Must I manually deallocate properties declared as retain? - ios

#interface Rectangle
#property (retain) UIView *view;
#end
#implementation Rectangle
CGRect frame = CGMakeRect();
self.view = [[UIView alloc] initWithFrame:frame]
Student *student=[[Student alloc]init];
[student release]; // not using this but using dealloc on it see below
(void) dealloc {
[_view release];
[super dealloc];
[student dealloc];
}#end
My question is:
here why we have to deallocate the memory on super object ???? what happen if we deallocate the memory on student with release it?????

retain and dealloc are not compliments. retain and release are complements, adding to and subtracting from an object's reference count respectively.
If your synthesized setter does a retain, then your dealloc should do a release (and a [super dealloc]).
The modern approach is to use ARC, drop the #synthesize, and always refer to your properties with the synthesized setters and getters, like this:
id foo = self.property;
self.property = foo;
Except in init, where it's better to say:
_property = foo;

Related

Why objects are not dealloced in the dealloc method?

I have a problem understanding the Objective-C and the ARC.
As I understood the strong pointers will be dealloced automatically for you, so you don't have to think about it (dealloced in dealloc method, or after the last time the object was used ?).
So I wrote a little app, with 2 viewControllers and a NavigationController, which enters one view and then goes back.
The dealloc method was called, but the property, which I set at viewDidLoad method, wasn't deallocated, it is still pointing to some object.
Code:
The first viewController has a button, which by pressing it, performs a segue to another viewController. No code there.
SecondViewController.m
#interface SecondViewController ()
#property (nonatomic, strong) NSString *myString;
#end
#implementation SecondViewController
- (void)viewDidLoad {
[super viewDidLoad];
NSLog(#"%#", _myString);
_myString = #"it works";
}
- (void)dealloc {
NSLog(#"%#", _myString);
// and now it is deallocating the _myString property ???
}
#end
Then, I tried to do another thing.
The idea was to create a weak pointer, which points to the same memory address, as the strong pointer. I though, that the weak pointer should be nil in any case.
Since the dealloc method is called, all weak pointers should be niled
Since the strong pointer was used only in viewDidLoad, it should be deallocated way before the dealloc method.
The problem is, it is not deallocated.
Why ?
Code for secondViewController:
#interface SecondViewController ()
#property (nonatomic, strong) NSString *myString;
#property (nonatomic, weak) NSString *test;
#end
#implementation SecondViewController
- (void)viewDidLoad
{
[super viewDidLoad];
NSLog(#"%#", _myString);
_myString = #"it works";
_test = _myString;
}
- (void)dealloc
{
NSLog(#"%#", _test);
}
#end
Deallocation of the properties happens at the end of the dealloc method. If you overwrite the dealloc method, the properties won't yet be deallocated inside that method.
You could test this by creating a weak property in your first view controller, assign the strong property of the second view controller, then log the value of it when the application returns to the first view controller.
The simplest way to illustrate weak references is with the following example...
Given the following two classes:
#interface ObjectWithStrongRef : NSObject
#property (strong) NSString *ref;
#end
#interface ObjectWithWeakRef : NSObject
#property (weak) NSString *ref;
#end
We will create an instance of ObjectWithWeakRef with a scope larger than that of ObjectWithStrongRef, assign the latter's ref property a value, then have the former's ref point to this same object, then we will check ref in both scopes.
int main(int argc, const char * argv[]) {
ObjectWithWeakRef *weak = [[ObjectWithWeakRef alloc] init];
#autoreleasepool {
ObjectWithStrongRef *strong = [[ObjectWithStrongRef alloc] init];
strong.ref = [NSString stringWithFormat:#"Hello %#", #"World"];
weak.ref = strong.ref;
NSLog(#"Weak.Ref = %#", weak.ref);
}
NSLog(#"Weak.Ref = %#", weak.ref);
}
Note, that we can't simply assign ref to a literal string. Objective-C tends to keep these around in memory so it can do some memory optimizations, but when we use stringWithFormat:, it'll create an autoreleasing string.
At the first NSLog statement, strong.ref maintains a strong reference to the string object, so when we log weak.ref, the object is not yet deallocated, so it correctly logs "Hello World".
Between the first and second NSLog call, we've exited the #autoreleasepool, within which the strong object was scoped (if we put an NSLog message in ObjectWithStrongRef's dealloc, we'd see it called here). Because strong has deallocated as we exit the #autoreleasepool, there are no longer any strong references to the string object we have references to--we only have weak's weak reference to the memory, so the string object also deallocates (just after strong has deallocated).
So in the second NSLog call, we'll see Weak.Ref = (null) printed.

Avoid Object Being Deallocated Without Adding Property/iVar to UIViewController

I have a custom class/object that handles gestures and conducts animations for a given view using a CADisplayLink. In its simplest form my class looks something like follows:
#interface SomeClass : NSObject
#property (strong) UIView *someView;
#end
When I add the following code to my view controller....
- (void)viewDidLoad
{
[super viewDidLoad];
SomeClass *someClass = [[SomeClass alloc] init];
someClass.someView = someView;
}
... I was anticipating my someClass object would be retained for the life of the view controller, since I am using a strong reference to someView.
However someClass is immediately deallocated.
I am already aware that I can overcome the deallocation simply by adding someClass as a property (or indeed iVar) of the view controller however I would ideally like to avoid this extra work...
so is there anyway I can have my class retained until either the view or view controller its associated with are deallocated?
EDIT
UIGestureRecognizer objects are an exmaple of a class that doesn't get deallocated when I associate them with a view...
- (void)viewDidLoad
{
UITapGestureRecognizer *tapGestureRecognizer = [[UITapGestureRecognizer alloc] init];
[someView addGestureRecognizer:gestureRecognizer];
}
// tapGestureRecognizer still lives
Presumably this is because the UIView takes owner ship of the UIGestureRecognizer object. Is there anyway to achieve this with my class and a UIView category? I.e....
- (void)viewDidLoad
{
[super viewDidLoad];
SomeClass *someClass = [[SomeClass alloc] init];
[someView addSomeClass:someClass];
}
If you want to associate the object with a UIView in the same way a UIGestureRecognizer does then this is technically possible using associatedObjects as follows (but I'm not sure I'd advocate this approach since associatedObjects are often frowned upon)...
SomeClass.h
#class SomeClass;
#interface UIView (SomeClass)
- (void)addSomeClass:(SomeClass *)someClass;
- (void)removeSomeClass:(SomeClass *)someClass;
#end
#interface SomeClass : NSObject
#property (strong) UIView *someView;
#end
SomeClass.m
#import "SomeClass.h"
#import <objc/runtime.h>
#implementation UIView (AssociatedObject)
- (void)addSomeClass:(SomeClass *)someClass
{
NSMutableArray *someClasses = [self someClasses];
if (someClasses == nil) {
someClasses = [[NSMutableArray alloc] init];
[self setSomeClasses:someClasses];
}
[someClasses addObject:someClass];
}
- (void)removeSomeClass:(SomeClass *)someClass
{
NSMutableArray *someClasses = [self someClasses];
if (someClasses != nil) {
[someClasses removeObject:someClass];
if (someClasses.count == 0) {
[self setSomeClasses:nil];
}
}
}
#pragma mark - Private Methods
- (NSMutableArray *)someClasses
{
return (NSMutableArray *)objc_getAssociatedObject(self, #selector(someClasses));
}
- (void)setSomeClasses:(NSMutableArray *)someClasses
{
objc_setAssociatedObject(self, #selector(someClasses), someClasses, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
#end
#implementation SomeClass
#end
Implementation
- (void)viewDidLoad
{
[super viewDidLoad];
SomeClass *someClass = [[SomeClass alloc] init];
someClass.someView = someView;
[someView addSomeClass:someClass];
}
Some further reading on associatedObjects from NSHipster...
http://nshipster.com/associated-objects/
But you can declare SomeClass instance instead of property like this:
#implementation ViewController
{
SomeClass* _someClass;
}
...
- (void)viewDidLoad
{
[super viewDidLoad];
_someClass = [[SomeClass alloc] init];
_someClass.someView = someView;
}
Your SomeClass instance is holding a strong reference to the someView, but nothing is holding a reference to the SomeClass instance except the local variable inside your viewDidLoad message, so as soon as the method exits, that instance can be deallocated. As that was the object holding the only reference to your UIView the view can also be deallocated.
Your only options are to store the reference to the SomeClass object in an instance variable (or iVar) as stosha suggested or in a property. Properties are the preferred method and with automatic synthesis they don't take much more effort than a local variable declaration.
You can declare the property inside the .m file so that it isn't visible to other classes that reference your ViewController class -
In your ViewController.m file -
#interface ViewController ()
#property (strong, nonatomic) SomeClass *someClass;
#end
#implementation ViewController
...
(void)viewDidLoad
{
[super viewDidLoad];
self.someClass = [[SomeClass alloc] init];
self.someClass.someView = someView;
}

Memory management, things to be clear

I need to get things clear about Objective-C memory management:
If I declare an object in the class header as ivar without #property:
#interface MyFacebooDelegate : UIViewController
{
TableViewController *tableController;
}
...
#end
and some where in the code for example in - (void)viewDidLoad I do :
tableController = [[TableViewController alloc] init];
so where is best way to release it. What if I make the instant object a property what will be the different? and how the memory management will be too
#interface MyFacebooDelegate : UIViewController
{
TableViewController *tableController;
}
...
#end
#property (nonatomic, strong) TableViewController *tableController;
What the following syntax do exactly for the object viewController:
.h
#interface AppDelegate : UIResponder <UIApplicationDelegate>
#property (strong, nonatomic) ViewController *viewController;
#end
.m
#implementation AppDelegate
#synthesize window = _window;
#synthesize viewController = _viewController;
- (void)dealloc
{
[_window release];
[_viewController release];
[super dealloc];
}
.....
#end
If I want to return an object through a method to another class, do I need to autorelease it in the method body first and then retain it in receiver side?
for example this method what exactly to do in the method body and in the receiver side too:
-(NSString *)getFriendId
{
NSArray *ar = [NSArray arrayWithObjects:#"1",#"2",#"3", nil];
return [ar objectAtIndex:0];
}
I know this a lot but I am really confused and need your help.
1) best way is in dealloc; or right before re-setting it.
2) a property does the retain/release for you. But WARNING! You keep mixing up things. You use "strong" here, which relates to ARC. If you really insist on using classic retain/release (you shouldn't) then use (nonatomic, retain) instead.
3) Your properties get deallocated on dealloc. Again, strong is wrong here.
4) Yes. Ideally you should. Another reason why ARC is awesome, it does this all for you, automatically.
tl;dr: Use ARC. Never go back. (But still learn manual memory management)
ARC is the answer for your all memory management question. Very import note on Strong and Weak property in addition to ,
iOS Strong property: So strong is the same as retain in a property declaration before ARC. For ARC projects I would use strong instead of retain, I would use assign for C primitive properties.
iOS outlets should be defined as declared properties. Outlets should generally be weak, except for those from File’s Owner to top-level objects in a nib file (or, in iOS, a storyboard scene) which should be strong. Outlets that you create will therefore typically be weak by default, because: Outlets that you create to, for example, subviews of a view controller’s view or a window controller’s window, are arbitrary references between objects that do not imply ownership.

iOS: Should I release object in dealloc function?

Im very confused with the memory management.
Declared variable allNoticeArray in .h file:
#interface NoticeViewController : UITableViewController
{
NSMutableArray *allNoticeArray;
}
#property (nonatomic, retain) NSMutableArray *allNoticeArray;
#end
Alloc and init the variable in .m file:
#implementation NoticeViewController
#synthesize allNoticeArray;
- (void)viewDidLoad
{
[super viewDidLoad];
self.allNoticeArray = [[[NSMutableArray alloc] init] autorelease];
}
- (void)dealloc
{
[super dealloc];
/*
***should I release allNoticeArray here or not?***
*/
//[allNoticeArray release];
}
Should I release the allNoticeArray in dealloc function or not?
Thank you in advance!
It looks like you're manually managing your memory rather than using ARC.
If you're using IOS5 it might be easier for you to convert your project to ARC, then you won't have to worry about dealloc in this context.
If you don't want to use ARC you do need to release it in this context because you alloc'd it in viewDidLoad. You might also be interested in this article about dealloc.
Yes, you have to release the object. You could do the below in your dealloc method which will release your object.
self.allNoticeArray = nil;
REASON:
Although you have autoreleased the array you have declared your property as retain. So the object will be retained and used. So to totally remove the object from memory you should again call release over it.
You can learn everything about memory management here https://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/MemoryMgmt/Articles/MemoryMgmt.html
When not using ARC you should use the release in the dealloc. You are right in saying that your retain in the .h file increases the retain count by one. The Alloc/Init creates an object with a retain count of one. The auto release would counter that retain, however your dealloc release would count the retain in the .h.
Setting self.allNoticeArray=nil; is not the same as a release, but the link from sElan is a great link.
The rule of pre-ARC memory management is this: if you alloc, retain, or copy an object you must release it later or it will leak. Your property is set to retain, so whatever value it holds will be retained. You must balance it with a release in dealloc.
The short answer is NO, but you are doing a few things that are not recommended. In your code you are retaining your array twice in the single line. In the code below it is only retain once.
You should initialize the array like so -
NSMutableArray *array = [[NSMutableArray alloc] init] autorelease];
self.allNoticeArray = array;
I would recommend you look into using ARC, it makes memory management a non issue in IOS 5.

iphone dealloc property

I run the analyse build on Xcode, and get a warning for a leak because of an object that is a property and instance var
.h
UIView *_transparentView; }
#property (nonatomic, retain) UIView *transparentView;
.m
#synthesize transparentView = _transparentView;
self.transparentView = [[UIView alloc] initWithFrame:transparentViewFrame];
- (void)dealloc {
[_transparentView release];
so I release the ivar on dealloc, but how to release the property?, [self.transparentview release] ??
As Tom has answered replace the line that assigns the "transparentView" with:
self.transparentView = [[[UIView alloc] initWithFrame:transparentViewFrame] autorelease];
when you any value to a retained property you should you should release the assigned value if you are done with it, and release the property when deallocating the class.

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