I'm using the Youtube JavaScript API and swfobject to embed a video, and onYouTubePlayerReady is never getting called. What's going on? Here's my code:
<div id="ytapiplayer">
You need Flash player 8+ and JavaScript enabled to view this video.
</div>
<script>
// Inject YouTube API script
var tag = document.createElement('script');
tag.src = '//www.youtube.com/player_api';
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
var VIDEO_ID='<?php echo $video_id; ?>';
var params = {
'allowFullScreen': 'true',
'allowScriptAccess': 'always',
'allownetworking': 'internal'
};
var atts = {
'class': 'bilingual-video',
'id': 'ytapiplayer'
};
swfobject.embedSWF(
'http://www.youtube.com/v/' +
VIDEO_ID +
'?enablejsapi=1&playerapiid=ytapiplayer&version=3' +
'&showinfo=0&modestbranding=1&controls=0',
'ytapiplayer', '500', '400', '8', null, null, params, atts);
</script>
<script>
var ytplayer;
function onYouTubePlayerReady(playerId) {
ytplayer = document.getElementById('ytapiplayer');
};
</script>
You have allownetworking set to 'internal'; by definition, this does not let the SWF communicate with anything via Flash's ExternalInterface API. However, the YouTube javascript API relies on ExternalInterface, so in effect you've blocked the SWF's access to the API.
If you remove that parameter, it should start calling the onYouTubePlayerReady function again.
Related
It seems that when I try to use www.youtube-nocookie.com url , api doesnt seem to work anymore . Here is the fiddle: https://jsfiddle.net/m2wrujy7/1/
If you remove host parameter then it works.
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'M7lc1UVf-VE',
host:'//www.youtube-nocookie.com/',
events: {
'onReady': onPlayerReady
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.setVolume(0);
event.target.playVideo();
}
<div id="player"></div>
So for some time now I am trying to make a proper shuffle script, using the youtube api, in order to play my youtube playlist.
I've found a lot of examples, but none of them seem to be working very well. Some do shuffle the list but not the first song being played, and some do the precise opposite.
What I would like is to shuffle the full playlist and then start playing. So the first played song should be random and the next one played should be random/shuffled as well.
Ive found the script below to shuffle the playlist. However the first song played is not shuffled. Can someone help me out with this?
Thanks a million!
<html>
<body>
<div id="player"></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
function onYouTubeIframeAPIReady() {
var player = new YT.Player("player", {
height: '390',
width: '640',
events: {
'onReady': function (event) {
event.target.cuePlaylist({list: "PLFgquLnL59anYA8FwzqNFMp3KMcbKwMaT"});
event.target.playVideo();
setTimeout(function() {
event.target.setShuffle({'shufflePlaylist' : true});
}, 1000);
}
}
});
}
</script>
</body>
</html>
This worked for me!
<html>
<body>
<div id="player"></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
function onYouTubeIframeAPIReady() {
var numPl = Math.floor((Math.random() * 50) + 1);
var player = new YT.Player("player", {
height: '390',
width: '640',
playerVars: {
listType:'playlist',
list:'PLFgquLnL59anYA8FwzqNFMp3KMcbKwMaT',
index: numPl,
autoplay: 1,
},
events: {
'onReady': function (event) {
//event.target.cuePlaylist({list: "PLFgquLnL59anYA8FwzqNFMp3KMcbKwMaT"});
//event.target.playVideo();
setTimeout(function() {
event.target.setShuffle({'shufflePlaylist' : true});
}, 1000);
}
}
});
}
</script>
</body>
</html>
This works using youtube api. and users youtube created play list . shuffles the play list into new order every time page is refreshes
Load YT-player API.
Load YT-playlist user playlist id "**.youtube.com/playlist?list=PLo16_*******"
To Shuffle playlist use > player.setShuffle(true);
To Start YT-player at video 1 in shuffled playlist use > player.playVideoAt(0)
working demo Responsive shuffled YouTube Playlist on Google sites
code jsfiddle.net
<!DOCTYPE html>
<html>
<!-- Responsive YouTube shuffled playlist player -->
<head>
<base target="_top">
<meta name="viewport" content="width=device-width, initial-scale=1">
</head>
<body>
<!-- 1. The <iframe> (and video player) will replace this <div> tag.
style = replaces size in the player script makes it responsive -->
<div style=" top: 0; left: 0; width: 100%; height: 100%; position: absolute;"
id='player'>
</div>
</body>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
playerVars: {
autoplay: 0,
loop: 1,
controls: 1,
showinfo: 1,
frameborder: 1,
'listType': 'playlist',
'list': "PLo16_DLriHp4A8BvkJFZfO_4KDVv7yGgy", // your YouTube playlist id here
},
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
// first shuffle play list
player.setShuffle(true);
// Onload and on refresh shuffles the users YT playlist but always starts playing
// the first video in the original list at its new index position
//ie. video (1) = video( new shuffled pos ?)
// to get over this we can start the player at the new shuffled playlist
//video 1(index=0) this changes every time it's refreshed
player.playVideoAt(0)
}
// 5. The API calls this function when the player's state changes.
// option to to add bits
function onPlayerStateChange(event) {
const player = event.target;
}
</script>
</html>
I'm trying to stop emebed youtube video when another one is played on the same page, I found this:
stackoverflow
fiddle-example
But when i try to use it on my web page it doesn't work:
my_test
SCRIPT
<script>
var tag = document.createElement('script');
tag.src = "//www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
function onYouTubeIframeAPIReady() {
var $ = jQuery;
var players = [];
$('iframe').filter(function(){return this.src.indexOf('http://www.youtube.com/') == 0}).each( function (k, v) {
if (!this.id) { this.id='embeddedvideoiframe' + k }
players.push(new YT.Player(this.id, {
events: {
'onStateChange': function(event) {
if (event.data == YT.PlayerState.PLAYING) {
$.each(players, function(k, v) {
if (this.getIframe().id != event.target.getIframe().id) {
this.pauseVideo();
}
});
}
}
}
}))
});
}
</script>
HTML
One:
<iframe frameborder="0" allowfullscreen="1" title="YouTube video player" width="160" height="100" src="http://www.youtube.com/embed /zXV8GMSc5Vg?enablejsapi=1&origin=http%3A%2F%2Ffiddle.jshell.net"> </iframe>
<br/>
Two:
<iframe frameborder="0" allowfullscreen="1" title="YouTube video player" width="160" height="100" src="http://www.youtube.com/embed/LTy0TzA_4DQ?enablejsapi=1&origin=http%3A%2F%2Ffiddle.jshell.net"> </iframe>
What's wrong? I've created the project on google developers, i've created the API key but i don't know where i must put that.
You forgot to add the jquery lib ( https://code.jquery.com/ )
SOLVED
The problem was that in the example they used the "origin" parameter, this parameter if setted avoids the introduction into the page of malicious third-party JavaScript code, which can take control of the YouTube player.
src="http://www.youtube.com/embed/LTy0TzA_4DQ?enablejsapi=1&origin=http%3A%2F%2Ffiddle.jshell.net"
This is why the code work on the fiddle page but not on mine.
So i've changed this origin path with my complete URL of the host page and now it work!
I am trying to play youtube video in my window 8.1 app, with the following code.
var videoPlayer = document.getElementById("videoPlayer");
var content = '<iframe width="480" height="270" src="http://www.youtube.com/embed/XGSy3_Czz8k?rel=0" frameborder="0" allowfullscreen></iframe>';
WinJS.Utilities.setInnerHTMLUnsafe(videoPlayer, content);
where the videoplayer is name of div where video player appears, but I am not able to play the video.
I have also tried using sample code from
https://developers.google.com/youtube/iframe_api_reference#Examples
but it didn't work as well. So please can anyone help me with this.
Thanks in advance
I managed to get this scenario to work for me, but I had to jump through some hoops to make it work.
First, in order to load the external script they need to communicate with the iframe, I had to sandbox the player in its own outer iframe that could run in the web context:
<div class="playerContainer">
<iframe class="playerFrame" src="ms-appx-web:///pages/video/iframe.html" style="visibility: hidden" scrolling="no"></iframe>
</div>
Then I had to edit my APPXMANIFEST to include the YouTube domain as a ContentURI rule:
https://*.youtube.com
My iframe.html was pretty simple:
<!DOCTYPE html>
<html>
<head>
<title>Video Player Iframe</title>
<link href="/pages/video/iframe.css" rel="stylesheet" />
<script src="/pages/video/iframe.js"></script>
</head>
<body>
<iframe id="player"
src="https://www.youtube.com/embed/?enablejsapi=1"
frameborder="0"
style="visibility: hidden"></iframe>
</body>
</html>
Then inside of iframe.js I borrowed heavily from https://developers.google.com/youtube/iframe_api_reference#Examples
(function () {
"use strict";
window.addEventListener('message', function (e) {
if (e.data.op === 'load') {
loadVideo(e.data.args)
} else if (e.data.op === 'resize') {
resize(e.data.args);
} else if (e.data.op === 'destroy') {
destroy();
}
});
var player;
var videoId;
function loadVideo(args) {
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
var playerEl = document.getElementById('player');
playerEl.height = window.innerHeight;
playerEl.width = window.innerWidth;
videoId = args.videoId;
window.onYouTubeIframeAPIReady = function onYouTubeIframeAPIReady() {
playerEl.style.visibility = 'visible';
player = new YT.Player('player', {
events: {
'onReady': onPlayerReady
}
});
}
}
function resize(args) {
player && player.setSize(window.innerWidth, window.innerHeight);
}
function destroy() {
player && player.destroy();
player = null;
}
function onPlayerReady(event) {
event.target.loadVideoById(videoId);
}
})();
As you can see from the above, I am using iframe's postMessage to tell the wrapping iframe to load the videoId that I want:
iframe.addEventListener("load", function () {
iframe.style.visibility = 'visible';
if (iframe.contentWindow) {
iframe.contentWindow.postMessage({ op: "load", args: { videoId: video.id} }, "*");
}
});
Hope that helps some. The YouTube IFrame API is pretty finicky and didn't work right for me when loaded any other way.
I want to Embed A youtube video by url, example= https://gdata.youtube.com/feeds/api/users/estXcrew/uploads?max-results=1
This Is the block of code that I used
<div id="player"></div>
<script>
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '200',
width: '200',
videoId: '//video ID Usually goes here',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
function onPlayerReady(event) {
event.target.playVideo();
}
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 6000);
done = true;
}
}
function stopVideo() {
player.stopVideo();
}
</script>
I Copied this code from the Site of the Youtube API since I don't have much experience with it yet. How do I replace the "videoId" Line with the link above?
To load a YouTube video replace
//video ID Usually goes here
with the ID of the video you want to load.
Example YouTube video: http://www.youtube.com/watch?v=xmP7kQdAPhM
Now in the videoId I would use
videoId: 'xmP7kQdAPhM'
Or if you used some PHP you could try something like the following.
<?php
$feedURL = 'http://gdata.youtube.com/feeds/api/users/estXcrew/uploads?max-results=1';
$sxml = simplexml_load_file($feedURL);
$i=0;
foreach ($sxml->entry as $entry) {
$media = $entry->children('media', true);
$watch = (string)$media->group->player->attributes()->url;
$pat = '/\=([^\"]*?)\&/';
$value=$watch ;
preg_match($pat, $value, $matches);
echo "<iframe title='YouTube video player' class='youtube-player' type='text/html'
width='640' height='390' src='http://www.youtube.com/embed/$matches[1]'
frameborder='0' allowFullScreen></iframe>";
?>
<div class="videoitem">
<div class="videotitle">
<h3><?php echo $media->group->title; ?></h3>
<p><?php echo $media->group->description; ?></p>
</div>
</div>
<?php $i++; if($i==3) { echo '<div class="clear small_v_margin"></div>'; $i=0; } } ?>
Example
First, about the url. Note that this url means using version 2 and that this version has been deprecated. See "YouTube API Subject to the Deprecation Policy": https://developers.google.com/youtube/youtube-api-list
Note also, that by default version 1 is used and you may want to add: v=2, for version 2. If you prefer the response in JSON instead of XML, then add: alt=json. For better reading add: prettyprint=true.
For example:
https://gdata.youtube.com/feeds/api/users/estXcrew/uploads?maxresults=1&v=2&alt=json&prettyprint=true
Further, since JSON is used in api version 3, you may prefer JSON to be used. For using api version 3 it is necessary to obtain an api-key first, by registering.
To capture the response, you need to send the url to the server using XMLHttpRequest() or ActiveXObject().
Look for (JS or other type) code libraries that may help you, for example to parse and compose XML or JSON strings; or send url requests.
See for jSON parsing: Parse JSON in JavaScript?
About your code supplied: use parameters. For example, after getting a videoId:
<!DOCTYPE html>
<html>
<head>
<!--
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js">
// Adding a library to send requests to a server ?
</script>
-->
<script>
var myVideoId = "ZY7aRxb-Z1c"; // Set the videoId here.
// insert an iframe
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
var player; // reference to the player object
var param = { // video-player parameters
height: '200',
width: '200',
videoId: 'xxxxxxxxxxx',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
};
param.videoId = myVideoId // Replace the videoId parameter
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', param); // create the player object
}
function onPlayerReady(event) {
event.target.playVideo(); // start to play
}
var done = false; // flag
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
//setTimeout(stopVideo, 6000); // This will stop playing after 6 seconds
done = true;
}
}
function stopVideo() {
player.stopVideo();
}
</script>
</head>
<body>
<div id="player">please wait...</div>
</body>
</html>