Anyone know if there is anything you have to do as a developer of an app to get your app to be suggested form the lock screen in iOS 8 (I'm talking about when the app isn't installed, so it takes you to the app store)? The only information I've been able to find about this is speculative at best -- most seem to conclude that this is either based off of the "apps near me" that the app store has, or direct arrangements made with Apple. Anyone know for sure?
This can be achieved using Passbook
https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/PassKit_PG/Chapters/Creating.html#//apple_ref/doc/uid/TP40012195-CH4-SW53
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I'm trying to log users individual app usage on iOS9.
I'd rather prefer that it wouldn't use jailbreak limited solutions, self explanatory. Doing the variation of this app on a jailbroken phone shouldn't be hard.
This will certainly not be released on the App Store as Apple wouldn't allow it.
I'm looking for any private API that can do this, any hidden iOS API's that can be used to do this. ANYTHING.
What I've already looked through:
how to determine which apps are background and which app is foreground on iOS by application id
How to know about app launched and details jailbreak iOS 7
Is there a private API to be able to detect what is current foreground app on iOS?
How to monitoring App running in the foreground in iOS8?use the PrivateFrameworks SpringBoardServices
which proved to be relatively helpful - we now can assume that there is some sort of additional access requirement, probably an entitlement, but we don't really know how it should look like
Can you find individual app usage duration using SpringBoard services framework or other private framework?
Find out active application or if on Springboard
Programmatically detect which iOS application is visible to user
However all of these proved to be unhelpful because Apple fixed this security flaw with iOS8 and the method to copy/access the currently front most app bundle identifier no longer works.
Question is: Is there someone who knows a workaround using different tools/exploits that do not require jailbreak?
Ideas:
inspecting the processes running on the device and devising an algorithm that would be able to recognize spikes that mean an app has been launched, which potentially could work, but it probably would be a major pain in the ass. Questions mentioning this solution:
Detect which app is currently running on iOS using sysctl,
Return a list of running background apps/processes in iOS
How to get Names of Background Running Apps
Find Background running apps in iphone
inspecting the phones traffic somehow?
not sure if there is some kernel stuff that I could do
Here is my Reddit version of this question if anyone wants to check it out. Also if it's of any value, here are the runtime headers for iOS9 and list of Apple's private API's.
Unfortunately, I was looking for a similar solution and have come to the conclusion that, at least at this point in time, there are no known methods that will allow you to determine app usage on iOS. Even the MDM providers such as Good, Airwatch, MobileIron, etc. don't seem to be able to do this. If anyone is able to come up with a solution, I'd love to see it.
For now, however, I think we would have seen a solution if someone had one that worked on the latest iOS.
sysctl is still open but they block certain combinations of selectors. I did this on iOS 7 and gave Apple Product Security the code. They won't patch iOS 7 but rely on App Review. iPhone 4 is wide open.
i want to release an iPad application to app store. in my application on dashboard there are six buttons and on tap they open six different screens. but among them one is disabled. User is unable to do anything with it. We just kept it in the app as we are going to implement that feature in the next version. is that fine? is there any chances that my app will get reject by app store guys because of this.
Any help would be appreciated. Thanks in advance.
As per my experience Apple will Reject your application saying that either you have to implement that functionality or you have to remove that disabled button.
it may be rejected based on AppStore Review Guideline:
2.9 Apps that are "demo", "trial", or "test" versions will be rejected. Beta Apps may only be submitted through TestFlight and must follow the TestFlight guidelines
it would be more reasonable to implement the functionality; or not showing such features which are not part of the application at all – none of those cases cause rejection.
Why don't you add like a simple alertView saying « This feature will be available in the next version, stay tuned ! » or something ? Would be a way better UX overall. Either that, or hide the button for now. Either way, don't let a button do nothing with no user feedback, this sounds terrible.
I don't think app store will reject your iPad application. You should use rather web view control(in Android) in which you can show any web page or something like that, if you want to provide the facility that after installation of your app, uses can get the updated details from it. Just give it a thought.
I was wondering if its possible to write an ios app that 'disables' other apps from opening?
For example, when I press the disable button on my app, I cannot open whatsapp for the next 15 minutes.
If that's not possible, could a workaround such as blocking all HTTP requests to a certain URL be possible? or even blocking (or turning off) notifications from certain apps?
I've also been wondering whether or not a security module might disallow such code..
Any help would be much appreciated!
None of the suggestion you made in your question will work on a AppStore app. Since the app is sandboxed it can not interact on the level you want with the system.
Your only possibility is to write an app for jailbroken devices.
There might be private API present as per your need but one thing is clear if you target for Apple AppStore ,it will be rejected due to its policy as aslo said by other person. Moreover ,If you still wana develop it you should go for it and there is Cydia which is a appstore for jail broken phone so you could upload your app and try to sell it off. Hope this info is useful for you.
I'm looking to write a custom lock app to replace the default PIN lock on iOS.
As there are no apps like this available on the App Store currently, its clear that either Apple rejects these types of apps or its just not possible with the currently available APIs.
The app is just for personal use, but I'd just like to know if it's possible before starting. Anyone know which is the case?
Thanks
You can't replace the standard lock screen or PIN entry keyboard EXCEPT on jailbroken devices. First, there's no way to do it with the official SDK. Secondly even if there was Apple would not allow you to modify any of the system applications. If you're serious about doing it though for "personal use" and are OK with voiding your warranty (and/or possibly bricking your device) you could look into jailbreaking and the tools available. A hint in the right direction would be to learn as much as you can about SpringBoard and mobile substrate. Hope that helps.
It's not possible with the current APIs. As soon as someone pushes the home button your app will be sent to the background or terminated depending on how it is configured.
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Can anybody help me out to know the possible reasons for which Apple store can reject or raise objection to submit any iPhone application.
Here are possible reasons (unofficial, from here):
Vibration. It is not permitted to use continuous vibration in your apps - short bursts as warnings is all that is allowed. Don’t bother trying to set up a timer to keep the vibration going, it will cause your app to be rejected.
Linking to private frameworks. This is obvious, but somehow in playing around with stuff we had linked to the MoviePlayer.framework. That’s a no-no, and cost us about ten days while we unlinked that framework, recompiled, and then resubmitted.
Improper handling of editing in tableview cells. Also obvious, but be aware that if you enable table cell editing, you’ll have to manually specify which cells should respond to editing controls and which should not. We had some random prefs cells in one of our early apps that were able to be swiped to bring up a ‘delete’ badge. Of course it didn’t do anything, but Apple justly considered this poor design and rejected our app.
Icons. Make sure the 57 pixel icon is identical to the 512 pixel version. Also, use a different icon if you are creating ‘lite’ and ‘pro’ versions of your app (i.e., free and paid). Using the same icon for both sends your app straight to … you guessed it … the bin.
Copying existing functionality. This one is much more subtle and insidious, and has probably affected the great percentage of developers. In addition to the widely publicized Podcaster debacle, reports from user comments indicate that Apple is casting a wide net when looking for duplicated functionality. Mini web browsers, or apps that essentially show web pages, seem particularly vulnerable, even if they add new and/or useful functionality. Stay away from email clients as well.
Using appropriate keyboard type. If your app asks for a phone number or other numeral-only input and you present a keyboard that also includes the possibility of entering standard alpha-numeric input … yep. (Thanks Jeremy1026)
Version numbers. If your app is currently at version 0.99 or below, you’d better consider giving it a promotion as Apple seems to prefer 1.0 and above. One of ours was recently rejected for being .016, with a message suggesting that our version number wasn’t even numeric. When we resubmitted the same app from scratch as version 1.0, it went through.
Network Reachability. If your app requires any type of network access you need to make sure it works when that access isn't available. If it doesn't it will be rejected. Apple provides sample code to test this which you can use as-is in most cases: https://developer.apple.com/library/content/samplecode/Reachability/Introduction/Intro.html
And last, but not least:
Flatulence Don’t even try. ;-) UPDATE: sorry, this seems to be outdated by now. Apple makes a lot of money now with "fart apps": see this article.
Edit:
Here is a link to a recent article about ten iPhone Apps That Didn't Make Apple's App Store.
And a tip: Apple has a Mac app called Application Loader that you could install. Once you install it, it analyzes your app's zip file. It verifies all the certificates, icons, and other things are correct before submitting to Apple. Using the Application Loader minimizes your chances of app rejection.
Another interesting resource: App Store Roundtable: Transparency and the Approval System (appleblog.com)
Yet another edit:
New rules by February 2010: "No Swimsuits, No Skin, And No Innuendo" (source: TechCrunch article, Wobble author's blog)
By the way: during the iPhone 3.0 preview event (march 2009), an Apple spokesman told that 96% of all submitted application were approved.
Apple have now (as of 9th September 2010) published their official list of app store review guidelines:
appstore approval guidelines
(apple developer login required)
or a mirror here:
app store guidelines
Will apple want to create an app like that in the future? If (yes) reject.
Do you have a really awesome idea that apple may want to use in the future if(yes) reject
Here's the video of the SDK announcement that describes Apple published list of rejection criteria:
SDK Announcement
As others have noted, Apple also seem to have a bunch of other conditions that they don't publicise. Note that rejection notices are now covered by the NDA.
I can't confirm this but it makes sense, but people are reporting their apps being rejected for being too simple or too trivial.
Just got a bounce for handling network outages badly. If you connect to the network, be prepared to handle any error conditions that may come up.
My paid version of app was rejected by appstore.
After Purchasing and downloading app first screen was "User Agreement" and when user taps on " I agree" only then he is able to continue using app.
Apple described the reason of rejection "when user purchased app from appstore and download in phone then you must not restrict user to Agree with Agreement" instead display your agreement before downloading app in iTunes.
Amazingly, apps can get rejected for trying to keep their interface consistent with Apple's own apps. (ie, using pinch zoom/expand gestures)
There is a site I know which can help you generate great advertising ideas with iPhone. see this site:
http://itunes.apple.com/app/adpack/id359562015?mt=8
I submitted a paid app to app store but get rejected and i learned another possibility of app rejection
My app was Game Center enabled. When app starts first screen was login screen that prompt user to login through GameCenter to continue.
They rejected the app giving reason- As user will not be able to get services of your app unless he is not logged in with Game Center although he paid you to download app. You cannot restrict user to login through Game Center each time before app starts.
From 1st May,2013 onwards if we don't support iPhone 5, your app will be rejected.So iPhone 5 support is must.