mapview autozoom on current location automatic - ios

I have one problem. I've been looking at the other answers here on stack overflow about the same question and I can't get them to work for me. So I'm going to try asking here. What I want to do is when I'm on map view and have got the user location I want to automatically zoom into the location.
the h-file
#import <UIKit/UIKit.h>
#import <MapKit/MapKit.h>
#import <CoreLocation/CoreLocation.h>
#interface WalkingTableViewController: UIViewController <MKMapViewDelegate>
#property (weak, nonatomic) IBOutlet MKMapView *MKMapView;
#end
the m-file
#import "WalkingTableViewController.h"
#interface UITableViewController ()
#end
#implementation WalkingTableViewController
- (void)viewDidLoad
{
[super viewDidLoad];
self.MKMapView.showsUserLocation=YES;
self.MKMapView.delegate = self;
[self.MKMapView setUserTrackingMode:MKUserTrackingModeFollow animated:YES];
}
- (IBAction)StopButton:(id)sender
- (IBAction)StartButton:(id)sender
#end

If you like to see the zoom animated, I would place the code in the viewDidAppear method, so that the animation starts once the view controller is displayed.
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
CLLocationManager* tempLocationManager = [[CLLocationManager alloc] init];
MKCoordinateRegion tRegion = MKCoordinateRegionMakeWithDistance([tempLocationManager.location coordinate], 20000, 20000);
[self.MKMapView setRegion:tRegion animated:animated];
}
Adjust the region (zoom level, 20000 in the example above) to your needs.

What you have to do is tell the mapview to zoom into a region. This should get you started:
CLLocationCoordinate2D center = _mapView.userLocation.coordinate;
MKCoordinateRegion region = MKCoordinateRegionMake(center, MKCoordinateSpanMake(2000, 2000));
[_mapView setRegion:region animated:YES];

Related

MKMapView not full screen with TabBar

I am making a simple app to display various things and on one of the tabs I like for it to display a map of your current location. It seems for some reason, even though in Xcode the controller is stretched towards the bottom, it looks like when run in the simulator, an area of unused space and I am unsure why.
I have the following code:
#interface MapViewController ()
#property (weak, nonatomic) IBOutlet MKMapView *map;
#end
#implementation MapViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
_map.delegate = self;
_map.showsUserLocation = YES;
}
-(void)mapView:(MKMapView *)mapView didUpdateUserLocation:(MKUserLocation *)userLocation
{
_map.centerCoordinate = userLocation.location.coordinate;
MKCoordinateRegion region = MKCoordinateRegionMakeWithDistance(userLocation.coordinate, 200, 200);
[self.map setRegion:[self.map regionThatFits:region] animated:YES];
}
You need to add the constraints.

The Pin is not working

My Map shows a pin on a specific place but it's not showing the pin
Here is the code
WadiRumViewControllerJordan.h
#import <UIKit/UIKit.h>
#include <MapKit/MapKit.h>
#interface WadiRumViewControllerJordan : UIViewController
#property (strong, nonatomic) IBOutlet MKMapView *WadiRumMapView;
#end
WadiRumViewControllerJordan.m
#import "WadiRumViewControllerJordan.h"
#import "WadiRumNSOjectPIN.h"
#interface WadiRumViewControllerJordan ()
#end
//Wadi Rum Coordinates
#define WadiRum_Latitude 29.537355
#define WidiRum_longtitude 35.415026
//Wadi Rum Span
#define WadiRumSpan 0.01f;
#implementation WadiRumViewControllerJordan
#synthesize WadiRumMapView;
- (void)viewDidLoad {
[super viewDidLoad];
//Create WadiRum Region
MKCoordinateRegion WadiRumRegion;
//Center
CLLocationCoordinate2D center;
center.latitude = WadiRum_Latitude;
center.longitude = WidiRum_longtitude;
//Span
MKCoordinateSpan span;
span.latitudeDelta = WadiRum_Latitude;
span.longitudeDelta = WidiRum_longtitude;
WadiRumRegion.center = center;
WadiRumRegion.span = span;
//Set our map
[WadiRumMapView setRegion:WadiRumRegion animated:YES];
//WadiRumNSObjectPIN
//1. Create a coordinate for the use of WadiRum
CLLocationCoordinate2D WadiRumLocation;
WadiRumLocation.latitude = WadiRum_Latitude;
WadiRumLocation.longitude = WidiRum_longtitude;
WadiRumNSOjectPIN * WadiRumAnnitation = [[WadiRumNSOjectPIN alloc] init];
WadiRumAnnitation.coordinate = WadiRumLocation;
WadiRumAnnitation.title = #"Services";
WadiRumAnnitation.subtitle = #"Desert";
{[self.WadiRumMapView addAnnotation:WadiRumAnnitation];
}
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be WadiRumNSOjectPIN
}
#end
WadiRumNSOjectPIN.h
#import <Foundation/Foundation.h>
#import <MapKit/MapKit.h>
#interface WadiRumNSOjectPIN : NSObject <MKAnnotation>
#property(nonatomic, assign) CLLocationCoordinate2D coordinate;
#property(nonatomic, copy) NSString * title;
#property(nonatomic, copy) NSString * subtitle;
#end
WadiRumNSOjectPIN.m
#import "WadiRumNSOjectPIN.h"
#implementation WadiRumNSOjectPIN
#synthesize coordinate;
- (id)initWithLocation:(CLLocationCoordinate2D)coord {
self = [super init];
if (self) {
coordinate = coord;
}
return self;
}
#synthesize coordinate, title, subtitle;
#end
I edited the code above to make it exactly like what I want, I got this error in the picture bellow
In order to conform to MKAnnotation, you must have properties called coordinate, title and subtitle. You've added three extra properties, ttcoordinate, tttitle, and ttsubtitle, but MKAnnotation is going to ignore those, and will look for coordinate, title, and subtitle.
The key reason you're not seeing your annotation is that you're setting ttcoordinate in viewDidLoad. But MKAnnotation will not use that, but rather will refer to the coordinate property you synthesized, but never set. (You do have an initWithLocation method, which suggests you were going to update coordinate, but you never call that.)
Bottom line, I would suggest renaming ttcoordinate, ttitle and ttsubtitle to coordinate, title, and subtitle, and updating all of those references accordingly, and that should fix everything. And you can retire the #synthesize line.

MKMapView won't zoom or animate

Trying to learn my way around MKMapView, but I've followed several tutorials and I can't seem to get it to zoom into my defined location, instead it just loads to a whole map view centered around the Atlantic ocean. I'm guessing something has changed in iOS6 that means the tutorials I am using no longer work? (The tutorials are iOS3-iOS5).
I've made a ViewController in Interface Builder, given it the custom class of MapViewController. I then dragged on MKMapView and using the Assistant Editor put this into MapViewController.h
MapViewController.h
#import <UIKit/UIKit.h>
#import <MapKit/MapKit.h>
#interface MapViewController : UIViewController
#property (weak, nonatomic) IBOutlet MKMapView *myMapView;
#end
MapViewController.m
#import "MapViewController.h"
#define CLS_LATITUDE 54.85477
#define CLS_LONGITUDE -1.57371
#define SPAN 0.10f;
#interface MapViewController ()
#end
#implementation MapViewController
#synthesize myMapView;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
MKCoordinateRegion myRegion;
CLLocationCoordinate2D center;
center.latitude = CLS_LATITUDE;
center.longitude = CLS_LONGITUDE;
MKCoordinateSpan mySpan;
mySpan.latitudeDelta = SPAN;
mySpan.longitudeDelta = SPAN;
myRegion.center = center;
myRegion.span = mySpan;
[myMapView setRegion:myRegion animated:YES];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
The code for the region looks correct. Are you sure you have linked up the myMapView outlet in interface builder?
If you click and hold on the "File's Owner" object on the left, then hold Ctrl and drag from the File's Owner to the map view in the interface, when you let go of the mouse button you should get the option to set the outlet to myMapView. You can then see the link in the Connections inspector as shown on the right.
EDIT:
OK, so it appears that, as you are using Autolayout, the map view's frame has not been set by the time viewDidLoad gets called. I suggest you move it to - (void)viewWillLayoutSubviews. For example:
- (void)viewWillLayoutSubviews {
[super viewWillLayoutSubviews];
[self setLocation];
}
-(void)setLocation {
// Set region etc...
}

MKMapView not updating with calls to setRegion:animated

I'm trying to learn how to use MKMapView and have created a sample application to do so; however, in my code I'm making a call to setRegion:animated to change the center point and the span, but the map never updates. I've run through a few threads on StackOverflow (SO) where others have mentioned similar problems and tried implementing their solutions to no avail.
Things I made sure to try in my code based on other's SO threads I found:
Ensure I initialized the MKMapView with a frame
Tried running the setRegion:animated method call on the main thread
My included my code below, can anyone shed some light on why my MKMapView instance will not update it's view?
EDIT: Correct code shown below:
MK_ViewController.h:
#import <UIKit/UIKit.h>
#import <MapKit/MapKit.h>
#interface MV_ViewController : UIViewController {
IBOutlet MKMapView *myMapView;
MKCoordinateRegion defaultRegion;
CLLocationCoordinate2D defaultCenter;
MKCoordinateSpan defaultSpan;
}
#end
MK_ViewController.m:
#import "MV_ViewController.h"
#interface MV_ViewController ()
#end
#implementation MV_ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// initialize default map view properties
defaultCenter = CLLocationCoordinate2DMake(33.732894,-118.091718);
defaultSpan = MKCoordinateSpanMake(0.028270, 0.0465364);
// Setup MapView's inital region
defaultRegion = MKCoordinateRegionMake(defaultCenter, defaultSpan);
// create the map view
CGRect screenRect = [[UIScreen mainScreen] bounds];
myMapView = [[MKMapView alloc] initWithFrame:screenRect];
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
// update map's initial view
[myMapView setRegion:defaultRegion animated:YES];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
MK_ViewController+MKMapViewDelegate.m:
#import "MV_ViewController.h"
#implementation MV_ViewController (MKMapViewDelegate)
- (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated {
MKCoordinateRegion region = mapView.region;
CLLocationCoordinate2D center = region.center;
MKCoordinateSpan span = region.span;
NSLog(#"Center (lat,lon): (%f,%f)",center.latitude,center.longitude);
NSLog(#"Span (lat,lon): (%f,%f)",span.latitudeDelta,span.longitudeDelta);
}
#end
I solved the issue by removing the MKViewMap object from the NIB, and instead added it using the following code in the MK_ViewController.m file:
[self.view addSubView:myMapView];
The issue was that the NIB wasn't properly wired up to the view controller, and the view controller was creating it's own map view.
Thank you #Jason Cabot for pointing me in the right direction.

initialization and allocation without arc?

Sorry its a basic question, I want to know why my code doesn't need alloc/init for mapView. Does it happen automatically on retain ? I am not using ARC and on alloc/init of my MKMapView* mapView it does not result in error but the map view doesn't show the location information and also doesn't appear as hybrid type....but on removing the alloc/init statement fro viewDidLoad it works all fine !! why?
#import <UIKit/UIKit.h>
#import <CoreLocation/CoreLocation.h>
#import <MapKit/MapKit.h>
#interface MDViewController : UIViewController<CLLocationManagerDelegate, MKMapViewDelegate>
#property (retain, nonatomic) IBOutlet MKMapView* mapView;
#end
-----
#import "MDViewController.h"
#interface MDViewController ()
{
CLLocationManager* lmanager;
}
#end
#implementation MDViewController
#synthesize mapView;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
lmanager= [[CLLocationManager alloc]init];
lmanager.delegate=self;
lmanager.desiredAccuracy=kCLLocationAccuracyBest;
lmanager.distanceFilter=kCLDistanceFilterNone;
[lmanager startUpdatingLocation];
//mapView = [[MKMapView alloc]init];//without allocating here it works
mapView.delegate=self;
mapView.mapType=MKMapTypeHybrid;
}
-(void) locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation
{
//update map
MKCoordinateSpan span;
span.latitudeDelta= .001;
span.longitudeDelta=.001;
MKCoordinateRegion region;
region.center= newLocation.coordinate;
region.span=span;
[mapView setRegion:region animated:YES];
[mapView setShowsUserLocation:YES];
}
You don't need to alloc init your mapview because it is done for you by the Xib. When loading the interface xib, the frameworks see you have a frozen mapview and alloc init it automagically, then assign that mapview to the one in your viewcontroller code.
If in your code you alloc init, you break the link between the two.
One way to make it work is to have no mapview in your IB xib and alloc init it, setDelegate, set frame and finally add its view as a subview of the main view.
I try to stay concise. I hope it us clear to you. And ARC has no relation whatsoever with all that.

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