I'm having a hard time finding the best way to structure this design.
The top view has a minimum height and becomes sticky when it reaches this height. The bottom view hosts a paging controller with three views within. Each of these views hosts either a collection view or table view with vertical scrolling.
I'm really at a loss on how to approach this. Is the entire view scrollable and I should prevent scrolling on the second view until the top view has reached it's sticky height? Or are each of these views separate uitableviews and the pagingcontroller is just one cell? Should I even be using a pagingcontroller or should I use a scrollview with paging enabled? (the latter was a little rough interaction-wise)
Thank you!
Take a look at the Advanced User Interfaces using Collection View from WWDC this year. This view is very very very similar to the iTunes Connect app interface. The entire session video explains how they created that interface.
I used a similar method to this to create the keyboard in the Emojicate app.
I think what I'd do is actually fake the sticky header. So something like this...
Use only one collection view.
Create a "segmented data source" that contains three data sources. (See the video from WWDC about this)
When the segmented control is changed then update the collection view by changing its layout and (if you want) dataSource.
Make the entire top section a header on the collection view.
When the collection view scrolls past a certain point (when you want to sticky the header) then have a second view that is the compressed header and make it visible at the top of the screen. This is not attached to the collection view at all.
When the segmented control changes you can update the collection view by changing the "selected datasource". The datasource can also contain a UICollectionViewLayout that will update it.
Essentially, the tableview you are talking about is just a collection view where the cell width is equal to the screen width. i.e. fake a table view.
The sticky header isn't sticky at all. Just when it starts to go off screen you can put a fake header there instead.
It will require a duplicate (ish) view and some thinking about how to structure the data but I think this will be easier and less resource hungry than having multiple collection views and page controller and stuff.
If you want me to go through it in more detail let me know but it's a complex subject. Watch the video first.
I would make this part a navigation bar. Should be relatively easy. Just have to customize the back button with a barButtonItem and do a couple of labels in the titleView.
I would make the next part a Table View.
The tableView has 2 sections. The first section doesn't have a section header and the second section doesn't have any cells but just a section header.
First and only cell in this section:
And the rest would be the second section header's view:
This gives you the stickiness that you want because the section header will remain there even if you scroll past it and since the collection has only 2 sections the controls will always remain on top.
I think the collection/table paging part is the hardest part and I don't know clearly how it can be done. But I was thinking it could perhaps be a ContainerView. Each view of the container view would be either a tableview or a collectionview. You would have to add some code to handle the movement of the containerview relative to the second section header (possibly an autolayout constraint that attaches the containerview to the buttom of the first tableview that you implemented above).
I don't think having your tables/collections in a scrollview would be a good implementation. I think I have even read in documentation that developers should stay away from that (but I might be remembering it incorrectly).
I would have:
A "header view" with three subviews:
Fixed height top and bottom views (they stay visible at any size).
A middle view that appears/disappears as the superview grows/shrinks.
A scroll view (table or collection view are subclasses) on that partially covers the header view with a top inset set enough to reveal the underlying header view (the same way pull to refresh views are revealed).
The paging buttons could be set as table/collection view section header views.
Finally track the scroll view's scroll position to keep manually adjusting the header view height.
Another way to see this solution.
Two completely separated parts, a header view and a table view.
A simple header view (blue) that adjusts its subviews as its height changes. More precisely hides its middle subview (light blue) when it shrinks.
A table view that a) partially covers the header view in Interface builder but b) has a top inset as to avoid hiding the header view in the actual device (tableView.contentInset = UIEdgeInsetsMake(60.0f, 0.0f, 0.0f, 0.0f);).
The two parts are only "connected" by resizing the header view height as the table view scrolls up/down.
Related
I want to create a “ViewController” Scene with a “Scroll View” and in this view there should be a “Table View” at the top, 1 “segmented Control and 2 tables at the bottom.
The “Segmented Control” should switch the bottom table views.
Like in this picture:
My problem with this scene is that the table should have a dynamic height.
I need the bar over the complete page and not in the individual tables.
Is it possible to create such a scene and if yes, which constraints do I have to set?
I hope you can help me! Thanks a bunch!
tableView inside scrollView is a disastrous idea, because
tableView itself have its own scrollView.
Scrolling will be very sticky and it may freeze UI.
The best solution comes on my mind is to take single tableView and manage multiple sections.
The Green portion will be your first section.
Segment control will be second.
and blue section will be third.
In this way you can achieve both dynamic height as well as single scroll bar condition.
Let me know if it works.
I would like to construct a view controller where one section of the view controller would be still and one section scrollable.
Both sections have headers where as well, one is still and one is moving along with the content in the section.
I do not want the cells in the section to be scrolled separately. All cells should move at the same time along with the header.
I have added an image to make my point little more clearer.
Use UICollection View for both view and disable scrolling for one view and enable scrolling for another view
you can probably add to your UIViewController view a UITableView on the left with fixed size (for example 150px) and vertical scroll disabled and a UICollectionView with horizontal flow and ,if needed a, with custom UICollectionViewLayout (but i think that you just need the classic UICollectionViewFlowLayout) for the right part that fits the remaining space.
Here you can find the component's documentation:
https://developer.apple.com/reference/uikit/uicollectionview
https://developer.apple.com/reference/uikit/uitableview
I am trying to recreate a UIView I have seen in multiple apps, mainly Shazam. The top half of the screen has some interactive buttons, and the bottom half looks like a tableView with custom cells. When the bottom half is panned/swiped up, the tableView scrolls over the top half with velocity, much like a scroll view.
I have been researching this and experimenting for a couple days now. I have gotten close, but not quite there.
My last approach was a view that had a tableView inside it. When the view was panned, the view would move to wherever the finger moved it to, but then would not have any velocity afterwards. Also when the tableView was panned/swiped down, it wouldn't move the whole view down.
Before that I tried a scrollView that took up the whole length of the screen. That gave the desired effect, but the button wasn’t tappable, and you could scroll the view in the button area, which is undesired.
Does it utilize ScrollViews or is it using a tableView that acts much like a ScrollView somehow.
Here is the Shazam UI/UX I am looking to recreate:
The top portion has interactive buttons, and doesn’t scroll. The bottom half shows content and when scrolled, covers up the top portion.
Below is what I have tried so far: This one is the panning view, which sort of works, but doesn’t have velocity and the tableView doesn’t scroll the view back down.
Any thoughts on a direction I can take from here is greatly appreciated. I am using Swift.
Cheers
This sort of thing is perhaps best done with a collection view and a custom layout — you can have some items for which you set layout attributes absolute to the view, and others relative to the scroll content offset.
There's a great (if wandering) discussion of this and other techniques in the Advanced User Interfaces with Collection Views talk from WWDC 2014.
This is actually simple than it seems at first. Here's how you can achieve this:
Create a UIViewController (not a UITableViewController).
Add some buttons to the top area of the screen.
Add a table view spanning the entire view controller's view. Make sure the table view is on top of the buttons added in the previous step.
Configure the top cell of the table view to be transparent (by setting its background color to Clear). Set the background color on the table view to Clear as well. This way it won't obscure the elements at the top of the screen, unless the table is scrolled up.
Because your table view is now transparent, you'll need to explicitly set the background color on the table cells other than the top one.
Profit!
The sections in my UICollectionView have 0 insets on the right, making my cells flush with the right sides of the collection view. The scroll view indicator is being covered by the cells. Is there a way to make the scroll view indicator always on top?
The problem was the collection view flow layout I was using to get sticky headers for my collection views. I was using CSStickyHeaderFlowLayout (https://github.com/jamztang/CSStickyHeaderFlowLayout), which was also causing another problem of touches passing through my headers (which had segmented controls in them for changing the sorting). I would advise NOT to use this flow layout.
A better, working collection view flow layout for sticky headers is https://stackoverflow.com/a/15689942/2142100. This fixed both of my problems.
I have a rather large table header view above my table view. I have a number of subviews in that header view. I am doing something a bit nonstandard where I am "sticking" some of those subviews (but not all) at the top of the table view.
My problem is that although visually the table view cells pass under the sticky table header subviews, it seems that the table view cells are "above" the table header view in terms of touch response. (For example: I have a button that is a subview of the table header view. When there are no cells underneath the button, the button works great and responds to touches. However, when the user scrolls the table view so that there are cells underneath the button, a touch on the button actually selects a hidden cell rather than push the button.) Can anyone give advice on how to "raise" the table header view above the table view cells, so that its subviews get first shot at touch handling?
I am using a table header view rather than a section header view due to the fact that I only want some of the subviews to stick (letting the others scroll up off the screen as usual). One of the subviews also can be expanded (and that expansion is animated) - to a height that is even bigger than the entire height of the screen. For these reasons, I didn't think using a section header view would be feasible. (If it is, please let me know, as I know that section header views are "above" table cells when it comes to touch response.)
You may try this, which would keep the desired header view on top of the others.
[yourView bringSubviewToFront:yourSubView];
This may be able to help as well:
http://www.iphonedevsdk.com/forum/iphone-sdk-development/5222-keeping-subview-front.html
Is this what you were looking for or did you want another approach?