I am trying to implement a button over the default camera view that opens the photo library once taped. Right now I implemented a custom overlay view class that displays the button, however the UIImagePicker is not presented or is invisible (covered by multiple views).
CameraOverlayView.h
#import <UIKit/UIKit.h>
#interface CameraOverlayView : UIView <UIImagePickerControllerDelegate, UINavigationControllerDelegate>
{}
- (UIViewController *)viewController;
- (void) button1:(UIButton *)paramSender;
#end
CameraOverlayView.m
#import "CameraOverlayView.h"
#implementation CameraOverlayView
- (id)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
//clear the background color of the overlay
self.opaque = NO;
self.backgroundColor = [UIColor clearColor];
//add a simple button to the overview
//with no functionality at the moment
UIButton *button = [UIButton
buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self
action:#selector(button1:)
forControlEvents:UIControlEventTouchUpInside];
[button setTitle:#"Select" forState:UIControlStateNormal];
CGPoint buttonOffset = CGPointMake( ([[UIScreen mainScreen] bounds].size.width - button.frame.size.width) / 2, ([[UIScreen mainScreen] bounds].size.height - button.frame.size.height) / 2);
button.frame = CGRectMake(buttonOffset.x, buttonOffset.y, 400, 50);
[self addSubview:button];
}
return self;
}
- (void) button1:(UIButton *)paramSender{
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.allowsEditing = YES;
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
[self.viewController presentViewController:picker animated:YES completion:nil];
//debugging
NSLog(#"sup!");
}
//find the first responder to access the UIViewController
- (UIViewController *)viewController {
if ([self.nextResponder isKindOfClass:UIViewController.class])
return (UIViewController *)self.nextResponder;
else
return nil;
}
Note that when I run the code there are no errors and the "Select" button shows correctly. And when I tap the button it displays the NSLog message but no photo library opens. Does anyone know what's the problem here?
Thanks!
Related
for my app I want to create a custom camera overlay and create a UIImagePickerController to start recording video. (below)
- (IBAction)RecordVideo:(UIButton *)sender {
//initialise camera view
UIImagePickerController *cameraUI = [[UIImagePickerController alloc] init];
cameraUI.sourceType = UIImagePickerControllerSourceTypeCamera;
cameraUI.cameraDevice = UIImagePickerControllerCameraDeviceFront;
cameraUI.showsCameraControls = NO;
cameraUI.navigationBarHidden = YES;
cameraUI.toolbarHidden = YES;
OverlayView *overlay = [[OverlayView alloc]
initWithFrame:CGRectMake(0, 0, 20,20)];
cameraUI.cameraOverlayView = overlay;
[self presentViewController:cameraUI animated:YES completion:nil];
}
as part of the cameraOverlayView I've instantiated a UIButton:
- (id)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
//clear the background color of the overlay
self.opaque = NO;
self.backgroundColor = [UIColor clearColor];
... some overlay UI stuff
UIButton *captureBtn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
UIImage *captureBtnImg = [UIImage imageNamed:#"captureBtn.png"];
[captureBtn setBackgroundImage:captureBtnImg forState:UIControlStateNormal];
captureBtn.frame = CGRectMake(self.frame.size.width/2 - 15,
430,
80,
80);
[self addSubview:captureBtn];
}
return self;
}
So how do I create an IBAction for this button which can then make the UIImagePickerController cameraUI start recording?
If somebody could also explain to me how the IBActions are called from specific buttons only that would also be amazing because that seems like black magic to me?
You can add target like this,
[captureBtn addTarget:self action:#selector(captureBtnclick:) forControlEvents:UIControlEventTouchUpInside];
and you action method shoulbe like this
-(void)captureBtnclick :(UIButton*)sender{
//handle your task on click here
}
second thing why you are adding layer on it? you can use default video recording from imagePicker by setting mediatype like
cameraUI.mediaTypes = [[NSArray alloc] initWithObjects: (NSString *) kUTTypeMovie, nil];
Update accroding to comment
you can use on button click,
[picker startVideoCapture]; //in your case cameraUI i think
Update 2 :
in your .h file,
#property UIImagePickerController *cameraUI;
then in your method RecordVideo use like,
self.cameraUI = [[UIImagePickerController alloc] init];
self.cameraUI.sourceType = UIImagePickerControllerSourceTypeCamera;
//etc.....
By this way you can use camaraUI in whole class by self
hope this will help :)
I have searched similar questions for answers, but nothing I have tried has worked. When I tap on either button in my overlay view, the camera only focuses - no action is triggered. Here is my code:
Update: The previous question was answered - the code was fine, I just wasn't alerting myself in the testIfButtonResponds method. Now I am wondering how to dismiss the camera and show the captured picture in a UIImageView.
Also, the UIImageView *DisplayedPhoto was made in IB, so it has a frame.
#interface CameraViewController ()
#property UIImagePickerController *PickerController;
#property (weak, nonatomic) IBOutlet UIImageView *DisplayedPhoto;
#end
- (UIView *)createCustomOverlayView
{
// Main overlay view created
UIView *main_overlay_view = [[UIView alloc] initWithFrame:self.view.bounds];
// Clear view (live camera feed) created and added to main overlay view
// ------------------------------------------------------------------------
UIView *clear_view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height - self.HeightOfButtons)];
clear_view.opaque = NO;
clear_view.backgroundColor = [UIColor clearColor];
[main_overlay_view addSubview:clear_view];
// ------------------------------------------------------------------------
// Creates the buttons on the bottom of the view (on top of the live camera feed)
// Then adds the buttons to the main overlay view
// ------------------------------------------------------------------------
for(int i = 0; i < 2; i++) {
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
// when a button is touched, UIImagePickerController snaps a picture
[button addTarget:self action:#selector(testIfButtonResponds) forControlEvents:UIControlEventTouchUpInside];
button.frame = CGRectMake( i * self.view.frame.size.width / 2, self.view.frame.size.height - self.HeightOfButtons, self.view.frame.size.width / 2, self.HeightOfButtons);
[button setBackgroundColor:[UIColor redColor]];
[main_overlay_view addSubview:button];
}
// ------------------------------------------------------------------------
return main_overlay_view;
}
- (void)makeCustomCameraAppear
{
self.PickerController = [[UIImagePickerController alloc] init];
self.PickerController.sourceType = UIImagePickerControllerSourceTypeCamera;
self.PickerController.showsCameraControls = NO;
self.PickerController.delegate = self;
UIView *overlay_view = [self createCustomOverlayView];
[self.PickerController setCameraOverlayView:overlay_view];
[self presentViewController:self.PickerController animated:YES completion:NULL];
}
- (void)viewDidAppear:(BOOL)animated
{
[self makeCustomCameraAppear];
}
- (void) testIfButtonResponds
{
[self.PickerController takePicture];
[self.PickerController dismissViewControllerAnimated:YES completion:nil];
}
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
UIImage *chosen_image = info[UIImagePickerControllerEditedImage];
self.DisplayedPhoto.image = chosen_image;
[self.PickerController dismissViewControllerAnimated:YES completion:NULL];
}
I need to add a UIView to the main window, the UIView consists in a view with some buttons.
The problem is, the buttons i put inside that view, is not responding for the touch events,
like it have some view in front of it.
That view need to be a singleton class, cause i need to respond the touchevent in any class.
Heres the code for the UIView :
+ (MenuBarView *)sharedMenuBar
{
static MenuBarView *sharedSingleton;
#synchronized(self) {
if (!sharedSingleton) sharedSingleton = [[MenuBarView alloc] init];
return sharedSingleton;
}
}
-(id)init
{
self = [super init];
if(self)
{
self.userInteractionEnabled = YES;
backgroundBarImage = [UIImage imageNamed:#"Barra.png"];
UIImageView * backgroundBar = [[UIImageView alloc]initWithImage:backgroundBarImage];
backgroundBar.contentMode = UIViewContentModeCenter;
backgroundBar.backgroundColor = [UIColor clearColor];
[backgroundBar setFrame:CGRectMake(0, 0, backgroundBarImage.size.width, backgroundBarImage.size.height)];
[self addSubview:backgroundBar];
UIButton * rootBTN = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[rootBTN setFrame:CGRectMake(0, 8, 100, 40)];
[rootBTN addTarget:self action:#selector(selectedBarButton:) forControlEvents:UIControlEventTouchUpInside];
[self addSubview:rootBTN];
UIImage * localizacaoIMG = [UIImage imageNamed:#"Localizador"];
UIImageView * localizacaoView = [[UIImageView alloc]initWithImage:localizacaoIMG];
localizacaoView.contentMode = UIViewContentModeScaleAspectFill;
[localizacaoView setFrame:CGRectMake(backgroundBar.frame.origin.x+130, 8, localizacaoIMG.size.width, localizacaoIMG.size.height)];
[backgroundBar addSubview:localizacaoView];
UIButton * localizacaoBTN = [UIButton buttonWithType:UIButtonTypeCustom];
[localizacaoBTN setFrame:CGRectMake(backgroundBar.frame.origin.x+110, 8, 60, 40)];
localizacaoBTN.tag = 1;
[self addSubview:localizacaoBTN];
}
return self;
}
//The event handling method
-(void)selectedBarButton:(UIButton *)sender
{
NSLog(#"OK");
[self.delegate selectedMenuBar:sender.tag];
}
and heres the implementation on the AppDelegate :
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
self.viewController = [[InitialViewController alloc] init];
self.navController = [[EzMallNavViewController alloc]initWithRootViewController:self.viewController];
self.window.rootViewController = self.navController;
[self.window makeKeyAndVisible];
if(IS_IPOD)
{
[[MenuBarView sharedMenuBar]setFrame:CGRectMake(0, self.window.frame.size.height-51, [MenuBarView sharedMenuBar].frame.size.width, [MenuBarView sharedMenuBar].frame.size.height)];
}
else
{
[[MenuBarView sharedMenuBar]setFrame:CGRectMake(0, self.window.frame.size.height, [MenuBarView sharedMenuBar].frame.size.width, [MenuBarView sharedMenuBar].frame.size.height)];
}
[MenuBarView sharedMenuBar].delegate = self;
[self.window addSubview:[MenuBarView sharedMenuBar]];
return YES;
}
#pragma mark MenuBarDelegateMethods
-(void)selectedMenuBar:(int) tag
{
NSLog(#"Here");
}
It looks like your menu view has a zero size frame so no touches are detected. The buttons appear on screen because the menu view isn't set to clip drawing to its bounds.
Try to set different color for different views and analyze the view hierarchy ,it might be possible that you have added the view in wrong order .
I want my whole project to run in portrait mode only and only the view that's for viewing the photo's can turn on landscape same as if using the facebook (we view photo's they turn landscape also but other view's remains in portrait) i want to know that how it's done as i have a table view that has images that i get from the DB from the server and every particular data contains different number's of photo's so now i want that after the user select's the photo's they should open up fully and can be viewed in landscape and in portrait as well i did tried
I am working with ios6
- (BOOL)shouldAutorotate
{
return NO;
}
implementing in all the view's so that they can remain in portrait but still they turn in landscape how should i restrict it and please can any one tell me that in one of my class i have images in table view(loaded from the DB) and i have another class that open's up the selected photo from the table
My PhotoView.m class
- (void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSDictionary *dic = [photos objectAtIndex:indexPath.row];
NSLog(#" *** url is %#",[dic objectForKey:#"url"]);
[self.delegate showPhotoAtUrl:[dic objectForKey:#"url"]];
}
My PhotoViewController.h class
#import <UIKit/UIKit.h>
#interface PhotoViewController : UIViewController <UIScrollViewDelegate>
{
NSString *url;
UIButton *doneButton;
}
#property (nonatomic, retain) UIImageView *imageView;
- (id) initWithPhotoUrl:(NSString *)photoUrl;
#end
and PhotoViewController.m class
#import "PhotoViewController.h"
#interface PhotoViewController ()
#end
#implementation PhotoViewController
#synthesize imageView;
- (id) initWithPhotoUrl:(NSString *)photoUrl
{
self = [super init];
if(self) {
url = [photoUrl retain];
}
return self;
}
- (void)dealloc
{
[url release];
self.imageView = nil;
[doneButton release];
[super dealloc];
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.view.backgroundColor = [UIColor blackColor];
UIActivityIndicatorView *spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
spinner.tag = 1;
spinner.center = self.view.center;
[spinner startAnimating];
[self.view addSubview:spinner];
[spinner release];
[self performSelectorInBackground:#selector(loadPhotoData) withObject:nil];
doneButton = [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain];
[doneButton addTarget:self action:#selector(doneTouched) forControlEvents:UIControlEventTouchUpInside];
[doneButton setTitle:#"done" forState:UIControlStateNormal];
[doneButton setBackgroundColor:[UIColor clearColor]];
doneButton.frame = CGRectMake(2, 2, 60, 30);
[self.view addSubview:doneButton];
}
- (void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
self.title = #"";
self.navigationController.navigationBarHidden = YES;
}
- (void) doneTouched
{
[self.navigationController popViewControllerAnimated:YES];
}
- (void) loadComplete:(NSData *)imageData
{
if(!imageData) return;
UIActivityIndicatorView *spinner = (UIActivityIndicatorView *)[self.view viewWithTag:1];
if(spinner) {
[spinner stopAnimating];
[spinner removeFromSuperview];
}
UIImage *img = [UIImage imageWithData:imageData];
float scale = MIN(self.view.frame.size.width/img.size.width, self.view.frame.size.height/img.size.height);
self.imageView = [[[UIImageView alloc] initWithImage:img] autorelease];
self.imageView.frame = CGRectMake(0, 0, self.imageView.image.size.width*scale, self.imageView.image.size.height*scale);
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds];
self.imageView.center = scrollView.center;
scrollView.delegate = self;
scrollView.contentSize = self.imageView.frame.size;
scrollView.minimumZoomScale = 1;
scrollView.maximumZoomScale = 2;
[scrollView addSubview:self.imageView];
[self.view addSubview:scrollView];
[scrollView release];
[self.view bringSubviewToFront:doneButton];
}
- (UIView *) viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return self.imageView;
}
- (void) loadPhotoData
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:url]];
[self performSelectorOnMainThread:#selector(loadComplete:) withObject:imageData waitUntilDone:NO];
[pool drain];
}
#end
and in the main class i have have this method that calls the PhotoViewController to load the selected photo
- (void) showPhotoAtUrl:(NSString *)url
{
PhotoViewController *vc = [[PhotoViewController alloc] initWithPhotoUrl:url];
[self.navigationController pushViewController:vc animated:YES];
[vc release];
}
Now my problem is how should i get the images after getting selected from the table to be open up in the same type of the view that open's up in FB app (open's the selected photo in portrait/landscape compatible view) i am only able to get one photo in my PhotoViewController class can any one tell me how can i add all the photo's to the PhotoViewController class so that i get the effect that i want ?... Any code help will be very helpful .. Thanks in Advance for contributing your time
In Short i have two things to do :
I have to restrict my project to only portrait mode leaving only the photo's view to have landscape/portrait compatibility.
I am currently having the photo's in my table view that i want on selection to open up in the same style(landscape/portrait compatibile) as FB or other app's do while viewing the photo's.
These only work on iOS 6.0
-(BOOL)shouldAutorotate
{
return YES;
}
-(NSUInteger)supportedInterfaceOrientations
{
return (UIInterfaceOrientationLandscapeRight | UIInterfaceOrientationLandscapeLeft);
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationLandscapeRight;
}
The method will return which orientation mode to use first.
Below are supportedInterfaceOrientations:
UIInterfaceOrientationMaskPortrait
UIInterfaceOrientationMaskLandscapeLeft
UIInterfaceOrientationMaskLandscapeRight
UIInterfaceOrientationMaskPortraitUpsideDown
UIInterfaceOrientationMaskLandscape
UIInterfaceOrientationMaskAll
UIInterfaceOrientationMaskAllButUpsideDown
For iOS > 4.0
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
Other ViewControllers will have
-(BOOL)shouldAutorotate { return NO; }
-(BOOL)shouldAutorotateToInterfaceOrientation:
(UIInterfaceOrientation)interfaceOrientation{
return NO;
}
I'm having trouble capturing taps on a UIButton that's a subview of a UIView. Here's how my code is setup:
// in MyClass.m
#interface MyClass ()
#property (nonatomic, retain) UIButton *myButton;
#end
#implementation MyClass
#synthesize myButton;
- (void) buttonTapped:(id) sender {
NSLog(#"button tapped!");
}
- (id) initWithFrame:(CGRect)frame {
if (!(self = [super initWithFrame:CGRectZero]))
return nil;
myButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[myButton setImage:[UIImage imageNamed:#"image.png"]
forState:UIControlStateNormal];
[myButton addTarget:self
action:#selector(buttonTapped:)
forControlEvents:UIControlEventTouchUpInside];
myButton.exclusiveTouch = YES;
myButton.frame = CGRectMake(100, 100, 100, 100);
[self addSubview:myButton];
return self;
}
- (void) dealloc {
[myButton release];
[super dealloc];
}
#end
The button appears in the view. The button color changes momentarily when I tap it. However the selector buttonTapped: is never called. Any idea why?
How can I verify that buttonTapped: is indeed a target of myButton?
You could verify that your current class is a target by logging the r
NSLog(#"actions for target %#",[myButton actionsForTarget:self forControlEvent:UIControlEventTouchUpInside]);
However, I added your code to a test project (single view template) and the buttonTapped: method worked.
- (void) buttonTapped:(id) sender {
NSLog(#"button tapped!");
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
self.window.backgroundColor = [UIColor whiteColor];
[self.window makeKeyAndVisible];
self.viewController = [[[ViewController alloc] initWithNibName:#"ViewController" bundle:nil] autorelease];
self.window.rootViewController = self.viewController;
UIButton * myButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[myButton setImage:[UIImage imageNamed:#"image.png"]
forState:UIControlStateNormal];
[myButton addTarget:self
action:#selector(buttonTapped:)
forControlEvents:UIControlEventTouchUpInside];
myButton.exclusiveTouch = YES;
myButton.frame = CGRectMake(100, 100, 100, 100);
[rv.view addSubview:myButton];
return YES;
}
The issue is somewhere else. Is the code posted the whole .h and .m for MyClass?