iOS 8 MKMapView User Location Request Failure - ios

I have been trying to move my iOS7 app with MKMapview to support iOS8. However I couldn't get the new request for users to share their locations to work properly. I create my MKMapView on a storyboard and the delegate is set and works perfectly on iOS7. Here is what I've added to support iOS8 Location sharing:
myMapView.h
#import <UIKit/UIKit.h>
#import <MapKit/MapKit.h>
#import <CoreLocation/CoreLocation.h>
#interface myMapView : UIViewController <MKMapViewDelegate, CLLocationManagerDelegate>
#property (strong, nonatomic) IBOutlet MKMapView *mapView;
#property (strong, nonatomic) CLLocationManager *locationManager;
myMapView.m
//Code omitted
#define IS_OS_8_OR_LATER ([[[UIDevice currentDevice] systemVersion] floatValue] >= 8.0)
//Code omitted
- (void)viewDidLoad {
[super viewDidLoad];
self.locationManager = [[CLLocationManager alloc] init];
self.locationManager.delegate = self;
if(IS_OS_8_OR_LATER) {
//[self.locationManager requestWhenInUseAuthorization];
[self.locationManager requestAlwaysAuthorization];
[self.locationManager startUpdatingLocation];
}
[self.mapView setShowsUserLocation:YES];
[self.mapView setUserTrackingMode:MKUserTrackingModeFollow animated:YES];
}
-(void)locationManager:(CLLocationManager *)manager didUpdateLocations:(NSArray *)locations {
MKCoordinateRegion region = { { 0.0, 0.0 }, { 0.0, 0.0 } };
region.center.latitude = self.locationManager.location.coordinate.latitude;
region.center.longitude = self.locationManager.location.coordinate.longitude;
region.span.latitudeDelta = 0.0187f;
region.span.longitudeDelta = 0.0137f;
[self.mapView setRegion:region animated:YES];
_initialPosition = NO;
}
Also I have set NSLocationAlwaysUsageDescription key and its value in my InfoPlist, which shows the correct message when prompting the user to share their location.
Unfortunately the delegate function -(void)locationManager:(CLLocationManager *)manager didUpdateLocations:(NSArray *)locations never gets called. Although each time the viewController gets loaded the [self.locationManager startUpdatingLocation] is called, but the delegate does not seem to respond to it. Is there a problem of how I set the delegate or is there something else I am missing here?
UPDATE: It seems also that my gpx file is not being called on launch. I have cleared and reloaded my location file, even changed to a default location, but no location is found: Domain=kCLErrorDomain Code=0
UPDATE 2: Here is a SS from the settings that I have actually succeeded with the user request, but fail to get/update location no matter how much I refresh.
(source: barisaltop.com)
Thanks!

I had the same problem a few days ago. The solution was adding the string keys NSLocationAlwaysUsageDescription (for [CLLocationManager requestAlwaysAuthorization]) or NSLocationWhenInUseUsageDescription (for [CLLocationManager requestWhenInUseAuthorization]) to your Supporting Files/Info.plist
You can also edit the source code of the Info.Plist with Right click > open as > Source code and add these lines:
<!-- for requestAlwaysAuthorization -->
<key>NSLocationAlwaysUsageDescription</key>
<string>Explain for what are you using the user location</string>
<!-- for requestWhenInUseAuthorization -->
<key>NSLocationWhenInUseUsageDescription</key>
<string>Explain for what are you using the user location</string>
Hope this helps.

Finally I have succeeded to run my gpx file on the simulator. It seems that after installing Xcode 6 the first time, there might be a bug causing for gpx files to simulate. Here is how I overcame the problem:
I have deleted my app from the simulator
Under App->Capabilities enabled Background Modes->Location updates
Run the app and let it install on simulator
Allow access, and I was able to locate the user with GPX
Afterwards I disabled Location Updates.
I don't know why, but this did the trick for me.

Related

Getting the user's current location in iOS (no solution I've found is working)

I'm trying to get the user's current location and to set the map view accordingly, I feel like I've tried everything and it's not working. Here's what I've got:
ViewController.h
#interface ViewController : UIViewController <MKMapViewDelegate, CLLocationManagerDelegate>
#property (weak, nonatomic) IBOutlet MKMapView *mapView;
#property (retain, nonatomic) CLLocationManager *locationManager;
ViewController.m
//in viewdidload
self.locationManager = [[CLLocationManager alloc] init];
self.locationManager.delegate = self;
self.locationManager.distanceFilter = kCLDistanceFilterNone;
self.locationManager.desiredAccuracy = kCLLocationAccuracyBest;
[self.locationManager requestWhenInUseAuthorization];
[self.locationManager startUpdatingLocation];
float latitude = self.locationManager.location.coordinate.latitude;
float longitude = self.locationManager.location.coordinate.longitude;
MKCoordinateRegion region;
region.center.latitude = latitude;
region.center.longitude = longitude;
region.span.latitudeDelta = SPAN_VALUE;
region.span.longitudeDelta = SPAN_VALUE;
[self.mapView setRegion:region animated:NO];
-(void)locationManager:(CLLocationManager *)manager didUpdateLocations:(NSArray *)locations{
CLLocation *currentLocation = [locations lastObject];
NSLog(#"updated to location %f, %f", currentLocation.coordinate.latitude, currentLocation.coordinate.longitude);
}
Info.plist
I have string values set for NSLocationAlwaysUsageDescription, NSLocationWhenInUseUsageDescription and Privacy - Location Usage Description.
Simulator
Under "Debug" I have the coordinates for a custom location set, and this is what the location manager is supposed to retrieve, right? I've also checked the settings in the simulator and my app has location permissions for when the app is in use. However, when my map loads the view it's somewhere in the middle of the ocean which is not even close to the custom location.
I don't think the updateLocations method is even running, there's no NSLog output when I run the app. Any idea what's going on?
**Edit: The target build is for 8.4, since this is for a project I am not able to change it
You're almost there. As mentioned in a few of the comments, you need to move the region updating code to -locationManager:didUpdateLocations:
In addition to that, make sure all of your info.plist keys are spelled exactly right. If they're not, the location will never update, and you won't get any error message. Also, check to make sure your mapView outlet is actually connected to a MKMapView in your XIB or Storyboard file.

Retrieving location on the Apple Watch

I want to get the latitude and longitude of the user and display it on the Apple Watch.
I have already included the core location framework in my Watchkit Extension.
When I run the program all I get for the lat and long is 0.0 and 0.0
I tested the same method in a class on the iPhone and it worked, and gave me the appropriate coordinates. What am I doing wrong?
The .h file:
#import <WatchKit/WatchKit.h>
#import <Foundation/Foundation.h>
#import <CoreLocation/CoreLocation.h>
#interface InterfaceController : WKInterfaceController
#end
The .m file:
#import "InterfaceController.h"
#interface InterfaceController()
#end
#implementation InterfaceController
- (void)awakeWithContext:(id)context {
[super awakeWithContext:context];
// Configure interface objects here.
}
- (void)willActivate {
// This method is called when watch view controller is about to be visible to user
[super willActivate];
self.locationManager = [[CLLocationManager alloc] init];
self.locationManager.delegate = self;
if ([self.locationManager respondsToSelector:#selector(requestWhenInUseAuthorization)]) {
[self.locationManager requestWhenInUseAuthorization];
}
[self.locationManager startUpdatingLocation];
}
- (void)didDeactivate {
// This method is called when watch view controller is no longer visible
[super didDeactivate];
}
- (IBAction)showLocation {
NSString * geoLoc = [NSString stringWithFormat:#"latitude: %f longitude: %f", self.locationManager.location.coordinate.latitude, self.locationManager.location.coordinate.longitude];
NSLog(geoLoc);
}
#end
Before you can get any location updates to your watch app extension you will need to authorize location updates in your iPhone app. If you haven't authorized location updates in your iPhone app, then your watch extension will not get any location updates. Also, I am pretty sure you need to set the permission to always allow for location updates [CLLocationManager requestAlwaysAuthorization]. I don't think it will work if you use [CLLocationManager requestWhenInUseAuthorization], though I am not 100% sure about the permissions.
In Xcode, you want use the Debug menu to simulate a location that's either pre-set or use a GPX file as the location source.
In the CLLocationMananager documentation, the location property states
The value of this property is nil if no location data has ever been retrieved.
That means that you need to call [self.locationManager startUpdatingLocation] in order to get a valid location. But there a could things you need to do before that will work.
First of all you will need to request authorization by calling [self.locationManager requestAlwaysAuthorization].
When authorization is approved or declined, the delegate method locationManager:didChangeAuthorizationStatus: will be called.
If the authorization status is kCLAuthorizationStatusAuthorizedAlways than you can call [self.locationManager startUpdatingLocation].
Then anytime the location is updated, the delegate method
locationManager:didUpdateLocations: will be called so you can update your UI with the new location.
You are not supposed to request location data within a WatchKit Extension.
From Apple Watch Human Interface Guidelines:
“Avoid using technologies that request user permission, like Core
Location. Using the technology from your WatchKit extension could
involve displaying an unexpected prompt on the user’s iPhone the first
time you make the request. Worse, it could happen at a time when the
iPhone is in the user’s pocket and not visible.”
I am using this code
locationManager = [[CLLocationManager alloc] init];
locationManager.delegate = self;
[locationManager setDesiredAccuracy:kCLLocationAccuracyBest];
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 8)
{
[locationManager requestAlwaysAuthorization];
[locationManager requestWhenInUseAuthorization];
}
[locationManager startUpdatingLocation];
and to display in wkinterfaceMap i use this code
CLLocationCoordinate2D mapLocation = CLLocationCoordinate2DMake([latitude floatValue],[longitude floatValue]);
//
MKCoordinateSpan coordinateSpan = MKCoordinateSpanMake(1, 1);
[self.mapkit addAnnotation:mapLocation withPinColor: WKInterfaceMapPinColorPurple];
[self.mapkit setRegion:(MKCoordinateRegionMake(mapLocation, coordinateSpan))];

Getting coordinates CLLocationManager IOS

I'm trying to getting my current location exact according to my coordinates. I've implemented CLLocationManager in my viewController called myLocation.
My problem is, I'm getting not getting my co-ordinates for the first time, but when I again approach I got the coordinates. I'm unable to understand this problem that why this not appear for the first time.
I also tried to give a NSTimer to stoplocation but but still unable to get the result for the first time, every first time I getting a (null) value, and then getting the co-ordinates.
My Code:
#import <UIKit/UIKit.h>
#import <Corelocation/CoreLocation.h>
#interface myLocation : UITableViewController<CLLocationManagerDelegate>
#property (strong, nonatomic) CLLocationManager *locationManager;
#end
#interface myLocation () {
CLLocationManager* _locationManager;
NSString * _lat;
NSString * _lng;
}
#end
#implementation myLocation
- (void)viewDidLoad
{
[super viewDidLoad];
_locationManager = [[CLLocationManager alloc] init];
_locationManager.distanceFilter = kCLDistanceFilterNone;
_locationManager.delegate = self;
_locationManager.desiredAccuracy = kCLLocationAccuracyHundredMeters;
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 8.0)
[_locationManager requestWhenInUseAuthorization];
[_locationManager startUpdatingLocation];
}
- (void)locationManager:(CLLocationManager *)manager
didUpdateLocations:(NSArray *)locations {
CLLocation *location = [locations lastObject];
[_locationManager stopUpdatingLocation];
_lat =[NSString stringWithFormat:#"%f",location.coordinate.latitude];
_lng =[NSString stringWithFormat:#"%f",location.coordinate.longitude];
}
- (void)viewWillAppear:(BOOL) animated
{
NSLOG(#"%#",_lat);
NSLOG(#"%#",_lng);
}
Your coordinates aren't appearing yet when you attempt to print them in viewWillAppear: because the CLLocationManager hasn't had enough time to retrieve the first location yet. Wait until didUpdateLocations: is first called before attempting to utilize the device coordinates because didUpdateLocations: is where you'll be receiving those coordinates. I recommend deleting your attempt to print the coordinates code from your viewWillAppear and simply print them in didUpdateLocations: instead.
In the comments, the OP stated he wants to "refresh" the location during viewWillAppear. I suggest stopping the updates when the view disappears and restarting the updates as soon as the view reappears:
- (void)viewWillAppear:(BOOL) animated
{
[_locationManager startUpdatingLocation];
}
- (void)viewWillDisappear:(BOOL) animated
{
[_locationManager stopUpdatingLocation];
}
It takes some time for location services to start up and call your delegate method - This almost certainly won't happen before viewWillAppear is called if you are only starting location services in viewDidLoad. Also, the first time your app executes it has to wait for the user to grant permission.
You can examine the location property of your CLLocationManager to get the most recent location. If it is nil then no location has been determined (yet).

MapView location not working (ios7 in xcode 6, sdk ios8)?

I installed XCODE 6 the version form developer.apple (I think is the final one) and Im working my projects there (iOS 7 projects) but obviously brings iOS 8 SDK I really don't know if this affects the project.
I have a mapview and I want to show the user location but it's impossible!
Code:
#property (nonatomic, strong) CLLocationManager *manager;
- (void)viewDidLoad {
[super viewDidLoad];
[self.manager requestAlwaysAuthorization];
[self.manager requestWhenInUseAuthorization];
[self.mapview setDelegate:self];
self.mapview.showsUserLocation = YES;
[self.mapview setCenterCoordinate:self.mapview.userLocation.location.coordinate animated:YES];
}
I don't get the "App whants to use your current location...", The mapview shows some place in Africa without pin or anything.
You must init/alloc the CLLocationManager *manager
something like this:
// Create the core location manager object
_locationManager = [[CLLocationManager alloc] init];
self.locationManager.delegate = self;
// for iOS 8, specific user level permission is required,
// "when-in-use" authorization grants access to the user's location
//
// important: be sure to include NSLocationWhenInUseUsageDescription along with its
// explanation string in your Info.plist or startUpdatingLocation will not work.
//
if ([self.locationManager respondsToSelector:#selector(requestWhenInUseAuthorization)]) {
[self.locationManager requestWhenInUseAuthorization];
}
[self.locationManager startUpdatingLocation];
check Apple example https://developer.apple.com/library/prerelease/ios/samplecode/LocateMe/Introduction/Intro.html#//apple_ref/doc/uid/DTS40007801

didUpdateLocations called only once and then stops firing

I want to make a simple IOS 6.0 application that shows the lat/lon on screen each time the location is changed. The ViewController files are pretty trivial.
I alloc a CCLocationManager objec, set its variables and start it.
didUpdateLocations is called once or twice and then it stops being fired, even if the iPhone is moved. If I press Home button and reopen the app, the data on screen is updated once or twice before it stops again.
At simulation it works fine but not on a real 3GS iPhone.
If I uncomment the start/stop inside didUpdateLocations and continuously stop and start the service, it works, but the battery gets drained in extreme rates.
Also, this is part of a much bigger project and didUpdateLocations must be called each time the location is changed.
ViewController.h
#import <CoreLocation/CoreLocation.h>
#interface ViewController : UIViewController
#property (nonatomic , strong) CLLocationManager *locationManager;
#property (weak, nonatomic) IBOutlet UILabel *lbl;
#end
ViewConroller.m
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
_locationManager = [[CLLocationManager alloc] init];
_locationManager.delegate = self;
_locationManager.distanceFilter = kCLHeadingFilterNone; // whenever we move
_locationManager.desiredAccuracy = kCLLocationAccuracyBest;
_locationManager.PausesLocationUpdatesAutomatically = NO;
[_locationManager startUpdatingLocation];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
-(void)locationManager:(CLLocationManager *)manager didUpdateLocations:(NSArray *)locations
{
CLLocation *newLocation = [locations lastObject];
_lbl.text=[NSString stringWithFormat:#"%lf %lf",newLocation.coordinate.latitude, newLocation.coordinate.longitude];
//[_locationManager stopUpdatingLocation];
//[_locationManager startUpdatingLocation];
}
#end
If there's any advice on what's wrong, I would welcome it, I have lost a week already without solving it.
BTW, I have tested various values for the _locationManager variables but without any chnage in the behaviour
Additional info:
application is authorized to use location services
application is in foreground
Few tips for similar issues as per my experience with location-based programming on iOS.
If it works on simulator, then it should work on actual device as
well.
Unlike simulator, the actual device will only give update when its receives new information from GPS.
There are many cases where you won't get enough/required updates on a device, like when you are in a building (or covered area)
Try testing the app in open space (GPS works much better in open space rather than room/house/large-building).
PS. I don't know how much you moved but just to let you know, moving few steps doesn't make sure you will get a new location update, try using it on some vehicle (bike/car/bus).
I had this problem too — the easiest fix is simply to duplicate the target. You can then delete the original target.
It seems the problem occurs with older Xcode projects, not newly created ones.
You can add this call to your code:
locationManager.stopUpdatingLocation()

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