iOS 8 - Keyboard Jumps when using Autocorrect - ios

My view has two UITextFields. Let's call them TF1 and TF2. TF1 has autocorrectionType equal to UITextAutocorrectionTypeYes; TF2 has autocorrectionType equal to UITextAutocorrectionTypeNo. When going from TF1 to TF2, the transition is seamless. The predictive autocorrect toolbar disappears when going to TF2 and all is good.
The problem comes in when going from TF2 to TF1. When the autocorrect toolbar needs to be displayed, the whole keyboard will jump to the toolbar position then move itself down. It creates a jerky animation. What is causing this animation and how can I code for it? I would like these two textfields to have different autocorrection types, but still keep the transitions between them smooth.

I had a case something like your question in my app. What I did is just before entering the textview or textfield with UITextAutocorrectionTypeYes to disable the animations in UIView with [UIView setAnimationsEnabled:NO];
You can do something like this:
(BOOL)textViewShouldBeginEditing:(UITextView *)textView {
[UIView setAnimationsEnabled:NO];
return YES; }
(void)textViewDidBeginEditing:(UITextView *)textView {
[UIView setAnimationsEnabled:YES]; }
It not the most beautiful solution, but maybe it can help you to solve it:)

Related

UIView animateWithDuration... not working in iOS 8

I have a problem with [UIView animationWithDuration] when trying to animate a button when the keyboard come up. I have a notification tell me when the keyboard comes up then I have the ViewController call this method in the view. The button animates but not correctly. It just animates from a random position on the screen to the position it was at previously. The reason I bring this up again is because I've seen answers from other posts saying that setting the view's translatesAutoresizingMaskIntoConstraints property to YES in the ViewController will fix the problem, but it doesn't fix the problem.
[self.view setTranslatesAutoresizingMaskIntoConstraints:YES];
The animation is below:
- (void)animateForKeyboardAppearanceWithKeyboardSize:(CGSize)keyboardSize; {
[UIView animateWithDuration:0.3f
animations:^{
[self.sendSMSButton setFrame:CGRectMake(0,
self.frame.size.height - keyboardSize.height - self.sendSMSButton.frame.size.height,
self.frame.size.width,
self.sendSMSButton.frame.size.height)];
}];
}
Anyone know what's happening? Thanks in advance.
Have you ensured that this method isn't being called repeatedly? Also try subclassing the button, override -setFrame and double check to see if something else is setting the frame of your button while you are trying to animate it.

UIKeyboard Disabling Touch Events

When the keyboard is displayed in my app, no touches will work in my view. I will tap a UITextField and the keyboard will be presented. Now that it is displayed, I cannot tap on other textfields,buttons or select text even in the active textfield.
Any ideas what may cause this
Thanks.
UPDATE 1:
I have found that because I animate the view upwards a little when the keyboard is displayed this is causing a problem. I have the master, view controller view. Inside this is formContainerView which contains my two UITextFields and UIButton.
I animate formContainerView up so that my fields aren't hidden behind the keyboard. I run the following code to do this:
[UIView animateWithDuration:duration delay:0 options:animationOptionsWithCurve(curve) animations:^{
[self.formContainerView setFrame:CGRectOffset(self.formContainerView.frame, 0, -220.0f)];
}
completion:^(BOOL finished) { }];
So I just offset the view by 220 pixels. If I set this to 0, i.e. don't animate the position, all touches work. But by moving the view up, all touches fail to work.
Why?
- (BOOL)textFieldShouldReturn:(UITextField *)textField{
if ([txtfld_firstname isFirstResponder])
{
[txtfld_firstname resignFirstResponder];
[txtfld_secondname becomeFirstResponder];
}
return YES;
}
first set to the delegate for the textfield.
and after that write the above method when you click on the first textfield and after that press return button on the keyboard this (textfield delegate)method call and your keyboard disable.

How to Use Autolayout to Animate Resizing a UITextView's Bottom Constraint When Content Has Been Scrolled

Background
I'm working on a quick and dirty notes app purely to try to understand autolayout. As such I am looking for an autolayout-specific solution to this problem.
I am quite sure that my terminology and understanding of this subject may be incorrect in places so if I misphrase or omit information through ignorance that would otherwise be helpful I am very happy to update this question with better specifics.
Short Problem Summary
This app is a simple note app. On the detail view of the note, there are two text input views, a UITextField, and a UITextView.
The goal is to use autolayout to animate a change of height to the UITextView when it is being edited (making room for the keyboard), and then animate the UITextView back to it's original size when editing is finished.
The animation code I have in place works, however when the UITextView is scrolled near to the bottom of the text the animation from "editing" size to "non-editing" size displays incorrectly durring the animation. (The final result of the animation, however is correct.)
I'm open to alternate "correct" ways of doing this if there's a common pattern for the solution. I am, however, looking for an autolayout solution which, I believe, means avoiding modifying the view's frame directly. (Could be wrong on that.)
Details and Code
A short video of the problem is available here:
http://pile.cliffpruitt.com/m/constraint_problem.mp4
This is the code performing the animation:
// self.bodyFieldConstraintBottom refers to an outlet referencing the UITextView's bottom constraint
// This animation occurrs when the text view is tapped
- (BOOL)textViewShouldBeginEditing:(UITextView *)textView
{
[self enterEditingMode];
[UIView animateWithDuration:2.35
animations:^{
NSLayoutConstraint *bottom_constraint = self.bodyFieldConstraintBottom;
bottom_constraint.constant = 216;
[self.view layoutIfNeeded];
}];
return YES;
}
// This animation occurrs when editing ends and the text field size is restored
- (BOOL)textViewShouldEndEditing:(UITextView *)textView
{
[self exitEditingMode];
[UIView animateWithDuration:2.35
animations:^{
NSLayoutConstraint *bottom_constraint = self.bodyFieldConstraintBottom;
bottom_constraint.constant = 20;
[self.view layoutIfNeeded];
}];
return YES;
}
Full project source (in all it's messy glory) can be downloaded here:
http://pile.cliffpruitt.com/dl/LittleNotebooks.zip
Additional Comments
My understanding of cocoa terminology isn't the best so I'm having a hard time making google searches and docs searches effective. My best guess about the problem (based on observing the animation at a slow speed) is that it is related to a scroll offset somehow because unless the text is scrolled past a certain point, the problem does not manifest itself.
I have read quite a few SO question/answers including:
Resizing an UITextView when the keyboard pops up with auto layout
How to resize UITextView on iOS when a keyboard appears?
UIScrollView animation of height and contentOffset "jumps" content from bottom
The problem is that these answers either do not work ([self.bodyField setContentInset:UIEdgeInsetsMake(0, 0, 216, 0)]; seems to have no effect) or appear to rely on setting the frame of the UIText view which I believe is not supposed to be done when using autolayout.
Final Side Note
I've been at this off and on for about 4 days so my understanding and recollection of all I've read and tried is actually a little less clear than when I'd started. I hope I'm explaining this well enough to convey the issue.
EDIT:
I've noticed that this code actually gets somewhat close to the desired result:
- (BOOL)textViewShouldBeginEditing:(UITextView *)textView
{
[self enterEditingMode];
[UIView animateWithDuration:2.35
animations:^{
[self.bodyField setContentInset:UIEdgeInsetsMake(0, 0, 216, 0)];
[self.view layoutIfNeeded];
}];
return YES;
}
- (BOOL)textViewShouldEndEditing:(UITextView *)textView
{
[self exitEditingMode];
[UIView animateWithDuration:2.35
animations:^{
[self.bodyField setContentInset:UIEdgeInsetsMake(0, 0, 0, 0)];
[self.view layoutIfNeeded];
}];
return YES;
}
The problem with this version is that the scroll indicator scrolls down past the visible area of the text content, meaning it gets "lost" behind the keybaord. Also, it does not help me understand the correct way to animate a UITextView (UIScrollView ?) bottom constraint.
The issue looks weird and I am really not sure whats the main issue but I found out that for the best results you should call [self.view setNeedsUpdateConstraints]; before animating view.
My example code to animate view when keyboard appears:
-(void)keyboardWillShow:(NSNotification *)notification {
CGSize kbSize = [notification.userInfo[UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
//BH: iOS7 is messed up
CGFloat keyboardHeight = kbSize.width;
if (SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(#"8.0")) {
keyboardHeight = kbSize.height;
}
self.centerYConstraint.constant = keyboardHeight;
[self.view setNeedsUpdateConstraints];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:[notification.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue]];
[UIView setAnimationCurve:[notification.userInfo[UIKeyboardAnimationCurveUserInfoKey] integerValue]];
[UIView setAnimationBeginsFromCurrentState:YES];
[self.view layoutIfNeeded];
[UIView commitAnimations];
}
I am using commit animations to animate view with same animationCurve as iOS is animating keyboard so view is moving 1 to 1 accordingly to keyboard. Also, please notice if statement for iOS8 vs iOS7 where Apple finally fixed window sizing.

fade in/fade out UISegmentedControl in XIB

I have a UISegmentedControl set up in my XIB. I want it to appear on viewDidLoad and if the user taps the area of the screen it's in, and then to disappear if the user taps it again or to fade out if the user leaves it alone.
In looking around for how to manage this I've found a lot of stuff about fading UIViews, but not as much on fading individual subviews, and little at all on fading elements in the XIB. I tried to adapt the UIView stuff but failed.
How can I make this work?
EDIT: Okay, I've got the appearance at viewDidLoad and the fade out working. But when the user taps the area where the UISegmentedControl is (now invisible because alpha=0), nothing happens. This is the code I'm using:
- (IBAction)tapInvisibleSegContr
//This is connected to the UISegmentedControl with the action Touch Up Inside. Until now, the segmented control has been at alpha=0 since fading after viewDidLoad.
{
self.segContrAsOutlet.alpha=1.0;
[self fadeMethodThatWorksInViewDidLoad];
NSLog(#"Yup, tapped.");
}
I'm not even getting the NSLog. I've got the action hooked up to the UISegmentedControl, with the action Touch Up Inside. What am I missing?
If it is resident in a xib, just put his alpha to 0, do the properly connections: an Outlet and an IBAction for value changed
Then in the viwDidLoad right after [super viewDidLoad] write:
[UIView animateWithDuration:1 animations:^{self.mySegOutlet.alpha = 1;}];
Inside the IBAction right after you code the answer before the last } write:
[UIView animateWithDuration:1 animations:^{self.mySegOutlet.alpha = 0;}];
This is the easiest method.
Bye
In the xib set your control's alpha to 0.0, then use UIView animation methods to animate its alpha to 1.0. For example:
[UIView animateWithDuration:1.0 animations:^{
self.segmentedControl.alpha = 1.0f;
}];
EDIT: To your problem with not getting the action called, try attaching it for the value changed control event - I don't think UISegmentedControl sends for touch up inside.

How to prevent the keyboard from showing (not dismissing) on a TextView?

I would like to know how to DISABLE (not how to dismiss) the iOS keyboard in a TextView. I don`t even want the keyboard to show up when the user touches the TextView.
All of the examples I found were to make the keyboard disappear AFTER it appears.
The closest thing I got was to set textView.userInteractionEnabled = NO; but that gets rid of the scrolling as well (I want to keep the scrolling).
Thank you in advance!!
Try to implement the following method in text view's delegate:
- (BOOL)textViewShouldBeginEditing:(UITextView *)textView{
return NO;
}

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