iOS Simulator doesn't show full app - ios

I've been working on an app in Xcode; however when running the application in the iOS Simulator for iPhone 5s, it doesn't show the full app and sliding doesn't help, screenshots below.
how it looks in xCode
how it looks in iOS Simulator
How can I fix this problem?

The screenshot of the iOS Simulator window shows scrollbars. I suspect you can scroll up to see the buttons on top or just adjust the scale (in the Window menu) to fit everything into a window without scrolling.

Just press command 2 it will make you simulator shrink.

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splash screen logo image not shown using xcode 10 in swift

I am updating my code Xcode 9.2 to latest Xcode 10. all things working properly but splash screen logo image not shown when apps running . is there any solution for it.
I got solution for my problem by restarting testing device.
See previous answers here: iOS Keeping old launch screen and app icon after update
You don't specify in the question if you're running on a real device or simulator, but if simulator make sure you do 'Erase All Content And Settings' from the 'Hardware' menu. The simulator is not an emulator and doesn't always behave the same as a real device.

Xcode 8.1 iPad simulator draws screen twice

I'm trying to bring my App current to iOS 10.1, using Xcode 8.1. My App is targeted to both iPhone and iPad. All the simulators for the iPhones work o.k. However all the iPad simulators draw a screen that is bad, and after a second, the good screen appears.
The bad screen looks like:
After about a second the actual screen appears. It looks like:
This did not happen in earlier versions of Xcode, and I sure would appreciate some suggestions on why Xcode 8.1 is doing this.
Charles
The problem is that you are still using a launch screen image file. Those no longer work. The initial screen nowadays is your LaunchScreen.xib or LaunchScreen.storyboard. You need to have one and configure it so that it matches your actual initial interface.

iOS app not displaying correctly iPad

I am working on an App which should be able to run on iPhones and iPads.
I have been able to run it on iPhones and it is displaying perfectly. But when I run it on an iPad the App itself is very zoomed in. I am not sure what main issue.
This is how it displays on iPad:
And this is how it comes up on an iPhone:
Any idea how to fix it or what the issue is?
Your app isn't made to run on the iPad. When displayed on the iPad, it just stretches the display of the iPhone version (you can see that by the 1x button on the lower right corner of the screen). You need to setup your XCode project as a Universal App (instead of it being just for iPhone) and then you'll be able to take advantage of the entire iPad screen and design the display especially for it.
You can set the app as Universal on your project properties in XCode:

Xcode app turns gray when I try to run it on real device

I can't find an answer to this anywhere. My app runs perfectly on the simulator, but when I plug it into my iPhone 5s, it gives me a gray screen when it runs. I have iOS 8.4 and Xcode 6.4. All my provisioning is set up correctly and the little app icon appears on my device screen. I can't figure out why when I tap it, it brings up the launch screen and then the screen immediately turns gray. Could this be an issue with my device?
Screenshot of screen when I try to run on device:
http://imgur.com/PsEAOCF
Edit:
I figured out that the device runs the code thats in the main storyboard, but nothing else. I'm making a SpriteKit-based game and all of my code is in scenes, the only thing I have in the storyboard is an iAd. I can't figure out why the simulator runs my GameScene but the device only runs what is posted in the storyboard.

iOS Simulator displaying white screen (only in simulator, screen shot shows UI)

After researching previous topics on this issue, I can't seem to find an answer for my problem.
Xcode Version Version 6.1.1 (6A2008a), OS X Yosemite Version 10.10.2 (14C109)
I just finished creating my first simple application in Xcode using the Single View App template, but cannot get the iOS simulator to get past a blank white screen, no matter how long I wait.
Here's a screen shot of my main.storyboard UI/Assistant editor:
It will however sometimes display the copyright information.
Here's what I've tried already:
Made sure my Main Interface was set to Main (main.storyboard)
Waited for an hour+ for iOS simulator to load and it never did
Tried Reset Content and Settings in the iOS simulator and then tried simulator again
Tried different devices besides iPhone 6 as target devices to simulate and I was able to get the iPhone 5s simulator to display the button, but only the button.
Uninstalled Xcode by moving to the bin, emptied trash, reinstalled from App Store
Now it gets even more strange, If I run the simulator using iPhone 6 as my target device and take a screen shot of my simulation, every object appears normally in the screen shot but NOT in the simulator (still just a blank white screen). Here's that screen shot:
Any help will be greatly appreciated.

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