Air Native Extension Build Error ios - ios

I am trying to make native extension in AIR for nativeCamera Extension in iOS app. Which open camera from iOS when i click on button from flex. When i make ane for it and include in my flex code and when i make build for iPA, At that time i show following error. i stuck from last 2 days but didn't get any solution. it's make me headache for finding solution.
Thanks in advance

Make sure you are packaging against an iOS SDK. I'm not sure if they've added this option in Flash Builder on Windows as yet so you might have to use the command line:
adt -package
-target ipa-test
-provisioning-profile /path_to_provisioning_profile/Provisioning_Profile.mobileprovision
-storetype pkcs12
-keystore /path_to_certificate/certificate.p12
-storepass xxxxx
myApp.ipa
application_xml_file.xml
application_swf.swf
-platformsdk /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk
More information here: http://distriqt.uservoice.com/knowledgebase/articles/252920-ld-framework-not-found

Related

The code signature version is no longer supported

An app signed with a codesign version provided on an older macOS, like Catalina (10.15) will not run on iOS 15 because the lastest version you can install is Xcode 12.4.
Xcode 12.5 seems to change the behavior of codesigning. When installing you get the error message:
The code signature version is no longer supported
Is there a workaround?
Notice
This answer is mostly for people using older versions of Xcode. My build farm was for a time stuck at Xcode 12.4 because some Mac minis couldn't be upgraded past Catalina. If you are using a recent Xcode 13+ this is not your issue. Probably cruft of some kind in your project.
If you're still using an Xcode 12 release it is time to let go. The only reason to use 12.4 would be because you're stuck on Catalina and new problems are cropping up that will not be worked around so easily.
codesign --generate-entitlement-der
Apple has changed the codesign signature to include DER encoded entitlements in addition to the plist encoded entitlements. This additional DER encoded entitlements section is required in iOS 15 and becomes the default behavior of codesign in the latest Xcode. To use codesign on an older machines with an older version of Xcode add the --generate-entitlement-der flag to your call to codesign.
If signing through Xcode, you can add this flag to the OTHER_CODE_SIGN_FLAGS setting in the Build Settings tab.
If codesigning at the command-line:
CODESIGN_ALLOCATE=$( xcrun --find codesign_allocate ); export CODESIGN_ALLOCATE
xcrun codesign --generate-entitlement-der ...
The source of this information was the Apple Forum thread and the answer from Matt Eaton in DTS at Apple.
In the Xcode 12.5 Release Notes there is also a reference to the new signature format. However, it seems the information is not entirely correct.
General advice
If you have a non-trivial setup like CocoaPods, you should probably de-integrate and re-integrate and of course do a project clean. These sorts of 'me too' answers really just add noise to the signal and anyone doing this sort of development should have already tried this.
Here are some visual directions to #CameronLowellPalmer's answer.
I got the steps from
#WayneHenderson's comment underneath the accepted answer.
Follow the red arrows steps 1 - 11 (there is no 8, I made a mistake and went from 7 straight to 9).
The most important thing is step 4, make sure to select All or you won't find the Other Code Signing Flags options.
For step 5 just enter Other Code Signing Flags into the search container.
Steps 9 - 11 is where you enter --generate-entitlement-der
You will need to add the --generate-entitlement-der to your OTHER_CODE_SIGN_FLAGS under Build Settings.
Xcode > Target > General
Section "Embedded Framework, Libraries and Embedded Content"
Set all frameworks in the Embedded field to "Do not Embed"
For people who use Xcode13 like me, the problem may not be because of the code signature of our apps (To check the code signature of apps, see https://developer.apple.com/documentation/xcode/using-the-latest-code-signature-format), but due to the code signature of one of the dependencies, and removing the dependency solves the problem.
In my case, I remove the dependencies one by one, and eventually found that the culprit is FirebaseAnalyticsOnDeviceConversion. remove dependencies
I have spent 2 days to find this issue, Finally i got the solution here from the person Lance Samaria. I would like to share it.
Target-> Build Settings -> Other Code Signing Flags
Add this code --generate-entitlement-der to both Debug and Release
After that Go to Target-> General->Frameworks, Libraries, and Embedded Contents -> Change to "Do not Embed"
Also I renewed Provisioning Profile and IOS Distribution Certificates.
Now Clean Build Folder and Run Your Project.
Thank you so Much for Lance Samaria
I want to share my solution. This worked for me using XCode 12.3, macOS Catalina, and tested using Adhoc distribution.
Build, archive, export ipa as usual using XCode.
Now you have the IPA file, then rename it to zip extension. (make a backup if needed)
Extract it. There should be a Payload folder.
Open terminal, cd to your IPA directory, then run command:
codesign -s "CERTIFICATE_NAME" -f --preserve-metadata --generate-entitlement-der ./Payload/YOUR_APP.app
CERTIFICATE_NAME is your certificate name located in keychain. It maybe looks like this: Apple Distribution: XCompany (XXXXXX)
YOUR_APP is your .app file name located in Payload folder.
This warning showed up, I ignored it.
Warning: default usage of --preserve-metadata implies "resource-rules" (deprecated in Mac OS X >= 10.10)!
Then run zip command:
zip -ru myapp_resigned.ipa Payload
Done. You can redistribute the new IPA.
After testing all solutions, Only one worked for me. Because XCode adds sign signature automatically when you add Framework, Any Framework that needs to Embed & Sign should remove, and add again. Xcode will add the new sign signature automatically.
Go to YourTarget>Frameworks, Libraries, and Embedded Contents.
Remove all frameworks that are Embed & Sign, except CocoaPods.
add removed frameworks again and set to Embed & Sign.
check that pods framework set on Do Not Embed
Now clean and run your app on your device.
What helped in my case was pod deintegrate and pod install. That's all.
I had this problem with the newest Xcode version (13.4.1). As the installation on an iOS device actually stoped working out of nowhere (it did install successfully 10 min ago before I downgraded one dependency), I doubted the proposed solutions relate to my problem.
Just my two cents.
As pointed out in other responses, now to sign ios app (compatible with ios and ipados 15) with codesign command on MacOS prior to Big Sur add the --generate-entitlement-der flag. I can sign my app with Xcode 10.3 using this python 2.7 (tried both on MacOS Mojave 10.14 and MacOS Catalina 10.15) snippet code:
from fabric.api import local
local('cp %s "%s"' % ("/path/to/embedded.mobileprovision", app_full_path))
local('xattr -rc %s' % app_full_path)
local("codesign -f --generate-entitlement-der -vv -s \"%s\" --entitlements \"%s/Entitlements.plist\" %s" % (
env.code_sign_identity, app_full_path, app_full_path)
)
Output example log:
[localhost] local: cp /path/to/embedded.mobileprovision "/path/to/Payload/appname.app"
[localhost] local: xattr -rc /path/to/Payload/appname.app
[localhost] local: codesign -f --generate-entitlement-der -vv -s "iPhone Distribution: COMPANYNAME S.p.A." --entitlements "/path/to/Payload/appname.app/Entitlements.plist" /path/to/Payload/appname.app
/path/to/Payload/appname.app: replacing existing signature
/path/to/Payload/appname.app: signed app bundle with Mach-O universal (armv7 arm64) [com.name.reverse.dns]
Some additional tips...
MacOS keychain should contains the Apple certificate used to create the mobile provisioning profile, which is also utilized to distribute the app we’re signing. You can check it using the command security find-identity -p codesigning:
$ security find-identity -p codesigning
Policy: Code Signing
Matching identities
1) AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA "iPhone Distribution: COMPANYNAME S.p.A."
...
13) CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC "iPhone Developer: Name Surname (DDDDDDDDDD)"
13 identities found
Valid identities only
1) AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA "iPhone Distribution: COMPANYNAME S.p.A."
...
13) CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC "iPhone Developer: Name Surname (DDDDDDDDDD)"
13 identities found
After the ipa zip archive creation, you can use the Gem ipa_analyzer (https://github.com/bitrise-io/ipa_analyzer) to verify if the app is correctly signed:
$ zip -9 -y -r /path/to/appname.ipa /path/to/Payload
$ gem install ipa_analyzer --user-install
$ PATHAPP="/path/to/appname.ipa"
$ ~/.gem/ruby/2.6.0/bin/ipa_analyzer -i ${PATHAPP} -p --info-plist --prov | grep -E "ExpirationDate|CFBundleIdentifier|DER-Encoded-Profile"
"DER-Encoded-Profile": "#<StringIO:0x00000f0000000008>",
"ExpirationDate": "2022-09-18T12:15:25+00:00",
"CFBundleIdentifier": "com.name.reverse.dns",
...
Here a complete output example.
As additional references about this issue, you can read also this Apple documentation page and this Apple forum post.
EDIT: this procedure it's working also with MacOS Monterey (version 12.6.1) and Xcode Version 14.1 (14B47b).
The following changes solved my problem
Go to Project Target and select General
Scroll down to Frameworks, Libraries, and Embedded Content
Turn any Embed & Sign to Do Not Embed
My issue was I was using custom framework, and when I embed it in my app. it showing me error
The code signature version is no longer supported.
i spend whole day to struggle with it. Finally resolved it by adding user-defined settings. In new Xcode 13 which supports arm 64
Project target->Build Settings-> + sign to add user define setting and add a setting. then add VALID_ARCHS as a field under this add the value $(ARCHS_STANDARD). Automatically it will convert it arm64 arm 7.
see the attached image for more reference.
When nothing else works, try turning your device off and back on again. Strangely this finally fixed it for me.
My issue was I was using custom static framework target, and I embed it in my app, Finally resolved it by don't embed it or change static to dynamic framework target
Maybe it will help somebody one day, but the solution for me was connected with the pods and their framework.
When I switched settings to Do not embed everything worked.

SHA-1 Signing key

How does 1 get an ios signing key for an ionic app. I know that ios native apps get it generated automatically by XCode, but I have built my app with ionic cordova. I managed to get my android signing key with the terminal command
$ keytool -list -v -keystore ~/.meteor/android_bundle/.android/debug.keystore -alias androiddebugkey -storepass android -keypass android
but I don't know if I can get an ios signing key by replacing androiddebugkey with iosdebugkey or something. I have to get a APIkey from google to use for my google maps plugin and I need the sha1 key for ios. I couldn't find out how to get it for ios anywhere in the web other than using xcode.
I am using ionic 2 with cordova and xcode does not run ionic 2 apps. does anyone know how I can get it?

Xamarin Forms Android Project build but does not deploy to Device

Hi guys I'm trying to debug the Evolve App using Visual Studio 2015.
I have built all the relevant projects successfully but when I go to debug I get an error.
I looked into the error and found that it has to do with the jarsigner and the debug.keystore.
I'm relatively new to Xamarin so my knowledge of the keystore is quite limited but I understand that it is used to sign an app during development.
I have looked in the file specified and there is no file.
Do I have to give the app the keystore a alias and password manually or am I missing a debug.keystore completely?
Apologies if I'm totally off the mark here as I'm still getting familiar with Xamarin.
here is the stack trace:
jarsigner error: java.lang.RuntimeException: keystore load: C:\Users\dummy\AppData\Local\Xamarin\Mono for Android\debug.keystore (The system cannot find the path specified)
Any help would be greatly appreciated
Thanks
Android apps need to be signed with keystore, this is normally generated when Xamarin.Android is first installed. Not sure why you dont have it.
You can create a keystore which will be used to sign the apps by using following command:
keytool.exe -list -v -keystore "%LocalAppData%\Xamarin\Mono for Android\debug.keystore" -alias androiddebugkey -storepass android -keypass android
You can find more information here.

Distribute Swift App In-house

I have 2 applications one in Objective-C and one in swift using Xcode 6.
Both are different application which has different aspect.
I try to distribute both apps in-house using Enterprise Certificate and Profile via Cisco Meraki.
Objective-C app successfully distribute, but Swift fails.
Even though my iPad can successfully download swift app from meraki but once it finishes installing it shows "Unable to Download App" - App Name could not be installed at this time.
So does Apple prevent us from distribute swift app even for in-house?
Thanks a lot.
The answer is that we can get around it. This helped me out, build the Swift app, use following command to archive (replace capital names with your variables):
xcrun -sdk iphoneos PackageApplication -v "APP_NAME.app" \
-o "PATH/APP_NAME.ipa" \
--sign "SIGNING_IDENTITY" \
--embed "PROVISIONING_PROFILE"

FDT - How do I get my IOS project to package and compile in standard mode

I am just getting into testing my first ISO app using FDT and Actionscript there. I have everything configured correctly I think. In the debug configurations for IOS debugging I have Standard Packaging selected and when debugging I get the following error.
Packaging command: /Users/mwallace/Development/sdks/flex/flex_sdk_4.6.0.23201B/bin/adt
-package
-target
ipa-debug
-connect
192.168.5.208
-storetype
pkcs12
-keystore
../../../../../dev_certs/MWallaceCert.p12
-storepass
*************
-provisioning-profile
../../../../../dev_certs/Snapverse.mobileprovision
/Users/mwallace/Development/dev/wiretree/snapverse/apps/ScrollingListTest/deploy/ScrollingListTest.ipa
bin/ScrollingListTest-app.xml
-C
bin
ScrollingListTest.swf
Packaging failed!
Packaging error message:
Compilation failed while executing : as
However if I selecte "Fast" for debugging all seems to work just fine and I can deploy the app to my phone and run it. It's just super slow when running it.
Found that upgrading my AIR SDK to 3.3 fixed the issue.

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