linking custom framework to library in xcode - ios

I want to include Microblink's PDF417 framework into my library. Library project compile and work fine but when I use MyLibrary.a file in my application I've got "undefined symbols for architecture armv7" error. Any ideas? Can I include custom framework to library or this isn't possible.

Trojanfoe's answer is correct for your case. But in general, the answer depends on the type of the library inside the framework.
iOS/MacOS framework is a just a collection of a library together with all relevant header files. This makes including the library into other projects much easier, because the whole framework can be included at once, thus eliminating the need to modify linker and header search paths and linker flags.
Library itself can be either a static library or a dynamic/shared library. Framework can contain the library of any type, there are no limitations in that regard.
If the library in framework is static, then all the objects from that library are copied into target product at compile time. If the target product is a static library (MyLibrary.a in your case), additional linking with the framework in the application is not needed, because all the objects are contained in MyLibrary.a
If the library in the framework is dynamic, then objects from that library are loaded at load-time or run-time, not at compile time. Because of that, frameworks of that type need to be linked with end applications also.
In your case, pdf417 framework contains a dynamic library, which means you will also have to include that framework into your end application.
I'm a developer on Microblink's PDF417 SDK. The thing is, we can provide our library in any format. The format we have chosen in our Github repository is an .embeddedframework which contains a dynamic library together with all resource files because that makes including the framework into Application projects very simple. If you have a use case which requires a different format, we invite you to contact us on https://help.microblink.com/hc/en-us

A static library is just a collection of object files (a bit like a zip file without compression or hierarchy) and cannot hold information about any dependencies it might have.
Therefore you have to link the final executable binary against both your library and the dependent framework. The same applies if the dependency was a static library, dynamic library or framework.

Related

How to add 3rd-Party Framework to Delphi iOS Project?

I need to use Wacom Bluetooth Stylus SDK to a FireMonkey Project (iOS) in Delphi 10.4. This framework includes the framework (obvious) and a '.bundle' resources. How do I add these framework to the project in order to use its classes and methods?
Thank you.
You need to run the framework through a transform tool which will generate the pascal header files for you and give you access to the classes you need.
https://community.idera.com/developer-tools/b/blog/posts/quickly-auto-generate-ios-osx-and-android-headers-for-delphi-and-c-builder
This tool is the best available for iOS but requires a bit of setup in terms of where to put your framework file (it needs to be in the same folder as the iOS SDK files Delphi uses) and the location of clang etc. The above article is helpful for this.
After being generated you then need to link in your .a framework file which is usually the file in the framework bundle with the same name as the framework but no extension. Just rename with a .a extension.
Linking in can be done two ways - statically by adding into the linker options field under the compiler section of your profile (you may need a -objc parameter too) or you can lazy reference it in your code so the compiler automatically pulls it in.
This SO reference explains the fake loader concept:
How to use 3rd party framework depends from dylib for IOS in Delphi Firemonkey
It can be a little bit of a black art to get it working as the error messages are vague if it goes wrong but hopefully the above helps.

Can I make iOS all-in-one framework? or include private static library into my framework?

I'm a novice on XCode and I'm making an iOS Framework with Swift2, including 3rd party libraries(*.a) and frameworks.
I want to provide it as API to others, but I also want to hide the 3rd party libs and frameworks files from my framework distribution files because they are private.
Therefore I just want to open API interfaces and classes I defined.
Is it possible? How to configure my build options?
You can do that but there are some things you need to consider:
You cannot embed one framework into another one. That means if you do not have the sources to a particular framework you have to ship it alongside your own framework. If you have the sources you may consider compiling them into your framework directly.
Depending on the sources that you use in the framework you might have to do some post processing of the framework to obfuscate private headers etc. For example, if you use Objective-C or C code alongside Swift you definitely need to do some post processing of your *.framework file to hide any API that you want to keep private.
If you use Swift code in your framework please be aware that your framework can only be used by someone with the same Swift compiler version due to the absence of an ABI. That means binaries produced by one compiler version have a high likelihood of being incompatible to a newer version of the compiler.
Static linked libraries can be linked and therefore "merged" into your framework binary directly. You just need to make sure that you have a compatible binary for the architecture you want to target, e.g., you cannot use a static linked library that was build for simulator and link it against your framework that you want to build for the actual iOS device.
If you use Swift in your framework, the users of your framework need to include the Swift dylib libraries in their app bundle - either by using Swift in the app or by enabling the Embedded Content Contains Swift Code build setting.

What is a dynamic framework as opposed to a non-dynamic one?

Xcode 6 allows for dynamic frameworks.
What is a dynamic framework?
Both dynamic framework and static framework is a bundle containing a binary and some other things. The binary is called dynamic library or static library.
The binary is what you code is after compiling, your functions, classes, method become binary form, and they are called symbols.
When building your project.
Your code will be built into a binary, let's call it MyProjectBinary.
If your project links to a static library, then after building MyProjectBinary, linker check the symbols in MyProjectBinary and if it uses some part of the static library, for example, use a class in the static library), then linker will copy all the symbols related to the class and combine them in to MyProjectBinary. So no matter how many static library you use, you only get one building result, which is MyProjectBinary.
If you link to dynamic library, then you are telling the linker that, when MyProjectBinary is running, there will be that dynamic library at a suitable place. Dynamic library is not magic, in fact, you've used them for long time. All the frameworks Apple provides are dynamic libraries. They are guaranteed to exist when you app is running on device/simulator.
Let's assume that your project links to a dynamic library called MyDynamicLibrary. When building your project, first MyProjectBinary is still generated the same as using static library. Then, linker just add some information to MyProjectBinary, mark where to find "MyDynamicLibrary" at runtime. Nothing from MyDynamicLibrary will be add to MyProjectBinary
When running your project:
For the project using static library, nothing special happens, since all the code needed is inside MyProjectBinary, it just runs.
For the project using dynamic library, when your code calls a function which is in MyDynamicLibrary, the system tries to find MyDynamicLibrary according to the information stored in MyProjectBinary, if it finds MyDynamicLibrary, then for MyProjectBinary, the function is used like in MyProjectBinary. If it can't find MyDynamicLibrary, them an error will happen and you app will be terminated.
So why do we need dynamic library for iOS 8?
Before iOS8, an app can have only one executable binary, so using static library is OK.
But when iOS 8 comes, you can deliver multiple executable binary in one app, the additional binaries are extensions' executable binaries. This brings up a problem, if there are some code that are uses by multiple executable binaries, and if using static library, same symbols will be copied into every executable, thus takes more space. This is the time when dynamic library comes in handy, we can put these code in dynamic library, and deliver only one copy of the dynamic library for app, the app and its extensions can use the same dynamic library.

Undefined symbols to framework when building application separated to library and application part

I have application separated into library part and the Application which links with the library.
Library uses AFNetworking, and thus requires SystemConfiguration and MobileCoreServices frameworks. They are added to build process and library builds nicely.
Why I need to add the same frameworks to my the Application part in order to build properly and not to see linking errors?
Is it not enough to link only with library?
I assume the library is a static library. You are only adding the frameworks when building the static library in order to access the include files; you are not linking with the frameworks. This is because a static library is not linked when it's built; it's simply a collection of object files. Try this from the command line to list the object files:
$ ar t /path/to/my/library.a
When the static library is linked with the app binary you must provide the libraries and frameworks of both, just as if the object files in the static library had been part of the app binary source tree.
Just think of the static library a simple collection of object files and it should make sense to you.
Apple's iOS frameworks contain dynamic shared libraries. AFAIK, when our app launches there is a process which gets created and dynamic shared libraries that the process is linked with gets loaded in to the memory. If the dynamic shared libraries are already loaded in the memory(for some other app process), they are shared with our app process. This is per process activity.
Since the static library is linked as part of the application binary itself and does not create a separate process, it becomes necessary to inform the runtime to load the frameworks that the static lib links with. Hence it is logical to add the frameworks used by static library in the application as well.

Library? Static? Dynamic? Or Framework? Project inside another project

I have an existing iOS app and want to add a large chunk of code that I've been developing as another project just for ease of testing. The new chunk basically deals with saving an image to various sharing services, etc.. Because that sharing code needs a lot of testing and future updating, I was wondering what the best way to incorporate that code chunk into my existing app.
I don't know if it should be a static library, dynamic library or a framework, and honestly, I'm not really sure what the difference is, or how I should go about it and get it set up in Xcode.
All I know is that I need/want to keep a separate testing and updating app for the sharing code and have the main app use it.
First, some general definitions (specific to iOS):
Static library - a unit of code linked at compile time, which does not change.
However, iOS static libraries are not allowed to contain images/assets (only code). You can get around this challenge by using a media bundle though.
A better, more formal definition can be found on Wikipedia here.
Dynamic library - a unit of code and/or assets linked at runtime that may change.
However, only Apple is allowed to create dynamic libraries for iOS . You're not allowed to create these, as this will get your app rejected. (See this other SO post for confirmation and reasoning on such).
Software Framework - a compiled set of code that accomplishes a task... hence, you can actually have a static framework or a dynamic framework, which are typically just the compiled versions of the above.
See the Wiki on Software Framework for more details.
Hence on iOS, your only option is basically to use a static library or static framework (the main difference being that a static framework is distributed as a compiled .a file most often, whereas a static library may simply be included as a subproject - you can see all of the code - which is compiled first and its resulting .a file used as a dependency by the project).
Now that we're clear(er) on these terms, setting up a static library and supporting media bundle for iOS isn't too difficult, and there are many tutorials on how to do such. I personally would recommend this one:
https://github.com/jverkoey/iOS-Framework
This is a pretty straight-forward guide and doesn't have the disadvantage of dealing with "fake static libraries"... check it out for more info...
Once you've created your static library, it's as easy as including it as a submodule within Git for use across different projects.
Good Luck.
EDIT
Regarding a subproject within a project, as far as I know, to get this to work/compile correctly, you essentially have to set up a compile chain where the subproject is compiled first, which creates a static framework .a file that is used as a dependency by the project.
Here's another useful tutorial which talks about this:
http://www.cocoanetics.com/2011/12/sub-projects-in-xcode/
EDIT 2
As of iOS 8, Apple now permits developers to create dynamic frameworks! (Note: your app must have a minimum target of iOS 8 to include a dynamic framework... back porting isn't allowed.)
This has been added as a new project template. In Xcode 6.1, this can be found at:
New Project -> iOS -> Framework & Library -> Cocoa Touch Framework
Mach-O file format(Mach Object - .o)
In iOS world every source file is converted into object files - ABI[About] Mach-O file[About] which will be packaged into a final executable bundle(application, framework), file (library) and it's behavior is determined by Mach-O type[About]
Package is a directory which behavious itself as a file - opaque file. It is created for user experience to complicate making some changes into internal structure that can cause unpredictable program behaviour. Package is used in Document Package or with a Bundle. You can use Show Package Contents in a Finder
Bundle is a directory with a specific structure to organize a binary(executable code) and resources for that code(e.g. images, nibs... Assets.car file[About]).
Bundle contains Info.plist[About] file. Bundle was created for developer experience. Also it can be packaged. There are several types of bundle:
application bundle - Application target
framework bundle and versioned bundle as a subtype - Framework Target
loadable bundle(aka plug-in bundle) - '... Bundle' (UI Testing Bundle, Unit Testing Bundle) - can be loaded at runtime. .bundle extension for Mac OS
[Mac OS] XPC Service - Cross Process Communication is a kind of Inter Process Communication (IPC). It can be used as a module on a different process(managed by launchd root process)[About]
others(dSYM[About] bundle)
Application - .ipa, .app[About] - packaged application bundle - launchable program.
Application extension[About] - from iOS v8 - extends functionality of Application which are available when user interacts with other application. App extension as a bundle is a part of Containing app but it is run on their own sandbox(processor, memory...), app which try to use app extension is called Host App. Types of extension app:
Action
Share
Photo Editing
Today aka widget
...
to share common code and resources. It's available when Deployment target is iOS 8+.
Tests - packaged loadable bundle which is used to test a binary. Plug-in architecture allows us to add a new functionality(test cases) as a separate module into existing binary
Libraries and Frameworks
[Library vs Framework]
Martin Fowler on InversionOfControl
A Library is essentially a set of functions that you can call, these days usually organized into classes. Each call does some work and returns control to the client.
A Framework embodies some abstract design, with more behavior built in. In order to use it you need to insert your behavior into various places in the framework either by subclassing or by plugging in your own classes. The framework's code then calls your code at these points. The main control of the program is inverted, moved away from you to the framework. This phenomenon is Inversion of Control (also known as the Hollywood Principle - "Don't call us, we'll call you"
Libraries and Frameworks on iOS
They can help you to solve: modularity, reusing, encapsulation, improve build time
Library is a collection of Mach-O object files[check static or dynamic] compiled for one or more architectures.
Static library - .a(aka static archive library, static linked shared library[doc]) - When you add it into your application the static linker during compilation time will merge the object files from the library and package them along with the application object files into one single executable file. The disadvantage is a big output file
From Xcode 9.0, Swift static library is supported.
Dynamic library - .dylib(aka dynamic shared library, shared object, dynamically linked library[doc]) is dynamically linked with the app's executable at load or runtime, but not copied into it. On practice app's package will contain Frameworks folder with .dylib file. All iOS and macOS system libraries are dynamic. The disadvantage is a slow launch time since all dynamic libraries should be copied and linked.
[iOS static vs dynamic library]
[Static vs dynamic linking]
Text-based stub library - .tbd[About], it is a text stub of dynamic library which is located on a target device. As a result you should not package a dynamic library into your bundle. It has a size effect.
Framework aka binary framework - .framework is a not packaged framework bundle(to allow developers to easily take a look at headers and resources) which contains a compiled static or dynamic library, header files and resources.
Static framework contain a static library packaged with its resources.
Dynamic framework aka Embedded framework - from iOS v8 - contains the dynamic library and resources. In addition to that, dynamic framework can include different versions of the same dynamic library in a single bundle (versioned bundle). Also Embedded framework is used in App Extension
[Static vs dynamic framework]
Umbrella framework [Aggregate target] is a framework that contains other frameworks. It is not officially supported on iOS and that is why it is not recommended for developers to create them[Official doc]. In actuality it's a set of sub-frameworks(or Nested Frameworks). When you create a framework which has a dependency, a consumer (such as an app) is responsible for adding this dependency along with your framework into the project. As a developer, it's natural to try to find a way to transfer this duty from consumer to your's. As a result you think that Umbrella framework is the rescue but usually it leads to a serious issues with managing versions and complexity of creating and supporting it.
Fake Framework - is a result of specific operations under a static library to create a bundle with .framework extension that will behave yourself as a dynamic framework. This technic was used when Xcode did not support creating a framework since did not have a framework template. One of realisation of a fake framework. With Xcode 6, Apple has added iOS framework support.
Modular Framework[About] - #import it is a framework which contains a .modulemap file inside. Module can contains submodules. The main advantage is that you save a build time with Modular Framework.
Universal Library or Framework (aka Fat) [lipo] [Aggregate target] contains multiple architectures. For example your release build should support a some arch which you can regulate via Build Active Architecture Only [ONLY_ACTIVE_ARCH]
XCFramework[About] was introduced by Xcode 11 and it is a bundle which includes multiple architectures(arm, x86_64...) and platforms(iOS, MacOS...). It should replace a Universal Framework
Dependency[About] You are able to use third party code as a part of your target. It allows you to reuse a code from a lot of sources like - another project, project in the same workspace, another target, library, framework etc.
How to build and use a Static Library:
[Swift consumer -> Swift static library]
[Swift consumer -> Objective-C static library]
[Objective-C consumer -> Swift static library]
[Objective-C consumer -> Objective-C static library]
How to build and use a Dynamic Framework[change to static]
[Swift consumer -> Swift dynamic framework]
[Swift consumer -> Objective-C dynamic framework]
[Objective-C consumer -> Swift dynamic framework]
[Objective-C consumer -> Objective-C dynamic framework]
[Xcode Build System]
[Xcode components]
[Dynamic linker]
You can also create .podspec file for CocoaPods( http://guides.cocoapods.org/making/private-cocoapods.html#1.-create-a-private-spec-repo ) and use it like any other pod with the only difference that it's your private pod and is not visible to outside world(I'm not sure what will happen if your pod should create CoreData model, but that's not the case, as I understand).

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