Adding a UITapGestureRecognizer to MPMoviePlayerController - ios

Nothing happens when I tap on my MPMoviePlayerController. Can anyone see what I am doing wrong in setting up the UITapGestureRecognizer?
- (void) playMovie : (NSString *) urlString{
self.movieURLString = urlString;
NSURL *movieURL = [NSURL URLWithString:self.movieURLString];
self.moviePlayer = [[MPMoviePlayerController alloc] init];
[self.moviePlayer setShouldAutoplay:YES];
[self.moviePlayer setContentURL:movieURL.absoluteURL];
[self.moviePlayer setMovieSourceType:MPMovieSourceTypeFile];
self.moviePlayer.controlStyle = MPMovieControlStyleNone;
self.moviePlayer.view.frame = self.movieView.frame;
/* add tap handler */
UITapGestureRecognizer *singleFingerTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(showControls:)];
singleFingerTap.delegate = self;
//EDIT: this line somehow didn't make into my OP
[self.moviePlayer.view addGestureRecognizer:singleFingerTap];
self.moviePlayer.view.backgroundColor = [UIColor clearColor];
[self.view addSubview:self.moviePlayer.view];
[self.moviePlayer prepareToPlay];
// respond to changes in movie player status
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(myMovieFinishedCallback:)
name:MPMoviePlayerPlaybackDidFinishNotification
object:self.moviePlayer];
}
- (void) showControls : (UITapGestureRecognizer *) recognizer {
NSLog(#"here");
self.moviePlayer.controlStyle = MPMovieControlStyleEmbedded;
}

You never added the gesture recognizer to a view, that's what's wrong.
[self.moviePlayer.view addGestureRecognizer:singleFingerTap];
There's also no need to set the delegate unless you're going to implement some of the methods in the UIGestureRecognizerDelegate protocol.

Related

How to add an overlay to a AVPlayer?

I want to play a video in AVPlayer but want to open the AVPlayer in a UIView so that I can add a overlay on it.
- (void)viewDidLoad
{
[super viewDidLoad];
UIButton *button = [UIButton buttonWithType:UIButtonTypeSystem];
[button setTitle:#"Play" forState:UIControlStateNormal];
[button sizeToFit];
button.center = CGPointMake(320/2, 60);
[button addTarget:self action:#selector(buttonPressed:)
forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button];
}
-(void)buttonPressed:(UIButton *)button
{
NSURL *urlVideoFile = [NSURL fileURLWithPath:#"https://www.rmp-streaming.com/media///bbb-360p.mp4"];
NSAssert(urlVideoFile, #"Expected not nil video url");
_playerViewController = [[AVPlayerViewController alloc] init];
_playerViewController.player = [AVPlayer playerWithURL:urlVideoFile];
_playerViewController.view.frame = self.view.bounds;
_playerViewController.showsPlaybackControls = YES;
[self.view addSubview:_playerViewController.view];
self.view.autoresizesSubviews = YES;
}
It's playing the video in a player, but I want to open the video in a UIView so that I can add the overlay on it.
Take IBOutlet of Your UIView for Example
IBOutlet UIView *videoView;
And Call this method
-(void)buttonPressed:(UIButton *)button
{
NSURL *videoURL = [NSURL fileURLWithPath:filePath];
AVPlayer *player = [AVPlayer playerWithURL:videoURL];
AVPlayerLayer *playerLayer = [AVPlayerLayer playerLayerWithPlayer:player];
playerLayer.videoGravity = AVLayerVideoGravityResizeAspect;
playerLayer.frame = videoView.bounds;
[videoView.layer addSublayer:playerLayer];
[player play];
player.actionAtItemEnd = AVPlayerActionAtItemEndNone;
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(playerItemDidReachEnd:)
name:AVPlayerItemDidPlayToEndTimeNotification
object:[player currentItem]];
}
- (void)playerItemDidReachEnd:(NSNotification *)notification
{
AVPlayerItem *p = [notification object];
[p seekToTime:kCMTimeZero];
}

Issue while playing video in full screen mode using MPMoviePlayerViewController

I have a problem while playing a video in full screen mode using MPMoviePlayerViewController (works perfectly in normal mode).
CODE:
if (PlayV) {
self.previewView.hidden=NO;
self.videoController =[[MPMoviePlayerController alloc] initWithContentURL:self.videoURL];
[self.videoController.view setFrame:self.previewView .frame];
self.videoController.view.center=self.playBtn.center;
[self.previewView addSubview:self.videoController.view];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(videoPlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:self.videoController];
self.videoController.scalingMode = MPMovieScalingModeAspectFit;
self.videoController.controlStyle = MPMovieControlStyleNone;
[self.videoController play];
}
I got the solution. Add this line of code in playBtnAction method:
- (IBAction)playBtnAction:(id)sender {
[self.videoController setFullscreen:YES animated:YES];
}
and then add this line of code in your videoPlayBackDidFinish.
MPMoviePlayerController *player=[notification object];
if ([player respondsToSelector:#selector(setFullscreen:animated:)]) {
[player.view removeFromSuperview];
}
This code will check if the video is in fullscreen mode and bring it back to normal mode.
moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:imagepath]]; //moviePlayer declared in .h and set URL
moviePlayer.view.frame = CGRectMake(364, 89, 660, 668); //set custom frame
moviePlayer.controlStyle = MPMovieControlStyleDefault;
moviePlayer.shouldAutoplay = YES;
[self.view addSubview:moviePlayer.view]; //add to view
[moviePlayer setFullscreen:NO animated:YES];
This may help you.

MPMoviePlayerController not recognizing UITapGestureRecognizer

I'm trying to add a UITapGestureRecognizer to my MPMoviePlayerController, like this:
- (void)playVideo {
NSString *videoURL = self.post[#"videos"][#"high_resolution"];
videoURL = [videoURL stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding];
NSURL *url = [NSURL URLWithString:videoURL];
self.videoURL = url;
self.videoController = [[MPMoviePlayerController alloc] init];
self.videoController.controlStyle = MPMovieControlStyleNone;
self.videoController.backgroundView.backgroundColor = [UIColor clearColor];
[self.videoController setContentURL:self.videoURL];
[self.videoController.view setFrame:CGRectMake (0, 0, 320, 320)];
[_sharedImage addSubview:self.videoController.view];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(playy)
name:MPMoviePlayerPlaybackDidFinishNotification
object:self.videoController];
self.playBtn.hidden = YES;
[self.videoController play];
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTap:)];
[_videoController.view addGestureRecognizer:tap];
}
- (void)handleTap:(UITapGestureRecognizer *)gesture {
[_videoController pause];
NSLog(#"Video was tapped");
}
#pragma mark - Gesture Delegate
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
return YES;
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return YES;
}
But the MPMoviePlayerController seems not to recognize the tap gesture, and nothing happens when I tap the video. Please explain this. Thanks!
You should set disabled interactions like so...
self.videoController.userInteractionEnabled = false;
Then add your gesture to the superview instead
[self.view addGestureRecognizer:tap];
It seems that you are missing one important line:
tap.delegate = self;
delegates won't be called if you don't set it

MpMovieplayerController tap gesture recognizer doesn't trigger when in fullscreen

I´m trying to use UITapGestureRecognizer in order to handle the taps on my fullscreen video. If I omit [self.player setFullscreen:YES animated:NO]; it works, but then my video won't scale to fit the screen.
From my .m:
- (void)viewDidLoad
{
[super viewDidLoad];
NSString *videoPath = [[NSBundle mainBundle] pathForResource:#"test" ofType:#"mov"];
player = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:videoPath]];
player.shouldAutoplay = NO;
player.view.frame = self.view.bounds;
player.scalingMode = MPMovieScalingModeAspectFit;
player.controlStyle = MPMovieControlStyleNone;
player.fullscreen = YES;
self.player = player;
[self.player prepareToPlay];
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTap:)];
UIView *aView = [[UIView alloc] initWithFrame:player.view.bounds];
[aView addGestureRecognizer:tapGesture];
[self.player.view addSubview:aView];
}
- (IBAction)playMovie:(id)sender {
//add the MPMoviePlayerViewController to this view (as subview)
//Play movie
[self.view addSubview:self.player.view];
[self.player setFullscreen:YES animated:NO]; //commenting out this will make it work
[self.player play];
}
- (void)handleTap:(UITapGestureRecognizer *)recognizer {
NSLog(#"tap tap");
}
From my .h:
#property (retain, nonatomic) MPMoviePlayerController *player;
- (void)handleTap:(UITapGestureRecognizer *)recognizer;
You can try this:
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(willEnterFullScreen:)
name:MPMoviePlayerWillEnterFullscreenNotification
object:nil];
- (void)willEnterFullScreen:(NSNotification*)notification
{
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTap:)];
UIView *aView = [[UIView alloc] initWithFrame:self.player.backgroundView.bounds];
[aView addGestureRecognizer:tapGesture];
[self.view.window addSubview:aView];
}
and then remove your subview when MPMoviePlayerWillExitFullscreenNotification is posted
In my comment, I drafted how to get that covered when using proper fullscreen ([self.player setFullscreen:YES animated:NO];).
I would suggest that instead you simply resize the player view to cover the entire screen by setting its frame accordingly.
You initialising code would have to get rid of that player.fullscreen = YES;, but that I guess is obvious by now.

Mpmovieplayercontroller in iPad - No Video only audio

I am developing an iPad app where I am playing the videos stored within the app itself. I am representing the list of videos in a table view. When I select a row, the video
corresponding to that row plays. But while performing this, sometimes screen goes black , no video is visible but only audio is playing.
I am aware that making the video play in fullscreen mode or using the MPMoviePlayerViewController eliminates this problem. But my requirement is that I don't want to play the movie in fullscreen initially. Please guide me on how this can be achieved.
-(void)playMovie {
MPMoviePlayerController *movieController = [[MPMoviePlayerController alloc] initWithContentURL:movieUrl];
self.moviePalyer = movieController;
[movieController release];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(moviePalyerDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object: self.moviePalyer];
self.moviePalyer.view.frame = CGRectMake(240, 0, 561, 313);
self.moviePalyer.view.backgroundColor = [UIColor clearColor];
[self.moviePalyer prepareToPlay];
[self.view addSubview: self.moviePalyer.view];
[self.moviePalyer play];
}
-(void)moviePalyerDidFinish:(NSNotification*)notification
{
[moviePalyer.view removeFromSuperview];
[moviePalyer stop];
moviePalyer.initialPlaybackTime = -1.0;
[[NSNotificationCenter defaultCenter] removeObserver:self
name:MPMoviePlayerPlaybackDidFinishNotification
object:moviePalyer];
[moviePalyer release];
moviePalyer = nil;
}
NOTE: This is on ipad simulator
I have solved the issue. Previously I was creating the MPMoviePlayerController for each of the row selection, and releasing it in the moviedidfinish notification method .But now, instead of creating movieplayercontroller for every row selection, I am reusing the MPMoviePlayerControler object which has been already created.
Following is the Code snippet:
-(void)playMovie
{
if(self.moviePalyer == nil)
{
MPMoviePlayerController *movieController = [[MPMoviePlayerController alloc] initWithContentURL:url];
self.moviePalyer = movieController;
[movieController release];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(moviePalyerDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:self.moviePalyer];
self.moviePalyer.repeatMode = MPMovieRepeatModeOne;
self.moviePalyer.view.frame = CGRectMake(240, 0, 561, 313);
self.moviePalyer.view.backgroundColor = [UIColor clearColor];
}
else
{
[self.moviePalyer setContentURL:url];
[self stopMovie];
}
[self.view addSubview: self.moviePalyer.view];
[self.moviePalyer play];
}
-(void)stopMovie
{
[self.moviePalyer.view removeFromSuperview];
[self.moviePalyer stop];
self.moviePalyer.initialPlaybackTime = -1.0;
}
I am releasing the moviePlayer object in the dealloc method.
Hope this helps who is having the same issue.

Resources