Exclude from iCloud backup: NSURLIsExcludedFromBackupKey - ios

My app had been rejected the 2nd times and I lost 3 weeks :(
The first submit, I excluded ONLY DIRECTORIES from being backed-up in iCloud. Apple rejected...
The second submit, I excluded DIRECTORIES & PICTURES downloaded from being backed-up in iCloud. Apple again rejected... Apple also complaint that I have no "Restore" feature for my In-App purchase, while in fact, I do have a "Restore" button and it worked when I tested it.
I've done as Apple had suggested by excluding the file from being backedup using NSURLIsExcludedFromBackupKey. There was an interesting comment made by Macmade's on stackoverflow here:
sometimes Apple reviewers think your data can be re-generated, when
it's not. Then you'll have to explain why the data has to be backed-up
How often do the reviewer misunderstood and we have to explain to them that the content is required offline & not re-generateable?
Here is the code I used to exclude my files & directories from iCloud. Do you spot any problems?
- (BOOL)addSkipBackupAttributeToItemAtURL:(NSURL *)URL
{
// There's a chance the download failed, but don't assert here
//assert([[NSFileManager defaultManager] fileExistsAtPath: [URL path]]);
NSError *error = nil;
BOOL success = [URL setResourceValue:[NSNumber numberWithBool:YES]
forKey:NSURLIsExcludedFromBackupKey
error: &error];
if(!success){
NSLog(#"Error excluding %# from backup %#", [URL lastPathComponent], error);
}
return success;
}
//Download picture from Google and exclude it from being backed-up in iCloud
- (void)downloadFetcher:(GTMHTTPFetcher *)fetcher
finishedWithData:(NSData *)data
error:(NSError *)error
{
if (error == nil) {
// successfully retrieved this photo's data; save it to disk
GDataEntryPhoto *photoEntry = [fetcher propertyForKey:#"photo entry"];
// Create album directory if it doesn't already exist
NSString *path = [self findOrCreateApplicationSupportSubPath:[photoEntry albumTitle]];
path = [path stringByAppendingPathComponent:[[photoEntry title] stringValue]];
if (path != nil) {
// Write to disk
BOOL didSave = [data writeToFile:path
options:NSDataWritingAtomic
error:&error];
if (didSave) {
// Exclude file from being backed up in iCloud
NSURL *url = [NSURL fileURLWithPath:path];
BOOL excludeBackupResult = [self addSkipBackupAttributeToItemAtURL:url];
if (excludeBackupResult == NO) {
NSLog(#"Error excluding FILE from iCloud: %#", path);
}
// Update the download progress bar
_downloadedFileCounter = _downloadedFileCounter + 1;
float progress = _downloadedFileCounter / kMaleWireframeImagesTotal;
[self updateProgress:progress];
// The download completed. -2 just incase a package is lost, but let the user move on...
if (_downloadedFileCounter >= _downloadableFilesTotal -2) {
[_panel6 downloadCompleted];
}
} else {
// error saving file. Perhaps out of space? Write permissions error?
NSLog(#"Save anatomy picture failed: %#", error.localizedDescription);
}
} else {
NSLog(#"downloadFetcher: Cannot create directory");
}
} else {
NSLog(#"downloadFetcher failed: %#", error);
}
}
//Create directory and exclude it from being backed-up in iCloud
-(NSString*)findOrCreateApplicationSupportSubPath:(NSString*)subPath
{
NSString *resolvedPath;
NSArray *appSupportDir = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
if ([appSupportDir count] != 0) {
resolvedPath = [appSupportDir objectAtIndex:0];
// Append the name of this application
NSString *executableName = [[[NSBundle mainBundle] infoDictionary] objectForKey:#"CFBundleExecutable"];
resolvedPath = [resolvedPath stringByAppendingPathComponent:executableName];
resolvedPath = [resolvedPath stringByAppendingPathComponent:subPath];
NSFileManager *manager = [NSFileManager defaultManager];
if (![manager fileExistsAtPath:resolvedPath]) {
// Path doesn't exist, creates it
NSError *error;
BOOL successful = [manager createDirectoryAtPath:resolvedPath withIntermediateDirectories:YES attributes:nil error:&error];
if(!successful) {
NSLog(#"ERROR creating APP Support Sub-Directory: %#", error.localizedDescription);
return nil;
} else {
// Exclude path from backing-up in iCloud
NSURL *url = [NSURL fileURLWithPath:resolvedPath];
BOOL excludeBackupResult = [self addSkipBackupAttributeToItemAtURL:url];
if(!excludeBackupResult){
NSLog(#"Error excluding DIRECTORY from iCloud backup. This is a violation to their guideline.");
return nil;
}
}
}
} else {
NSLog(#"No Application Support Path available");
return nil;
}
return resolvedPath;
}

I think the trick is to add the NSURLIsExcludedFromBackupKey OR make sure the directory is outside the documents directory. I did this by moving my documents to the Library/Application Support folder (since it didn't make sense in the /tmp or /Caches folders):
- (void)createNewRefFolder
{
NSError *error;
// store in /Library/Application Support/BUNDLE_IDENTIFIER/Reference
// make sure Application Support folder exists
NSURL *applicationSupportDirectory = [[NSFileManager defaultManager] URLForDirectory:NSApplicationSupportDirectory
inDomain:NSUserDomainMask
appropriateForURL:nil
create:YES
error:&error];
if (error) {
NSLog(#"KCDM: Could not create application support directory. %#", error);
}
NSURL *referenceFolder = [applicationSupportDirectory URLByAppendingPathComponent:#"Reference" isDirectory:YES];
if (![[NSFileManager defaultManager] createDirectoryAtPath:[referenceFolder path]
withIntermediateDirectories:YES
attributes:nil
error:&error]) {
NSLog(#"KCDM: Error creating Reference folder: %# ...", error);
}
BOOL success = [referenceFolder setResourceValue:#YES forKey: NSURLIsExcludedFromBackupKey error: &error];
if(!success){
NSLog(#"KCDM: Error excluding %# from backup %#", referenceFolder, error);
}
}

Little UPDATE from previous answers.
You have to check the existence of the file. Otherwise, you will get this error,
Error excluding [FileName] from backup:
Error Domain=NSCocoaErrorDomain Code=4 "The file “[FileName]” doesn’t exist."
...
I am not sure if we should check for the value is already updated or not.
e.g. if the API reset already set value or not. If it tries to update the file system again for a set value that is more time consuming, I guess.
Updated method...
+ (BOOL)addSkipBackupAttributeToURLAtPath:(NSURL *)url
{
if (!url) return NO;
if (![[NSFileManager defaultManager] fileExistsAtPath:url.path]) return NO;
NSError *error = nil;
NSNumber *value = nil;
BOOL success = [url getResourceValue:&value forKey:NSURLIsExcludedFromBackupKey error:&error];
if (value.boolValue == YES) return YES;
success = [url setResourceValue:[NSNumber numberWithBool:YES]
forKey:NSURLIsExcludedFromBackupKey error:&error];
if(!success){
NSLog(#"Error excluding %# from backup: %#", [url lastPathComponent], error);
}
return success;
}
+ (BOOL)addSkipBackupAttributeToFileAtPath:(NSString *)path
{
if (!path) return NO;
return [self addSkipBackupAttributeToURLAtPath:[NSURL fileURLWithPath:path]];
}

Related

Recommended place to save iOS game data without iCloud support

What is the recommended place to save game data if I do not want automatically to be backup to iCloud ? I am using NSUbiquitousKeyValueStore for iCloud, and have custom logic for updates.
So I do not for iCloud backup to mess things up.
By my understanding that is: Library/Caches/.
Because: Documents/ and Library/Preferences/ are backup to iCloud.
Am I correct ?
You shouldn't use /Library/Cache for storing such kind of information. Look what Apple Data Storage Guidelines says:
Data that can be downloaded again or regenerated should be stored in
the /Library/Caches directory.
You can save all your data to /Documents, just flag it so that it wouldn't copy to iCloud:
- (BOOL)addSkipBackupAttributeToItemAtURL:(NSURL *)URL
{
assert([[NSFileManager defaultManager] fileExistsAtPath: [URL path]]);
NSError *error = nil;
BOOL success = [URL setResourceValue: [NSNumber numberWithBool: YES]
forKey: NSURLIsExcludedFromBackupKey error: &error];
if(!success){
NSLog(#"Error excluding %# from backup %#", [URL lastPathComponent], error);
}
return success;
}
You can use this method in your AppDelegate or wherever you create these files. Note that you can exlude from iCloud backup not only specific files, but directories too.
You can also exclude the specific game data from performing backup to iCloud.
NSURL *url = [NSURL fileURLWithPath:fileName];
assert([[NSFileManager defaultManager] fileExistsAtPath:fileName]);
NSError *error = nil;
BOOL success = [url setResourceValue: [NSNumber numberWithBool: YES]
forKey: NSURLIsExcludedFromBackupKey error: &error];
if(!success){
NSLog(#"Error excluding %# from backup %#", [url lastPathComponent], error);
}
return success;

unable to delete my file in ios [duplicate]

This question already has answers here:
Cocoa - NSFileManager removeItemAtPath Not Working
(6 answers)
Closed 9 years ago.
i am trying to delete a file at a particular URL,
my code iS :
NSString *str= [outputFieldURL absoluteString];
NSError *error;
BOOL success = [[NSFileManager defaultManager] removeItemAtPath:str error:&error];
if (!success) {
NSLog(#"Error removing file at path: %#", error.localizedDescription);
}
else
{
NSLog(#"File removed at path: %#", error.localizedDescription);
}
}
and am getting output :
Error removing file at path: The operation couldn’t be completed. (Cocoa error 4.)
where outputFieldURL is showing following value when i convert it into a string :
file:///var/mobile/Applications/A55A56FA-478D-4996-807D-12F0E968F969/Documents/301013125211w.m4a
this is the path where my audio with a format of .m4a is saved
Your path is incorrect
Use the following
NSString *str= [outputFieldURL path];
in place of
NSString *str= [outputFieldURL absoluteString];
The method "removeItemAtPath:" need the local path of file,
If you want to remove using url, you should use "removeItemAtURL:"
There may be case that file path which you provide is not correct. If its correct then try following with URL, it might solve your issue
NSString *str= [outputFieldURL absoluteString];
NSError *error;
NSURL *url = [NSURL URLWithString:str];
BOOL success = [[NSFileManager defaultManager] removeItemAtURL:url error:&error];
if (!success) {
NSLog(#"Error removing file at path: %#", error.localizedDescription);
}
else
{
NSLog(#"File removed at path: %#", error.localizedDescription);
}
}

Determining when there are new versions in core data model

Short question:
I want to run a certain code in my app only if my Core Data model has changed (new entities, new properties, etc). How can I determine if the model has changed or not?
Just some pseudo-code:
if (current_model_version != previous_model_version) {
//do some code
} else {
// do some other code
}
I'm guessing I might use versionHashes to do this, or isConfiguration:compatibleWithStoreMetadata:, but I'm not certain how.
Some editing for clarity: 'current' as in 'now' and 'previous' as in 'last time app was launched.'
The answer seems to be isConfiguration:compatibleWithStoreMedia:.
I found some useful information here:
http://mipostel.com/index.php/home/70-core-data-migration-standard-migration-part-2
I set it up this way:
- (BOOL)modelChanged
{
NSError *error;
NSURL * sourceURL = [[self applicationDocumentsDirectory] URLByAppendingPathComponent:#"db.sqlite"];
NSDictionary *sourceMetadata = [NSPersistentStoreCoordinator metadataForPersistentStoreOfType:NSSQLiteStoreType URL:sourceURL error:&error];
BOOL isCompatible = [[self managedObjectModel] isConfiguration:nil compatibleWithStoreMetadata:sourceMetadata];
return isCompatible;
}
'self' is my shared data store, not that it necessarily has to go there.
deanWombourne points out that what this really does is determine whether or not the data can be automatically migrated, so it's not exactly the solution to the problem I posed. It does serve my needs in this case.
This is replacement code for - (NSPersistentStoreCoordinator *)persistentStoreCoordinator that you get if you tick the Core Data box when setting up a new project in XCode.
It attempts to open the existing sqlite file (using lightweight migration if necessary). If that fails, it deletes and re-creates the store.
- (NSPersistentStoreCoordinator *)persistentStoreCoordinator
{
if (_persistentStoreCoordinator != nil) {
return _persistentStoreCoordinator;
}
_persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]];
NSError *error = nil;
NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:YES], NSMigratePersistentStoresAutomaticallyOption,
[NSNumber numberWithBool:YES], NSInferMappingModelAutomaticallyOption, nil];
if (![_persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:self.storeURL options:options error:&error])
{
NSLog(#"Couldn't open the store. error %#, %#", error, [error userInfo]);
[self deleteSqliteFilesForStore:self.storeURL];
if (![_persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:self.storeURL options:options error:&error])
{
NSLog(#"Unresolved error %#, %#", error, [error userInfo]);
// or [NSException raise ...]
}
else
{
NSLog(#"Store deleted and recreated");
// TEST DATA RE-INITIALIZATION CODE GOES HERE
}
}
else
{
NSLog(#"Existing Store opened successfully");
}
return _persistentStoreCoordinator;
}
- (void)deleteSqliteFilesForStore:(NSURL *)storeURL
{
NSURL *baseURL = [storeURL URLByDeletingPathExtension];
// Delete the associated files as well as the sqlite file
for (NSString *pathExtension in #[#"sqlite",#"sqlite-shm",#"sqlite-wal"])
{
NSURL *componentURL = [baseURL URLByAppendingPathExtension:pathExtension];
BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:[componentURL path]];
if(fileExists)
{
[[NSFileManager defaultManager] removeItemAtPath:[componentURL path] error:nil];
}
}
}

Cannot sync simple text file with iCloud (bad file descriptor)

I'm having trouble synching a simple textfile, I get this error when trying to open it:
{NSFilePath=/private/var/mobile/Library/Mobile Documents/4C224W52W5~com~piso13~opusDomini/currentLogPath, NSUnderlyingError=0xde9b460 "The operation couldn’t be completed. Bad file descriptor"}
This is how I create it
-(BOOL)createLogFolderFile{
NSString *uuid = nil;
CFUUIDRef uuidRef = CFUUIDCreate(nil);
uuid = (NSString*)CFUUIDCreateString(nil, uuidRef);
CFRelease(uuidRef);
NSError *error = nil;
[uuid writeToFile:[self filePath] atomically:NO encoding:NSUTF8StringEncoding error:&error];
if (error) {
NSLog(#"Error trying to create log file %#", error);
return FALSE;
}
else{
return TRUE;
}
}
-(NSString*)filePath{
NSFileManager *fileManager = [NSFileManager defaultManager];
NSString *iCloudPath = [[fileManager URLForUbiquityContainerIdentifier:nil] path];
return [iCloudPath stringByAppendingPathComponent:LOG_FOLDER_FILE_NAME];
}
This is how I read it:
-(NSString*)readLogFolderFromFile{
NSError *error = nil;
NSString *logFolder = [NSString stringWithContentsOfFile:[self filePath] encoding:NSUTF8StringEncoding error:&error];
if (error) {
NSLog(#"Error when trying to read log folder from file: %#" ,error);
return nil;
}
else{
return logFolder;
}
}
I'm using NSMetadataQuery to search for the file,
The notification query finish gathering info results positive.
Help?
The file was not downloaded. It seems NSMetadataQuery notifies about the existence of the file in the cloud. To actually get the file, extra code is needed:
Inside queryDidFinishGathering notification:
NSMetadataItem *item = [query resultAtIndex:0];
self.metadataItem = item;
BOOL isDownloaded = [[item valueForAttribute:NSMetadataUbiquitousItemIsDownloadedKey]boolValue];
if (!isDownloaded) {
NSError *error = nil;
[[NSFileManager defaultManager] startDownloadingUbiquitousItemAtURL: [item valueForAttribute:NSMetadataItemURLKey] error:&error];
NSLog(#"Start downloading file");
if (error) {
NSLog(#"Error trying to download file: %#", error);
}
else{
[self lookForLogFolderFile];
return;
}
}
The lookForLogFolderFile simply starts the query again.
After several calls my item gets downloaded. You can also use a timer to between each call to start a NSMetadataQuery. In my case, is just a text file with one line.

Change name at file in NSHomeDirectory

In my app, I store some image in NSHomeDirectory in this way:
NSString *jpgPath = [NSHomeDirectory() stringByAppendingPathComponent:[#"Documents/" stringByAppendingString:fileName]];
[UIImageJPEGRepresentation(image, 1.0) writeToFile:jpgPath atomically:YES];
I want to rename these file when I delete one of them
example:
I have in this directory
Photo1-Photo2-Photo3 the if I delete Photo 2 I want to rename Photo3 in Photo 2
How can I do it?
Based on the example, you seem to be trying to store the order of the photos. While you could try enumerating the directory and check which files need to be changed and then change them, It would probably be much easier to maintain the index of the images using a plist and read the mutable array object from it and delete the indexes that need to be deleted and their respective images. The order will be retained after deletion.
You would use the moveItemAtPath:toPath:error: method of a NSFileManager like so:
NSString *jpgPathOne = [NSHomeDirectory() stringByAppendingPathComponent:[#"Documents/" stringByAppendingString:#"Photo1.jpg"]];
NSString *jpgPathTwo = [NSHomeDirectory() stringByAppendingPathComponent:[#"Documents/" stringByAppendingString:#"Photo2.jpg"]];
NSString *jpgPathThree = [NSHomeDirectory() stringByAppendingPathComponent:[#"Documents/" stringByAppendingString:#"Photo3.jpg"]];
NSFileManager *localFileManager = [[NSFileManager alloc] init];
// ... delete Photo2
NSError *deleteError = nil;
BOOL deleted = [localFileManager removeItemAtPath:jpgPathTwo error:&deleteError];
if (!deleted || deleteError) {
NSLog(#"ERROR Deleting file: %#\n%# - %#", jpgPathTwo, [deleteError localizedDescription], [deleteError localizedFailureReason]);
} else {
// ... If delete worked, rename Photo3 to Photo2...
NSError *renameError = nil;
BOOL renamed = [localFileManager moveItemAtPath:jpgPathThree toPath:jpgPathTwo error:&renameError];
if (!renamed || renameError) {
NSLog(#"ERROR Moving file: %# to %#!\n%# - %#", jpgPathThree, jpgPathTwo, [renameError localizedDescription], [renameError localizedFailureReason]);
}
}
[localFileManager release];
This is untested, but it should work:
- (BOOL)deleteAndRename:(NSString *)filePath {
BOOL success = NO;
NSError *error = nil;
NSFileManager *fileManager = [[NSFileManager alloc] init];
if ([fileManager fileExistsAtPath:filePath]) {
success = [fileManager removeItemAtPath:filePath error:&error];
if (success) {
error = nil;
NSString *prevFilePath = filePath;
NSString *photoNumber = [[filePath stringByDeletingPathExtension] stringByReplacingOccurrencesOfString:#"Photo" withString:#""];
NSString *nextSequentialFile = [filePath stringByReplacingOccurrencesOfString:photoNumber withString:[NSString stringWithFormat:#"%d", ([photoNumber intValue] + 1)] options:NSBackwardsSearch range:NSRangeFromString(filePath)];
BOOL moveSuccess = NO;
while ([fileManager fileExistsAtPath:nextSequentialFile]) {
moveSuccess = [fileManager moveItemAtPath:nextSequentialFile toPath:prevFilePath error:&error];
if (moveSuccess) {
prevFilePath = nextSequentialFile;
photoNumber = [[prevFilePath stringByDeletingPathExtension] stringByReplacingOccurrencesOfString:#"Photo" withString:#""];
nextSequentialFile = [prevFilePath stringByReplacingOccurrencesOfString:photoNumber withString:[NSString stringWithFormat:#"%d", ([photoNumber intValue] + 1)] options:NSBackwardsSearch range:NSRangeFromString(prevFilePath)];
} else {
NSLog(#"*** Error Moving File: %# -> %# ***", nextSequentialFile, filePath);
if (error) {
NSLog(#"%# - %#", [error localizedDescription], [error localizedFailureReason]);
}
success = NO;
break;
}
}
success = moveSuccess;
} else {
NSLog(#"*** Error Deleting File: %# ***", filePath);
if (error) {
NSLog(#"%# - %#", [error localizedDescription], [error localizedFailureReason]);
}
}
} else {
NSLog(#"*** No such file: %# ***", filePath);
success = NO;
}
return success;
}

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