Set Image of Custom UIView from ViewController - ios

I am trying to create an app like this:
(source: topmobiletrends.com)
where each of the views show an image for every in a photo in a JSON array.
I have successfully set and downloaded the array of images and set them in a UIImageView with with NSURLRequest and SDWebImage.
I created a UIView with an image view inside to test the code in my ViewController(Storyboard), everything works fine. However, when I try to create a UIView to loop programmatically, it shows up blank, with no ImageView. I'm not sure what I'm doing wrong.
Here is my code for my ViewController.m
for (NSObject *photo in photos) {
UIView *dView = [[UIView alloc]initWithFrame:CGRectMake(160,250,258,229)];
dView.backgroundColor = [UIColor whiteColor];
dispatch_async(dispatch_get_main_queue(),^{
UIImage *image = [UIImage imageWithData:data];
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
myImage.image = [UIImage imageWithData:[NSData dataWithContentsOfURL:imageURL]];
//Get image from url
[self.imageView setImageWithURL:imageURL];
[self.myImage addSubview:imageView];
priceLabel.text = [[[jsonDictionary objectForKey:#"site"] objectAtIndex:index] objectForKey:#"price"];
[imageView addSubview:dView];
});
}
}];
[task resume];
}

you are adding dView as subview for your image view may be it is [dView addSubview:imageView];

try this. the main issue is you are not setting frame for image view
for (NSObject *photo in photos) {
//UIView *dView = [[UIView alloc]initWithFrame:CGRectMake(160,250,258,229)];
//dView.backgroundColor = [UIColor whiteColor];
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(160,250,258,229)];
[self.myImage addSubview:imageView];
priceLabel.text = [[[jsonDictionary objectForKey:#"site"] objectAtIndex:index] objectForKey:#"price"];
//[imageView addSubview:dView];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSData *imgData = [NSData dataWithContentsOfURL:[NSURL URLWithString:#"URL"]];
dispatch_async(dispatch_get_main_queue(), ^{
if (imgData) {
[imageView setImage:[UIImage imageWithData:imgData]];
}
});
});
}

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Realized that i was doing asynchronous work and synchronous work so the ImageArray was being added at different times so I fixed it with this solution
if(imageFile !=nil){
UIImageView *imgVew = [[UIImageView alloc]initWithFrame:CGRectMake(4, 5, 50, 50)];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), ^(void) {
NSURL* imageFileUrl = [[NSURL alloc] initWithString:imageFile.url];
NSData *imageData = [NSData dataWithContentsOfURL:imageFileUrl];
UIImage *newImageset = [UIImage imageWithData:imageData];
dispatch_sync(dispatch_get_main_queue(), ^(void) {
imgVew.image = newImageset;
imgVew.opaque = YES;
});
});
[ImageArray addObject:imgVew];
NSLog(#"imageArray count = %i",ImageArray.count);
if(ImageArray.count == self.playedGames.count){
[self getStuff];
}
}
it also made iterating through that function faster as well

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