTouchEvent(e);
}
public event EventHandler OnSwipeRight;
public event EventHandler OnSwipeLeft;
public event EventHandler OnSwipeTop;
public event EventHandler OnSwipeBottom;
public override Boolean OnDown(MotionEvent e)
{
return true;
}
public override Boolean OnFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY)
{
Boolean result = false;
float diffY = e2.GetY() - e1.GetY();
float diffX = e2.GetX() - e1.GetX();
if (Math.Abs(diffX) > Math.Abs(diffY))
{
if (Math.Abs(diffX) > SWIPE_THRESHOLD && Math.Abs(velocityX) > SWIPE_VELOCITY_THRESHOLD)
{
if (diffX > 0)
{
SwipeRight();
}
else
{
SwipeLeft();
}
result = true;
}
}
else if (Math.Abs(diffY) > SWIPE_THRESHOLD && Math.Abs(velocityY) > SWIPE_VELOCITY_THRESHOLD)
{
if (diffY > 0)
{
SwipeBottom();
}
else
{
SwipeTop();
}
result = true;
}
return result;
}
public void SwipeRight()
{
this.OnSwipeRight?.Invoke(this, EventArgs.Empty);
}
public void SwipeLeft()
{
this.OnSwipeLeft?.Invoke(this, EventArgs.Empty);
}
public void SwipeTop()
{
this.OnSwipeTop?.Invoke(this, EventArgs.Empty);
}
public void SwipeBottom()
{
this.OnSwipeBottom?.Invoke(this, EventArgs.Empty);
}
}
Related
Using MvvmCross and Xamarin.Android is it possible to bind the IsEnabled property of a Toolbar MenuItem to a boolean value in a viewmodel? If so, how is it done?
I believe it's impossible at this time to bind Android IMenuItem.IsEnabled to a boolean value on a viewmodel due to the fact that IsEnabled is readonly and changed the enabled state of a menu item requires a call to SetIsEnabled(bool).
I worked around this limitation by adding an event handler for MvxViewModel.PropertyChanged in the Activity/Fragment. All my viewmodels inherit from MvxViewModel so I'll share a way this can be accomplished. Most of my app is implemented with Fragments, so my example reflects that, (in my actual code I've put most of this in a base Fragment class, but I wanted to keep it simple):
public class MyViewModel : MvxViewModel
{
public bool MenuItemIsEnabled {
get{return _menuItemIsEnabled;}
set{SetProperty(ref _menuItemIsEnabled, value);
}
}
[MvxFragment(typeof(MainViewModel), Resource.Id.content_frame, true)]
[Register(nameof(MyFragment))]
public class MyFragment : MvxFragment
{
private Toolbar Toolbar;
//menuitem whose enabled state should change with viewmodel property
private IMenuItem MyMenuItem;
public new MyViewModel ViewModel
{
get { return (MyViewModel)base.ViewModel; }
set { base.ViewModel = value; }
}
public override View OnCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
var view = base.OnCreateView(inflater, container, savedInstanceState);
//we'll need the Toolbar later when we set up the IsEnabled "binding"
Toolbar = view.FindViewById<Toolbar>(Resource.Id.toolbar);
return view;
}
public override void OnViewModelSet()
{
base.OnViewModelSet();
ViewModel.PropertyChanged += ViewModel_PropertyChanged;
}
public override void OnCreateOptionsMenu(IMenu menu, MenuInflater inflater)
{
base.OnCreateOptionsMenu(menu, inflater);
//create the menu based on a menu resource
inflater.Inflate(Resource.Menu.my_menu, menu);
//save a reference to the menu item so we can update it when the viewmodel changes
MyMenuItem = menu.FindItem(Resource.Id.my_menu_item);
//set the initial enabled state based on the viewmodel
MyMenuItem.SetEnabled(ViewModel.MenuItemIsEnabled);
}
private void ViewModel_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
//when ViewModel.MenuItemIsEnabled is updated, update the menuitem enabled state as well
if (e.PropertyName == nameof(ViewModel.MenuItemIsEnabled ))
BinContentsMenuItem?.SetEnabled(ViewModel.MenuItemIsEnabled);
}
}
This should be considered pseudocode, since it's trying to demonstrate the general concepts I used to work around my original problem.
I have a small app, that does read QR-Codes for a login and alternatively offers the possibility to hand-type the code and login.
The app starts and heads directly to the login (View). When I try to scan a qr code that does not work - the delegate is never called/the event never raised.
I adapted the approach from Larry OBrien http://www.knowing.net/index.php/2013/10/09/natively-recognize-barcodesqr-codes-in-ios-7-with-xamarin-ios/
And created my own ScannerView class for that use:
public sealed partial class ScannerView : UIView
{
private readonly AVCaptureVideoPreviewLayer _layer;
public AVCaptureSession Session { get; }
private readonly AVCaptureMetadataOutput _metadataOutput;
public event EventHandler<AVMetadataMachineReadableCodeObject> MetadataFound = delegate { };
public ScannerView (IntPtr handle) : base (handle)
{
Session = new AVCaptureSession();
var camera = AVCaptureDevice.DefaultDeviceWithMediaType(AVMediaType.Video);
var input = AVCaptureDeviceInput.FromDevice(camera);
Session.AddInput(input);
//Add the metadata output channel
_metadataOutput = new AVCaptureMetadataOutput {RectOfInterest = Bounds};
var metadataDelegate = new MetadataOutputDelegate();
var dispatchQueue = new DispatchQueue("scannerQueue");
_metadataOutput.SetDelegate(metadataDelegate, dispatchQueue);
Session.AddOutput(_metadataOutput);
_layer = new AVCaptureVideoPreviewLayer(Session)
{
MasksToBounds = true,
VideoGravity = AVLayerVideoGravity.ResizeAspectFill,
Frame = Bounds
};
Layer.AddSublayer(_layer);
// Hand event over to subscriber
metadataDelegate.MetadataFound += (s, e) => MetadataFound(s, e);
}
public override void LayoutSubviews()
{
base.LayoutSubviews();
_layer.Frame = Bounds;
_metadataOutput.RectOfInterest = Bounds;
}
public void SetMetadataType(AVMetadataObjectType type)
{
//Confusing! *After* adding to session, tell output what to recognize...
_metadataOutput.MetadataObjectTypes = type;
}
}
And in my LoginView I do the following:
public override void ViewWillAppear(bool animated)
{
base.ViewWillAppear(animated);
// Manipulate navigation stack
NavigationController.SetViewControllers(
NavigationController.ViewControllers.Where(
viewController => viewController is LoginView).ToArray(), false);
ScannerView.MetadataFound += (s, e) =>
{
Console.WriteLine($"Found: [{e.Type.ToString()}] {e.StringValue}");
LoginViewModel.BarCode = e.StringValue;
if (LoginViewModel.DoneCommand.CanExecute())
{
ScannerView.Session.StopRunning();
LoginViewModel.DoneCommand.Execute();
}
};
}
public override void ViewDidAppear(bool animated)
{
base.ViewDidAppear(animated);
ScannerView.Session.StartRunning();
ScannerView.SetMetadataType(AVMetadataObjectType.QRCode | AVMetadataObjectType.EAN13Code);
}
Funny thing is, that this works once I logged in with the manual input and logged out again, so I'm on the same screen again (possibly not the same but a new instance of it as the GC may destroy the view as it is removed from the navigation stack?)
I have put the scannerview as a subview on the LoginView in the storyboard. For navigation I use MVVMCross. (just for info)
So: What am I doing wrong? What do I need to do to make it work on the first load? (I got it to do that once - with the same code... maybe it is a timing issue?)
Obviously this is a timing issue.
I solved it by adding a "Tap to scan" paradigm.
When tapping I execute the following code:
public override void TouchesBegan(NSSet touches, UIEvent evt)
{
base.TouchesBegan(touches, evt);
Console.WriteLine($"Current types to scan: {this.MetadataOutput.MetadataObjectTypes}");
this.SetMetadataType(this.MetadataObjectType);
Console.WriteLine($"New types to scan: {this.MetadataOutput.MetadataObjectTypes}");
}
public void SetMetadataType(AVMetadataObjectType type)
{
//Confusing! *After* adding to session, tell output what to recognize...
this.Session.BeginConfiguration();
this.MetadataOutput.MetadataObjectTypes = type;
this.Session.CommitConfiguration();
}
Where MetadataObjectType is set to the codes we're looking for before.
And that solves the problem - the scanning now works every time.
I think the magic part is the Begin- and CommitConfiguration call, as this also works, if I do not use the touch to scan paradigm.
I read the following article and tried it, but it won't work:
How to make a uiactionsheet dismiss when you tap outside eg above it?
I have a Menu-Class (Superclass from uiactionsheet) and register a TapRecognizer in it. When the UIActionSheet is visible and a tap on it (not outside) occurd, it executes the Taprecognizer. But on a tap outside, nothing happend.
public class MyMenu: UIActionSheet
{
/// <summary>
/// Constructor
/// </summary>
public MyMenu(UIView owner)
{
_owner = owner;
}
public override void Show()
{
ShowInView(_owner);
var rec = new UITapGestureRecognizer(CheckTapOutside);
rec.CancelsTouchesInView = false;
this.Superview.AddGestureRecognizer(rec);
// Add controls to it
}
public void Hide()
{
DismissWithClickedButtonIndex(0, true);
}
private void CheckTapOutside(UITapGestureRecognizer rec)
{
var p = rec.LocationInView(this);
if (p.Y < 0)
{
this.Hide();
}
}
}
The following code initializes the menu and shows it.
var menu = new MyMenu(View);
menu.Show();
Can anyone tell me what's going wrong? Thanks.
I am trying to implement a custom binding on a subclass of UITextField so that the bound value is set when the user is done editing instead of with each keystroke because some interim values are invalid in the viewmodel (for example, while setting 'Age' to '26', a value of '2' is invalid so I'd like to wait to set the value until both digits are there). Something similar to setting UpdateSourceTrigger in xaml. I looked at several examples here:
MvvmCross UITextField custom binding is similar, as is MvvmCross: change update source trigger property of binding on MonoDroid (but for Android). I've also watch N=28 custom binding and looked at the source for MvxUITextFieldTextTargetBinding.
I think I'm close, but my custom binding never gets created and the UITextFields in my app still FireValueChanged with every keystroke.
I created the following Custom Binding:
public class UITextFieldFocusChangedBinding : MvxTargetBinding
{
private bool _subscribed;
private UITextField _view;
public UITextFieldFocusChangedBinding(UITextField target) : base(target)
{
_view = target;
}
public override void SetValue(object value)
{
if (_view == null) return;
_view.Text = (string)value;
}
public override void SubscribeToEvents()
{
var view = _view;
if (view == null)
return;
view.Ended += TextFieldOnEnded;
}
private void TextFieldOnEnded(object sender, EventArgs eventArgs)
{
var view = _view;
if (view == null)
return;
if (!view.IsFirstResponder)
FireValueChanged(view.Text);
_subscribed = true;
}
public override Type TargetType
{
get { return typeof(string); }
}
public override MvxBindingMode DefaultMode
{
get { return MvxBindingMode.TwoWay; }
}
protected override void Dispose(bool isDisposing)
{
if (isDisposing)
{
var view = _view;
if (view != null && _subscribed)
{
view.Ended -= TextFieldOnEnded;
_subscribed = false;
}
}
base.Dispose(isDisposing);
}
}
My setup.cs contains the following:
protected override void FillTargetFactories(IMvxTargetBindingFactoryRegistry registry)
{
base.FillTargetFactories(registry);
registry.RegisterPropertyInfoBindingFactory(typeof(Bindings.UITextFieldFocusChangedBinding),typeof(UITextField), "Text");
}
and in my MvxViewController I have:
var set = this.CreateBindingSet<LifeNeedsView, LifeNeedsViewModel>();
set.Bind(_txtFinMedExpenses).To(vm => vm.FinalMedicalExpenses);
set.Apply();
The bindings work (values are passing correctly) but with every keystroke. Any suggestions on what I might be missing?
I would like to know if there is a binding mechanism from a viewmodel property that provides focus (the cursor to blink or something to indicate that the textedit has focus) in a specific edittext of my choice.
This is a general Mvvm question - like MVVM Focus To Textbox
Just as in the general question, in MvvmCross you could do this in some code behind in your View. For example, you could create a helper class like:
public class Helper
{
private Activity _a;
public Helper(Activity a)
{
_a = a;
}
// TODO - this should probably be a ViewModel-specific enum rather than a string
private string _focussedName;
public string FocussedName
{
get { return _focussedName; }
set
{
_focussedName = value;
var mapped = MapFocussedNameToControlName(_focussedName);
var res = _a.Resources.GetIdentifier(mapped, "id", _a.PackageName);
var view = _a.FindViewById(res);
view.RequestFocus();
}
}
private string MapFocussedNameToControlName(string value)
{
// TODO - your mapping here...
return value;
}
}
This could then be bound in the View and in OnCreate as:
private Helper _helper;
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
// Set our view from the "main" layout resource
SetContentView (Resource.Layout.main);
_helper = new Helper(this);
this.CreateBinding(_helper)
.For(h => h.FocussedName)
.To<MyViewModel>(x => x.FocusName)
.OneWay()
.Apply();
}
This code not tested - but should roughly work.