Calling dispatch_async in a for loop - ios

I'm trying to call a dispatch_async queue inside a for-loop. A new queue is added for every loop.
queue1 = dispatch_queue_create("com..queue1", DISPATCH_QUEUE_CONCURRENT);
for(NSDictionary *dictInfo in dataArray) {
dispatch_async(queue1,^(void) {
NSMutableURLRequest *request = [[NSMutableURLRequest alloc] init];
HeaderValueGenerator *valueGenerator = [HeaderValueGenerator instance] ;
valueGenerator.apiPath = #"path";
valueGenerator.request = request;
[request addValue:[valueGenerator createSignature] forHTTPHeaderField:#"X-Authorization-Client"];
//request is used to call the server. (asynchronous call and hence inside dispatch_async)
}
}
The request is used to make asynchronous call to the server. The server responds with mismatched signature. The createSignature method is not run for some of the requests.
The following is a thread safe singleton. I'm using the singleton as a shared resource for various NSURLRequest for different API calls. So I can't be defining it in all the request objects rather call them using this singleton.
HeaderValueGenerator.h
#import <CommonCrypto/CommonHMAC.h>
#interface HeaderValueGenerator : NSObject
#property (nonatomic,strong) NSString *apiPath;
#property (nonatomic,strong) NSMutableURLRequest *request;
+ (HeaderValueGenerator *)instance;
- (NSString *)createSignature;
#end
HeaderValueGenerator.m
+ (HeaderValueGenerator *)sharedInstance {
static HeaderValueGenerator *sharedInstance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
instance = [[self alloc] init];
});
return sharedInstance;
}
- (NSString *)createSignature {
// String hashing and data encoding the header values for special header fields
return SignedString;
}
When this program runs through the for loop, a few of the loops doesn't execute the createSignature method. As a result I get a bad response from the server. Is there a better way to use dispatch_async?
Is there a deadlock?
EDIT
-(void)createSignature{
#synchronized(self) {
// ... do stuff ...
}
}
Will this help? Defining the method inside synchronized(self)?

Related

How to implement the singleton class in real-time? [duplicate]

This question already has an answer here:
What is the use of Singleton class in objective-c? [duplicate]
(1 answer)
Closed 7 years ago.
I am new to iOS development and I have gone through singleton class. I understood the concept, but having doubts in implementing the singleton class. Can anyone please share source code of the real time example using singleton class.
This is how a GCD for singleton class looks like.
Suppose there is a class that you made, MySingleTonClass which is a subclass of NSObject
MySingleTonClass.h
+(instanceType)sharedManager;
#property (nonatomic, strong) NSString *userName;
MySingleTonClass.m
+(instanceType)sharedManager{
static MySingleTonClass *manager = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
manager = [[MySingleTonClass alloc]init];
});
return manager;
}
Now you call this singleTon Class in some other class suppose in ViewController.m. First Import the Class
#import MySingleTonClass.h
-(void)viewDidLoad{
MySingleTonClass *manager = [MySingleTonClass sharedManager];
manager.userName = #"ABCDE";
//manager is the singleton Object
}
Edit
Now suppose you want to access this same value. then suppose in some other ViewController, after ViewController
Suppose in SecondViewController.m
#import "MySingleTonClass.h"
-(void)viewDidLoad{
MySingleTonClass *manager = [MySingleTonClass sharedManager];
NSLog (#"%#",manager.userName);
// This would still log ABCDE, coz you assigned it the class before, So even if you create a new object called manager here, it will return the same Manager you created before.
manager.userName = #"Myname"; //Now the value changed to MyName untill you change it again, in the lifetime of this application.
}
I hope i could make you understand the concept of it.
As you know, dispatch_once_t is a GCD snippet that makes the code inside of it invoke only ONCE per application run. Any code you write inside it will be run, or rather invoked only once in the lifetime of the application being active.
Check out this link for the original source - http://getsetgames.com/2009/08/30/the-objective-c-singleton/
#implementation MySingleton
static MySingleton* _sharedMySingleton = nil;
+(MySingleton*)sharedMySingleton
{
#synchronized([MySingleton class])
{
if (!_sharedMySingleton)
[[self alloc] init];
return _sharedMySingleton;
}
return nil;
}
static User *defaultUser;
+ (User *)defaultUser
{
if (!defaultUser)
{
defaultUser = [self new];
// do something...
}
return defaultUser;
}
There are two ways:-
1) We can create singleton class using **GCD** dispatch_once
in this only one object will create if existing object is there then it will refer to them.
+(id)sharedManager
{
static MyManager *sharedMyManager = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedMyManager = [[self alloc] init];
});
return sharedMyManager;
}
2) Second way is follows:-
+ (id)sharedManager {
static MyManager *sharedMyManager = nil;
#synchronized(self) {
if (sharedMyManager == nil)
sharedMyManager = [[self alloc] init];
}
return sharedMyManager;
}
suppose this above method is written in class **MyManager** then u can use that as follow
MyManager *sharedManager = [MyManager sharedManager];
hope this will help u.

GCD and multiple delegates in iOs

I would like to do the following:
In a class (shared instance) I will have a method that takes as parameters a data object (nsstring) and a delegate. This will create a new background thread and dispatch some calculations on that thread. The thing is that the method may be called hundreds of times with different data and possibly different delegates passed in . I would like the results to go to the correct delegate (I will need to keep the delegates in an array right? or can I just pass them to the background thread as they come and when that thread finishes it will send the result only to that delegate?).
One more thing... all this methods will use a very large data structure (an array with 10000 nsstring objects,they only need to read from it). How do I make sure this is not duplicated on each thread? And is only allocated when needed and deallocated when no thread uses it?
Here is the code I decided to use:
if (!self.dictPasswords) {
// read everything from text
NSString* fileContents = [NSString stringWithContentsOfFile:fileRoot
encoding:NSUTF8StringEncoding error:nil];
// separate by new line
self.dictPasswords = [fileContents componentsSeparatedByCharactersInSet:
[NSCharacterSet newlineCharacterSet]];
}
__weak id<PSPasswordDictionaryVerificationDelegate> wdelegate = delegate;
dispatch_async(dispatch_get_global_queue(0, 0), ^{
[wdelegate willBeginPasswordVerificationForPassword:password];
for (NSString *posiblePass in self.dictPasswords) {
if ([password isEqualToString:posiblePass]) {
dispatch_async(dispatch_get_main_queue(), ^{
[wdelegate password:password isInDictionary:YES];
});
return;
}
}
dispatch_async(dispatch_get_main_queue(), ^{
[wdelegate password:password isInDictionary:NO];
});
});
However... after this runs I get a permanent 24MB added to the used memory. I would like to detect when no threads are using the self.DIctPasswords array and deallocate it. It will be read from the file again later if somebody calls this method again...
Thanks for the help guys.
Just let the block capture the delegate.
No need to hold it otherwise
Class
#import <Foundation/Foundation.h>
#protocol ProcessorDelegate;
#interface Processor
- (void)process:(id)data forDelegate:(id<ProcessorDelegate>)delegate;
+ (Processor*)sharedInstance;
#end
#protocol ProcessorDelegate
- (void)processor:(Processor*)processor didProcess:(id)data withResult:(id)result;
#end
#implementation Processor
- (void)process:(id)data forDelegate:(id<ProcessorDelegate>)delegate {
__weak id<ProcessorDelegate> wdelegate = delegate; //capture weak to counter potential cycles
__weak id wself = self;
dispatch_async(dispatch_get_global_queue(0,0), ^{
NSLog(#"WORK");
id result = data; //TODO
[wdelegate processor:wself didProcess:data withResult:result];
});
}
+ (Processor*)sharedInstance {
static Processor *p = nil;
if(!p) {
p = [[Processor alloc] init];
}
return p;
}
#end
DEMO
#interface Demo : NSObject <ProcessorDelegate>
- (void)doIt;
#end
#implementation Demo
- (void)doIt {
[Processor sharedInstance] process:#"TEST" forDelegate:self];
}
#end
int main(int argc, char *argv[]) {
#autoreleasepool {
Demo *d1 = [[Demo alloc] init];
Demo *d2 = [[Demo alloc] init];
Demo *d3 = [[Demo alloc] init];
Demo *d4 = [[Demo alloc] init];
[d1 doIt];
[d2 doIt];
[d3 doIt];
[d4 doIt];
[[NSRunLoop currentRunLoop] run];
}
}
It seems more appropriate to encapsulate the calculations plus data and delegate in a class of its own. Then you can have an array of those objects in your singleton. You may want to consider using NSOperation here.
OMT: Simply pass this large array as a pointer (to each calculation object) and use regular strong properties (not copy) if you're using any properties at all, saving a reference to it using an ivar is fine too. One concern is that this data-structure must be read-only; otherwise (when you'd modify it in each thread), you'd need some data locking.
I have done it with blocks : a singleton that have all the functions you needs (like an API) and a delegate class
// singleton.h
typedef void (^request_handler_t)(NSData* data);
- (void) foo:(NSString *)str withBlock:(request_handler_t)callback;
// singleton.m
- (void) foo:(NSString *)str withBlock:(request_handler_t)callback;{
MyDelegate *delegate = [MyDelegate delegateWithBlock:callback];
[yourMethodThatNeedDelegate:delegate];
}
// MyDelegate.h
+ (MyDelegate*) delegateWithBlock:(api_request_handler_t)block;
- (void)delegateMethod1;
//Delegate.m
+ (MyDelegate*) requestWithBlock:(api_request_handler_t)block;{
//... alloc init
_callback = block;
}
- (void)delegateMethod1;{
// delegate finished the job
block(myResultingData);
}
// Usage :
[MySingleton singleton] foo:(NSString *)str withBlock:^(NSData *data){
//do something with the async data
}];

Setter in NSString iOS

hi i am new to ios dev ,I am trying to set a value for nsstring from delegate class and access from other class ,the value i get is null.i dont know what mistake i am doing?
//token class header file
#interface TokenClass : NSObject
{
NSString *tokenValue;
}
#property (nonatomic,strong) NSString *tokenValue;
//token class main file
#implementation TokenClass
#synthesize tokenValue;
#end
//App Delegate
TokenClass *token = [[TokenClass alloc]init];
[token setTokenValue:#"as"];
when i access tokenvalue in some other classs i get null value.
can any one point me what mistake i am doing?Am i using # property correctly?
There are a lot of ways to achieve what you want:
1. Usually I am using NSUserDefaults to save small amount of data which I will need even the user closed the app. There are a lot of information how to use it. See my answer here.
2. In your UIViewController class (e.x. your rootViewController) create #property which will hold your TokenClass. Then you will get tokenValue by self.tokenClass.tokenValue
3. The other way is create a singleton class which will be available during the whole run loop of your application. A Singleton candidate must satisfy three requirements:
controls concurrent access to a shared resource.
access to the resource will be requested from multiple, disparate
parts of the system.
there can be only one object.
+(TokenClass*) sharedTokenClass {
static dispatch_once_t pred;
static TokenClass *_sharedTokenClass = nil;
dispatch_once(&pred, ^{
_sharedTokenClass = [[TokenClass alloc] init];
});
return _sharedTokenClass;
}
You will use it it from any place you want by
[TokenClass sharedTokenClass]tokenValue];
If I were you, I would use the first variant.
PS. I strongly recommend you to read some memory management articles to get the point of object's lifecycle.
You need to use Singleton class to expose variables or objects to the entire project or create global variables. Create sharedInstance of TokenClass class and create property which can be accessed anywhere
in your .h file
//token class header file
#interface TokenClass : NSObject
#property (nonatomic,strong) NSString *tokenValue;
//create static method
+ (id)sharedInstance;
in .m file
#import "TokenClass.h"
#implementation TokenClass
#pragma mark Singleton Methods
+ (id)sharedInstance {
static TokenClass *sharedInstance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[self alloc] init];
});
return sharedInstance;
}
- (id)init {
if (self = [super init]) {
tokenValue = [[NSString alloc] init];
}
return self;
}
#end
now in your appDelegate
#import TokenClass.h
#implementation AppDelegate
in `didFinishLaunchingWithOptions:`
[TokenClass sharedInstance] setTokenValue:#"as"];
in any class you can get value using
NSLog(#"tokenValue = %#", [[SingletonClass sharedInstance] tokenValue]);

class tracking and limiting instances with an NSSet

I'd like my class to detect that a new instance is equivalent (vis a vis isEqual: and hash) to some existing instance, and create only unique instances. Here's code that I think does the job, but I'm concerned it's doing something dumb that I can't spot...
Say it's an NSURLRequest subclass like this:
// MyClass.h
#interface MyClass : NSMutableURLRequest
#end
// MyClass.m
#implementation MyClass
+ (NSMutableSet *)instances {
static NSMutableSet *_instances;
static dispatch_once_t once;
dispatch_once(&once, ^{ _instances = [[NSMutableSet alloc] init];});
return _instances;
}
- (id)initWithURL:(NSURL *)URL {
self = [super initWithURL:URL];
if (self) {
if ([self.class.instances containsObject:self])
self = [self.class.instances member:self];
else
[self.class.instances addObject:self];
}
return self;
}
// Caller.m
NSURL *urlA = [NSURL urlWithString:#"http://www.yahoo.com"];
MyClass *instance0 = [[MyClass alloc] initWithURL: urlA];
MyClass *instance1 = [[MyClass alloc] initWithURL: urlA]; // 2
BOOL works = instance0 == instance1; // works => YES, but at what hidden cost?
Questions:
That second assignment to self in init looks weird, but not insane.
Or is it?
Is it just wishful coding to think that second alloc (of instance1) gets magically cleaned up?
It's not insane, but in manual retain/release mode, you do need to release self beforehand or you'll leak an uninitialized object every time this method is run. In ARC, the original instance will automatically be released for you.
See #1.
BTW, for any readers who usually stop at one answer, bbum's answer below includes a full working example of a thread-safe implementation. Highly recommended for anyone making a class that does this.
Thought of a better way (original answer below the line) assuming you really want to unique by URL. If not, this also demonstrates the synchronization primitive use.
#interface UniqueByURLInstances:NSObject
#property(strong) NSURL *url;
#end
#implementation UniqueByURLInstances
static NSMutableDictionary *InstanceCache()
{
static NSMutableDictionary *cache;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
cache = [NSMutableDictionary new];
});
return cache;
}
static dispatch_queue_t InstanceSerializationQueue()
{
static dispatch_queue_t queue;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
queue = dispatch_queue_create("UniqueByURLInstances queue", DISPATCH_QUEUE_SERIAL);
});
return queue;
}
+ (instancetype)instanceWithURL:(NSURL*)URL
{
__block UniqueByURLInstances *returnValue = nil;
dispatch_sync(InstanceSerializationQueue(), ^{
returnValue = [InstanceCache() objectForKey:URL];
if (!returnValue)
{
returnValue = [[self alloc] initWithURL:URL];
}
});
return returnValue;
}
- (id)initWithURL:(NSURL *)URL
{
__block UniqueByURLInstances* returnValue = self;
dispatch_sync(InstanceSerializationQueue(), ^{
returnValue = [InstanceCache() objectForKey:URL];
if (returnValue) return;
returnValue = [super initWithURL:URL];
if (returnValue) {
[InstanceCache() setObject:returnValue forKey:URL];
}
_url = URL;
});
return returnValue;
}
- (void)dealloc {
dispatch_sync(InstanceSerializationQueue(), ^{
[InstanceCache() removeObjectForKey:_url];
});
// rest o' dealloc dance here
}
#end
Caveat: Above was typed into SO -- never been run. I may have screwed something up. It assumes ARC is enabled. Yes, it'll end up looking up URL twice when using the factory method, but that extra lookup should be lost in the noise of allocation and initialization. Doing that means that the developer could use either the factory or the initializer and still see unique'd instances but there will be no allocation on execution of the factory method when the instance for that URL already exists.
(If you can't unique by URL, then go back to your NSMutableSet and skip the factory method entirely.)
What Chuck said, but some additional notes:
Restructure your code like this:
+(NSMutableSet*)instances
{
static NSMutableSet *_instances;
dispatch_once( ...., ^{ _instances = [[NSMutableSet alloc] init];});
return instances;
}
Then call that method whenever you want access to instances. It localizes all the code in one spot and isolates it from +initialize (which isn't really a big deal).
If your class may be instantiated from multiple threads, you'll want to surround the check-allocate-or-return with a synchronization primitive. I would suggest a dispatch_queue.

ios singleton class crashes my app

I have a problem with an singleton pattern.
I have read the following tutorials about singleton classes and have created my own.
http://www.galloway.me.uk/utorials/singleton-classes/
http://www.johnwordsworth.com/2010/04/iphone-code-snippet-the-singleton-pattern/
The first time i build & run the app it works like it should. No problems at all!
But when i rebuild the app the singleton class does not work properly anymore. The first init works like it should but when i call it again after a button click it crashes my app.
My singleton class:
BPManager.h
#interface BPManager : NSObject {
NSString *dbPath;
}
#property (nonatomic, retain) NSString *dbPath;
+ (id)bpManager;
- (void)initDatabase:(NSString *)dbName;
- (int)getQuestions;
#end
BPManager.m
static BPManager *sharedMyManager = nil;
#implementation BPManager
#synthesize dbPath;
- (void)initDatabase:(NSString *)dbName
{
dbPath = dbName;
}
-(int)getQuestions
{
NSLog(#"getQuestions");
}
- (id)init {
if ((self = [super init])) {
}
return self;
}
+ (BPManager *) bpManager {
#synchronized(self) {
if(sharedMyManager != nil) return sharedMyManager;
static dispatch_once_t pred; // Lock
dispatch_once(&pred, ^{ // This code is called at most once per app
sharedMyManager = [[BPManager alloc] init];
});
}
return sharedMyManager;
}
- (void)dealloc {
[dbPath release];
[super dealloc];
}
When i call the following code when building my interface, the app creates the singleton:
BPManager *manager = [BPManager bpManager];
[manager initDatabase:#"database.db"];
Note: At this point i can create references to the class from other files as well. But when i click on a button it seems to loose his references.
But when a button is clicked, the following code is ecexuted:
BPManager *manager = [BPManager bpManager];
int count = [manager getQuestions];
The app should get the sharedInstance. That works, only the parameters (like dbPath) are not accessible. Why is that?
Edit:
after some research, i have changed the method to:
+ (BPManager *) bpManager {
#synchronized(self) {
if(sharedMyManager != nil) return sharedMyManager;
static dispatch_once_t pred; // Lock
dispatch_once(&pred, ^{ // This code is called at most once per app
sharedMyManager = [[BPManager alloc] init];
});
}
return sharedMyManager;
}
But the problem is not solved
How about
#interface BPManager : NSObject
#property (nonatomic, copy) NSString *dbName;
#property (nonatomic, assign) int questions;
-(id) initWithDBName:(NSString*) dbName {
#end
#import "BPManager.h"
#implementation BPManager
#synthesize dbName=_dbName, questions;
+(BPManager *)singleton {
static dispatch_once_t pred;
static BPManager *shared = nil;
dispatch_once(&pred, ^{
shared = [[BPManager alloc] initWithDBName:#"database.db"];
});
return shared;
}
-(id) initWithDBName:(NSString*) dbName {
self = [super init]
if (self) self.dbName = dbName;
return self;
}
-(void)dealloc {
[_dbName release];
[super dealloc];
}
#end
BPManager *manager = [BPManager singleton];
int count = [manager questions];
The static is private to the implementation file but no reason it should be even accessible outside the singleton method. The init overrides the default implementation with the default implementation so it's useless. In Objective-C you name the getter with the var name (count), not getCount. Initializing a class twice causes an undefined behaviour. No need to synchronize or check for if==nil when you are already using dispatch_once, see Care and Feeding of Singletons. NSString should always use copy instead retain in #property. You don't need the dealloc because this is going to be active forever while your app is running, but it's just there in case you want to use this class as a non singleton . And you probably are as good with this class being an ivar in your delegate instead a singleton, but you can have it both ways.
I'm not sure whether it's the (complete) answer, but one major flaw is that you're using instance variables (self, super) in a class method, +(id)bpManager; I'm actually surprised it let you compile that at all. Change the #synchronized(self) to #synchronized(sharedMyManager), and the [[super alloc...] init] to [[BPManager alloc...] init]. And, writing that just made me realize that the problem looks like accessing a subclassed method on an object instantiated as the superclass, but that should have been overwritten in the dispatch. Shouldn't you really only need one of those anyway, why double-init like that? (And while we're there, that's a memory leak - init'd in the if() and then overwritten in the closure without releasing it.)
The solution of Jano must work well. I use this way too to create singleton object. And I don't have any problem.
For your code, I think that if you use #synchronized (it's not necessary cause your have dispatch_once_t as Jano said), you should not call return in #synchronized.
+ (BPManager *) bpManager {
#synchronized(self) {
if(sharedMyManager == nil) {
static dispatch_once_t pred; // Lock
dispatch_once(&pred, ^{ // This code is called at most once per app
sharedMyManager = [[BPManager alloc] init];
});
}
}
return sharedMyManager;
}

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