I have a Scrollview in my app that shows a few slides,
the default behaviour of the slides are when you reach the last one (ie slide 5 for example) is that it doesn't scroll more to the right,
or when you go to the first one it doesn't scroll more to the left.
how do I make it infinity loop , meaning when I see the last slide, and I scroll more right, it will just scroll to the first one?
(or from the first one left it will scroll to the last one)
here is my scrollViewDidScroll:
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let pageIndex = round(scrollView.contentOffset.x/view.frame.width)
pageControl.currentPage = Int(pageIndex)
let maximumHorizontalOffset: CGFloat = scrollView.contentSize.width - scrollView.frame.width
let currentHorizontalOffset: CGFloat = scrollView.contentOffset.x
// vertical
let maximumVerticalOffset: CGFloat = scrollView.contentSize.height - scrollView.frame.height
let currentVerticalOffset: CGFloat = scrollView.contentOffset.y
let percentageHorizontalOffset: CGFloat = currentHorizontalOffset / maximumHorizontalOffset
let percentageVerticalOffset: CGFloat = currentVerticalOffset / maximumVerticalOffset
/*
* below code changes the background color of view on paging the scrollview
*/
// self.scrollView(scrollView, didScrollToPercentageOffset: percentageHorizontalOffset)
/*
* below code scales the imageview on paging the scrollview
*/
let percentOffset: CGPoint = CGPoint(x: percentageHorizontalOffset, y: percentageVerticalOffset)
print ("present offset: ", percentOffset.x)
if(percentOffset.x > 0 && percentOffset.x <= 0.25) {
slides[0].mainPic.transform = CGAffineTransform(scaleX: (0.25-percentOffset.x)/0.25, y: (0.25-percentOffset.x)/0.25)
slides[1].mainPic.transform = CGAffineTransform(scaleX: percentOffset.x/0.25, y: percentOffset.x/0.25)
} else if(percentOffset.x > 0.25 && percentOffset.x <= 0.50) {
slides[1].mainPic.transform = CGAffineTransform(scaleX: (0.50-percentOffset.x)/0.25, y: (0.50-percentOffset.x)/0.25)
slides[2].mainPic.transform = CGAffineTransform(scaleX: percentOffset.x/0.50, y: percentOffset.x/0.50)
} else if(percentOffset.x > 0.50 && percentOffset.x <= 0.75) {
slides[2].mainPic.transform = CGAffineTransform(scaleX: (0.75-percentOffset.x)/0.25, y: (0.75-percentOffset.x)/0.25)
slides[3].mainPic.transform = CGAffineTransform(scaleX: percentOffset.x/0.75, y: percentOffset.x/0.75)
} else if(percentOffset.x > 0.75 && percentOffset.x <= 1) {
slides[3].mainPic.transform = CGAffineTransform(scaleX: (1-percentOffset.x)/0.25, y: (1-percentOffset.x)/0.25)
slides[4].mainPic.transform = CGAffineTransform(scaleX: percentOffset.x, y: percentOffset.x)
}
}
Not sure about your current implementation but your solution will be something like, I'm assuming your slides array contains UIView for each slide. Change the code according to your current implementation.
(void)scrollViewDidScroll:(UIScrollView *)scrollView {
if(if(scrollView.contentOffset.x < 0)) {
CGPoint newOffset = CGPointMake(scrollView.bounds.size.width+scrollView.contentOffset.x, scrollView.contentOffset.y);
[scrollView setContentOffset:newOffset];
[self rotateViewsRight];
}
else if(scrollView.contentOffset.x > scrollView.bounds.size.width*2) {
CGPoint newOffset = CGPointMake(scrollView.contentOffset.x-scrollView.bounds.size.width, scrollView.contentOffset.y);
[scrollView setContentOffset:newOffset];
[self rotateViewsLeft];
}
}
-(void)rotateViewsRight {
UIView *endView = [slides lastObject];
[slides removeLastObject];
[slides insertObject:endView atIndex:0];
[self setContentViewFrames];
}
-(void)rotateViewsLeft {
UIView *endView = slides[0];
[slides removeObjectAtIndex:0];
[slides addObject:endView];
[self setContentViewFrames];
}
-(void) setContentViewFrames {
for(int i = 0; i < 5; i++) {
UIView * view = slides[i];
[view setFrame:CGRectMake(self.view.bounds.size.width*i, 0, self.view.bounds.size.width, self.view.bounds.size.height)];
}
}
I would like to know when a UITableView did scroll to bottom in order to load and show more content, something like a delegate or something else to let the controller know when the table did scroll to bottom.
How can I do this?
in the tableview delegate do something like this
ObjC:
- (void)scrollViewDidScroll:(UIScrollView *)aScrollView {
CGPoint offset = aScrollView.contentOffset;
CGRect bounds = aScrollView.bounds;
CGSize size = aScrollView.contentSize;
UIEdgeInsets inset = aScrollView.contentInset;
float y = offset.y + bounds.size.height - inset.bottom;
float h = size.height;
// NSLog(#"offset: %f", offset.y);
// NSLog(#"content.height: %f", size.height);
// NSLog(#"bounds.height: %f", bounds.size.height);
// NSLog(#"inset.top: %f", inset.top);
// NSLog(#"inset.bottom: %f", inset.bottom);
// NSLog(#"pos: %f of %f", y, h);
float reload_distance = 10;
if(y > h + reload_distance) {
NSLog(#"load more rows");
}
}
Swift:
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let offset = scrollView.contentOffset
let bounds = scrollView.bounds
let size = scrollView.contentSize
let inset = scrollView.contentInset
let y = offset.y + bounds.size.height - inset.bottom
let h = size.height
let reload_distance:CGFloat = 10.0
if y > (h + reload_distance) {
print("load more rows")
}
}
Modified neoneyes answer a bit.
This answer targets those of you who only wants the event to be triggered once per release of the finger.
Suitable when loading more content from some content provider (web service, core data etc).
Note that this approach does not respect the response time from your web service.
- (void)scrollViewDidEndDragging:(UIScrollView *)aScrollView
willDecelerate:(BOOL)decelerate
{
CGPoint offset = aScrollView.contentOffset;
CGRect bounds = aScrollView.bounds;
CGSize size = aScrollView.contentSize;
UIEdgeInsets inset = aScrollView.contentInset;
float y = offset.y + bounds.size.height - inset.bottom;
float h = size.height;
float reload_distance = 50;
if(y > h + reload_distance) {
NSLog(#"load more rows");
}
}
add this method in the UITableViewDelegate:
-(void)scrollViewDidScroll:(UIScrollView *)scrollView
{
CGFloat height = scrollView.frame.size.height;
CGFloat contentYoffset = scrollView.contentOffset.y;
CGFloat distanceFromBottom = scrollView.contentSize.height - contentYoffset;
if(distanceFromBottom < height)
{
NSLog(#"end of the table");
}
}
None of the answers above helped me, so I came up with this:
- (void)scrollViewDidEndDecelerating:(UIScrollView *)aScrollView
{
NSArray *visibleRows = [self.tableView visibleCells];
UITableViewCell *lastVisibleCell = [visibleRows lastObject];
NSIndexPath *path = [self.tableView indexPathForCell:lastVisibleCell];
if(path.section == lastSection && path.row == lastRow)
{
// Do something here
}
}
The best way is to test a point at the bottom of the screen and use this method call when ever the user scrolls (scrollViewDidScroll):
- (NSIndexPath *)indexPathForRowAtPoint:(CGPoint)point
Test a point near the bottom of the screen, and then using the indexPath it returns check if that indexPath is the last row then if it is, add rows.
Use – tableView:willDisplayCell:forRowAtIndexPath: (UITableViewDelegate method)
Simply compare the indexPath with the items in your data array (or whatever data source you use for your table view) to figure out if the last element is being displayed.
Docs: http://developer.apple.com/library/ios/documentation/uikit/reference/UITableViewDelegate_Protocol/Reference/Reference.html#//apple_ref/occ/intfm/UITableViewDelegate/tableView:willDisplayCell:forRowAtIndexPath:
UITableView is a subclass of UIScrollView, and UITableViewDelegate conforms to UIScrollViewDelegate. So the delegate you attach to the table view will get events such as scrollViewDidScroll:, and you can call methods such as contentOffset on the table view to find the scroll position.
NSLog(#"%f / %f",tableView.contentOffset.y, tableView.contentSize.height - tableView.frame.size.height);
if (tableView.contentOffset.y == tableView.contentSize.height - tableView.frame.size.height)
[self doSomething];
Nice and simple
in Swift you can do something like this. Following condition will be true every time you reach end of the tableview
func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) {
if indexPath.row+1 == postArray.count {
println("came to last row")
}
}
Building on #Jay Mayu's answer, which I felt was one of the better solutions:
Objective-C
// UITableViewDelegate
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath {
// Need to call the service & update the array
if(indexPath.row + 1 == self.sourceArray.count) {
DLog(#"Displayed the last row!");
}
}
Swift 2.x
// UITableViewDelegate
func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) {
if (indexPath.row + 1) == sourceArray.count {
print("Displayed the last row!")
}
}
Here is the swift 3.0 version code.
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let offset = scrollView.contentOffset
let bounds = scrollView.bounds
let size = scrollView.contentSize
let inset = scrollView.contentInset
let y: Float = Float(offset.y) + Float(bounds.size.height) + Float(inset.bottom)
let height: Float = Float(size.height)
let distance: Float = 10
if y > height + distance {
// load more data
}
}
I generally use this to load more data , when last cell starts display
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
if (indexPath.row == myDataArray.count-1) {
NSLog(#"load more");
}
}
Taking neoneye excellent answers but in swift, and renaming of the variables..
Basically we know we have reached the bottom of the table view if the yOffsetAtBottom is beyond the table content height.
func isTableViewScrolledToBottom() -> Bool {
let tableHeight = tableView.bounds.size.height
let contentHeight = tableView.contentSize.height
let insetHeight = tableView.contentInset.bottom
let yOffset = tableView.contentOffset.y
let yOffsetAtBottom = yOffset + tableHeight - insetHeight
return yOffsetAtBottom > contentHeight
}
My solution is to add cells before tableview will decelerate on estimated offset. It's predictable on by velocity.
- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)offset {
NSLog(#"offset: %f", offset->y+scrollView.frame.size.height);
NSLog(#"Scroll view content size: %f", scrollView.contentSize.height);
if (offset->y+scrollView.frame.size.height > scrollView.contentSize.height - 300) {
NSLog(#"Load new rows when reaches 300px before end of content");
[[DataManager shared] fetchRecordsNextPage];
}
}
Update for Swift 3
Neoneye's answer worked best for me in Objective C, this is the equivalent of the answer in Swift 3:
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
let offset: CGPoint = scrollView.contentOffset
let bounds: CGRect = scrollView.bounds
let size: CGSize = scrollView.contentSize
let inset: UIEdgeInsets = scrollView.contentInset
let y: CGFloat = offset.y + bounds.size.height - inset.bottom
let h: CGFloat = size.height
// print("offset: %f", offset.y)
// print("content.height: %f", size.height)
// print("bounds.height: %f", bounds.size.height)
// print("inset.top: %f", inset.top)
// print("inset.bottom: %f", inset.bottom)
// print("position: %f of %f", y, h)
let reloadDistance: CGFloat = 10
if (y > h + reloadDistance) {
print("load more rows")
}
}
I want perform some action on my any 1 full Tableviewcell.
So the code is link the :
-(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView
{
NSArray* cells = self.tableView.visibleCells;
NSIndexPath *indexPath = nil ;
for (int aIntCount = 0; aIntCount < [cells count]; aIntCount++)
{
UITableViewCell *cell = [cells objectAtIndex:aIntCount];
CGRect cellRect = [self.tableView convertRect:cell.frame toView:self.tableView.superview];
if (CGRectContainsRect(self.tableView.frame, cellRect))
{
indexPath = [self.tableView indexPathForCell:cell];
// remain logic
}
}
}
May this is help to some one.
#neoneye's answer worked for me. Here is the Swift 4 version of it
let offset = scrollView.contentOffset
let bounds = scrollView.bounds
let size = scrollView.contentSize
let insets = scrollView.contentInset
let y = offset.y + bounds.size.height - insets.bottom
let h = size.height
let reloadDistance = CGFloat(10)
if y > h + reloadDistance {
//load more rows
}
How can I make a UIScrollView scroll to the bottom within my code? Or in a more generic way, to any point of a subview?
You can use the UIScrollView's setContentOffset:animated: function to scroll to any part of the content view. Here's some code that would scroll to the bottom, assuming your scrollView is self.scrollView:
Objective-C:
CGPoint bottomOffset = CGPointMake(0, self.scrollView.contentSize.height - self.scrollView.bounds.size.height + self.scrollView.contentInset.bottom);
[self.scrollView setContentOffset:bottomOffset animated:YES];
Swift:
let bottomOffset = CGPoint(x: 0, y: scrollView.contentSize.height - scrollView.bounds.height + scrollView.contentInset.bottom)
scrollView.setContentOffset(bottomOffset, animated: true)
Swift version of the accepted answer for easy copy pasting:
let bottomOffset = CGPoint(x: 0, y: scrollView.contentSize.height - scrollView.bounds.size.height)
scrollView.setContentOffset(bottomOffset, animated: true)
Simplest Solution:
[scrollview scrollRectToVisible:CGRectMake(scrollview.contentSize.width - 1,scrollview.contentSize.height - 1, 1, 1) animated:YES];
A swifty implementation:
extension UIScrollView {
func scrollToBottom(animated: Bool) {
if self.contentSize.height < self.bounds.size.height { return }
let bottomOffset = CGPoint(x: 0, y: self.contentSize.height - self.bounds.size.height)
self.setContentOffset(bottomOffset, animated: animated)
}
}
use it:
yourScrollview.scrollToBottom(animated: true)
Just an enhancement to the existing answer.
CGPoint bottomOffset = CGPointMake(0, self.scrollView.contentSize.height - self.scrollView.bounds.size.height + self.scrollView.contentInset.bottom);
[self.scrollView setContentOffset:bottomOffset animated:YES];
It takes care of the bottom inset as well (in case you're using that to adjust your scroll view when the keyboard is visible)
Setting the content offset to the height of the content size is wrong: it scrolls the bottom of the content to the top of the scroll view, and thus out of sight.
The correct solution is to scroll the bottom of the content to the bottom of the scroll view, like this (sv is the UIScrollView):
CGSize csz = sv.contentSize;
CGSize bsz = sv.bounds.size;
if (sv.contentOffset.y + bsz.height > csz.height) {
[sv setContentOffset:CGPointMake(sv.contentOffset.x,
csz.height - bsz.height)
animated:YES];
}
A Swift 2.2 solution, taking contentInset into account
let bottomOffset = CGPoint(x: 0, y: scrollView.contentSize.height - scrollView.bounds.size.height + scrollView.contentInset.bottom)
scrollView.setContentOffset(bottomOffset, animated: true)
This should be in an extension
extension UIScrollView {
func scrollToBottom() {
let bottomOffset = CGPoint(x: 0, y: contentSize.height - bounds.size.height + contentInset.bottom)
setContentOffset(bottomOffset, animated: true)
}
}
Note that you may want to check if bottomOffset.y > 0 before scroll
What if contentSize is lower than bounds?
For Swift it is:
scrollView.setContentOffset(CGPointMake(0, max(scrollView.contentSize.height - scrollView.bounds.size.height, 0) ), animated: true)
Scroll To Top
- CGPoint topOffset = CGPointMake(0, 0);
- [scrollView setContentOffset:topOffset animated:YES];
Scroll To Bottom
- CGPoint bottomOffset = CGPointMake(0, scrollView.contentSize.height - self.scrollView.bounds.size.height);
- [scrollView setContentOffset:bottomOffset animated:YES];
It looks like all of the answers here didn't take the safe area into consideration.
Since iOS 11, iPhone X had a safe area introduced. This may affect the scrollView's contentInset.
For iOS 11 and above, to properly scroll to the bottom with the content inset included. You should use adjustedContentInset instead of contentInset. Check this code:
Swift:
let bottomOffset = CGPoint(x: 0, y: scrollView.contentSize.height - scrollView.bounds.height + scrollView.adjustedContentInset.bottom)
scrollView.setContentOffset(bottomOffset, animated: true)
Objective-C
CGPoint bottomOffset = CGPointMake(0, self.scrollView.contentSize.height - self.scrollView.bounds.size.height + self.scrollView.adjustedContentInset.bottom);
[self.scrollView setContentOffset:bottomOffset animated:YES];
Swift extension (this keeps the original contentOffset.x):
extension UIScrollView {
func scrollsToBottom(animated: Bool) {
let bottomOffset = CGPoint(x: contentOffset.x,
y: contentSize.height - bounds.height + adjustedContentInset.bottom)
setContentOffset(bottomOffset, animated: animated)
}
}
References:
adjustedContentInset
I also found another useful way of doing this in the case you are using a UITableview (which is a subclass of UIScrollView):
[(UITableView *)self.view scrollToRowAtIndexPath:scrollIndexPath atScrollPosition:UITableViewScrollPositionBottom animated:YES];
Using UIScrollView's setContentOffset:animated: function to scroll to the bottom in Swift.
let bottomOffset : CGPoint = CGPointMake(0, scrollView.contentSize.height - scrollView.bounds.size.height + scrollView.contentInset.bottom)
scrollView.setContentOffset(bottomOffset, animated: true)
If you somehow change scrollView contentSize (ex. add something to stackView which is inside scrollView) you must call scrollView.layoutIfNeeded() before scrolling, otherwise it does nothing.
Example:
scrollView.layoutIfNeeded()
let bottomOffset = CGPoint(x: 0, y: scrollView.contentSize.height - scrollView.bounds.size.height + scrollView.contentInset.bottom)
if(bottomOffset.y > 0) {
scrollView.setContentOffset(bottomOffset, animated: true)
}
With an (optional) footerView and contentInset, the solution is:
CGPoint bottomOffset = CGPointMake(0, _tableView.contentSize.height - tableView.frame.size.height + _tableView.contentInset.bottom);
if (bottomOffset.y > 0) [_tableView setContentOffset: bottomOffset animated: YES];
Swift:
You could use an extension like this:
extension UIScrollView {
func scrollsToBottom(animated: Bool) {
let bottomOffset = CGPoint(x: 0, y: contentSize.height - bounds.size.height)
setContentOffset(bottomOffset, animated: animated)
}
}
Use:
scrollView.scrollsToBottom(animated: true)
valdyr, hope this will help you:
CGPoint bottomOffset = CGPointMake(0, [textView contentSize].height - textView.frame.size.height);
if (bottomOffset.y > 0)
[textView setContentOffset: bottomOffset animated: YES];
Category to the rescue!
Add this to a shared utility header somewhere:
#interface UIScrollView (ScrollToBottom)
- (void)scrollToBottomAnimated:(BOOL)animated;
#end
And then to that utility implementation:
#implementation UIScrollView(ScrollToBottom)
- (void)scrollToBottomAnimated:(BOOL)animated
{
CGPoint bottomOffset = CGPointMake(0, self.contentSize.height - self.bounds.size.height);
[self setContentOffset:bottomOffset animated:animated];
}
#end
Then Implement it wherever you like, for instance:
[[myWebView scrollView] scrollToBottomAnimated:YES];
For Horizontal ScrollView
If you like me has a Horizontal ScrollView and want to scroll to end of it (in my case to most right of it), you need to change some parts of the accepted answer:
Objective-C
CGPoint rightOffset = CGPointMake(self.scrollView.contentSize.width - self.scrollView.bounds.size.width + self.scrollView.contentInset.right, 0 );
[self.scrollView setContentOffset:rightOffset animated:YES];
Swift
let rightOffset: CGPoint = CGPoint(x: self.scrollView.contentSize.width - self.scrollView.bounds.size.width + self.scrollView.contentInset.right, y: 0)
self.scrollView.setContentOffset(rightOffset, animated: true)
A good way to ensure the bottom of your content is visible is to use the formula:
contentOffsetY = MIN(0, contentHeight - boundsHeight)
This ensures the bottom edge of your content is always at or above the bottom edge of the view. The MIN(0, ...) is required because UITableView (and probably UIScrollView) ensures contentOffsetY >= 0 when the user tries to scroll by visibly snapping contentOffsetY = 0. This looks pretty weird to the user.
The code to implement this is:
UIScrollView scrollView = ...;
CGSize contentSize = scrollView.contentSize;
CGSize boundsSize = scrollView.bounds.size;
if (contentSize.height > boundsSize.height)
{
CGPoint contentOffset = scrollView.contentOffset;
contentOffset.y = contentSize.height - boundsSize.height;
[scrollView setContentOffset:contentOffset animated:YES];
}
If you don't need animation, this works:
[self.scrollView setContentOffset:CGPointMake(0, CGFLOAT_MAX) animated:NO];
While Matt solution seems correct to me you need to take in account also the collection view inset if there is one that has been set-up.
The adapted code will be:
CGSize csz = sv.contentSize;
CGSize bsz = sv.bounds.size;
NSInteger bottomInset = sv.contentInset.bottom;
if (sv.contentOffset.y + bsz.height + bottomInset > csz.height) {
[sv setContentOffset:CGPointMake(sv.contentOffset.x,
csz.height - bsz.height + bottomInset)
animated:YES];
}
In swift:
if self.mainScroll.contentSize.height > self.mainScroll.bounds.size.height {
let bottomOffset = CGPointMake(0, self.mainScroll.contentSize.height - self.mainScroll.bounds.size.height);
self.mainScroll.setContentOffset(bottomOffset, animated: true)
}
Solution to scroll to last item of a table View :
Swift 3 :
if self.items.count > 0 {
self.tableView.scrollToRow(at: IndexPath.init(row: self.items.count - 1, section: 0), at: UITableViewScrollPosition.bottom, animated: true)
}
Didn't work for me, when I tried to use it in UITableViewController on self.tableView (iOS 4.1), after adding footerView. It scrolls out of the borders, showing black screen.
Alternative solution:
CGFloat height = self.tableView.contentSize.height;
[self.tableView setTableFooterView: myFooterView];
[self.tableView reloadData];
CGFloat delta = self.tableView.contentSize.height - height;
CGPoint offset = [self.tableView contentOffset];
offset.y += delta;
[self.tableView setContentOffset: offset animated: YES];
CGFloat yOffset = scrollView.contentOffset.y;
CGFloat height = scrollView.frame.size.height;
CGFloat contentHeight = scrollView.contentSize.height;
CGFloat distance = (contentHeight - height) - yOffset;
if(distance < 0)
{
return ;
}
CGPoint offset = scrollView.contentOffset;
offset.y += distance;
[scrollView setContentOffset:offset animated:YES];
I found that contentSize doesn't really reflect the actual size of the text, so when trying to scroll to the bottom, it will be a little bit off. The best way to determine the actual content size is actually to use the NSLayoutManager's usedRectForTextContainer: method:
UITextView *textView;
CGSize textSize = [textView.layoutManager usedRectForTextContainer:textView.textContainer].size;
To determine how much text actually is shown in the UITextView, you can calculate it by subtracting the text container insets from the frame height.
UITextView *textView;
UIEdgeInsets textInsets = textView.textContainerInset;
CGFloat textViewHeight = textView.frame.size.height - textInsets.top - textInsets.bottom;
Then it becomes easy to scroll:
// if you want scroll animation, use contentOffset
UITextView *textView;
textView.contentOffset = CGPointMake(textView.contentOffset.x, textSize - textViewHeight);
// if you don't want scroll animation
CGRect scrollBounds = textView.bounds;
scrollBounds.origin = CGPointMake(textView.contentOffset.x, textSize - textViewHeight);
textView.bounds = scrollBounds;
Some numbers for reference on what the different sizes represent for an empty UITextView.
textView.frame.size = (width=246, height=50)
textSize = (width=10, height=16.701999999999998)
textView.contentSize = (width=246, height=33)
textView.textContainerInset = (top=8, left=0, bottom=8, right=0)
Extend UIScrollView to add a scrollToBottom method:
extension UIScrollView {
func scrollToBottom(animated:Bool) {
let offset = self.contentSize.height - self.visibleSize.height
if offset > self.contentOffset.y {
self.setContentOffset(CGPoint(x: 0, y: offset), animated: animated)
}
}
}
To scroll to the bottom end, we have to work with the target view maximum height.
import UIKit
extension UIScrollView {
func scrollToBottomOf(targetView: UIView, animated: Bool) {
setContentOffset(CGPoint(x:targetView.frame.minX, y:targetView.frame.maxY), animated: animated)
}
}
//func invocation example
optionScrollView.scrollToBottomOf(targetView: self.optionsStackView, animated: false)
As explained here
https://janeshswift.com/ios/swift/how-to-scroll-to-a-position-programmatically-in-uiscrollview/
We can create a custom UIScrollView extension as
extension UIScrollView {
func scrollToTop(animated: Bool = false) {
setContentOffset(CGPoint(x: contentOffset.x, y: -adjustedContentInset.top), animated: animated)
}
var bottomContentOffsetY: CGFloat {
max(contentSize.height - bounds.height + adjustedContentInset.bottom, -adjustedContentInset.top)
}
func scrollToBottom(animated: Bool = false) {
setContentOffset(CGPoint(x: contentOffset.x, y: bottomContentOffsetY), animated: animated)
}
func scrollToLeading(animated: Bool = false) {
setContentOffset(CGPoint(x: -adjustedContentInset.left, y: contentOffset.y), animated: animated)
}
var trailingContentOffsetX: CGFloat {
max(contentSize.width - bounds.width + adjustedContentInset.right, -adjustedContentInset.left)
}
func scrollToTrailing(animated: Bool = false) {
setContentOffset(CGPoint(x: trailingContentOffsetX, y: contentOffset.y), animated: animated)
}
func scrollViewToVisible(_ view: UIView, animated: Bool = false) {
scrollRectToVisible(convert(view.bounds, from: view), animated: true)
}
var isOnTop: Bool {
contentOffset.y <= -adjustedContentInset.top
}
var isOnBottom: Bool {
contentOffset.y >= bottomContentOffsetY
}
}
Use It as --
DispatchQueue.main.async {
self.itemsScrollView.scrollToBottom()
}
Xamarin.iOS version for UICollectionView of the accepted answer for ease in copying and pasting
var bottomOffset = new CGPoint (0, CollectionView.ContentSize.Height - CollectionView.Frame.Size.Height + CollectionView.ContentInset.Bottom);
CollectionView.SetContentOffset (bottomOffset, false);