Does iOS 8 include an NFC SDK for developers? [duplicate] - ios

This question already has answers here:
Reading NFC Tags with iPhone 6 / iOS 8
(7 answers)
Closed 8 years ago.
Today, Apple announced eminent release of the iPhone 6, which will include a NFC chip.
Did Apple announce an NFC SDK for developers to utilize the technology?

It does include PKPayment Class (it contains payment information encrypted in the payment token) and related classes Passport Kit, which is what is used for payments. There are API's for no direct communications with the chip.

Apple has not announced any new SDK other than WatchKit on today's event. iOS 8 and Xcode 6 (with iOS 8 SDK) has went GM though, so if it's not there, it won't be there for the final release of iOS 8.

Related

How can I restrict my app for iPhone 7 Plus only? [duplicate]

This question already has answers here:
Restrict to certain iOS target devices for App Store submission
(4 answers)
Closed 6 years ago.
Is there anyway I can put a check so my app does not appear on App Store if the user is not using iPhone 7 Plus or in other words device with dual cameras?
Such check exists for iPhone and iPad, or arm64 only but I do not think so Apple has provided us with any such restriction that this device will be available for iPhone 7 Plus devices or devices with dual camera only.
UIRequiredDeviceCapabilities do exist but there is no key for dual camera/7Plus.
So I am looking for something like TouchID or OpenGL check which can be alternative.
Now this question specifically targeted to dual camera check which arose after iPhone 7 Plus.
UIRequiredDeviceCapabilities (Array or Dictionary - iOS) lets iTunes and the App Store know which device-related features an app requires in order to run. iTunes and the mobile App Store use this list to prevent customers from installing apps on a device that does not support the listed capabilities. Refer apple document link

How can I switch on Bluetooth on the iOS Simulator? [duplicate]

This question already has answers here:
Does the iPhone simulator in Xcode support Bluetooth Low Energy?
(7 answers)
Closed 7 years ago.
I'd like to know, how I can activate Bluetooth on the iOS Simulator. I use XCODE 7.2.1 on a MacBook pro. If I enter the settings, I have no Bluetooth option to set. Could somebody help me ?
You can't activate it because it doesn't exist. They dropped support a few years ago because of all the issues they had with it. You have to use a real device unfortunately.
This was confirmed by an Apple staff member as recently as a few months ago:
https://forums.developer.apple.com/thread/14983

iOS 9 SDK requirement new app submissions / updates

we are currently developing an app which still uses iOS 8 as SDK.
I was wondering if there is any news related to a possible iOS 9 SDK requirement by Apple in the near future. I am following the Apple developer news but didn't see any news about it.
Anyone knows more about this?

Application Transport Security (ATS) and app submission

I searched online extensively but could not find any concrete/official information on the following questions related to submission of an app affected by ATS.
Q: ATS is applicable only on iOS 9 onward. What happens to older apps (built for iOS 8.x and below) when the device is upgraded to iOS9. Will they have ATS disabled by default or will they stop functioning if they are not ATS compliant?
ANS: Apps built for lower SDKs will opt-out of ATS by default. Was able to verify this using an iOS 9 beta 5 device.(app-dev-forum link)
Will applications that set the global ATS disabler flag (allowarbitraryloads) be admitted to the app store?
After iOS 9 releases, can apps linking to older SDKs can still be submitted to the marketplace? Apple is currently accepting apps with deployment_sdk of iOS 5
After iOS 9 releases, should apps be built with the release version of the SDK?
Q: I heard that if an app is built against beta versions, it will be rejected. Please correct me if I'm wrong.
ANS: Yes. Apps based on beta version of SDKs will get rejected.
Great if you can answer any of the above. I'll compile the answers in this post to make it easy for later reference. Would be great if you add any official links for ref. Any help is really appreciated.
As you said in your updated question, pre-iOS-9 apps are unaffected by ATS, because it only applies to apps linked against the iOS 9 (or later) SDK.
Yes. Disabling ATS globally is fine as long as there's a good reason for doing so.
With iOS 8, I think Apple started requiring apps to be built against the iOS 8 SDK about five months after iOS 8 shipped. So Apple might require you to build against the iOS 9 SDK at some point. Or maybe not. It's anybody's guess.
Yes, iOS apps should be built against the iOS 9 SDK at this point. Linking against the iOS 9 SDK probably won't be required (at least initially), but it is usually a good idea to keep up-to-date.
Yes, you must build against the final iOS 9 SDK version rather than any previous iOS 7 beta SDK.
Some of my answers are based on a personal experience, some on openion and some on documented apple guide lines.
It will not function on iOS 9 device.
From a personal experience. I had live app. that was functionning
perfectly in iOS 8.2 devices and once iOS 8.3 got released and those devices updated the App.
suddenly start crashing.
Set the ATS flag, build with iOS 8 (Xcode 6.X) and submit to the store.
PList is just a text file. It always can have non-recognized items by apple. As we always add values there for 3rd party libraries. I strongly don't think that apple's "current automated checker" will or supposed to check a future flag. and they will function for iOS 9 for the same reason app start crashing on point one!
Yes. Those should include the ATS flag. Otherwise, will be rejected.
Apps that do not perform as advertised by the developer will be
rejected. (2. Functionality 2.3)
NO.
Not applicable to force all developers to update their enviroment.
They only have to add the flag. Apple never did such a sudden
restriction.
True.
Refere to this answer. that shows a screen shot here.

Fingerprint implementation in iOS [duplicate]

This question already has answers here:
Authentication using ios keychain - touch id (is this possible) [duplicate]
(2 answers)
Closed 8 years ago.
Apple has released Finger Print scanning in iOS 7.
which SDK do we use for implementation?
There is no publicly available SDK for it yet. Nor there is privately available SDK for this.
It is only used in iPhone 5S but not in iOS 7 in general.
You can't use it even if you jailbreak your device - Xcode does not publicly provide such mechanisms.
Fingerprint can be used only for unlocking iPhone and AppStore purchases. There is no public API for 3rd party developers.
No, iOS SDK does not have any public API for TouchID access. This is done for security reasons I suppose. Confirmation from Apple's official developer forums (You have to login using your AppleID).
There is also a rdar://14958904 filed for this: Touch ID API. Hopefully in future releases Apple makes the sensor data available through a public API for 3rd party developers.

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