Can I integrate my UIAutomation Tests with XCode and set automitically run them every night? - ios

I need to know if I can do Continuous Integration with XCode server. In example: set run the tests every night or when someone commit changes, and more..
I am trying to decide one iOS Ui Automation tool to integrate with my Xcode server
Thanks

There are a few problems here:
UIAutomation has no built in support in Xcode Server. I've filed bugs, I've chased down people at WWDC. Most I've ever gotten on this problem is basically "shrug." I'm not sure UIAutomation is a priority for Apple right now. So you're not going to get any official support.
As was noted, you might be able to use a trigger. The trigger won't be able to add anything to the Xcode Server report, besides possibly the error logging. But you're not going to get anything added to the nice report table.
Running on actual devices has traditionally been a problem (if you care about that.) The loading the app part has been a problem for us, but Xcode Server might be able to preload the app for you. In addition, it seems like this might have changed in the iOS 8 SDK.
There is just a lot of uncertainty around this sort of workflow. I'm hoping Apple eventually makes an announcement or adds a new tool, but the best answer I've gotten is if you want to go down this path, use UI Unit Tests. That's a shame because it requires knowledge of Obj-C or Swift, and means interacting with the app at an API level instead of an abstract level, but if you're looking for the direction Apple wants to see people go, that's it.
Edit 7/4/2015: As of WWDC 2015, there is a new UI Testing component as part of Xcode 7 that, in my experience, seems totally supported, and is promising Xcode Server support. I would very strongly recommend using that, and not using the Instruments UIAutomation tool.

With Xcode6 right around the corner they are adding some features to XCode Server specifically it looks like "Triggers" will be helpful for running iOS UIAutomation tools. Since you can run UI automation scripts from cmd line it should be possible to utilize triggers to run your scripts post builds. This along side the logic for when a bot should run will let you decide if it should be nightly or on every commit.
https://developer.apple.com/library/prerelease/ios/documentation/DeveloperTools/Conceptual/WhatsNewXcode/Articles/xcode_6_0.html#//apple_ref/doc/uid/TP40014509-SW1

I wrote a framework around UIAutomation called Illuminator to handle tasks like nightly test runs, pull request tests, and other automated conveniences.
It provides a flexible and extensible command line that can execute any particular subset of tests that you'd like, and produces reports in JUnit format (used by Jenkins).

Related

Bypass or Mock Apple Permission Dialogs during Testing

I'm having trouble getting my test suite to pass in full when it runs on CircleCI. Everything will pass locally when run in the suite and when run individually. I eventually came across the issue that was causing problems, the Apple Notification/Location permission dialog. The tests still run, but any test that is expecting an alert to show fails because the Apple dialog is still on the screen. This basically happens every time you run the full suite on a new device or delete the app.
My question, what is the best way to deal with these dialogs? I'm pretty sure it is impossible to write the UI tests around it since all UI tests are pretty strict about ordering and what is on screen. The tests are randomized and the dialog only shows for the first test that calls for it, the rest won't need to worry about it.
My current thinking, but unsure how to proceed:
Mock the request for location/push notifications so it never triggers the dialog. Difficult for me so far as I have a class that does all the work for push and location. Do I mock against Apple classes or my own?
Write a seperate target for tests that only has 1 test that triggers the dialog and can close it. This would only be used when run on the CI server. This may not work as the same simulator may not be used between test runs. I would think it would, but no guarantees.
Add debug code to live code to bypass some of these dialogs and permissions. I already have code when run in DEBUG for notifications since you never actually get a successful token on the simulator. I just stub a fake return when run in debug so I can continue testing. What's a a little more? I'm not honestly considering this one if I can absolutely help it. There is already enough "testing" code in the live codebase that I'd like to prevent any more if at all possible.
Would love some feedback or examples on how to proceed if anyone has any ideas.
Setup Details:
ObjC
Latest version of Xcode, supports iOS 8 and up
Using KIF and OCMock for testing
We had a couple ways to workaround this:
In beforeEach/setUp, check the existence of the alert box and then use KIF's API to ack.
https://github.com/plu/JPSimulatorHacks just works!
Use a XCUITest to trigger permission flows and turn all permission on before moving to the target test bundle.
This answer is woefully late to my own question, but we did manage to solve this by using wix/AppleSimulatorUtils. Locally this was easy to resolve by running the app and approving any pop-ups for Location or Notifications. They won't come back until you run on a new sim. For command line/CI runs, we would use this as part of the setup. Pre-approve any permissions for the device and they won't show up during the test run. This tool has saved me many countless hours and I recommend it completely.

For mobile automation what are the advantages of Appium VS Calabash and of Calabash VS Appium?

I have used Appium in Mobile automation with IOS and Android. I wanted to know about advantages that offers Calabash and if there are common point in generated scripts of both tools?
I have followed this link : Appium VS Calabash
I have hands on in mobile automation quite a long time. let me tell my point of view on both tools.
both also have advantage and disadvantage find below:
I have used calabash and appium both for automation. Appium has more advantages than calabash.
Advantages of Appium over Calabash:
1. You can write your code in multiple language like Java,Python, C#, php etc. However, Calabash restrict to use RUBY only.
Appium comes with many predefined methods such as OpenNotification(), StartActivity(), InstallApp etc. Calabash does not provide such predefined methods.
Appium set up is very easy as compared to Calabash.
In calabash, it installs the app on the device every time you run the test. However, In appium you have a feature where in you don't need to install the app every time. It works with previously installed app on the device.
Appium works with both native and hybrid app.
There are many advantages of appium. I hope this helps.
Try them both for yourself.
I found calabash easier to get started. I had a complete user flow test working from setup to working test in Calabash in half the time it took for Appium.
I don't like using xpath. It makes tests brittle and subject to breakage if something in the layout changes. Appium requires mainly the use of xpath. Calabash allows you to drive actions and interactions through the selection of elements by their text . I prefer this because that same text is normally in the designs and/or requirements.
Some comments in other posts are not accurate. Calabash does not require the install of the app every time unless you don't look beyond the surface. There is a simple means to enable/disable it. I have logic that runs either way based on passing an argument. Calabash has more than enough existing methods to interact with your app. It has a built in debug that allows you to tinker with element interaction and those same calls can be copied and reused in your test code. Using it with getgauge.io provides reporting akin to the built in Cucumber but is easier to run multi-threaded and easier to write your feature/spec files.
Be fair to both tools and yourself. Create a simple project in each and try for yourself. Don't make a decision solely based on someone else's opinion.
There is no common part in the automation scripts since Calabash uses query for interacting elements but Appium uses selenium find functions.
The best part of the Calabash is that you can use cross-platform frameworks for automating ios and android application with same feature file and most part of automation code. However the worst part is that Calabash is Ruby only.
Look at this post for more details about the differences of Calabash and Appium.
Since you have already read the differnces , Few things to note that Calabash can also be used with Xamarin which is also a good tool to test hybrid apps and you can run the same script for ios and android apps with some minor changes.Also it has been now integrated into visual studio,so microsoft support is inevitable and some users might feel comfort factor.Lambda expressions are also a plus.A major setback with the Calabash however that it only uses ruby.
Appium on the other hand can support various languages which is plus and you can use webdriver as well.However it struggles with hybrid apps but you can overcome that functionality by using google chrome mobile view to find coordinates to click.one thing for sure is that sause labs have many bugs to fix in Appium yet.

How do I automatically create performance reports for an iOS app?

For some of my iOS application projects, I would like my CI server to be able to report the following properties:
startup time
frame rate
both as a graph over time, and with "low water marks" so the build fails if the measured results aren't within certain criteria. I've already found some of the things I need.
The CI server will be Jenkins.
I can use Transporter Chief to get the built app onto an iPad.
To measure the startup time I could find the duration between launching main() and leaving application:didFinishLaunchingWithOptions:.
To measure frame rate I can put a CADisplayLink into the app and sample its duration property.
If those tests output JMeter XML, then Jenkins can display the output via the Performance plugin.
What I haven't worked out is, how should I embed those tests into my app and launch it on the iPad? As described above I can deploy the app to the iPad, but then I don't know how I would launch it to gather the results of the tests. My unit tests are running on the simulator - I don't want to run the performance tests there obviously :-).
I imagine that there's a solution involving jailbreaking the iPad and controlling the app over SSH, I'd prefer not to go down that route if it's possible. If you have done that and can explain how it works, I'd still like to hear about it.
I'm also using fruitstrap to install apps on the device in CI. In terms of booting the app, I know of two ways:
Use fruitstrap with the debugger attached
I know teams that have done this to run KIF integration tests on devices in CI. I have played around with fruitstrap to get it booting apps on the device, but haven't myself taken the extra step of automating the whole thing
shameless plug for my post on fruitstrap: http://www.stewgleadow.com/blog/2011/11/05/installing-ios-apps-on-the-device-from-the-command-line/
Use the instruments command line tool with UIAutomation
I know the instruments tool can boot apps on the device automatically in CI (I wish it also installed them, but we have fruitstrap for that until Apple fixes it). So you could write a really simple little UIAutomation test that gave your app enough time to do its performance analysis.
Jonathan Penn has a nice little demo project for UIAutomation and build script that could be integrated with an 'install' step using fruistrap to try it out on the device
In both cases, I uses a little wrapper around libusb to give me the device ID of attached devices, so the more devices I plug into my CI machine, the more devices it runs tests on, https://github.com/sgleadow/iphone_detect
Can you launch the app on the device using lldb?
If so, it may also be able to capture the log output.

Instruments result automated parsing

I am working on automating my iOS project's build process using Jenkins and xcodebuild command line tool. I am also able to test the application on simulator using UIAutomation testing scripts (instruments command line utility). But I would like to use other instruments like Time Profiler, Leaks, etc.. along with the automation to automatically test for irregular behavior.
Although I can make a custom template and run it with automation, but the problem is I can not parse the results of these other Instruments. Is there a way, for example, to know that there is a leak in my code, and trigger an email (from jenkins)?
It's possible (I've done it), but it is terribly complicated to do well. You need something to translate the Instruments results plist to something Jenkins can understand. You can use XSLT (I wouldn't recommend it), or write a script in perl/python/etc.
The Jenkins XCode plugin is an excellent tool for automating Xcode from Jenkins.
https://wiki.jenkins-ci.org/display/JENKINS/Xcode+Plugin
That aside, building a CI environment around UIAutomation is doable, but there are a lot of gotchas - the Jenkins user has to have the correct set of permissions to use the dev tools, has to be in the right group, and has to be logged into the UI for the simulator to run correctly from Instruments. Make sure you can get that far before you invest too much time into parsing the output of the Instruments run.

.NET Unit test runner for iOS

Has anyone written (or know about) a .net unit-test runner, preference to NUnit, that runs on iOS ? or do I have to roll my own ?
My goal is to execute the unit tests on the simulator or devices. So far I've seen quite a few posts / blogs on mocking monotouch.dll (but running the tests on a PC) and one answer stating the lack of such tool.
As promised here's my own solution for my problem :-) I hope it can help other people too!
EDIT
Sounds like you'd have to write a MonoDevelop add-in that serves up an API for remote NUnit runners to send data to. Not really a trivial task.
The original Touch.Unit was updated to include support for network logging (albeit not inside MonoDevelop).
EDIT #2 : A similar runner now exists for Mono for Android.
FINAL EDIT: Touch.Unit is now an integreal part of MonoTouch releases (starting with version 5.2) and does not have to be downloaded seperately.
I've wanted the same thing myself for quite some time. I think building one is the only option...
Can't imagine porting this GUI to iOS:
I think the only reasonable solution might be to show a simple UITableView on the device/simulator with test name and red/green checkmarks, and post the full NUnit results via http to server software somewhere.
Sounds like you'd have to write a MonoDevelop add-in that serves up an API for remote NUnit runners to send data to. Not really a trivial task.

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