As of yesterday after upgrading to XCode6 my AudioSystemSounds that were previously working now are silent. I have tried to reset my system sounds via an outdated answer (Sound not working in iPhone Simulator?) through Settings/Sound/SoundEffects/Play user interface sounds but that hasn't worked.
There are no reported errors or crash, just silence.
Any help would be greatly appreciated.
Currently there is a bug in the IOS 8.0 simulator; try running on iOS 7.1 to verify system sounds are working - which will directly implicate the simulator.
Related
I have running application and it's working fine for iOS8.3 and prior but not working for iOS 8.4.
Actually when i call for product list i am not getting any response or product detail like before.
If any one facing same issue and have any solutions then please help me. It not working for my iPhone with iOS 8.4 but working with iOS 8.3 and prior fine.
I am experiencing this issue today as well. However yesterday it was working just fine on iOS 8.4 - so I think the issue could be on Apple's end. I have tried with 2 devices and the simulator. Unfortunately I do not have a solution either.
I'm getting a "kCLErrorDomain error 0" message when trying to use the geolocation plugin on the iPhone 6 simulators. My app seems to work fine with actual devices (including an iPhone 6 running iOS 8.0.2), but does not work on the simulator. Any ideas what the issue is? I'm not sure if it's an issue I'll see with certain version of iOS, I've only been able to test of iOS 7 and iOS 8.0.2
I am not using Phonegap Build, btw
Appreciate any help you can provide!
The suggested answers on this question should help you out.
Geolocation is not working in iOS 8 simulator
The key suggestion that did it for me was to go to the Debug menu for the iOS Simulator, then select Location and choose anything except Custom Location.... You can leave it like this or go back and change it to a custom location after a few seconds.
My guess is that the simulator has a bug which defaults to a NULL custom location on the initial start-up, and doesn't actually get a value until you start changing options.
I am new to OpenGL ES 2.0.
I create a new project from XCode "OpenGLES Application Template", and try to run it, but it crashes in the iOS Simulator. When I debug it, I can see it draws the first cube successfully but then it goes somewhere which I can't see, and application crashes. I can not see any error reported in the console.
Some info:
My Xcode version is 3.2.6,
iOS Simulator is 4.3,
Running on Mac OSx 10.6.8,
iOS 4.3 SDK.
Thanks in advance :)
To answer my own question:
I solved it, the problem did not have anything to do with OpenGLES2.0 as I originally thought.
Apparently my iOS Simulator 4.3 has some issues, because when I run it on iOS Simulator 4.1 it works flawlessly.
Thanks.
P.S. I don't know, if I should remove this question and answer or leave it here, because "title" of question is misleading, and has emphasis on OpenGLES when as it turned out, problem did not have anything to do with it.
After I update XCode to get iOS 6 SDK, I see that iAd is not loaded anymore on simulator. I can't try on real device for the moment as I've not updated my iPhone yet.
I didn't find anything about it on the release notes.
Anyone encountring the same issue and resolved it ?
This is a post from a moderator of developer apple forum :
Initial fill rates will reflect the recent launch of iOS 6. Thank you for your patience as we continue to ramp up ad serving.
It seem that ads will appears soon.
I got the same problem with the ads that I have on apps in the app store and newly created apps. After going through the iOS dev forums, and like a few have stated on here, basically its a server issue with apple. There is nothing we can do but wait it out. This is even causing errors in newly created projects as well.
The problem I see is the error is always returned with iOS 6. Both in simulator and on device. When using the iOS simulator with iOS 5.0 a test ad appears as expected. I no longer have an iOS 5.0 device to verify that the behavior is the same with it.
At one point I had to do a timemachine recovery of everything on my iMac. Ever since then, when I open my IOS simulator, the only app it shows is Newsstand. I have upgraded to the most recent versions of xcode (4.3.3 (4E3002)) and ios simulator (5.1 (272.21)) and still see the issue. I have also tried removing ~/Library/Application\ Support\iPhone Simulator\ and that makes no difference. Has anyone ever seen this problem? What can I do to get other apps back? I really need to be able to use mobile Safari for some testing.
This happened to me before. I solved the issue by uninstalling xcode and the simulator file, which looks like the same path as yours. I then re-started my computer and re-downloaded xcode and it worked fine...
Good luck.
Just logging out and then logging back in addressed the problem for me.