Unwanted bounce of subviews on scrollview - ios

I have a scrollview that acts as a banner with 15 image views as subviews (scrolled horizontally). I add the subviews this way:
for (int i = 0; i < featuredImages.count; i++) {
CGRect frame;
frame.origin.x = self.scrollViewFeaturedImages.frame.size.width * i;
frame.origin.y = 0;
frame.size = self.scrollViewFeaturedImages.frame.size;
UIImageView *subview = [[UIImageView alloc] init];
subview.frame = frame;
[self.scrollViewFeaturedImages addSubview:subview];
}
And set the contentSize accordingly:
self.scrollViewFeaturedImages.contentSize = CGSizeMake(self.scrollViewFeaturedImages.frame.size.width * featuredImages.count, self.scrollViewFeaturedImages.frame.size.height);
self.scrollViewFeaturedImages.contentInset = UIEdgeInsetsZero;
However, when the view appears, the first image seems to be a little off.
When I scroll (horizontally) to the next image, the gap disappears, and when I scroll back to the first image, the frame is corrected already.
I've also disabled BOUNCE but I can drag the image vertically.
I've also tried this:
self.automaticallyAdjustsScrollViewInsets = NO;
with no success.
What's going on?

After being puzzled for 2 weeks I finally got this fixed by adding these lines in viewDidAppear.
self.scrollViewFeaturedImages.contentInset = UIEdgeInsetsZero;
self.scrollViewFeaturedImages.scrollIndicatorInsets = UIEdgeInsetsZero;

Did you try to change the UIImageView's property contentMode to UIViewContentModeScaleToFill?

Related

View loaded from xib file and added to scrollView draws over it

I have scrollView set for horizontal scrolling (paging enabled, ...).
If i create UiViews in code and add them to scrollView everything works ok.
Example:
//second page
CGRect frame2;
frame2.origin.x = myScrollView.frame.size.width;
frame2.origin.y = 0;
frame2.size = myScrollView.frame.size;
UIImage *tutImage2=[UIImage imageNamed:#"tutorialScreen2.png"];
UIImageView *tutorialImage2=[[UIImageView alloc] initWithImage:tutImage2];
tutorialImage2.frame=tutImageFrame;
UIView *subview2 = [[UIView alloc] initWithFrame:frame2];
subview2.backgroundColor = [UIColor clearColor];
[subview2 addSubview:tutorialImage2];
[myScrollView addSubview:subview2];
The problem is with views loaded from xib, because they draw over scrollView (eventhough their frame is set to height smaller than full screen).
Example:
//third page
CGRect frame3;
frame3.origin.x = myScrollView.frame.size.width*2;
frame3.origin.y = 0;
frame3.size = myScrollView.frame.size;
dashView = [[[NSBundle mainBundle]loadNibNamed:#"DashboardView"owner:self options:nil] lastObject];
dashView.frame=frame3;
[myScrollView addSubview:dashView];
I tried setting my view's simulated metrics size to freeform and retina 4inch and it didnt help. I also turned off autolayout (i dont use it in my xib) but it also didnt help.
Any idea?

UITextView contentSize automatically decreases

I have a UITextView whose height I am trying to resize as the number of lines increases. Apart form this, I need to resize the UIView in which the UITextView is contained. I am using the following code for this:
-(void) textViewDidChange:(UITextView *)textView{
CGFloat before = textView.frame.size.height;
CGRect frame = textView.frame;
frame.size = textView.contentSize;
CGFloat after = frame.size.height, diff = after - before, final = 0;
if (diff>16) {
final = 8;
}else if(diff<-1){
final = -16;
}else{
final = 0;
}
[self.containerView setFrame: CGRectMake(self.containerView.frame.origin.x,
self.containerView.frame.origin.y-final, self.containerView.frame.size.width,
frame.size.height+13)];
[textView setFrame: frame];
}
I am also trying to change the Y-position of the container as the text is changed. I am using static number values according to font size to avoid complications.
But the problem is that whenever the UITextView enters a new line, it resizes its contentSize to the original size and so the frame of the UITextView is also reduced for a moment, which looks really ugly. Also, the Y-position depends on this contentSize change and it gets all messed up when this automatic resize happens.
I am looking for the same behaviour which apps like whatsapp or viber have. Any idea how I can achieve this?
If I understand correctly, the containerView includes a textfield and must be drawn around it, regardless of the size of the textfield? If that is, try something like this
-(void) textViewDidChange:(UITextView *)textView
{
CGRect frame = textView.frame;
frame.size = textView.contentSize;
//do your magic calculations
[textView setFrame: frame];
[self.containerView setFrame: CGRectMake(self.containerView.frame.origin.x,
self.containerView.frame.origin.y-final, self.containerView.frame.size.width, frame.size.origin.y +frame.size.height+13)];
}

UIImageView and autolayout

I have a view that is set up nicely using autolayout. The view contains a series of labels stacked from top to bottom. I am allowing the intrinsic size of these labels to determine the size of the view.
The final step is to add a background from an image. I started by trying the colorWithPatternImage method on UIColor but this isn't quite what I am looking for. I do not want to tile the image, and I can not guarantee it will always be larger than the intrinsic size of the view.
Similarly, adding a uiImageView to the view itself doesn't quite work. The view will expand to accommodate the image when I want to keep the intrinsic size based on the labels.
I guess what I am looking for is the following.
1) The background should have no effect on the size of the view.
2) The image should be scaled to fill the view but in it's original aspect ration (so cropping edges if necessary).
Any ideas appreciated.
In my case, I needed it for a UIImageView inside a dynamically-sized view in a UITableViewCell, but the image refused to shrink below its instristic size and instead worked as a minimum-size constraint for the superview. The only way I could get it ignore the intristic size is by lowering the priority at which it is enforced, right after creating the cell:
[imageView setContentCompressionResistancePriority:UILayoutPriorityDefaultLow
forAxis:UILayoutConstraintAxisHorizontal];
[imageView setContentCompressionResistancePriority:UILayoutPriorityDefaultLow
forAxis:UILayoutConstraintAxisVertical];
After this, all my constraints magically started working. In the OP's case, setting UIViewContentModeScaleAspectFill is also required, as per Mundi's answer.
In Interface Builder, add a UIImageView as the first subview to the view. Make sure its size always matches the view.
Then, in Interface Builder or code, set the contentMode:
backgroundImageView.contentMode = UIViewContentModeScaleAspectFill;
Here's how I would approach this. Hopefully it helps. :)
CGRect contentFrame = CGRectMake(0, 0, self.view.frame.size.width, 0); // This will be the frame used to create the background image view.
UIEdgeInsets contentInsets = UIEdgeInsetsMake(20, 20, 20, 20); // The margins by which the labels will be inset from the edge of their parent view.
CGFloat labelHeight = 21;
CGFloat verticalGap = 8; // The vertical space between labels
CGFloat y = contentInsets.top;
int numberOfLabels = 10;
for (int i = 0; i < numberOfLabels; i++) {
CGRect frame = CGRectMake(contentInsets.left, y, self.view.frame.size.width - (contentInsets.left + contentInsets.right), labelHeight);
UILabel *label = [[[UILabel alloc] initWithFrame: frame] autorelease];
// customize the label here
[self.view addSubview: label];
contentFrame = CGRectUnion(contentFrame, label.frame);
y += labelHeight + verticalGap;
}
contentFrame.size.height += contentInsets.bottom;
UIImageView *backgroundImageView = [[[UIImageView alloc] initWithFrame: contentFrame] autorelease];
[backgroundImageView setClipsToBounds: YES];
[backgroundImageView setContentMode: UIViewContentModeScaleAspectFill];
[backgroundImageView setImage: [UIImage imageNamed: #"background_image.png"]];
[self.view insertSubview: backgroundImageView atIndex: 0];

UIScrollView zooms subviews when increasing subview dimensions

I have a UIScrollView that contains a view derived from UIView that uses CATiledLayer. Essentially, in my ViewController viewDidLoad:
_tiledView = [[TiledView alloc] initWithFrame:rect tileSize:_tileSize];
_scrollView = [[ScrollingView alloc] initWithFrame:rect];
_scrollView.contentSize = _tiledView.frame.size;
_scrollView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
_scrollView.decelerationRate = UIScrollViewDecelerationRateFast;
_scrollView.scrollEnabled = YES;
_scrollView.delegate = self;
[_scrollView addSubview:_tiledView];
Initially, _tiledView is a 4x4 grid of 256x256 tiles. I'm trying increase the dimensions of _tiledView at runtime. When constructing _tiledView, I simply compute the size of the view by multiplying the number of tiles by its size. Then I set the size of _tiledView.frame and _tiledView.bounds, e.g.:
CGRect frame = self.frame;
frame.origin = CGPointZero;
frame.size = CGSizeMake(tileSize.width*4, tileSize.height*4);
self.frame = frame;
self.bounds = frame;
Now, when I hit a button in the interface, all I want to accomplish as a first step is increasing the dimensions of _tiledView by one 256x256 tile to both right and bottom. This is what I attempted:
- (void)addTiles:(id)sender
{
CGRect rect = _tiledView.frame;
rect.size.width += _tileSize.width;
rect.size.height += _tileSize.height;
_tiledView.frame = rect;
_tiledView.bounds = rect;
CGSize size = _scrollView.contentSize;
size.width += _tileSize.width;
size.height += _tileSize.height;
_scrollView.contentSize = size;
[_scrollView setNeedsLayout];
}
However, this doesn't work as expected. What happens is that _tiledView gets bigger as if it had been zoomed in - same number of tiles as the beginning though, i.e. 4x4. I checked the _scrollView.contentsScaleFactor property and it says 1.0. I assume _scrollView did not technically zoom the contents in.
I was expecting _tileView to stay put in its current place in the interface but add 9 new tiles, i.e. 4 to the right, 4 at the bottom and 1 at the bottom-right corner. Instead, the initial 16 tiles got bigger to fill in the space that could have been filled by 25 tiles.
What am I missing? What am I doing wrong? Any help would be appreciated.
In case anyone finds it useful. After digging further, I realized that I the contentMode defaults to ScaleToFill. So I set it to:
_tiledView.contentMode = UIViewContentModeRedraw;
upon initialization. And adjusted addTiles like this:
CGRect rect = _tiledView.frame;
rect.size.width += _tileSize.width;
rect.size.height += _tileSize.height;
_tiledView.frame = rect;
_tiledView.bounds = rect;
_scrollView.contentSize = rect.size;
[_tiledView setNeedsDisplay];
And, that had the effect I was looking for.

IOS Add subview on viewDidLoad

i have a problem when i'm trying to add subviews to a UIScrollView on viewDidLoad.
I'm using this code to programmatically add the UIImageViews to the scrollView:
- (void)viewDidLoad {
[super viewDidLoad];
NSInteger const_width = 100;
NSInteger numberOfViews = 4;
CGRect theFrame = [self.scrollView frame];
for (int i = 0; i < numberOfViews; i++) {
CGFloat xOrigin = i * const_width;
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(xOrigin,theFrame.origin.y,const_width,110)];
UIImage *image = [UIImage imageNamed:#"cocoloco.jpg"];
[imageView setImage:image];
//[self.scrollView addSubview:imageView];
imageView.tag = i;
CGRect rect = imageView.frame;
rect.size.height = 110;
rect.size.width = 110;
imageView.frame = rect;
[self.scrollView addSubview:imageView];
}
self.scrollView.contentSize = CGSizeMake(const_width * numberOfViews, 110);}
But i get the current view:
It seems that the scroll view frame takes its position regardless the 3 yellow tabs (that are a special TabBarController) so i get a wrong frame origin from the UIScrollView and therefore the UIImageViews are wrong positioned.
Any idea?
I don't know exactly how to do it, but add the height of the frame to the "Y" position of your rectangle. Something like this:
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(xOrigin,theFrame.origin.y + (theFrame.height),const_width,110)];
To get the scrollview below the navigation bar at the top, try
self.scrollview.autoresizingMask = UIViewAutoresizingFlexibleTopMargin;
Then position the table below the scrollview by setting it's origin base on the scrollview origin and height:
CGRect frame = tableView.frame;
frame.origin.y = self.scrollview.frame.origin.y + self.scrollview.frame.size.height;
tableView.frame = frame;
You should move any resizing or layout of your UI to the -(void)layoutSubviews method and this should sort your problem correctly.

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