I need to implement the ability to display a label perfectly centered on screen with nothing else visible, but this needs to be done in a UITableView. The setup is a UISpiltViewController that has a UITableViewController for the detail view controller, and when no item is selected on the left I want to display a message stating that on the right, and when the user selects an item that label should instantly disappear and reveal the table. (Just like the Mail app.)
I already have this set up and it's working ok, but for some reason it's not always staying centered on screen, and it isn't a very good solution - there are some minor oddities for example you can partially see the top of the table while the rotation is occurring. I am just creating a UILabel, setting its frame to fill the visible area, then setting the table's tableHeaderView to that label, and finally disabling the ability to scroll the table. And upon rotation, the frame has to be updated to fill the visible area again. That's where the oddities occur, because it's not updating until after the rotation completes.
My question is, what is a better approach to implement this behavior? Is there some way I can prevent having to update the frame after rotation, would it be possible to use Auto Layout for the tableHeaderView?
//Setting the tableHeaderView
self.tableView.tableHeaderView = self.label;
//Creating the UILabel
- (UILabel *)label {
_label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.tableView.bounds.size.width,
self.tableView.bounds.size.height
- self.navigationController.navigationBar.frame.size.height
- self.tabBarController.tabBar.frame.size.height
- MIN([UIApplication sharedApplication].statusBarFrame.size.height,
[UIApplication sharedApplication].statusBarFrame.size.width))];
_label.text = #"Nothing Selected";
_label.textAlignment = NSTextAlignmentCenter;
_label.backgroundColor = self.tableView.backgroundColor;
return _label;
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
if (_label) {
_label.frame = CGRectMake(0, 0, self.tableView.bounds.size.width,
self.tableView.bounds.size.height
- self.navigationController.navigationBar.frame.size.height
- self.tabBarController.tabBar.frame.size.height
- MIN([UIApplication sharedApplication].statusBarFrame.size.height,
[UIApplication sharedApplication].statusBarFrame.size.width));
self.tableView.tableHeaderView = nil;
self.tableView.tableHeaderView = _label;
}
}
Is your detail controller a UITableViewController? If so, that makes things harder since any subviews you add (your label) become part of the table. It would be easier if you use a UIViewController, and alternately hide the label or table view when you need to. The label can be any size, and use centerX and centerY constraints to keep it centered. If you do it that way, you won't have to do anything on rotation.
You don't have to set the label as the headerView of your UITableView.
You can simply add the label to self.view. Even if you are running inside a UITableViewController, each UIViewController always has a view property.
Add the label to self.view and toggle the visibility of the label and the tableView as needed.This is much easier, than trying to fiddle the label in the tableview - hierarchy ;)
EDIT
As pointed out by #rdelmar, the UITableViewController indeed does not have a separate view which contains the tableview, but rather uses the tableview as it's view directly. -.-
Sorry. I did assume the two views were separated.
All I can say is follow #rdelmar s advice, and stop using UITableViewController. It forces you to do things the default way, and if you want to customized it you WILL have a bad time :(
EDIT 2
Ok so you have 2 options:
1) Do the following:
[_label setAutoResizingMask:(UIViewAutoResizingFlexibleWidth | UIViewAutoResizingFlexibleHeight)];
in your label getter. That way, you don't have to care about screen rotation anymore. The label will always fit its parents bounds.
2) Use UIViewController and treat the label as a sibling of the tableView. <- Better approach but requires more refactoring from your current state.
As pointed out by Cabus, the solution is to set the autoresizingMask of the label to UIViewAutoResizingFlexibleWidth | UIViewAutoResizingFlexibleHeight. That way, the label will always fit its parent. This can be done while using the label for the tableHeaderView, and there's no longer a need for detecting orientation changes.
Related
I have two questions related to UITableViews.
1) The first one is, what is the gap at the top of the UITableView? My app always starts with the top cell not flush with the top of the tableview (as shown in the second image), it starts about one cell lower, i.e. where that gap is in the interface builder. I can't find where that is coming from, or why.
2) I can't seem to resize the uitableview programmatically, I'm trying to reduce the height after a popup appears. I've shown an example of it not working in the second picture.
Here is (an example of) what I am trying at the moment:
- (void)viewDidLoad
{
[super viewDidLoad];
self.table_view.delegate = self;
CGRect tableBounds = self.table_view.bounds;
tableBounds.size.height -= 100;
self.table_view.bounds = tableBounds;
CGRect tableFrame = self.table_view.frame;
tableBounds.size.height -= 100;
self.table_view.frame = tableFrame;
}
Thanks!
UITableView Selected:
Simulation:
In your xib (or storyboard) put your UITableView at position (0,0). ( the same position as the navigation bar).
The first image shows that your table view has problems even in Interface Builder. It looks as if you've set the top inset incorrectly; check your edge insets.
The reason your resizing code is not working is probably that it is too early (viewDidLoad); put it in viewDidAppear: and see if that works, and if it does, try moving it back to viewWillAppear: so the user doesn't see the resizing. If it doesn't work, it might be because you're using auto layout; you can't manually alter the frame of something whose frame is dictated by auto layout. (Your resizing code is also silly; you want to set the frame, not the bounds.) But it might also be because you're using a UITableViewController in a UINavigationController; if you do that, the table view is under the navigation controller's direct control and its size is not up to you.
I cannot resize the uitableview properly when changing the orientation of the screen. I can make one orientation work fine but not both.
I've tried 2 different methods: 1) using the autoresizingMask on the tableview and 2) using the layoutSubviews method and here are the results of each:
1) using the autoresizing almost works if I use
self.myTableView.autoresizingMask = UIViewAutoresizingFlexibleTopMargin |UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleBottomMargin;
It shows correctly when in portrait and then I move to landscape it also shows correctly but not all the way to the end of the screen. In landscape I see a space on the left side and on the right side.
So, I thought let's just add the UIViewAutoresizingFlexibleWidth to the line of code above. It does make the uitableviewcell expand to the full screen in landscape but when I change the orientation it does not maintain the same cell on the screen and sometimes it displays half of one cell and half of another cell in the middle of the screen.
2) Using auto layout. I get the same behavior as above when I use this code:
-(void)layoutSubviews {
[super layoutSubviews];
onLoadSize=self.contentView.bounds.size;
self.myTableView.frame = CGRectMake(0, 0, onLoadSize.width, onLoadSize.height);
self.selectedBackgroundView.frame = self.myTableView.frame;
}
If I add an if statement testing for the orientation, then it works fine for that orientation in specific but not the other. If I test for both orientations I get the same behavior as described above.
Any help will be very welcome.
Thanks!
UITableViews usually occupy the full space of the parent view controller and typically don't need constraints or active resizing, unless you have more than one table view in a single view.
Consider managing the content of UITableViewCells (instead of managing the table view) by:
(1) Applying constraints to each custom cell in Interface Builder.
(2) Redrawing the cell's frame to fit the parent UItableView when the cell renders its subviews (layoutSubviews method).
(3) Calling [cell.contentView needsUpdateConstraints] to force the cell contents to redraw.
Here is some sample code for cell's custom class:
-(void)layoutSubviews
{
resizeCell:self forView:[the cell's UITableViewController.view]
}
Here is a generic function you can add anywhere for reuse:
-(void)resizeCell:(UITableViewCell *)cell forView:(UIView *)view
{
cell.contentView.frame=CGRectMake(cell.contentView.frame.origin.x,
cell.contentView.frame.origin.y,
view.frame.size.width,
view.frame.size.width,
cell.contentView.frame.size.height);
}
Please note the cell's UITableViewController must be passed to the cell's custom class (as a member variable) for the code above to work.
Good luck!
I have a UIScrollView which contains a UIView and a UITableView. My goal is to adjust the height of the UIScrollView to allow me to scroll the contents of the UIScrollView to a specific point.
Here is my view: It has a UIView up top and a UITableView down below.
When I scroll, I want the UIView to stop at a specific point like so:
The tableView would be able to continue scrolling, but the UIView would be locked in place until the user scrolled up and brought the UIView back to its original state.
A prime example of what I am trying to do is the AppStore.app on iOS 6. When you view the details of the app, the filter bar for Details, Reviews and Related moves to the top of the screen and stops. I hope this all made sense.
Thanks
I ended up going with a simpler approach. can't believe I didn't see this before. I created two views, one for the UITableView's tableHeaderView and one for the viewForHeaderInSection. The view I wanted to remain visible at all times is placed in the viewForHeaderInSection method and the other view is placed in the tableHeaderView property. This is a much simpler approach, I think than using a scrollview. The only issue I have run into with this approach is all my UIView animations in these two views no longer animate.
Here is my code.
[self.tableView setTableHeaderView:self.headerView];
- (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
return self.tableViewHeader;
}
add yourself as a UIScrollViewDelegate to the UITableView and implement the - (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView so that if your views are in their starter positions they do this:
- your UITableView animates its size to the second state:
[UIView animateWithDuration:.1f animations:^{
CGRect theFrame = myView.frame;
theFrame.size.height += floatOfIncreasedHeight;
myView.frame = theFrame;
}];
- your UIView animates its vertical movement
[UIView animateWithDuration:3 delay:0 options:UIViewAnimationOptionCurveLinear animations:^(void){
view.center = CGPointMake(view.center.x , view.center.y + floatOfVerticalMovement);
}completion:^(BOOL Finished){
view.center = CGPointMake(view.center.x , view.center.y - floatOfVerticalMovement);]
Finally always in the delegate implement – scrollViewDidScrollToTop: so that you know can animate back to the initial state (using the same techniques reversed).
UPDATE:
since your views are inside a scroll view, there is a simpler way if you are ok with the table view being partly out of bounds in your starter position (i.e. instead of changing size it just scrolls into view):
make the scroll view frame size as big as your final tableview + your initial (entire) view and place it at 0,0 (so its final part will be hidden outside of the screen)
scrollview.frame = CGRectMake(0,0,tableview.frame.size.width,tableview.frame.size.height + view.frame.size.height);
you make the container scrollview contents as big as the entire table view + the entire view + the amount of the view that you want out of the way when scrolling the table view.
scrollview.contentSize = CGSizeMake(scrollview.frame.size.width, tableview.frame.size.height + view.frame.size.height + floatOfViewHeightIWantOutOfTheWay);
you place the view one after the other in the scrollview leaving all the additional empty space after the table view
view.frame = CGRectMake(0,0,view.frame.size.width, view.frame.size.height);
tableview.frame = CGRectMake(0,view.frame.size.height, tableview.frame.size.width, tableview.frame.size.height);
now it should just work because since iOS 3 nested scrolling is supported
You can easily achieve this by setting the content size of the scrollView correctly and keep the height of the UITableView smaller than your viewcontroller's height, so that it fits the bottom part of the top UIView and the UITableView...
Another scenario is to split the top View in 2 parts.
The part that will scroll away and the part that will be visible.
Then set the part that will scroll away as the entire UITableView header and the part that will remain visible as the header view for the first table section.
So then you can achieve this with a single UITableView, without having to use a UIScrollView
What you're looking for is something like what Game Center happens to do with it's header which can actually be modelled with a table header, a custom section header view, and some very clever calculations that never actually involve messing with the frame and bounds of the table.
First, the easy part: faking a sticky view. That "view that's always present when scrolling the table" implemented as a section header. By making the number of sections in the table 1, and implementing -headerViewForSection:, it's possible to seamlessly make the view scroll with the tableview all for free (API-wise that is):
- (UITableViewHeaderFooterView *)headerViewForSection:(NSInteger)section {
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0,0,320,50)];
label.text = #"Info that was always present when scrolling the UITableView";
label.textAlignment = UITextAlignmentCenter;
label.backgroundColor = [UIColor colorWithRed:0.243 green:0.250 blue:0.253 alpha:1.000];
label.textColor = UIColor.whiteColor;
return label;
}
Finally, the hard part: KVO. When the table scrolls, we have to keep the header up there sticky with regards to the top of the view's frame, which means that you can KVO contentOffset, and use the resultant change in value to approximate the frame that the view should stick to with a little MIN() magic. Assuming your header is 44 pixels tall, the code below calculates the appropriate frame value:
CGPoint offset = [contentOffsetChange CGPointValue];
[self.tableView layoutSubviews];
self.tableView.tableHeaderView.frame = CGRectMake(0,MIN(0,offset.y),CGRectGetWidth(self.scrollView.frame),44);
If the above is infeasible, SMHeadedList actually has a fairly great, and little known, example of how complicated it can be to implement a "double tableview". That implementation has the added benefit of allowing the "header" tableview to scroll with the "main" tableview.
For future visitors, I've implemented a much simpler version, albeit one that accomplishes the goal with Reactive Cocoa, and a little bit of a different outcome. Even so, I believe it may be relevant.
What if you break the UIView into the top and bottom. The bottom will be the info.
Set UITableView.tableHeaderView = topView in viewDidLoad
and the return bottomView as Section Header in delegate method to make it float:
(UITableViewHeaderFooterView *)headerViewForSection:(NSInteger)section
{
return bottomView;
}
Just using the UITableView can solve with your problem. it is not need to use another scroll view.
set your view as the header view of UITableView. Then add your present view to the header view.
complete - (void)scrollViewDidScroll:(UIScrollView *)scrollView; . Tn the function to check the contentoffset of scroll view, and set the present view's frame.
I have a UIView that has two child elements: a UIScrollView on the upper half (which contains two UILabels), and a UITableView at the bottom. This is basically a dictionary and the purpose of the scroll view is to display the word and definition, and the table view for displaying the related words. Not all words in my dictionary have a related words array associated to them, so I hide the UITableView when that array is empty.
However, I can't get the UIScrollView to fill the entire parent view when the UITableView is hidden. Here's what I've tried so far:
- (void)updateUIWithWord:(NSString *)theWord
andDefinition:(NSString *)theDefinition
andRelatedWordsArray:(NSArray *)theRelatedWordsArray {
self.navigationItem.title = theWord;
self.word.text = theWord;
self.definition.text = theDefinition;
self.relatedWordsArray = theRelatedWordsArray;
if (![relatedWordsArray count]) {
relatedWordsTableView.hidden = YES;
// set the UITableView's width and height to 0 just to be sure
// I feel this isn't needed though
CGRect relatedWordsTableViewFrame;
relatedWordsTableViewFrame.size = CGSizeMake(0, 0);
relatedWordsTableView.frame = relatedWordsTableViewFrame;
// then make the scroll view occupy the remaining height;
// that is, the self.view's actual height
CGRect scrollViewFrame;
scrollViewFrame.origin = CGPointMake(0, 0);
scrollViewFrame.size = CGSizeMake(self.view.frame.size.width, self.view.frame.size.height);
scrollView.frame = scrollViewFrame;
}
}
Simply put, this doesn't work. For any word that has no related words and a very long definition, the scroll view simply occupies the same amount of height even with the table view gone. Help?
ADD: I tried fixing the constraints in the UIScrollView to make it relative to the top of the UITableView instead of having a fixed height, but that doesn't seem possible.
You have an "if" and an "else". Only one of those is going to execute. So when the "if" part runs and relatedWordsTableView.hidden is set to YES, the table view is hidden but nothing else happens. The "else" part isn't running so nothing is happening.
Approached the problem in a different way. I made the UIScrollView occupy the whole screen and put the UITableView inside it, below my two labels, with scrollling disabled. Now I can just hide and show it.
I wrote a code with a UILabel with the name of a meteorological station. Later, I added the code to put a UITableView with a grid view like this website explains http://www.recursiveawesome.com/blog/2011/04/06/creating-a-grid-view-in-ios/
The problem is that now the Table view is shown in all screen and the label can't be seen.
How do I make to put the elements in this order?
UILabel
UITableView
Thanks!
1 With a nib:
If you use a nib you can simply size / layout your label and table view so that they are positioned as desired. A UITableView can be made any size and take up any portion of the screen.
2 Without a nib
Create / alloc / initialize your label and table, and then add them to the view:
[self.view addSubview:myTableView];
[self.view addSubview:myLabel];
The magic step to this is that you need to set the frame of both your label and table view. Thats something that is really custom so I cant help you with that without more direction however it may look something like this:
// the number 10 is used for padding purposes
CGSize labelWidth = CGSizeMake(self.view.frame.size.width-20, 1000.0f);
CGSize textSize = [myLable.text sizeWithFont:myLable.font constrainedToSize:labelWidth lineBreakMode:UILineBreakModeWordWrap];
myLable.frame = CGRectMake(10, 10, labelWidth.width, textSize.height);
myTableView.frame = CGRectMake(0, myLable.frame.origin.y+10, self.view.frame.size.width, self.view.frame.size.height - (myLable.frame.origin.y+10));
Please note that calculating frames can be done MANY ways. Also you will probably have to recalculate the frames manually for rotations.
Hope this helps Good Luck!
Depending on the answer to my questions in the comments, there are several answers.
If you want the label to always be on top whether or not the tableview is scrolled, make sure you are using an instance of UIViewController, then create your two views. Set the frame appropriately and then add the label view and the table view as subviews to the main view.
If you want the label to scroll away, that's even easier. Your UIViewController can remain a subclass of UITableViewController. UITableView has a property called tableHeaderView. myTableView.tableHeaderView = labelView;
You could to like Rachel said
[self.view addSubview:myTableView];
[self.view addSubview:myLabel];
or after placing it
[self.view bringSubviewToFront:myTableView]