Importing CommonCrypto in a Swift framework - ios

How do you import CommonCrypto in a Swift framework for iOS?
I understand how to use CommonCrypto in a Swift app:
You add #import <CommonCrypto/CommonCrypto.h> to the bridging header.
However, Swift frameworks don't support bridging headers. The documentation says:
You can import external frameworks that have a pure Objective-C codebase, a pure Swift codebase, or a mixed-language codebase. The
process for importing an external framework is the same whether the
framework is written in a single language or contains files from both
languages. When you import an external framework, make sure the
Defines Module build setting for the framework you’re importing is set
to Yes.
You can import a framework into any Swift file within a different
target using the following syntax:
import FrameworkName
Unfortunately, import CommonCrypto doesn't work. Neither does adding #import <CommonCrypto/CommonCrypto.h> to the umbrella header.

Something a little simpler and more robust is to create an Aggregate target called "CommonCryptoModuleMap" with a Run Script phase to generate the module map automatically and with the correct Xcode/SDK path:
The Run Script phase should contain this bash:
# This if-statement means we'll only run the main script if the CommonCryptoModuleMap directory doesn't exist
# Because otherwise the rest of the script causes a full recompile for anything where CommonCrypto is a dependency
# Do a "Clean Build Folder" to remove this directory and trigger the rest of the script to run
if [ -d "${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap" ]; then
echo "${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap directory already exists, so skipping the rest of the script."
exit 0
fi
mkdir -p "${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap"
cat <<EOF > "${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap/module.modulemap"
module CommonCrypto [system] {
header "${SDKROOT}/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
EOF
Using shell code and ${SDKROOT} means you don't have to hard code the Xcode.app path which can vary system-to-system, especially if you use xcode-select to switch to a beta version, or are building on a CI server where multiple versions are installed in non-standard locations. You also don't need to hard code the SDK so this should work for iOS, macOS, etc. You also don't need to have anything sitting in your project's source directory.
After creating this target, make your library/framework depend on it with a Target Dependencies item:
This will ensure the module map is generated before your framework is built.
macOS note: If you're supporting macOS as well, you'll need to add macosx to the Supported Platforms build setting on the new aggregate target you just created, otherwise it won't put the module map in the correct Debug derived data folder with the rest of the framework products.
Next, add the module map's parent directory, ${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap, to the "Import Paths" build setting under the Swift section (SWIFT_INCLUDE_PATHS):
Remember to add a $(inherited) line if you have search paths defined at the project or xcconfig level.
That's it, you should now be able to import CommonCrypto
Update for Xcode 10
Xcode 10 now ships with a CommonCrypto module map making this workaround unnecessary. If you would like to support both Xcode 9 and 10 you can do a check in the Run Script phase to see if the module map exists or not, e.g.
COMMON_CRYPTO_DIR="${SDKROOT}/usr/include/CommonCrypto"
if [ -f "${COMMON_CRYPTO_DIR}/module.modulemap" ]
then
echo "CommonCrypto already exists, skipping"
else
# generate the module map, using the original code above
fi

You can actually build a solution that "just works" (no need to copy a module.modulemap and SWIFT_INCLUDE_PATHS settings over to your project, as required by other solutions here), but it does require you to create a dummy framework/module that you'll import into your framework proper. We can also ensure it works regardless of platform (iphoneos, iphonesimulator, or macosx).
Add a new framework target to your project and name it after the system library, e.g., "CommonCrypto". (You can delete the umbrella header, CommonCrypto.h.)
Add a new Configuration Settings File and name it, e.g., "CommonCrypto.xcconfig". (Don't check any of your targets for inclusion.) Populate it with the following:
MODULEMAP_FILE[sdk=iphoneos*] = \
$(SRCROOT)/CommonCrypto/iphoneos.modulemap
MODULEMAP_FILE[sdk=iphonesimulator*] = \
$(SRCROOT)/CommonCrypto/iphonesimulator.modulemap
MODULEMAP_FILE[sdk=macosx*] = \
$(SRCROOT)/CommonCrypto/macosx.modulemap
Create the three referenced module map files, above, and populate them with the following:
iphoneos.modulemap
module CommonCrypto [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
iphonesimulator.modulemap
module CommonCrypto [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
macosx.modulemap
module CommonCrypto [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
(Replace "Xcode.app" with "Xcode-beta.app" if you're running a beta version. Replace 10.11 with your current OS SDK if not running El Capitan.)
On the Info tab of your project settings, under Configurations, set the Debug and Release configurations of CommonCrypto to CommonCrypto (referencing CommonCrypto.xcconfig).
On your framework target's Build Phases tab, add the CommonCrypto framework to Target Dependencies. Additionally add libcommonCrypto.dylib to the Link Binary With Libraries build phase.
Select CommonCrypto.framework in Products and make sure its Target Membership for your wrapper is set to Optional.
You should now be able to build, run and import CommonCrypto in your wrapper framework.
For an example, see how SQLite.swift uses a dummy sqlite3.framework.

I found a GitHub project that successfully uses CommonCrypto in a Swift framework: SHA256-Swift. Also, this article about the same problem with sqlite3 was useful.
Based on the above, the steps are:
1) Create a CommonCrypto directory inside the project directory. Within, create a module.map file. The module map will allow us to use the CommonCrypto library as a module within Swift. Its contents are:
module CommonCrypto [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator8.0.sdk/usr/include/CommonCrypto/CommonCrypto.h"
link "CommonCrypto"
export *
}
2) In Build Settings, within Swift Compiler - Search Paths, add the CommonCrypto directory to Import Paths (SWIFT_INCLUDE_PATHS).
3) Finally, import CommonCrypto inside your Swift files as any other modules. For example:
import CommonCrypto
extension String {
func hnk_MD5String() -> String {
if let data = self.dataUsingEncoding(NSUTF8StringEncoding)
{
let result = NSMutableData(length: Int(CC_MD5_DIGEST_LENGTH))
let resultBytes = UnsafeMutablePointer<CUnsignedChar>(result.mutableBytes)
CC_MD5(data.bytes, CC_LONG(data.length), resultBytes)
let resultEnumerator = UnsafeBufferPointer<CUnsignedChar>(start: resultBytes, length: result.length)
let MD5 = NSMutableString()
for c in resultEnumerator {
MD5.appendFormat("%02x", c)
}
return MD5
}
return ""
}
}
Limitations
Using the custom framework in another project fails at compile time with the error missing required module 'CommonCrypto'. This is because the CommonCrypto module does not appear to be included with the custom framework. A workaround is to repeat step 2 (setting Import Paths) in the project that uses the framework.
The module map is not platform independent (it currently points to a specific platform, the iOS 8 Simulator). I don't know how to make the header path relative to the current platform.
Updates for iOS 8 <= We should remove the line link "CommonCrypto", to get the successful compilation.
UPDATE / EDIT
I kept getting the following build error:
ld: library not found for -lCommonCrypto for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Unless I removed the line link "CommonCrypto" from the module.map file I created. Once I removed this line it built ok.

This answer discusses how to make it work inside a framework, and with Cocoapods and Carthage
🐟 modulemap approach
I use modulemap in my wrapper around CommonCrypto https://github.com/onmyway133/arcane, https://github.com/onmyway133/Reindeer
For those getting header not found, please take a look https://github.com/onmyway133/Arcane/issues/4 or run xcode-select --install
Make a folder CCommonCrypto containing module.modulemap
module CCommonCrypto {
header "/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
Go to Built Settings -> Import Paths
${SRCROOT}/Sources/CCommonCrypto
🌳 Cocoapods with modulemap approach
Here is the podspec https://github.com/onmyway133/Arcane/blob/master/Arcane.podspec
s.source_files = 'Sources/**/*.swift'
s.xcconfig = { 'SWIFT_INCLUDE_PATHS' =>
'$(PODS_ROOT)/CommonCryptoSwift/Sources/CCommonCrypto' }
s.preserve_paths = 'Sources/CCommonCrypto/module.modulemap'
Using module_map does not work, see https://github.com/CocoaPods/CocoaPods/issues/5271
Using Local Development Pod with path does not work, see https://github.com/CocoaPods/CocoaPods/issues/809
That's why you see that my Example Podfile https://github.com/onmyway133/CommonCrypto.swift/blob/master/Example/CommonCryptoSwiftDemo/Podfile points to the git repo
target 'CommonCryptoSwiftDemo' do
pod 'CommonCryptoSwift', :git => 'https://github.com/onmyway133/CommonCrypto.swift'
end
🐘 public header approach
Ji is a wrapper around libxml2, and it uses public header approach
It has a header file https://github.com/honghaoz/Ji/blob/master/Source/Ji.h with Target Membership set to Public
It has a list of header files for libxml2 https://github.com/honghaoz/Ji/tree/master/Source/Ji-libxml
It has Build Settings -> Header Search Paths
$(SDKROOT)/usr/include/libxml2
It has Build Settings -> Other Linker Flags
-lxml2
🐏 Cocoapods with public header approach
Take a look at the podspec https://github.com/honghaoz/Ji/blob/master/Ji.podspec
s.libraries = "xml2"
s.xcconfig = { 'HEADER_SEARCH_PATHS' => '$(SDKROOT)/usr/include/libxml2', 'OTHER_LDFLAGS' => '-lxml2' }
🐝 Interesting related posts
How to call C from Swift?
https://spin.atomicobject.com/2015/02/23/c-libraries-swift/

Good news! Swift 4.2 (Xcode 10) finally provides CommonCrypto!
Just add import CommonCrypto in your swift file.

WARNING: iTunesConnect may reject apps that are using this method.
New member on my team accidentally broke the solution given by one of the top answers, so I decided to consolidate it in a small wrapper project called CommonCryptoModule. You can install it manually or via Cocoapods:
pod 'CommonCryptoModule', '~> 1.0.2'
Then, all you have to do is to import the module where you need CommonCrypto, like so:
import CommonCryptoModule
Hope someone else finds this useful.

I think I have an improvement to Mike Weller's excellent work.
Add a Run Script phase before the Compile Sources phase containing this bash:
# This if-statement means we'll only run the main script if the
# CommonCrypto.framework directory doesn't exist because otherwise
# the rest of the script causes a full recompile for anything
# where CommonCrypto is a dependency
# Do a "Clean Build Folder" to remove this directory and trigger
# the rest of the script to run
FRAMEWORK_DIR="${BUILT_PRODUCTS_DIR}/CommonCrypto.framework"
if [ -d "${FRAMEWORK_DIR}" ]; then
echo "${FRAMEWORK_DIR} already exists, so skipping the rest of the script."
exit 0
fi
mkdir -p "${FRAMEWORK_DIR}/Modules"
cat <<EOF > "${FRAMEWORK_DIR}/Modules/module.modulemap"
module CommonCrypto [system] {
header "${SDKROOT}/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
EOF
ln -sf "${SDKROOT}/usr/include/CommonCrypto" "${FRAMEWORK_DIR}/Headers"
This script constructs a bare bones framework with the module.map in the correct place and then relies on Xcode's automatic search of BUILT_PRODUCTS_DIR for frameworks.
I linked the original CommonCrypto include folder as the framework's Headers folder so the result should also function for Objective C projects.

For anyone using swift 4.2 with Xcode 10:
CommonCrypto module is now provided by the system, so you can directly import it like any other system framework.
import CommonCrypto

#mogstad has been kind enough to wrap #stephencelis solution in a Cocoapod:
pod 'libCommonCrypto'
The other pods available did not work for me.

The modulemap solutions can be good, and are robust against SDK changes, but I've found them awkward to use in practice, and not as reliable as I'd like when handing things out to others. To try to make it all more foolproof, I went a different way:
Just copy the headers.
I know, fragile. But Apple almost never makes significant changes to CommonCrypto and I'm living the dream that they will not change it in any significant way without also finally making CommonCrypto a modular header.
By "copy the headers" I mean "cut and paste all of the headers you need into one massive header in your project just like the preprocessor would do." As an example of this that you can copy or adapt, see RNCryptor.h.
Note that all of these files are licensed under APSL 2.0, and this approach intentionally maintains the copyright and license notices. My concatenation step is licensed under MIT, and that only applies up to the next license notice).
I am not saying this is a beautiful solution, but so far it seems to have been an incredibly simple solution to both implement and support.

I know this is an old question. But I figure out an alternative way to use the library in Swift project, which might be helpful for those who don't want to import framework introduced in these answers.
In Swift project, create a Objective-C bridging header, create NSData category (or custom class that to use the library) in Objective-C. The only drawback would be that you have to write all implementation code in Objective-C.
For example:
#import "NSData+NSDataEncryptionExtension.h"
#import <CommonCrypto/CommonCryptor.h>
#implementation NSData (NSDataEncryptionExtension)
- (NSData *)AES256EncryptWithKey:(NSString *)key {
//do something
}
- (NSData *)AES256DecryptWithKey:(NSString *)key {
//do something
}
And then in your objective-c bridging header, add this
#import "NSData+NSDataEncryptionExtension.h"
And then in Swift class do similar thing:
public extension String {
func encryp(withKey key:String) -> String? {
if let data = self.data(using: .utf8), let encrypedData = NSData(data: data).aes256Encrypt(withKey: key) {
return encrypedData.base64EncodedString()
}
return nil
}
func decryp(withKey key:String) -> String? {
if let data = NSData(base64Encoded: self, options: []), let decrypedData = data.aes256Decrypt(withKey: key) {
return decrypedData.UTF8String
}
return nil
}
}
It works as expected.

I've added some cocoapods magic to jjrscott's answer in case you need to use CommonCrypto in your cocoapods library.
1) Add this line to your podspec:
s.script_phase = { :name => 'CommonCrypto', :script => 'sh $PROJECT_DIR/../../install_common_crypto.sh', :execution_position => :before_compile }
2) Save this in your library folder or wherever you like (however don't forget to change the script_phase accordingly ...)
# This if-statement means we'll only run the main script if the
# CommonCrypto.framework directory doesn't exist because otherwise
# the rest of the script causes a full recompile for anything
# where CommonCrypto is a dependency
# Do a "Clean Build Folder" to remove this directory and trigger
# the rest of the script to run
FRAMEWORK_DIR="${BUILT_PRODUCTS_DIR}/CommonCrypto.framework"
if [ -d "${FRAMEWORK_DIR}" ]; then
echo "${FRAMEWORK_DIR} already exists, so skipping the rest of the script."
exit 0
fi
mkdir -p "${FRAMEWORK_DIR}/Modules"
echo "module CommonCrypto [system] {
header "${SDKROOT}/usr/include/CommonCrypto/CommonCrypto.h"
export *
}" >> "${FRAMEWORK_DIR}/Modules/module.modulemap"
ln -sf "${SDKROOT}/usr/include/CommonCrypto" "${FRAMEWORK_DIR}/Headers"
Works like a charm :)

I'm not sure if something's changed with Xcode 9.2 but it's now much simpler to achieve this. The only things I had to do are create a folder called "CommonCrypto" in my framework project directory and create two files inside it, one called "cc.h" as follows:
#include <CommonCrypto/CommonCrypto.h>
#include <CommonCrypto/CommonRandom.h>
And another called module.modulemap:
module CommonCrypto {
export *
header "cc.h"
}
(I don't know why you can't reference header files from the SDKROOT area directly in a modulemap file but I couldn't get it to work)
The third thing is to find the "Import Paths" setting and set to $(SRCROOT).
In fact you can set it to whatever folder you want the CommonCrypto folder to be under, if you don't want it at the root level.
After this you should be able to use
import CommonCrypto
In any swift file and all the types/functions/etc. are available.
A word of warning though - if your app uses libCommonCrypto (or libcoreCrypto) it's exceptionally easy for a not-too-sophisticated hacker to attach a debugger to your app and find out what keys are being passed to these functions.

In case you have the below issue :
ld: library not found for -lapple_crypto
clang: error: linker command failed with exit code 1 (use -v to see invocation)
In Xcode 10, Swift 4.0. CommonCrypto is a part of the framework.
Add
import CommonCrypto
Remove
CommonCrpto lib file from link binary with libraries from Build
phases
import CommonCrypto from Bridging header
This worked for me!

It happened the same to me after updating Xcode.
I tried everything I can do such as reinstalling cocoapods and cleaning the project, but it didn't work.
Now it's been solved after restart the system.

It's very simple. Add
#import <CommonCrypto/CommonCrypto.h>
to a .h file (the bridging header file of your project). As a convention you can call it YourProjectName-Bridging-Header.h.
Then go to your project Build Settings and look for Swift Compiler - Code Generation. Under it, add the name of your bridging header to the entry "Objetive-C Bridging Header".
You're done. No imports required in your Swift code. Any public Objective-C headers listed in this bridging header file will be visible to Swift.

Related

Common SDK Using Swift and Pods

Hi i want create one Common SDK for 3 Project which have same functionality in it but for creating that SDK we need to use some of the pod and bridging header file
we faced issue with how to configure that SDK with pod and bridging header which is used in all 3 apps to work on
Please help me how can we achieve this.
i have tried to add pod with bridging header but some how pod and bridging header not working
You can create framework project with pods and third-party library.
Note: You can't use bridging headers within a framework.
There are 2 Solution.
1. umbrella header
2. module map
Solution 1 (umbrella header):
To include the required Obj-C header you need to set it as Public: select it in the project explorer (left pane) and change the property Target Membership (left—Inspectors—pane) from Project to Public.
[Target Membership Public]
https://i.stack.imgur.com/P26rx.png
Open umbrella header (.h) and import the required header as:
[Import Headers in umbrella header]
https://i.stack.imgur.com/WEsLG.png)
This effectively makes this header public and available to both your own framework and anyone who uses it.
Note: If you import the header as a local file, i.e. in quotes, e.g. #import "objc-header.h", you likely to hit the compiler error telling you are trying to include a non-modular header.
Solution 2 (module map):
Create a file named module.modulemap in the root of your project with the following contents:
[module.modulemap]
framework module FrameworkName {
umbrella header "FrameworkName.h"
header "objc-header.h"
export *
module * { export * }
}
In case you want to keep the definitions from objc-header.h private from the users of your framework you can add private qualifier like so:
// ...
private header "objc-header.h"
// ...
In Build Setting set Module Map File to module.modulemap
Clean the build directory (⇧⌘K) and build the project (⌘B)

OpenSSL fails to compile for swift framework

In a sample app that I have created, have used the openssl lib using module map.
Following is the structure of module.modulemap file.
framework module TestApp {
umbrella header "TestApp.h"
export *
module * { export * }
header "opensslv.h"
header "x509.h"
header "pkcs12.h"
header "pem.h"
}
Apart from that, I have also added include & lib folders to my project.
This approach works perfectly fine for the sample swift app. Source code compiles and the openssl apis are exposed to swift.
Now comes the actual question. When I am creating a swift framework and following the above process of creating module map & adding include & lib folder to the project structure.
I get an error on this line of "pkcs12.h".
include <openssl/bio.h>
'openssl/bio.h' file not found'
I have added the Import paths, Header Search Paths in build settings.
As the OpenSSL is C based library, It does not compile for the swift framework.
The bridging header is also not working for the swift framework.
Can someone help me here or understand the better way to include the OpenSSL library for swift framework?
https://drive.google.com/file/d/1B4NFbTQG0JjSkZgFx0yy1jYw-lRxX1Oa/view?usp=sharing
I have added the sample project link. In TODO section, I want to use the OpenSSL methods.
Note: I was able compile the openSSL lib using the below script.
sed -E -i '' 's/#[[:space:]]*include <openssl\/(.*).h>/#include \"\1\.h"/'
$SCRIPT_DIR/../Libraries/openssl/include/openssl/*.h
I fixed the compilation issue and was able to access the OpenSSL API's.
I had to make a few changes to the module map file.
//
// module.modulemap
// NiksWay
//
// Created by Suraj Gaikwad on 14/03/22.
//
framework module NiksWay {
umbrella header "NiksWay.h"
export *
module * { export * }
explicit module OpenSSL {
header "pkcs12.h"
header "pem.h"
header "opensslv.h"
header "err.h"
link "libcrypto"
link "openssl"
export *
}
}

How to use FFmpeg Library in iOS Swift?

I have integrated FFmpeg Library in Xcode successfully. But I don’t know, how to use it, how to run FFmpeg commands?? If anyone has any example of how to use it. That'd be really appreciated.
I have integrated it by following this guide.
Any help will be highly appreciated. Thanks
Here is my resolution. I hope it can work for you.
Assuming you has integrated FFmpeg Library in Xcode successfully.
First, Create a header file named "avcodec_shim.h":
//avcodec_shim.h
#pragma once
#include "libavcodec/avcodec.h"
Second, Create a empty file with a fixed name "module.modulemap":
module CFFmpeg [system] {
module AVCodec {
header "avcodec_shim.h"
link "avcodec"
export *
}
module AVFormat {
header "avformat_shim.h"
link "avformat"
export *
}
.....
}
Third, Go to "TARGET"->"Build Setting", and set "Import Paths" as the ABSOLUTELY PATH OF FOLDER containing "module.modulemap" file. NOTE: not the file absolutely path.
Final, Import the module using "import CFFmpeg", and using FFmpeg APIs as usual.

Mixing Swift and Objective C in Dependencies (cocoapods) that work as framework as well as static library [duplicate]

I'm including a Swift source in my CocoaPods library for the first time. For me to get the project to compile, I need to import the generated Swift header into my Objective-C source. This takes two different forms, depending on whether the project is being built as a static library or a dynamic framework:
#ifdef BUILT_AS_FRAMEWORK
#import <UnzipKit/UnzipKit-Swift.h>
#else
// Used when built as a static library
#import "UnzipKit-Swift.h"
#endif
I'm defining BUILT_AS_FRAMEWORK in my Xcode project for development time, but when I lint the library as a dynamic framework, and because I haven't defined that flag in the Podspec, it attempts to resolve the second import, and can't find it.
Is there a way I can define the BUILT_AS_FRAMEWORK preprocessor macro, but only if the consuming Podfile doesn't build it as a static library?
I created issue #9101 in the CocoaPods project for this question.
I was able to use an Xcode environment variable (PACKAGE_TYPE) in conjunction with a pre-compilation Run Script build phase to dynamically produce a header to import, which in turn makes the correct generated Swift Header import.
generate-swift-import-header.sh
#!/bin/sh
[[ "${PACKAGE_TYPE}" = "com.apple.package-type.wrapper.framework" ]] \
&& SWIFTIMPORT="<${PRODUCT_MODULE_NAME}/${PRODUCT_MODULE_NAME}-Swift.h>" \
|| SWIFTIMPORT="\"${PRODUCT_MODULE_NAME}-Swift.h\""
if [ -z "$PODS_TARGET_SRCROOT" ]; then
PODS_TARGET_SRCROOT=${SOURCE_ROOT}
echo "Building in Xcode instead of CocoaPods. Overriding PODS_TARGET_SRCROOT with SOURCE_ROOT"
fi
_Import_text="
#ifndef GeneratedSwiftImport_h
#define GeneratedSwiftImport_h
#import ${SWIFTIMPORT}
#endif /* GeneratedSwiftImport_h */
"
echo "$_Import_text" > ${PODS_TARGET_SRCROOT}/Source/GeneratedSwiftImport.h
Podspec update
s.script_phases = { :name => "Generate UnzipKit Swift Header",
:script => "\"${PODS_TARGET_SRCROOT}\"/Scripts/generate-swift-import-header.sh",
:execution_position => :before_compile }
Library source
I replaced my conditional import with this:
#import "GeneratedSwiftImport.h"
I also ignored the GeneratedSwiftImport.h file in Git.

Export a Framework modulemap and use it for compilation (with XMPPFramework)

I am trying to create a Cocoa Framework from XMPPFramework (which, despite its name is not a Framework, but just a bunch of files).
I am doing this because the XMPPFramework project contains a lot of moving parts (copied source files from other projects, optional source files, weird includes) and we are trying to abstract this away from our main project and include it using Carthage like any other framework.
It almost works. I could include all the files, bundle it into a Framework in Xcode and build it with Carthage. There remains one only problem. Some public .h files contain funny includes like:
#if !(TARGET_IPHONE_SIMULATOR)
#import libxml;
#else
#import libxmlSimu;
#endif
With a custom modulemap:
module libxml [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/libxml2/libxml/tree.h"
export *
}
module libxmlSimu [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/include/libxml2/libxml/tree.h"
export *
}
module dnssd [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/dns_sd.h"
export *
}
module dnssdSimu [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/include/dns_sd.h"
export *
}
You can find the related commit here.
I added the path of the modulemap file in the Headers search path build settings of Xcode. Compilation of the framework works fine.
However, when I include this header in my main project, those custom modules are not found and compilation fails. This is because those custom modules are not exported and the main project does not see them.
I tried to create a custom modulemap file instead of having Xcode generating a generic one.
framework module XMPPFramework {
umbrella header "XMPPFramework.h"
export *
module * { export * }
}
module libxml [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/libxml2/libxml/tree.h"
export *
}
module libxmlSimu [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/include/libxml2/libxml/tree.h"
export *
}
module dnssd [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/dns_sd.h"
export *
}
module dnssdSimu [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/include/dns_sd.h"
export *
}
And adding it to the Xcode config:
That's where I get into problems! It now seems that the custom modules are defined twice! Once by the XMPPFramework's modulemap file, and once by me.
Fine! I said. I'm just going to remove the modulemap path from the Header search path and it will solve it. Well, it does not... Now the custom modules cannot be found anymore:
To summarize:
I need to define the custom modules in my modulemap otherwise the main project does not see them and is unable to compile.
If I include the XMPPFramework's modulemap path in Header search path, I get a "duplicate module" error and it does not compile.
If I include my own modulemap path in Header search path, I also get the "duplicate module" error.
If I do not include a modulemap path in Header search path, the compiler does not see the modules and it does not compile.
How can I declare custom modules in my modulemap so that they are exported, and also use them while compiling the project?

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