Can't first initialise singleton and only than use it - ios

I have a singletone initialisation class method:
+ (instancetype)sharedInstance
{
static PanoramaDataManager *sharedInstance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[PanoramaDataManager alloc] init];
[sharedInstance getTokenForPanoramaAPIAccess];
});
return sharedInstance;
}
- (void) getTokenForPanoramaAPIAccess
{
NSDictionary *params = #{#"login" : kPanoramaAPILogin, #"password" : kPanoramaAPIPassword};
PanoramaDataCommand *command = [[PanoramaDataCommand alloc] initWithUrl:[self urlToService:kPanoramaAPIGetToken withParams:params]
data:nil
caption:#"Получение токена для доступа к API панорам"];
[command executeWithSuccess:^(PanoramaDataCommand *operation) {
dispatch_sync(dispatch_get_main_queue(), ^{
NSDictionary *result = [command result];
if (result)
self.token = result[#"token"];
NSLog(#"self.token = %#", self.token);
});
}
errorHandler:^(NSError *error) {
dispatch_sync(dispatch_get_main_queue(), ^{
[BxAlertView showError:[NSString stringWithFormat:#"Ошибка при получении токена: %#", error.description]];
});
}
cancelHandler:^{
}];
}
So I try to make a GET request to get token for the other requests, but now there is a problem - after the initialisation of the singleton some times later when all the rest requests are completed I only receive the message in log - that the token is received. I want to be sure that I get the token before return the shared instance. How could I do that? Is it a good approach? Thanks

You're using the wrong synchronization mechanism for the job. dispatch_once only makes sense for synchronous initialization. It's basically equivalent to this pseudocode (but much faster):
acquire global_mutex
if (!already_initialized)
initialize()
already_initialized = YES
release global_mutex
If that initialize() part kicks off an asynchronous job and then returns, the already_initialized flag gets set to YES—which is a lie, because you're not actually initialized until the asynchronous job finishes. So everyone else stomping around using uninitialized values.
The easiest way around this is to do the initialization before starting all of the other threads (or tasks in your thread pool) that need whatever you're initializing.
If that's not possible, then you need to move the already_initialized = YES equivalent to the end of the asynchronous initialization task. You can use a barrier, an atomic/interlocked/CAS integer, a condition variable, a lock around a boolean, whatever seems appropriate, but one thing you can't use is dispatch_once.

Related

Yin&Yang Initialization - Wait for pieces before calling init

Say you have a method that returns information in two separate blocks, like so:
#interface SomeObject : NSObject
- (instancetype)initWithA:(NSString *)aInfo bInfo:(NSString *)bInfo;
#end
- (void)someMethod:(void (^)(NSString *aInfo))firstBlock
secondBlock:(void (^)(NSString *bInfo))secondBlock {
firstBlock(#"a"); secondBlock(#"b");
}
- (void)ourMethod:(void (^)(SomeObject *object))completionBlock {
SomeObject *someObject = [[SomeObject alloc] initWithA:aInfo bInfo:bInfo];
[self someMethod:^(NSString *aInfo) {
//
} secondBlock:^(NSString *bInfo) {
//
}];
completionBlock(someObject);
}
How would you initialize someObject and pass it back when both of the blocks have completed?
Assume that both blocks are executed asynchronously.
I tried fiddling with GCD's dispatch groups to solve this, however, it didn't seem optimal.
Since you need to create your someObject with the values obtained from the two blocks used in the call to someMethod, you need to create someObject after both blocks have been called.
- (void)ourMethod:(void (^)(BOOL initializationComplete))completionBlock {
__block NSString *a = nil;
__block NSString *b = nil;
dispatch_group_t group = dispatch_group_create();
dispatch_group_enter(group);
dispatch_group_enter(group);
[self someMethod:^(NSString *aInfo) {
a = aInfo;
dispatch_group_leave(group);
} secondBlock:^(NSString *bInfo) {
b = bInfo;
dispatch_group_leave(group);
}];
dispatch_group_notify(group, dispatch_get_main_queue(), ^{
SomeObject *someObject = [[SomeObject alloc] initWithA:a bInfo:b];
completionBlock(someObject);
});
}
This doesn't block the caller of ourMethod and it ensures the completion block is only called once both blocks are done.
This solution assumes the two blocks are run asynchronously.
You can use a semaphore, but-- in general-- making an asynchronous operation synchronous is a red flag indicating bad design.
Are the two blocks asynchronous in and of themselves? If so, you could have __block BOOL firstDone = NO; and __block BOOL secondDone = NO; and check appropriately to see if it is time to call the completionBlock. Still ugly and you'll want a synchronization primitive in there to ensure you don't hit a race, but that'd work.
If firstBlock() and secondBlock() are synchronous and on the same queue, then just call completionBlock() after the second is done.
Or, alternatively, if they are asynchronous and simultaneously scheduled, toss 'em on an asynchronous queue and then toss a barrier block on the queue that calls the completionBlock.

How do I pull data from a server, make it easy to access, and make it persistent without slowing down the interface of my application?

While building my app, Marco Polo (getmarcopolo.com), I found that one of the most challenging parts of the app was pulling data from the server without slowing down the interface and without it crashing. I've got it settled now, and wanted to share my knowledge with any other developers having the same issue.
When pulling data from a server, there are a number of factors that need to be taken into consideration:
Data integrity - No data is ever missed from the server
Data persistence - Data is cached and can be accessed even when offline
Lack of interference with the interface (main thread) - Achieved using multithreading
Speed - Achieved using thread concurrency
Lack of thread collisions - Achieved using serial thread queues
So the question is, how do you achieve all 5?
I've answered this below, but would love to hear feedback on how to improve the process (with this example), as I feel it is not very easy to find in one place right now.
I'll be using the example of refreshing the marco's in the notification feed. I'll also be referring to Apple's GCD library (see https://developer.apple.com/library/mac/documentation/Performance/Reference/GCD_libdispatch_Ref/Reference/reference.html). First, we create a singleton (see http://www.galloway.me.uk/tutorials/singleton-classes/):
#implementation MPOMarcoPoloManager
+ (MPOMarcoPoloManager *)instance {
static MPOMarcoPoloManager *_instance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
_instance = [[self alloc] init];
});
return _instance;
}
#end
This allows for us to call [MPOMarcoPoloManager instance] at any time, from any file, and access the properties in the the singleton. It also ensures that there is always only one instance of the marco polos. 'static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{' ensures thread stability.
The next step is to add the data structure we will be accessing publicly. In this case, add an NSArray for the marcos to the header file, as well as a public declaration of 'instance':
#interface MPOMarcoPoloManager : NSObject
+ (MPOMarcoPoloManager *)instance;
#property (strong, nonatomic) NSArray *marcoPolos;
#end
Now that the array and the instance are accessible publicly, it's time to ensure data persistence. We will achieve this by adding the ability to cache the data. The following code will
1. Initializes our serverQueue to the global queue, which allows multiple threads to run concurrently
2. Initializes our localQueue to a serial queue, which allows only one thread to be run at a time. All local data manipulation should be done on this thread to ensure no thread collisions
3. Gives us a method to call for caching our NSArray, with objects that conform to NSCoding (see http://nshipster.com/nscoding/)
4. Attempts to pull the data structure from the cache, and initializes a new one if it cannot
#interface MPOMarcoPoloManager()
#property dispatch_queue_t serverQueue;
#property dispatch_queue_t localQueue;
#end
#implementation MPOMarcoPoloManager
+ (MPOMarcoPoloManager *)instance {
static MPOMarcoPoloManager *_instance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
_instance = [[self alloc] init];
});
return _instance;
}
- (id)init {
self = [super init];
if (self) {
_marcoPolos = [NSKeyedUnarchiver unarchiveObjectWithFile:self.marcoPolosArchivePath];
if(!self.marcoPolos) {
_marcoPolos = [NSArray array];
}
//serial queue
_localQueue = dispatch_queue_create([[NSBundle mainBundle] bundleIdentifier].UTF8String, NULL);
//Parallel queue
_serverQueue = dispatch_queue_create(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), NULL);
}
return self;
}
- (NSString *)marcoPolosArchivePath {
NSArray *cacheDirectories = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSString *cacheDirectory = [cacheDirectories objectAtIndex:0];
return [cacheDirectory stringByAppendingFormat:#"marcoPolos.archive"];
}
- (BOOL)saveChanges {
BOOL success = [NSKeyedArchiver archiveRootObject:self.marcoPolos toFile:[self marcoPolosArchivePath]];
return success;
}
#end
Now that we have the structure of the singleton, It's time to add the ability to refresh our marco's. Add the declarations of refreshMarcoPolosInBackgroundWithCallback:((^)(NSArray *result, NSError *error)) to the header file:
...
- (void)refreshMarcoPolosInBackground:((^)(NSArray *result, NSError *error))callback;
...
Now it's time to implement the refresh. Notice that all server calls are performed on the serverQueue (which is parallel), and any data manipulation is done on the localQueue (which is serial). When the method is completed, we use what is called a C block (see https://developer.apple.com/library/ios/documentation/cocoa/Conceptual/Blocks/Articles/00_Introduction.html) to callback the result to the main thread. Any task that acts on a background thread should have a callback to the main thread to inform the interface that the refresh has completed (whether it be successful or not).
...
- (void)refreshMarcoPolosInBackground:((^)(NSArray *result, NSError *error))callback {
//error checking ommitted
//Run the server call on the global parallel queue
dispatch_async(_serverQueue, ^{
NSArray *objects = nil;
NSError *error = nil;
//This can be any method with the declaration "- (NSArray *)fetchMarcoPolo:(NSError **)callbackError" that connects to a server and returns objects
objects = [self fetchMarcoPolo:&error];
//If something goes wrong, callback the error on the main thread and stop
if(error) {
dispatch_async(dispatch_get_main_queue(), ^{
callback(nil, error);
});
return;
}
//Since the server call was successful, manipulate the data on the serial queue to ensure no thread collisions
dispatch_async(_localQueue, ^{
//Create a mutable copy of our public array to manipulate
NSMutableArray *mutableMarcoPolos = [NSMutableArray arrayWithArray:_marcoPolos];
//PFObject is a class from Parse.com
for(PFObject *parseMarcoPoloObject in objects) {
BOOL shouldAdd = YES;
MPOMarcoPolo *marcoPolo = [[MPOMarcoPolo alloc] initWithParseMarcoPolo:parseMarcoPoloObject];
for(int i = 0; i < _marcoPolos.count; i++) {
MPOMarcoPolo *localMP = _marcoPolos[i];
if([marcoPolo.objectId isEqualToString:localMP.objectId]) {
//Only update the local model if the object pulled from the server was updated more recently than the local object
if((localMP.updatedAt && [marcoPolo.updatedAt timeIntervalSinceDate:localMP.updatedAt] > 0)||
(!localMP.updatedAt)) {
mutableMarcoPolos[i] = marcoPolo;
} else {
NSLog(#"THERE'S NO NEED TO UPDATE THIS MARCO POLO");
}
shouldAdd = NO;
break;
}
}
if(shouldAdd) {
[mutableMarcoPolos addObject:marcoPolo];
}
}
//Perform any sorting on mutableMarcoPolos if needed
//Assign an immutable copy of mutableMarcoPolos to the public data structure
_marcoPolos = [NSArray arrayWithArray:mutableMarcoPolos];
dispatch_async(dispatch_get_main_queue(), ^{
callback(marcoPolos, nil);
});
});
});
}
...
You may be wondering why we would manipulate the data on a queue for something like this, but lets add a method where we can mark the marco as viewed. We don't want to have to wait for the server to update, but we also don't want to manipulate the local object in a manor that can cause a thread collision. So let's add this declaration to the header file:
...
- (void)setMarcoPoloAsViewed:(MPOMarcoPolo *)marcoPolo inBackgroundWithlocalCallback:((^)())localCallback
serverCallback:((^)(NSError *error))serverCallback;
...
Now it's time to implement the method. Notice that the local manipulation is done on the serial queue, then immediately calls back to the main thread, allowing the interface to update without waiting for a server connection. It then updates the server, and calls back to the main thread on a separate callback to inform the interface that the server save was completed.
- (void)setMarcoPoloAsViewed:(MPOMarcoPolo *)marcoPolo inBackgroundWithlocalCallback:(MPOOrderedSetCallback)localCallback
serverCallback:(MPOErrorCallback)serverCallback {
//error checking ommitted
dispatch_async(_localQueue, ^{
//error checking ommitted
//Update local marcoPolo object
for(MPOMarcoPolo *mp in self.marcoPolos) {
if([mp.objectId isEqualToString:marcoPolo.objectId]) {
mp.updatedAt = [NSDate date];
//MPOMarcoPolo objcts have an array viewedUsers that contains all users that have viewed this marco. I use parse, so I'm going to add a MPOUser object that is created from [PFUser currentUser] but this can be any sort of local model manipulation you need
[mp.viewedUsers addObject:[[MPOUser alloc] initWithParseUser:[PFUser currentUser]]];
//callback on the localCallback, so that the interface can update
dispatch_async(dispatch_get_main_queue(), ^{
//code to be executed on the main thread when background task is finished
localCallback(self.marcoPolos, nil);
});
break;
}
}
});
//Update the server on the global parallel queue
dispatch_async(_serverQueue, ^{
NSError *error = nil;
PFObject *marcoPoloParseObject = [marcoPolo parsePointer];
[marcoPoloParseObject addUniqueObject:[PFUser currentUser] forKey:#"viewedUsers"];
//Update marcoPolo object on server
[marcoPoloParseObject save:&error];
if(!error) {
//Marco Polo has been marked as viewed on server. Inform the interface
dispatch_async(dispatch_get_main_queue(), ^{
serverCallback(nil);
});
} else {
//This is a Parse feature that your server's API may not support. If it does not, just callback the error.
[marcoPoloParseObject saveEventually];
NSLog(#"Error: %#", error);
dispatch_async(dispatch_get_main_queue(), ^{
serverCallback(error);
});
}
});
}
With this setup, a refresh can be occuring the background, while setting a marco as viewed at the same time, while ensuring that the local model is not manipulated at the same time. While the necessity of the localQueue may not be obvious with only two methods, when having many different types of manipulation available, it becomes critical.
I use a dataManager that contains two sub managers, core data fetch manager and restkit manager, which maps to core data.
for example:
anywhereInApp.m
[dataManager getData: someSearchPrecate withCompletionBlock: someBlock];
dataManager.m
- (void) getData: somePredicate withCompletionBlock: someblock{
[self.coreDataManager fetchData: somePredicate withCompletionBlock: some block];
[self.restkitManager fetchData: somePredicate withCompletionBlock: some block];
}
and then core data manger runs on a thread to fetch data and executes completion block.
and reskitmanager runs a thread and executes completion block when http request and object mapping complete.
usually the completion block updates the data shown in a collection view.
only need to worry about old data getting removed from core data, but that's another story and can involve comparing the results from the two different calls and taking appropriate action. I try to picture a venn diagram of result sets and it all makes sense or I am too tired & drinking too good of beer.

Testing background save of Core Data entity with Kiwi

I'm struggling to figure out the best method to test interacting with Core Data in a background thread. I have the following class method:
+ (void)fetchSomeJSON
{
// Download some json then parse it in the block
[[AFHTTPClient sharedClient] fetchAllThingsWithCompletion:^(id results, NSError *error) {
if ([results count] > 0) {
NSManagedObjectContext *backgroundContext = //... create a new context for background insertion
dispatch_queue_t background = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0);
dispatch_async(background, ^{ // If I comment this out, my test runs just fine
//... insert and update some entities
for (NSString *str in results) {
NSManagedObject *object = //...
}
});
}
}];
}
I'm currently testing this method with the following Kiwi code:
describe(#"MyAction", ^{
__block void (^completionBlock)(NSArray *array, NSError *error);
beforeEach(^{
// Stub the http client
id mockClient = [AFHTTPClient mock];
[WRNAPIClient stub:#selector(sharedClient) andReturn:mockClient];
// capture the block argument
KWCaptureSpy *spy = [mockClient captureArgument:#selector(fetchAllThingsWithCompletion:) atIndex:0];
[MyClass fetchSomeJSON]; // Call the method so we can capture the block
completionBlock = spy.argument;
// run the completion block
completionBlock(#[#"blah"], nil);
})
// If I remove the dispatch_async block, this test passes fine.
// If I add it in again the test fails, probably because its not waiting
it(#"should return the right count", ^{
// entityCount is a block that performs a fetch request count
NSInteger count = entityCount(moc, #"Task");
[[theValue(count) should] equal:theValue(4)];
})
// This works fine, but obviously I don't want to wait a second
it(#"should return the right count after waiting for a second", ^{
sleep(1);
NSInteger count = entityCount(moc, #"Task");
[[theValue(count) should] equal:theValue(4)];
});
};
If I remove the dispatch_async line, then I can get my test to run quickly. The only way I can get my test suite to run when using dispatch_async is to sleep(1) after calling the completion block. Using sleep() makes me think that I'm not approaching it in the right way. I have tried using shouldEventually but this doesn't seem to re-fetch my count value.
Have you tried these asynchronous block macros?
#define TestNeedsToWaitForBlock() __block BOOL blockFinished = NO
#define BlockFinished() blockFinished = YES
#define WaitForBlock() while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, true) && !blockFinished)
I have tried several approaches to solving this, none feel right.
1) Move the dispatch_async to its own class
+ (void)dispatchOnMainQueue:(Block)block
{
if ([NSThread currentThread] == [NSThread mainThread]) {
block();
} else {
dispatch_sync(dispatch_get_main_queue(), block);
}
}
+ (void)dispatchOnBackgroundQueue:(Block)block
{
dispatch_queue_t background = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0);
dispatch_async(background, block);
}
Then during test execution, swizzle the background dispatch to occur on the main queue. This worked, but was unpredictable. It also felt so wrong!
2) Move the setup code to Kiwi's beforeAll block, then sleep the main thread. This works as the Kiwi tests are run on the main thread, so we're effectively saying "let the background operations happen before carrying on with the tests". I think this is what I'm going to use. Yes it makes my unit tests run slower, but they pass when they should do, and fail when they should
describe(#"MyAction", ^{
__block void (^completionBlock)(NSArray *array, NSError *error);
beforeAll(^{
// Stub the http client
id mockClient = [AFHTTPClient mock];
[WRNAPIClient stub:#selector(sharedClient) andReturn:mockClient];
// capture the block argument
KWCaptureSpy *spy = [mockClient captureArgument:#selector(fetchAllThingsWithCompletion:) atIndex:0];
[WRNTaskImporter importAllTasksFromAPI];
completionBlock = spy.argument;
// run the completion block
completionBlock(#[#"blah"], nil);
// Wait for background import to complete
[NSThread sleepForTimeInterval:0.1];
})
// This works
it(#"should return the right count", ^{
// entityCount is a block that performs a fetch request count
NSInteger count = entityCount(moc, #"Task");
[[theValue(count) should] equal:theValue(4)];
})
};
The caveat of this approach is that it only works when you aren't changing any data before a test. Say for example I insert 4 entities, and want to check each entity was inserted as expected. This option would work here. If I needed to re-run the import method and check that the count hadn't increased, I would need to add another [NSThread sleepForTimeInterval:0.1] after calling the insertion code.
For normal block based Kiwi tests you should probably use either the expectFutureValue shouldEventually method, or KWCaptureSpy to test your code, but this may not help when calling nested blocks.
If anyone has a more appropriate method for testing cases like these I'm happy to hear it!

Best way to manage many block calls

I am developing an app and when it starts its execution it has to get some data from the webService, categories, Image of loading(it changes sometimes), info "how to use" ( also can change in the server, client specifications..). To get this data I call some methods like this one (I have four similar methods, one for each thing I need) :
-(void) loadAppInfo
{
__weak typeof(self) weakSelf = self;
completionBlock = ^(BOOL error, NSError* aError) {
if (error) {
// Lo que sea si falla..
}
[weakSelf.view hideToastActivity];
};
[self.view makeToastActivity];
[wpNetManager getApplicationInfoWithCompletionBlock:completionBlock];
}
In my Network manager I have methods like this one :
- (void)getApplicationInfoWithCompletionBlock:(CompletionBlock)completionBlock
{
NSString * lang = #"es";//[[NSLocale preferredLanguages] objectAtIndex:0];
NSString *urlWithString = [kAPIInfoScreens stringByAppendingString:lang];
NSMutableURLRequest *request = nil;
request = [self requestWithMethod:#"GET" path:urlWithString parameters:nil];
AFHTTPRequestOperation *operation = [[AFHTTPRequestOperation alloc] initWithRequest:request];
[self registerHTTPOperationClass:[AFHTTPRequestOperation class]];
[operation setCompletionBlockWithSuccess:^(AFHTTPRequestOperation *operation, id responseObject) {
// Print the response body in text
NSDictionary* json = [NSJSONSerialization JSONObjectWithData:responseObject options:kNilOptions error:nil];
NSDictionary *informations = [json objectForKey:kTagInfoSplash];
if([json count]!= 0){
for (NSDictionary *infoDic in informations) {
Info *info = [Info getInfoByTitle:[infoDic objectForKey:kTagInfoTitle]];
if (info) {
// [User updateUserWithDictionary:dic];
} else {
[Info insertInfoWithDictionary:infoDic];
}
}
[wpCoreDataManager saveContext];
}
if (completionBlock) {
completionBlock(NO, nil);
}
} failure:^(AFHTTPRequestOperation *operation, NSError *error) {
NSLog(#"Error Registro: %#", error);
if (completionBlock) {
completionBlock(YES, error);
}
}];
[self enqueueHTTPRequestOperation:operation];
}
So what I do is call this methods in the viewDidLoad:
[self loadAppInfo];
[self loadCountriesFromJson];
[self loadCategoriesFromWS];
[self loadSplashFromWS];
So, instead of call this methods one by one. I think I can use GCD to manage this while a load image is called until everything is done and then call the next ViewController. It is a good solution what I believe? if it is the problem is that I do not know how to add some blocks to a gcd.
I am trying to do this instead of calling he last four methods in ViewDidLoad. But it works weird:
-(void)myBackGroundTask
{
[self.view makeToastActivity];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
[self loadAppInfo];
[self loadCountriesFromJson];
[self loadCategoriesFromWS];
[self loadSplashDataFromWS ];
dispatch_async(dispatch_get_main_queue(), ^{
[self.view hideToastActivity];
[self nextController];
});
});
}
[self nextController] method is called before I had everything save in Core Data and I have errors..
Since all your four methods
[self loadAppInfo];
[self loadCountriesFromJson];
[self loadCategoriesFromWS];
[self loadSplashFromWS];
are asynchronous, it should be clear why the statement
[self nextController];
is executed before those four methods finish. Right?
Thus, there are completion handlers which get invoked when the asynchronous method finished. Too bad, none of your asynchronous methods have completion handlers. ;)
The key to approach the problem seems to have completion handlers for your asynchronous methods:
typedef void (^completion_t)(id result, NSError* error);
- (void) loadAppInfo:(completion_t)completionHandler;
- (void) loadCountriesFromJson:(completion_t)completionHandler;
- (void) loadCategoriesFromWS:(completion_t)completionHandler;
- (void) loadSplashFromWS:(completion_t)completionHandler;
It seems, you want to start ALL four asynchronous methods concurrently.
How and when you have to invoke the statement [self nextController] depends on whether there are any dependencies for this call to the eventual result of the above four asynchronous methods.
For example, you may state:
A. [self nextController] shall be executed when loadAppInfo: finishes successfully. All other asynchronous methods are irrelevant.
The solution looks like this:
[self loadAppInfo:^(id result, NSError*error){
if (error == nil) {
[self nextController];
}
}];
[self loadCountriesFromJson:nil];
[self loadCategoriesFromWS:nil];
[self loadSplashFromWS:nil];
If the above statement depends only on one of those methods, the solution is quite obvious and simple. It will get immediately more complex when you have a requirement like this:
B. [self nextController] shall be executed when ALL four asynchronous methods finished successfully (or more than one, and all other methods are irrelevant).
There are a few approaches how one can solve that. One would be to use a dispatch group, or a semaphore and a few state variables and dispatch queues to ensure concurrency. However, this is quite elaborate, would ultimately cause to block a thread, cannot be cancelled, and is also quite suboptimal (besides that it also looks hackish). Thus, I will not discuss that solution.
Using NSOperation and Dependencies
Another approach is to utilize NSOperation's dependencies. This requires to wrap each asynchronous method into a NSOperation subclass. Your methods are already asynchronous, this means that you need to take this into account when designing your subclasses.
Since one can only establish a dependency from one to another NSOperation, you also need to create a NSOperation subclass for your statement
[self nextController]
which needs to be wrapped into its own NSOperation subclass.
Well assuming you correctly subclassed NSOperation, at the end of the day, you get five modules and five header files:
LoadAppInfoOperation.h, LoadAppInfoOperation.m,
LoadCountriesFromJsonOperation.h, LoadCountriesFromJsonOperation.m,
LoadCategoriesFromWSOperation.h, LoadCategoriesFromWSOperation.m,
LoadSplashFromWSOperation.h, LoadSplashFromWSOperation.m
NextControllerOperation.h, NextControllerOperation.m
B. NextControllerOperation shall be started when ALL four Operations finished successfully:
In code this looks as follows:
LoadAppInfoOperation* op1 = ...;
LoadCountriesFromJsonOperation* op2 = ...;
LoadCategoriesFromWSOperation* op3 = ...;
LoadSplashFromWSOperation* op4 = ...;
NextControllerOperation* controllerOp = ...;
[controllerOp addDependency:op1];
[controllerOp addDependency:op2];
[controllerOp addDependency:op3];
[controllerOp addDependency:op4];
NSOperationQueue *queue = [NSOperationQueue new];
[queue addOperation: op1];
[queue addOperation: op2];
[queue addOperation: op3];
[queue addOperation: op4];
[queue addOperation: controllerOp];
Looks nice? No?
A more appealing approach: Promises
If this solution with NSOperations doesn't look nice, is too elaborated (five NSOperation subclasses!) or whatever, here is a more appealing approach which uses a third party library which implements Promises.
Before I explain how Promises work and what they are for (see wiki for a more general description), I would like to show the final code right now here, and explain how to get there later.
Disclosure: The example code here utilizes a third party library RXPromise which implements a Promise according the Promise/A+ specification. I'm the author of the RXPromise library.
There are a few more Promise libraries implemented in Objective-C, but you may take a look into RXPromise anyway ;) (see below for a link)
The key is to create asynchronous methods which return a promise. Assuming ALL your methods are now asynchronous and have a signature like below:
- (RXPromise*) doSomethingAsync;
Then, your final code will look as follows:
// Create an array of promises, representing the eventual result of each task:
NSArray* allTasks = #[
[self loadAppInfo],
[self loadCountriesFromJson],
[self loadCategoriesFromWS],
[self loadSplashFromWS]
];
...
This above statement is a quite a short form of starting a number of tasks and holding their result objects (a promise) in an array. In other words, the array allTasks contains promises whose task has been started and which now run all concurrently.
Now, we continue and define what shall happen when all tasks within this array finished successfully, or when any tasks fails. Here we use the helper class method all::
...
[RXPromise all: allTasks]
.then(^id(id results){
// Success handler block
// Parameter results is an array of the eventual result
// of each task - in the same order
... // do something with the results
return nil;
},^id(NSError*error){
// Error handler block
// error is the error of the failed task
NSLog(#"Error: %#, error");
return nil;
});
See the comments in the code above to get an idea how the success and the error handler - which get called when all tasks have been finished - is defined with the "obscure" then.
The explanation follows:
Explanation:
The code below uses the RXPromise library. You can obtain the source code of RXPromise Library which is available at GitHub.
There are a few other implementations (SHXPromise, OMPromises and more) and with a little effort it should be possible to port the code below to other promise libraries as well.
First, you need a variant of your asynchronous methods which looks as follows:
- (RXPromise*) loadAppInfo;
- (RXPromise*) loadCountriesFromJson;
- (RXPromise*) loadCategoriesFromWS;
- (RXPromise*) loadSplashFromWS;
Here, note that the asynchronous methods don't have a completion handler. We don't need this since the returned object -- a Promise -- represents the eventual result of the asynchronous task. This result may also be an error when the task fails.
I've refactored your original methods in order to better utilize the power of promises:
An asynchronous task will create the promise, and it must eventually "resolve" it either with the eventual result via fulfillWithValue:, or when it fails, with an error via rejectWithReason:. See below how a RXPromise is created, immediately returned from the asynchronous method, and "resolved" later when the task finished or failed.
Here, your method getApplicationInfo returns a promise whose eventual value will be the HTTP response data, that is a NSData containing JSON (or possibly an error):
- (RXPromise*)getApplicationInfo
{
RXPromise* promise = [[RXPromise alloc] init];
NSString * lang = #"es";//[[NSLocale preferredLanguages] objectAtIndex:0];
NSString *urlWithString = [kAPIInfoScreens stringByAppendingString:lang];
NSMutableURLRequest *request = nil;
request = [self requestWithMethod:#"GET" path:urlWithString parameters:nil];
AFHTTPRequestOperation *operation = [[AFHTTPRequestOperation alloc] initWithRequest:request];
[self registerHTTPOperationClass:[AFHTTPRequestOperation class]];
[operation setCompletionBlockWithSuccess:^(AFHTTPRequestOperation *operation, id responseObject) {
[promise fulfillWithValue:responseObject]
} failure:^(AFHTTPRequestOperation *operation, NSError *error) {
[promise rejectWithReason:error];
}];
[self enqueueHTTPRequestOperation:operation];
return promise;
}
A few further notes about promises:
A client can obtain the eventual result respectively the error through registering handler blocks through using the property then:
promise.then(<success_handler>, <error_handler>);
Handlers or optional, but you usually set either one or both which handle the result.
Note: With RXPromise you can register handler blocks when and where you want, and as many as you want! RXPromise is fully thread safe. You just need to keep a strong reference to the promise somewhere or as long as needed. You don't need to keep a reference, even when you setup handlers, though.
The handler block will be executed on a private queue. This means, you don't know the execution context aka thread where the handler will be executed, except you use this variant:
promise.thenOn(dispatch_queue, <success_handler>, <error_handler>);
Here, dispatch_queue specifies the queue where the handler (either the success OR the error handler) will be executed.
Two or more asynchronous tasks can be executed subsequently (aka chained), where each task produces a result which becomes the input of the subsequent task.
A short form of "chaining" of two async methods looks like this:
RXPromise* finalResult = [self asyncA]
.then(^id(id result){
return [self asyncBWithResult:result]
}, nil);
Here, asyncBWithResult: will be executed only until after asyncA has been finished successfully. The above expression returns a Promise finalResult which represents the final result of what asyncBWithResult: "returns" as its result when it finishes, or it contains an error from any task that fails in the chain.
Back to your problem:
Your method loadAppInfo now invokes asynchronous method getApplicationInfo in order to obtain the JSON data. When that succeeded, it parsers it, creates managed objects from it and saves the managed object context.
It returns a promise whose value is the managed object context where the objects have been saved:
- (RXPromise*) loadAppInfo {
RXPromise* promise = [[RXPromise alloc] init];
[self getApplicationInfo]
.then(^(id responseObject){
NSError* err;
NSDictionary* json = [NSJSONSerialization JSONObjectWithData:responseObject options:kNilOptions error:&err];
if (json == nil) {
return err;
}
else {
[wpCoreDataManager.managedObjectContext performBlock:^{
NSDictionary *informations = [json objectForKey:kTagInfoSplash];
if([json count]!= 0){
for (NSDictionary *infoDic in informations) {
Info *info = [Info getInfoByTitle:[infoDic objectForKey:kTagInfoTitle]];
if (info) {
// [User updateUserWithDictionary:dic];
} else {
[Info insertInfoWithDictionary:infoDic];
}
}
[wpCoreDataManager saveContext]; // check error here!
[promise fulfillWithValue:wpCoreDataManager.managedObjectContext];
}
else {
[promise fulfillWithValue:nil]; // nothing saved
}
}];
}
}, nil);
return promise;
}
Notice how performBlock has been utilized to ensure the managed objects are properly associated to the execution context of its managed object context. Additionally, the asynchronous version is used, which fits nicely into the solution utilizing promises.
Having refactored these two methods, which merely perform what you intend to accomplish, and also having refactored the other asynchronous methods which now return a promise like the refactored above methods, you can now finish your task as shown at the start.
GCD to manage this while a load image is called until everything is done and then call the next ViewController. It is a good solution what I believe?
The general rule of thumb is to operate on the highest level of abstraction available.
In this case it means using NSOperation subclasses. You can create a private queue, and schedule you operations in such a way that turning off the loading image will happen only after all operations are complete, e.g. by
NSOperation *goForward = [MyGoForwardOperation new]; // you define this subclass
NSOperation *loadSomething = [MyLoadSomethingOperation new];
NSOperation *loadAnother = [MyLoadAnotherThingOperation new];
[goForward addDependency: loadOperation];
[goForward addDependency: loadAnother];
NSOperationQueue *queue = [NSOperationQueue new];
[queue addOperation: loadSomething];
[queue addOperation: loadAnother];
[[NSOperationQueue mainQueue] addOperation: goForward];
Note that in this example goForward will run on main thread, but after background operations finish.
You'll need to carefully program your MyLoadSomethingOperation for this to work, read up on subclassing NSOperation or subclass AFHTTPRequestOperation since you're using it anyway.
[self nextController] method is called before I had everything
Yes, you should search on saving to Core Data on background thread; this is a big topic in itself.

class tracking and limiting instances with an NSSet

I'd like my class to detect that a new instance is equivalent (vis a vis isEqual: and hash) to some existing instance, and create only unique instances. Here's code that I think does the job, but I'm concerned it's doing something dumb that I can't spot...
Say it's an NSURLRequest subclass like this:
// MyClass.h
#interface MyClass : NSMutableURLRequest
#end
// MyClass.m
#implementation MyClass
+ (NSMutableSet *)instances {
static NSMutableSet *_instances;
static dispatch_once_t once;
dispatch_once(&once, ^{ _instances = [[NSMutableSet alloc] init];});
return _instances;
}
- (id)initWithURL:(NSURL *)URL {
self = [super initWithURL:URL];
if (self) {
if ([self.class.instances containsObject:self])
self = [self.class.instances member:self];
else
[self.class.instances addObject:self];
}
return self;
}
// Caller.m
NSURL *urlA = [NSURL urlWithString:#"http://www.yahoo.com"];
MyClass *instance0 = [[MyClass alloc] initWithURL: urlA];
MyClass *instance1 = [[MyClass alloc] initWithURL: urlA]; // 2
BOOL works = instance0 == instance1; // works => YES, but at what hidden cost?
Questions:
That second assignment to self in init looks weird, but not insane.
Or is it?
Is it just wishful coding to think that second alloc (of instance1) gets magically cleaned up?
It's not insane, but in manual retain/release mode, you do need to release self beforehand or you'll leak an uninitialized object every time this method is run. In ARC, the original instance will automatically be released for you.
See #1.
BTW, for any readers who usually stop at one answer, bbum's answer below includes a full working example of a thread-safe implementation. Highly recommended for anyone making a class that does this.
Thought of a better way (original answer below the line) assuming you really want to unique by URL. If not, this also demonstrates the synchronization primitive use.
#interface UniqueByURLInstances:NSObject
#property(strong) NSURL *url;
#end
#implementation UniqueByURLInstances
static NSMutableDictionary *InstanceCache()
{
static NSMutableDictionary *cache;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
cache = [NSMutableDictionary new];
});
return cache;
}
static dispatch_queue_t InstanceSerializationQueue()
{
static dispatch_queue_t queue;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
queue = dispatch_queue_create("UniqueByURLInstances queue", DISPATCH_QUEUE_SERIAL);
});
return queue;
}
+ (instancetype)instanceWithURL:(NSURL*)URL
{
__block UniqueByURLInstances *returnValue = nil;
dispatch_sync(InstanceSerializationQueue(), ^{
returnValue = [InstanceCache() objectForKey:URL];
if (!returnValue)
{
returnValue = [[self alloc] initWithURL:URL];
}
});
return returnValue;
}
- (id)initWithURL:(NSURL *)URL
{
__block UniqueByURLInstances* returnValue = self;
dispatch_sync(InstanceSerializationQueue(), ^{
returnValue = [InstanceCache() objectForKey:URL];
if (returnValue) return;
returnValue = [super initWithURL:URL];
if (returnValue) {
[InstanceCache() setObject:returnValue forKey:URL];
}
_url = URL;
});
return returnValue;
}
- (void)dealloc {
dispatch_sync(InstanceSerializationQueue(), ^{
[InstanceCache() removeObjectForKey:_url];
});
// rest o' dealloc dance here
}
#end
Caveat: Above was typed into SO -- never been run. I may have screwed something up. It assumes ARC is enabled. Yes, it'll end up looking up URL twice when using the factory method, but that extra lookup should be lost in the noise of allocation and initialization. Doing that means that the developer could use either the factory or the initializer and still see unique'd instances but there will be no allocation on execution of the factory method when the instance for that URL already exists.
(If you can't unique by URL, then go back to your NSMutableSet and skip the factory method entirely.)
What Chuck said, but some additional notes:
Restructure your code like this:
+(NSMutableSet*)instances
{
static NSMutableSet *_instances;
dispatch_once( ...., ^{ _instances = [[NSMutableSet alloc] init];});
return instances;
}
Then call that method whenever you want access to instances. It localizes all the code in one spot and isolates it from +initialize (which isn't really a big deal).
If your class may be instantiated from multiple threads, you'll want to surround the check-allocate-or-return with a synchronization primitive. I would suggest a dispatch_queue.

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