I'm trying to send a Javascript function object to Objective-C via JavascriptCore, leveraging the JSExport protocol. I have a function declared in Objective-C, conforming to JSExport as follows:
(class View)
+ (void) newWithFunc:(id)func
{
NSLog(#" %# ", func);
}
After declaring this class, I try to call the function above with a Javascript function object as a parameter
JSValue *val;
val = [context evaluateScript:#"var mufunc = function() { self.value = 10; };"];
val = [context evaluateScript:#"mufunc;"];
NSLog(#" %#", val); //Prints as 'function() { self.value = 10; }', seems correct.
val = [context evaluateScript:#"var view = View.newWithFunc(mufunc);"];
When the last call is made, the parameter sent to my Objective-C method is of type 'NSDictionary', which doesn't seem very valuable if what I would like to do is call that function from Objective-C at a later point in time. Is this possible with JavascriptCore?
Please mark Tayschrenn's answer as correct. I don't know how he knew this or where it's documented, but this is what I figured out by trial and error:
- (void)newWithFunc: (JSValue*)func
{
[func callWithArguments:#[]]; // will invoke js func with no params
}
Declaring the parameter (id)func apparently causes the javascript-cocoa bridge to convert it to an NSDictionary (as you noticed), rendering it unusable as a callable JSValue.
This is definitely possible, but you need to change newWithFunc: to accept a JSValue* rather than plain id. The reason is that JSValue* is a special type for JavaScriptCore - it won't try to convert the JS value to its native equivalent but rather wrap it in a JSValue and pass it on.
Related
Working on a legacy hybrid iOS project. Created one new Swift util class in ConsentManager.swift, like below,
import Foundation
public class ConsentManager: NSObject {
#objc static let sharedInstance = ConsentManager()
#objc private override init() {}
#objc public func isDataPermissionConsentRequired() -> Bool
{
…
return value; // based on logic
}
}
Called the method from another objc class, ConsentChecker.m like,
#interface ConsentChecker ()
{
}
#end
#implementation ConsentChecker
-(void)checkConsent {
// GETTING ERROR IN THE FOLLOWING LINE
if (ConsentManager.sharedInstance.isDataPermissionConsentRequired()) {
…
}
}
#end
Getting compiler error:
Called object type 'BOOL' (aka 'bool') is not a function or function pointer
Why and how to resolve it?
The reason you're hitting this is that methods in Objective-C which take no arguments may be called implicitly using dot syntax similar to Swift's, but not exactly like it. A method declared like
// Inside of SomeClass
- (BOOL)someMethod { /* return something */ }
can be called either as
SomeClass *instance = ...
// Traditional Obj-C syntax:
BOOL value = [instance someMethod];
or
// Dot syntax accessor:
BOOL value = instance.someMethod;
Note that the dot syntax version does not use parentheses to denote the call. When you add parentheses like you would in Swift, Obj-C determines that you are trying to call the returned value from the method as if it were a function:
instance.someMethod();
// equivalent to:
BOOL value = [instance someMethod];
value(); // <- Called object type 'BOOL' (aka 'bool') is not a function or function pointer
You cannot call a BOOL like you can a function, hence the error.
#Dávid offers the more traditional Obj-C syntax for calling this method, but alternatively, you can simply drop the parentheses from your call:
if (ConsentManager.sharedInstance.isDataPermissionConsentRequired) {
Objective-C-ism note:
Dot syntax is most idiomatically used for method calls which appear like properties (e.g. boolean accessors like your isDataPermissionConsentRequired), even if the method might need to do a little bit of work to return that value (think: computed properties in Swift).
For methods which perform an action, or which return a value but might require a significant amount of work, traditional method call syntax is typically preferred:
// Prefer:
[instance doTheThing];
NSInteger result = [instance performSomeExpensiveCalculation];
// over:
instance.doTheThing;
NSInteger result = instance.performSomeExpensiveCalculation;
The Obj-C syntax for executing methods is different from Swift's dot syntax.
This is the correct syntax:
if ([ConsentManager.sharedInstance isDataPermissionConsentRequired]) {
If u want to call swift function on obj-c class you use to obj-c syntax
Correct Syntax is:
if ([ConsentManager.sharedInstance isDataPermissionConsentRequired]) {
// Write logic here
}
Is it possible to construct a closure in objective-c and pass it to javascript where it can be invoked? The specific problem I am trying to solve is adding support for changing shipping methods and contacts in Apple Pay as part of the tipsi-stripe react-native module (something it doesn't do yet). This is basically what I have so far, but the callback in javascript gets 'null'.
- (void) paymentAuthorizationViewController:(PKPaymentAuthorizationViewController *)controller
didSelectShippingMethod: (PKShippingMethod *) shippingMethod
completion:(nonnull void (^)(PKPaymentAuthorizationStatus, NSArray<PKPaymentSummaryItem *> * _Nonnull))completion {
id callback = (void (^)(NSArray* summaryItems)) {
completion(PKPaymentAuthorizationStatusSuccess, nil, summaryItems);
}
[self sendEventWithName: "#ShippingMethodChanged" body:#{#"selectedMethod": #"someMethodDetails", #"callback": callback}];
}
In javascript, I have something like this:
import { NativeEventEmitter, NativeModules } from 'react-native'
const { TPSStripeManager } = NativeModules;
const stripeEventEmitter = new NativeEventEmitter(TPSStripeManager);
componentWillMount() {
this.stripeOnShippingMethodChanged = stripeEventEmitter.addListener(
'ShippingMethodChanged',
(method, callback) => {
// async compute some value then
let summaryItems = await computeItemsWithMethod(method);
callback(summaryItems);
}
);
}
componentWillUnmount() {
this.stripeOnShippingMethodChanged.remove();
}
I'm assuming I have to somehow wrap the Objective-C closure so javascript knows how to invoke it but I can't find anything. Any help appreciated!
It is not possible to do what I was attempting to do here, the react-native bindings only support simple types that can be encoded as a string. The solution that I ended up with based on patterns I found elsewhere is to store the completion as a property on the object, trigger an event that can be seen in js-land and provide another exported method that can be called to trigger the completion. Code is here:
https://github.com/tipsi/tipsi-stripe/pull/244/files
I have a JSExport protocol named ChannelExport with the method - (void)sendRequest:(NSDictionary *)request withCallback:(JSValue *)callback;. Calling this method from Javascript code works alright, like this:
channel.sendRequestWithCallback({'foo': 'bar'}, function(response) { ... });
In ObjC, I can access the values in the request dictionary and also call the callback function.
Now I'd like to change the interface to - (void)sendRequest:(NSDictionary *)request, passing the JS function as part of the request dictionary, like this:
channel.sendRequestWithCallback({
'foo': 'bar'
'callback': function(response) { ... }
});
In this case, when I try to call the callback function in ObjC, the app crashes. Apparently the callback object is not a JSValue, but instead an NSDictionary (to be more precise, an __NSDictionaryM). I was assuming that the JS function is correctly wrapped as JSValue in the same way as it is when passing it as a simple parameter.
Any hint why this is happening, and how to solve the issue?
You can't use - (void)sendRequest:(NSDictionary *)request signature to achieve your goal. If you define argument as NSDictionary, JavaScriptCore will recursively convert all objects in this dictionary to corresponding Objective-C objects. Use - (void)sendRequest:(JSValue *)requestValue instead:
- (void)sendRequest:(JSValue *)requestValue {
JSValue *fooJSValue = [requestValue valueForProperty:#"foo"];
NSString *bar = [fooJSValue isUndefined] ? nil : fooValue.toString;
// use bar
JSValue *callback = [requestValue valueForProperty:#"callback"];
[callback callWithArguments:myArguments];
}
I am trying to use an array of strings dynamically access methods at runtime within my class. For now the methods are already there, eventually I want to create them.
Is this possible?
For example:
bool nextLevel=NO;
for(NSString * match in gameLevels)
{
if([match isEqualToString:self.level])
{
nextLevel=YES;
}
else if(nextLevel==YES)
{
self.level=match;
nextLevel=NO;
}
}
//access method named self.level
Thank you in advance!
I use:
NSSelectorFromString(selectorString)
In your case, the selectorString would be:
NSString * selectorString = #"setLevel:";
This is 'setLevel' instead of 'level' because the Objective-C runtime will automatically expand dot properties to these selector names when assignment occurs.
To access a method based on a string, check the other answer.
To add a method in the runtime you need to create a IMP function or block.
If using a function, could be something like:
void myMethodIMP(id self, SEL _cmd)
{
// implementation ....
}
You could also use a block like this:
IMP blockImplementation=imp_implementationWithBlock(^(id _self, ...){
//Your Code here
}
Then you need to add the method, like this:
class_addMethod(yourClass, #selector(selectorName), (IMP) blockImplementation, encoding);
The encoding part is a special runtime encoding to describe the type of parameters your method receives. You can find that on the Objective-C runtime reference.
If you receive dynamic arguments on your generated methods, you need to use the va_list to read the values.
I want to call a c function from objective-c and pass objective-c function as a callback
the problem is this function has a callback as parameter, so I have to pass objective-c function as a call back to c function
here is the header of the c function
struct mg_context *mg_start(const struct mg_callbacks *callbacks,
void *user_data,
const char **configuration_options);
here is where I try to call it
- (void)serverstarted
{
NSLog(#"server started");
}
- (IBAction)startserver:(id)sender {
NSLog(#"server should start");
const char *options[] =
{
"document_root", "www",
"listening_ports", "8080",
NULL
};
mg_start(serverstarted(), NULL, options);
}
I have tried several ways to do it and searched the web to just get a clue how to do it but with not luck
here is the library I am incuding in my code
https://github.com/valenok/mongoose
Your chief problem is the first parameter to mg_start(), which is described in the declaration as const struct mg_callbacks *callbacks. You are trying pass a pointer to a function. (Actually you are trying to pass the result of a call to that function, which is even further from the mark.) That isn't what it says: it says a pointer to a struct (in particular, an mg_callbacks struct).
The example code at https://github.com/valenok/mongoose/blob/master/examples/hello.c shows you how to configure this struct. You have to create the struct and put the pointer to the callback function inside it. Then you pass the address of that struct.
Other problems with your code: your callback function itself is all wrong:
- (void)serverstarted
{
NSLog(#"server started");
}
What's wanted here is a C function declared like this: int begin_request_handler(struct mg_connection *conn), that is, it takes as parameter a pointer to an mg_connection struct. Your serverstarted not only doesn't take that parameter, it isn't even a C function! It's an Objective-C method, a totally different animal. Your use of the term "Objective-C function" in your title and your question is misleading; C has functions, Objective-C has methods. No Objective-C is going to be used in the code you'll be writing here.
What I suggest you do here is to copy the hello.c example slavishly at first. Then modify the content / names of things slowly and bit by bit to evolve it to your own code. Of course learning C would also help, but you can probably get by just by copying carefully.
As matt already said, you cannot pass an Objective-C method as callback where a C function
is expected. Objective-C methods are special functions, in particular the receiver ("self")
is implicitly passed as first argument to the function.
Therefore, to use an Objective-C method as request handler, you need an (intermediate) C function as handler and you have to pass self to that function, using the user_data argument. The C function can then call the Objective-C method:
// This is the Objective-C request handler method:
- (int)beginRequest:(struct mg_connection *)conn
{
// Your request handler ...
return 1;
}
// This is the intermediate C function:
static int begin_request_handler(struct mg_connection *conn) {
const struct mg_request_info *request_info = mg_get_request_info(conn);
// Cast the "user_data" back to an instance pointer of your class:
YourClass *mySelf = (__bridge YourClass *)request_info->user_data;
// Call instance method:
return [mySelf beginRequest:conn];
}
- (IBAction)startserver:(id)sender
{
struct mg_callbacks callbacks;
memset(&callbacks, 0, sizeof(callbacks));
callbacks.begin_request = begin_request_handler;
const char *options[] =
{
"document_root", "www",
"listening_ports", "8080",
NULL
};
// Pass "self" as "user_data" argument:
mg_start(&callbacks, (__bridge void *)self, options);
}
Remarks:
If you don't use ARC (automatic reference counting) then you can omit the (__bridge ...)
casts.
You must ensure that the instance of your class ("self")
is not deallocated while the server is running. Otherwise the YourClass *mySelf
would be invalid when the request handler is called.