Can multiple iOS simulators communicate with each other over wifi? - ios

I'm working on Ray Wenderlich's "How to make a Simple Playing Card Game with Multiplayer and Bluetooth."
That game can use Wifi when Bluetooth is unavailable.
If I open an iOS simulator on a computer and another iOS simulator on a different computer, will the iOS simulators be able to communicate over wifi?
I believe the answer is yes, since each iOS simulator can send/receive data over wifi. However, I wanted to check before I find another computer and install XCode on it.

Related

How do I install and launch the Home.app in the Apple xcode device simulator?

When I start the XCode device simulator for any given device type (using iOS 12.1), I see many of the default Apps shipped with the iOS. However, I am missing the Home.app for controlling the Apple Home Kit services.
Searching through the web I find plenty of tutorials how to set up Apple Home Kit or how to install individual apps, but I did not find any hint how to get the original Apple Home.app running inside the device simulator.
Can anybody help me out?
You can't, Home App relies on Bluetooth, BLE and other technologies that are not emulated in the iOS emulator.
Xcode simulator does not support Bluetooth, its means we need to use physical ios device for run and test BLE app.

Wireless Debugging on QuickTime Player? (Xcode9)

Has anyone been able to connect wirelessly to QuickTime Player? I'm able to debug wirelessly using Xcode 9, but when I try to connect to QT, the device won't appear on the list...
I've already gone to devices and made sure "Connect via Network" is checked. This works fine if I use the lighting cable.
This is what Apple says on the Xcode 9 page:
Cut the Cord
Choose any of your iOS or tvOS devices on the local network to install, run, and debug your apps – without a USB cord plugged into your Mac. Simply click the ‘Connect via Network’ checkbox the first time you use a new iOS device, and that device will be available over the network from that point forward. Wireless development also works in other apps, including Instruments, Accessibility Inspector, Quicktime Player, and Console.
Any ideas?

How an iPhone devices talk to embedded bluetooth devices

I am trying to develop an app that is used to communicate with another embedded device. But, i have no idea about how to make it possible. From blogs, i found that iPhone will not interact with other devices. Is there any Bluetooth chip that helps to connect with iPhone. Also, how we can communicate between this two devices.

multipeer connectivity test on iphone and a simulator simultaneously

Hello I was searching in all topics of the forum about how can i test an app which uses multipeer connectivity framework. Can someone tell me how can i test an app by using an iPhone device and a simulator simultaneously, player one for device and player two on the simulator and vice versa. I already test the app by using two simulators one per mac - user on a mac and its working but it is not convenient to continuously switch users to test an app.
I tried all the alternatives, running once in simulator and one on device at the same time,make second target, nothing happened.
Thanks in advance
If you put your iPhone and your Mac on the same WiFi network they should able to discover each other without any problem.
Yes you can test your app on Device an Simulator simultaneously.
I'm developing an app with Multipeer Connectivity right now and communication between
Iphone and Simulator works fine.
I'm running it on a MacBook Air.
All you have to do is to make sure, that Bluetooth is enabled on your Mac.
You can do this in System Preferences -> Bluetooth.
In addition to testing on WiFi, you can also test your app based on "Multipeer Connectivity framework" on simulator and any IOS device using Bluetooth, As long as simulator and devices are connected in same Personal area network.
For example, on Iphone you can turn on Personal Hotspot (in your phone General settings) to connect your phone with your mac in same personal area network via bluetooth or WiFi and then try testing your app sharing messages between simulator and Iphone using any personal network based on Bluetooth or WiFi.
All the combination will work as long as app using "Mutlipeer connectivity framework" are on same personal area network.

Why isn't Bluetooth LE working from the iOS Simulator to my device?

I'm trying to figure out why my BTLE TI CC2540 keyfob is working with my iPad 3 but not with the iOS Simulator equipped with a new GBU521 IOGEAR adapter on Mountain Lion.
I've been able to successfully connect the iOS 5 Simulator Bluetooth in the general settings (it says on, now) to my BT adapter, and to be considered as 'powered on' in my proof of concept app. I'm using a GBU521 IOGEAR adapter, which only worked after upgrading to Mountain Lion (tried Lion with some hack modifying some .kext files-- don't do that. Upgrading to Mountain Lion was impossible until I reverted that .kext). I then ran the Apple suggested nvram setting, rebooted, and it was able to recognize the BT adapter.
I'm able to communicate with my iPad 3 successfully (registering the button pushes, accelerometer, etc), but when I try to run it on the simulator, it just doesn't discover the device. It's telling me the BT state is CBCentralManagerStatePoweredOn, but then when I tell it to discover peripherals, it comes up with nothing.
How can I establish Bluetooth LE communication between the iOS Simulator and an LE-enabled iOS device?
(modified from my answer in other iOS Simulator Bluetooth thread here: Bluetooth Dongle and iOS Simulator)
Throw away the IOGEAR and pick up a Cirago BTA8000.
I'm not sure why you were able to turn Bluetooth on in the iOS Simulator (possibly related to your kext editing, which I tried too), but I suspect it's not actually on. I bought the IOGEAR you mention, in addition to the Cirago BTA8000, and the MediaLink 4.0 adapter. Turns out that anything based on the Broadcom chip won't work despite my MacBook having the exact same one built in, which means the MediaLink and IOGEAR don't work. My Cirago shipment just arrived this morning, and the Bluetooth slider in the iOS Simulator flicks to "ON" in less than a second.
If you want to experiment, I'd love to hear if other non-Broadcom chips work too.
Does your keyfob didn't came with a dongle? I'm planning to buy one :S
Update: I've just found this(But probably you have arleady seen this, it explains why you are using a separate adapter): http://developer.apple.com/library/ios/#technotes/tn2295/_index.html
Also the reviews on amazon of your adapter doesn't look very good. have you tried it with antoher device? http://www.amazon.com/IOGEAR-Bluetooth-Micro-Adapter-GBU521/dp/B007GFX0PY/ref=sr_1_1?ie=UTF8&qid=1344560021&sr=8-1&keywords=GBU521+IOGEAR

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