Loading images from web and displaying it in a collectionview - ios

I am using UICollectionView to display a set of images. The images are loaded from web. I get the image URLs from an online JSON file. The images are in different sizes and i use a flowlayout to put the images together. The challenge here is that you won't know the exact size of the images until they are loaded. I use SDWebImage to download and cache the images. I use a boolean value to check which images are loaded. After each image is loaded, i tell the collectionview to reload the image at its corresponding indexpath. Now the problem is that the images do load properly but the cells are all messed up when i scroll the collectionview. Here is some code:
This is where i calculate the size of each cell:
- (CGSize)collectionView:(UICollectionView *)collectionView layout:(NHBalancedFlowLayout *)collectionViewLayout preferredSizeForItemAtIndexPath:(NSIndexPath *)indexPath
{
if (didLoadImage == YES) {
return [loadedImage size];
}
else
{
return CGSizeMake(300, 140);
}
}
And here is where the images are loaded and set:
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
GalleryCell *customCell = [collectionView
dequeueReusableCellWithReuseIdentifier:#"cell"
forIndexPath:indexPath];
NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:[galleryLargeLinks objectAtIndex:indexPath.row]]];
customCell.backgroundColor = [UIColor blackColor];
[customCell.imageView setImageWithURLRequest:request placeholderImage:[UIImage imageNamed:#"placeholder"] success:^(NSURLRequest *request, NSHTTPURLResponse *response,UIImage *image)
{
loadedImage = image;
didLoadImage = YES;
[customCell.imageView setImage:image];
[collectionView reloadItemsAtIndexPaths:[NSArray arrayWithObject:indexPath]];
} failure:^(NSURLRequest *request, NSHTTPURLResponse *response, NSError *error)
{
NSLog(#"fail");
[activityIndicator stopAnimating];
}];
return customCell;
}

UICollectionViewCell's are reused whenever they are scrolled off screen. And so since you are using an asynchronous block to load them, the cell may likely be assigned to another indexPath by the time it is ready to go. You can continue using the setImageWithURLRequest: if you'd like, however, you should add another check to see if the indexPath is still what you expect by the time it loads. Something like this:
[customCell setIndexPath:indexPath];
__weak GalleryCell *weakCell = cell;
__weak CollectionView *weakCollectionView = collectionView;
[customCell.imageView setImageWithURLRequest:request placeholderImage:[UIImage imageNamed:#"placeholder"] success:^(NSURLRequest *request, NSHTTPURLResponse *response,UIImage *image)
{
if([weakCell.indexpath isEqual:indexPath]){
[weakCell.imageView setImage:image];
[weakCollectionView reloadItemsAtIndexPaths:[NSArray arrayWithObject:indexPath]];
}
} failure:^(NSURLRequest *request, NSHTTPURLResponse *response, NSError *error)
{
[activityIndicator stopAnimating];
}];
As for the collectionView:layout:preferredSizeForItemAtIndexPath:, you need to go about that check completely differently. One option could be to make your cached images key off your datasource, so you can just check the value in the datasource array and see if it's in the cache. If it is, grab the image, otherwise return a default value. That's too much code to write out, but basically you should be checking your datasource/cache and not just two random BOOL and UIImage variables that can change at anytime.

Related

UICollectionViewCell not setting frames of labels when image is nil

What I am trying to do, I am shifting the UILabel Frames and UITextView upwards when there is no image.
It was working correctly when i do this thing locally.But now as the images are downloading from server and when i check for nil image, it is giving me wrong output.
I am trying horizontal scrolling
Here is the code what I tried
-(UICollectionViewCell *)collectionView:(UICollectionView *)collectionView
cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
UICollectionViewCell *myCell=nil;
myCell = [collectionView dequeueReusableCellWithReuseIdentifier:#"Cell"
forIndexPath:indexPath];
UIImageView *ImageView=(UIImageView*)[myCell viewWithTag:9];
UILabel *questionLabel=(UILabel*)[myCell viewWithTag:567];
UITextView *answerTextView=(UITextView*)[myCell viewWithTag:6];
questionLabel.text=[_questionsArray objectAtIndex:indexPath.row];
answerTextView.text=[_answerArray objectAtIndex:indexPath.row];
[ImageView setImageWithURL:[NSURL URLWithString:[NSString stringWithFormat:#"http:/%#",[[_arrayOfDictionary objectAtIndex:indexPath.row] objectForKey:#"image"]]] ];
if (ImageView.image==nil) {
//Always Satisfying this condition
//Set Frame
return myCell;
}else{
return myCell;
}
}
Please provide me with solution.And also the reason Why it is satisfying if statement every-time.
(Autolayout is unchecked)
Add the AFNetworking for asynchronous solution of your image view update like
if (userBasicInfo.userImage == nil) {
__weak LGMessageBoxCell *weakCell = cell;
[cell.userImage setImageWithURLRequest:[[NSURLRequest alloc] initWithURL:[NSURL URLWithString:userBasicInfo.imageUrl]]
placeholderImage:[UIImage imageNamed:#"facebook-no-user.png"]
success:^(NSURLRequest *request, NSHTTPURLResponse *response, UIImage *image){
weakCell.userImage.image = image;
[weakCell setNeedsLayout];
// reload your tableView current cell here
}
failure:^(NSURLRequest *request, NSHTTPURLResponse *response, NSError *error){
}];
}

How to use Dynamic height on UITableviewCell with Image fetched from Afnetworking

I have written an app that fetches images from Facebook and displays them in Custom UITableViewCells.
Within the cell there's two labels, a small image and a larger image that is fetched from facebook through AFNetworking like this:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
.....
[cell.pic setImageWithURLRequest:[NSURLRequest requestWithURL:url] placeholderImage:[UIImage imageNamed:#"placeholder"] success:^(NSURLRequest *request, NSHTTPURLResponse *response, UIImage *image) {
images[indexPath.row] = [NSString stringWithFormat:#"%f",image.size.height];
[self.tableView reloadRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
} failure:^(NSURLRequest *request, NSHTTPURLResponse *response, NSError *error) {
}];
The image is also added to an array that is there to decide the height.
After that the tableview is reloaded to apply the new height.
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
return [images[indexPath.row] floatValue] + 80;
Scrolling works flawlessly and the images load as intended when scrolling downwards but as soon as you scroll up this happens:
Error:
Normal:
Does anyone know why this occurs?
Thanks :)
Note that this app is just for testing purposes

Download content for cells only for visible

I have UICollectionViewCell with dynamic content download (image download). I have download in block in cell:
-(MainVCCell*)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {
static NSString *cellIdentifier = #"MainVCCell";
MainVCCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:cellIdentifier forIndexPath:indexPath];
Person *person = [self.fetchedResult objectAtIndex:indexPath.row];
[cell.login setText:person.login];
if(person.avatar) {
[cell.avatarImageView setImage:[UIImage imageWithData:person.avatar]];
} else {
[cell.avatarImageView setImage:[UIImage imageNamed:#"placeholder"]];
[AsyncUrl request:[NSString stringWithFormat:#"some SSL URL",person.login] completeBlock:^(NSData *data) {
dispatch_queue_t downloadQueue = dispatch_queue_create("Download queue", NULL);
dispatch_async(downloadQueue, ^{
dispatch_async(dispatch_get_main_queue(), ^{
MainVCCell *cellToUpdate = (MainVCCell*)[collectionView cellForItemAtIndexPath:indexPath];
if(cellToUpdate) {
[cellToUpdate.avatarImageView setImage:[UIImage imageWithData:data]];
}
person.avatar = data;
[[CoreDataController sharedInstance] saveContext];
});
});
} errorBlock:^(NSError *error) {
NSLog(#"%#",error);
}];
}
return cell;
}
And it work fine, but of course when i scroll several times, i get so many connections and download fire that some of them even timeout. I understand why is this happening. Is there a way to cancel connections in invisible cell blocks? I want to download only a visible content.
I'm familiar with SDWebImage but this library is not support SSL connections, so i can't use it.
Collection views have a delegate method that is called when the cell disappears
- (void)collectionView:(UICollectionView *)collectionView didEndDisplayingCell:(UICollectionViewCell *)cell forItemAtIndexPath:(NSIndexPath *)indexPath
Just make sure you have a method for stop the connection, then call that method.
UICollectionViewDelegate Protocol
I strong recommend you to use AFNetworking.
Then you create an array of NSOperation in your viewDidLoad:
self.operationQueue = [[NSMultableArray alloc]init];
In your -(MainVCCell*)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath, make something similar to this:
AFHTTPRequestOperation *operation [[AFHTTPRequestOperation alloc] initWithRequest:posterURLRequest];
operation.responseSerializer = [AFImageResponseSerializer serializer];
[operation setCompletionBlockWithSuccess:^(AFHTTPRequestOperation *operation, id responseObject) {
success:^(NSURLRequest *request, NSHTTPURLResponse *response, UIImage *image)
{
if(cellToUpdate) {
[cellToUpdate.avatarImageView setImage:[UIImage imageWithData:data]];
}
person.avatar = data;
[[CoreDataController sharedInstance] saveContext];
}
failure:^(NSURLRequest *request, NSHTTPURLResponse *response, NSError *error)
{
// manage errors
}];
[self.operationQueue addObject:operation];
[operation start];
Them At - (void)collectionView:(UICollectionView *)collectionView didEndDisplayingCell:(UICollectionViewCell *)cell forItemAtIndexPath:(NSIndexPath *)indexPath
[self.operationQueue[indexPath.row] cancel];
use NSURLConnection to start a download.
Create a subClass of NSObject which has one NSUrlConnection instance property , for this subclass you provide a link and it will download the image using NSUrlConnection.
Create instances of this class when ever you want to download an image and push it into an array ( say ConnectionsArray).
When you think, you dont want to download particular indexPaths images, just cancel those by using ConnectionsArray.
Get that particular download-instance using indexPath and ConnectionsArray,and call cancel method of NSURLConnection of that object.
NSURLConnection has cancel method, which cancels the ongoing operation.

Set an image to many UIImageViews

Say I have 60-70 UIImageViews and I want to dynamically load the same image into all of them at the same time (so to speak).
For example, if I were working on a web page with 60-70 divs and I wanted to give them all a background image I would give them all a class of myDivs and call `$('.myDivs').css('background-image', 'url(' + imageUrl + ')');
I know how to set a UIImageView's image but is there an easy way to set a bunch at once in Objective C?
I did try searching but I was flooded with a ton of stuff that is really unrelated.
It depends on the way you wish to display the imageView(s).
If you are using a UITableView or a UICollectionView, in the cellForRowAtIndexPath: method you can dynamically update an imageView placed in a cell.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"cell" forIndexPath:indexPath];
// Configure the cell...
[self setCell:cell forIndexPAth:indexPath];
return cell;
}
- (void)setCell:(UITableViewCell *)cell forIndexPAth:(NSIndexPath *)indexPath
{
__weak UITableViewCell *weakCell = cell;
// 5. add picture with AFNetworking
NSURLRequest *request = [[NSURLRequest alloc] initWithURL:[NSURL URLWithString:#"www.facebook.com/profileImageLocation"]];
[cell.profileImage setImageWithURLRequest:request
placeholderImage:nil
success:^(NSURLRequest *request, NSHTTPURLResponse *response, UIImage *image) {
weakCell.profileImage
.image = image;
} failure:^(NSURLRequest *request, NSHTTPURLResponse *response, NSError *error) {
NSLog(#"bad url? %#", [[request URL] absoluteString]);
}];
}
Another option will be using a for loop like this:
- (void)addImagesToAllMyImageViews:(NSArray *)images
{
for (id obj in images) {
if ([obj isKindOfClass:[UIImageView class]]) {
UIImageView *imageView = (UIImageView *)obj;
imageView.image = [UIImage imageNamed:#"someImage.png"];
}
}
}
I think you can do with tag property, select all ImageView and give them a teg like 777 and
for(id* subview in self.view.subview) {
if([subview isKindaOfclass:[UIImageView class]] && (subview.tag == 777)) {
UIImageView* imageView = (UIImageView*)subview;
imageVIew.image = youImage;
}
}
hope this helps you

Table view scroll lagging when using SDWebImage

I am loading some images from the internet in a table view inside cellForRowAtIndexPath. Here is my code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *MyIdentifier = #"ArticleCell";
ArticleCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier];
Article *article = [parser items][indexPath.row];
cell.title.text = article.title;
cell.newsDescription.text = article.description;
[cell.image setImageWithURL:[NSURL URLWithString:article.image]];
return cell;
}
My problem is that even if I use SDWebImage, when I scroll down, my app still lags. Here is some screenshots from Instruments:
It looks like even though the download of the image is performed in a background thread, the work with the image data is done in the main thread, thus it blocks your application. You could try the asynchronous image downloader provided by SDWebImage.
[SDWebImageDownloader.sharedDownloader downloadImageWithURL:imageURL
options:0
progress:^(NSUInteger receivedSize, long long expectedSize)
{
// progression tracking code
}
completed:^(UIImage *image, NSData *data, NSError *error, BOOL finished)
{
if (image && finished)
{
// do something with image
}
}
];
In your method it should look like:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *MyIdentifier = #"ArticleCell";
ArticleCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier];
Article *article = [parser items][indexPath.row];
cell.title.text = article.title;
cell.tag = indexPath.row;
cell.newsDescription.text = article.description;
[SDWebImageDownloader.sharedDownloader downloadImageWithURL:imageURL
options:0
progress:nil
completed:^(UIImage *image, NSData *data, NSError *error, BOOL finished)
{
if (cell.tag == indexPath.row && image && finished)
{
dispatch_async(dispatch_get_main_queue(), ^(){
cell.image = image;
});
}
}];
return cell;
}
Download the image on a separate thread, like so:
NSURLRequest *request = [NSURLRequest requestWithURL:yourURL];
[NSURLConnection sendAsynchronousRequest:request queue:[NSOperationQueue mainQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
if ( data )
{
UIImage *image = [[UIImage alloc] initWithData:data];
[cell.image setImage:image];
}
}];
This probably has less to do with network activity and more to do with your image sizes. Resizing images, especially for non-integer multipliers, is expensive. If your images are significantly larger than the view you are putting them into, you need to resize and cache them in a background thread, and reference the cached copy from your view.
To confirm if this is your issue, manually download all the images and reference the local copy. If I am correct, your UITableView will still lag the same way.
You have to load asynchronously from server so your tableView will scrolling smoothly.
Please check below answer you will be able to solve your problem.
https://stackoverflow.com/a/15331306/1713478
Check you images, check the types and size and more important: Is one or more image broken by its file format in any way? Filesize too big, irregular (to large) bounds?
Try to open and re-save suspiciously image files with an image editor, to be sure the internal file format is OK.

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