How to make a table view common for multiple view controllers - ios

I am trying to make multiple view controllers with a common table view but i am not able to this i have made a view file and added table view in and importing that file to all view controllers but not able to get the same table view every
here is code :
//
// LeftTableViewClass.h
//
//
// Created by on 30/07/14.
// Copyright (c) 2014 All rights reserved.
//
#import <UIKit/UIKit.h>
#interface LeftTableViewClass : UITableView <UITableViewDataSource,UITableViewDelegate>
#end
//
// LeftTableViewClass.m
//
//
// Created by on 30/07/14.
// Copyright (c) 2014 All rights reserved.
//
#import "LeftTableViewClass.h"
#implementation LeftTableViewClass
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 4;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
//cell.contentView.layer.borderWidth = 1.0f;
//cell.contentView.layer.cornerRadius = 4.0f;
cell.textLabel.text = #"test";
return cell;
}
- (void)tableView:(UITableView *)tableView
didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSLog(#"%d",indexPath.row);
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
// Drawing code
}
*/
#end
LeftTableViewClass *leftTableViewClass = [[LeftTableViewClass alloc] init];
[self.view addSubview:leftTableViewClass];

You can a make a table view class and initialise(alloc) it once and keep the reference for all the controllers.

I think the mistake you are making here is you think you need to subclass UITableView to define it's behavior. But instead Apple uses a delegate design pattern here. Any UITableView has two properties we should worry about here. delegate and dataSource.
The delegate pattern is when the object delegates certain actions to other objects. In this case you set the UITableView's delegate and datasource properties to the object that will define it's behaviors. delegate tells the table view what to do when an action is taken (like selecting a cell). dataSource is used when to tell how many cells and what kind there are.
In your case, you can subclass (although this isn't strictly necessary) but you never set your dataSource and delegate for your table view. You can do this in your init method if you like.
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.dataSource = self;
self.delegate = self;
}
return self;
}
This now tells the table view to use itself as the delegate and dataSource. See this article for more information on UITableView here.

Create an UIView subclass with a costructor method which collects the datasource data [array] and frame value then inside the class include the code for table with reference to the frame size of view and display it whereever you want it by creating an instance and adding as a subview.
Why your current option doesn't work
Didn't provide the frame of the LeftTableViewClass instance you created.
The frame is the key to add the subviews.Make the instance allocation using initWithFrame method
Use
LeftTableViewClass *leftTableViewClass = [[LeftTableViewClass alloc] initWithFrame:CGRectMake(0, 0, 150, 200)];

Related

Prototype Cell has blank content on ios 7+

This one is driving me crazy - I don't know what am I missing.
here is my ViewController.
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
[self.tableView registerClass:[CurrentMatchCell class] forCellReuseIdentifier:#"CurrentMatchCell"];
self.tableView.delegate = self;
self.tableView.dataSource = self;
}
#pragma mark -
#pragma mark Table View Data Source Methods
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
NSLog(#"1");
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
NSLog(#"2");
return 1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSLog(#"3");
CurrentMatchCell *cell = (CurrentMatchCell *)[tableView dequeueReusableCellWithIdentifier:#"CurrentMatchCell"];
if (cell == nil) {
NSLog(#"XXX");
}
[cell.matchDescription setText: #"Home Team vs Away Team"];
return cell;
}
Here is screenshots from the app.
delegate and datasource are set programmatically.
cell attributes :
And the .h file :
#interface CurrentMatchesViewController : UIViewController <NSFetchedResultsControllerDelegate,UITableViewDelegate, UITableViewDataSource>
#property (weak, nonatomic) IBOutlet UITableView *tableView;
So, I can see logs 1,2,3 being printed out, cell is not nill but I do not see my content. Why is that?
I only see a number of empty white cells (even if I return 0 or whatever it does show the same every time).
Thanks
If you create your table view and your cell prototypes in a storyboard, the storyboard loader takes care of registering the cell prototypes that you defined in the storyboard. So:
You don't need to call registerClass:forCellReuseIdentifier: again in the code. This will actually mess up your storyboard settings.
You can also use dequeueReusableCellWithIdentifier:forIndexPath: instead of dequeueReusableCellWithIdentifier:. That method always returns a cell, so you don't have to have a nil check.
Edit: If that doesn't do the trick, try calling [self.tableView reloadData] after setting the delegate / data source, or set the delegate and data source in the storyboard.
It is because you're not loading your custom nib. Try this. (Make sure CurrentMatchCell is the name of your xib file).
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
UINib *nib = [UINib nibWithNibName:#"CurrentMatchCell" bundle:nil];
[self.tableView registerNib:nib forCellReuseIdentifier:#"CurrentMatchCell"];
self.tableView.delegate = self;
self.tableView.dataSource = self;
}
Edit: based on your comment: Don't register the custom cell class when using a storyboard.... it does that for you and it also sets the delegate. So try removing those lines from the viewdidload.... and second I would try actually making CurrentMatchesViewController a subclass of UITableViewController

Fails to call delegate/datasource methods in UITableView implementation

I have created .h and .m files for UITableView called mainTableViewgm.h and mainTableViewgm.m resp. and I am calling -initWithFrame: method from my main view controller to this mainTableViewgm.m implementation file
[[mainTableViewgm alloc]initWithFrame:tableViewOne.frame]
Note that this tableview is in my main view controller. But I have created separate files for the tableView and have also set the custom class to mainTableViewgm in storyboard.
the -initWithFrame: methods appears as follows
- (id)initWithFrame:(CGRect)frame
{
//NSLog(#"kource data");
self = [super initWithFrame:frame];
if (self)
{
[self setDelegate:self];
[self setDataSource:self];
[self tableView:self cellForRowAtIndexPath:0];
[self tableView:self numberOfRowsInSection:1];
// Initialization code
}
return self;
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
NSLog(#"kource data");
return 1;
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(#"kource data2");
UITableViewCell*cellOne =[[UITableViewCell alloc]init];
cellOne.detailTextLabel.text=#"text did appear";
return cellOne;
}
the -initWithFrame: is being called fine along with the 'if (self)' block in this method. But the problem is numberOfRowsInSection: and cellForRowAtIndexPath: are not being automatically called here . kource data/kource data2 never appear in log. What do I do to load the table? Are the delegate/datasource being set incorrectly?
I must mention that I have also set the UITableViewDelegate and UITableviewDataSource protocols:
#interface mainTableViewgm : UITableView <UITableViewDelegate,UITableViewDataSource>
#end
Help will be much appreciated. Thank you.
Your tableview is not loaded when the controller is initializing, so you cannot do that in the init methods. You have to move your code to the viewDidLoad method.
Also you are not setting the delegate and datasource on the tableview object (probably a type, you are setting them on the view controller). It should look like this:
- (void)viewDidLoad:(BOOL)animated {
[super viewDidLoad:animated];
[self.tableView setDelegate:self];
[self.tableView setDataSource:self]; // <- This will trigger the tableview to (re)load it's data
}
Next thing is to implement the UITableViewDataSource methods correctly. UITableViewCell *cellOne =[[UITableViewCell alloc] init]; is not returning a valid cell object. You should use at least initWithStyle:. And take a look how to use dequeueReusableCellWithIdentifier:forIndexPath:. A typical implementation would look like this:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
// Reuse/create cell
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Update cell contents
cell.textLabel.text = #"Your text here";
cell.detailTextLabel.text=#"text did appear";
return cell;
}
I can't believe I've been doing XCode programming for two years, and still hit this issue.
I had the same problem with XCode 6.1 - I was setting my UITableView's delegate & dataSource in the viewWillAppear function, but none of the delegate functions were kicking in.
However, if I right-clicked on the UITableView on the Storyboard, the circles for delegate and dataSource were empty.
The solution, then, is to hold down the CTRL key, and drag from each of these circles up to the name of your UIView which contains your UITableView:
After doing this, my UITableView happily populated itself.
(So, we're upto v6.1 of XCode now are we ? Do you think Apple ever going to make this thing, you know, friendly...? I would quite like to add a Bookmark in my code... that'd be a nice feature.)

UITableViewController over-ride init function not being called when using storyboard

1) I started a new project in xcode using the single view application.
2) I deleted the default view controller and added a new UITableViewController
3) In storyboard, I dragged out a UITableViewController and set it to the one I just created
4) Set the reuse identifier
In my code I tried to override the init method to do some setup. Why is my custom init method not being called? When you are using storyboard, and you drag out a UITableViewController and set it to a custom class, can you not override the initWithStyle: method? When I put the setup in viewDidLoad then it worked.
Here is the code for the view controller:
#import "ItemsViewController.h"
#import "BNRItem.h"
#import "BNRItemStore.h"
#implementation ItemsViewController
- (id)init
{
// Call the superclass's designated initializer
self = [super initWithStyle:UITableViewStyleGrouped];
if (self) {
for (int i = 0; i < 10; i++) {
[[BNRItemStore defaultStore] createItem];
NSLog(#"Test init");
}
}
return self;
}
- (id)initWithStyle:(UITableViewStyle)style
{
NSLog(#"test init style");
return [self init];
}
- (NSInteger)tableView:(UITableView *)tableView
numberOfRowsInSection:(NSInteger)section
{
NSLog(#"test tableview rowsinsection");
return [[[BNRItemStore defaultStore] allItems] count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(#"test tableview cellforrow");
// Create an instance of UITableViewCell, with default appearance
// Check for a reusable cell first, use that if it exists
UITableViewCell *cell =
[tableView dequeueReusableCellWithIdentifier:#"itemsCell"];
// If there is no reusable cell of this type, create a new one
if (!cell) {
cell = [[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:#"itemsCell"];
}
// Set the text on the cell with the description of the item
// that is at the nth index of items, where n = row this cell
// will appear in on the tableview
[[cell textLabel] setText:#"Hello"];
return cell;
}
#end
init is only called when you using [[class alloc] init]
you can override
- (void)awakeFromNib
awakeFromNib
Prepares the receiver for service after it has been loaded from an Interface Builder archive, or nib file.
- (void)awakeFromNib
Discussion
An awakeFromNib message is sent to each object loaded from the archive, but only if it can respond to the message, and only after all the objects in the archive have been loaded and initialized. When an object receives an awakeFromNib message, it is guaranteed to have all its outlet instance variables set.

Setting up a UITableViewCell subclass in code

I am reading the apple docs on setting up custom subclasses of UITableViewCell - Docs
In this example I need to setup a custom cell which does not have a NIB/storyboard file. The apple docs provide an example of using a predefined style and configuring that but not creating a completely custom layout.
How should the cell be called in.. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath ?
I am looking to have a completely custom layout so is this correct? As the cell is being called initWithStyle...?
MESLeftMenuCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if(cell == nil) {
cell = [[MESLeftMenuCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier];
}
In the custom cell subclass how/where should I implement the setup of the views within the contentView?
Which method is called for the init, would it be initWithStyle as above? If so, can I simply create the cell outlets in there once only?
Then in the cellForRowAtIndexPath can I access the outlets as i.e. cell.MainLabel.text ... ?
This is how I have been shown to set up my Collection View Cells in their custom class. I know you are using a tableview but this is threw me for a while so decided to add here. Hopefully it helps you.
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self commonInit];
}
return self;
}
- (id)initWithCoder:(NSCoder *)encoder
{
self = [super initWithCoder:encoder];
if (self) {
[self commonInit];
}
return self;
}
- (void)commonInit
{
// set up your instance
}
To access the outlets of that cell I just add outlets to the header file of the custom class and you can easily access them.
As of iOS 6, you no longer need to check whether the dequeued cell is nil.
What you would do is as follows:
In the viewDidLoad method of the view controller containing the table view you could say
[self.tableView registerClass:[MyCellClass class] forCellReuseIdentifier:MyCellIdentifier];
This results in your dequeueReusablecellWithIdentifier call to never return nil. In essence, in the background, initWithStyle is called. So you would set your stuff up when overriding that function.

Why can't I initialize a UITextField from a subclass of UITableViewCell?

I've created a subclass of UITableViewCell for an iPad app. I need to dynamically generate text fields, take input from the user, and then store that information in an array. I thought of asking the UITableViewCell for the UITextField.text object, which would hold whatever the user wrote before my View Controller's segue (I'm saving the NSString objects upon the segue being called). So I've got an array of UITableViewCells which I ask for the UITextField.text object. But for some reason while my UITableViewCell subclass is being created, my UITextField is not. I can call UITableViewSubclass and it's initialized, but UITableViewSubclass.UITextField is nil.
Here's my UITableViewCell Subclass header (Yes, the UITextField is connected in the storyboard):
#import <UIKit/UIKit.h>
#interface ConditionCell : UITableViewCell
#property (strong, nonatomic) IBOutlet UITextField *condition;
#end
Here's my implementation file:
#import "ConditionCell.h"
#implementation ConditionCell
#synthesize condition;
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// Initialization code
self.condition = (UITextField *)[self viewWithTag:10];
}
return self;
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
#end
This here is the Table View Controller handling the table that contains the cells:
.h file:
#import <UIKit/UIKit.h>
#import "ConditionCell.h"
#interface ConditionsTableViewController : UITableViewController
#property (strong, nonatomic) NSMutableArray *conditionCellArray;
- (void)addNewConditionCell;
#end
.m file:
#import "ConditionsTableViewController.h"
#interface ConditionsTableViewController ()
#end
#implementation ConditionsTableViewController
#synthesize conditionCellArray = _conditionCellArray;
- (NSMutableArray *)conditionCellArray
{
if (_conditionCellArray == nil) {
// Create the array object
_conditionCellArray = [[NSMutableArray alloc] init];
}
return _conditionCellArray;
}
- (void)addNewConditionCell
{
ConditionCell *condCell = [[ConditionCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"conditionCell"];
[self.conditionCellArray addObject:condCell];
[self.tableView beginUpdates];
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:self.conditionCellArray.count-1 inSection:0];
[self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationTop];
[self.tableView endUpdates];
[self.tableView reloadData];
}
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return self.conditionCellArray.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"conditionCell";
ConditionCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[ConditionCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Configure the cell...
//cell.condition = (UITextField *)[cell viewWithTag:1];
return cell;
}
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Navigation logic may go here. Create and push another view controller.
/*
<#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:#"<#Nib name#>" bundle:nil];
// ...
// Pass the selected object to the new view controller.
[self.navigationController pushViewController:detailViewController animated:YES];
*/
}
#end
This Table View Controller lives inside a UIView Controller as the table view does not take up the whole screen. When the user presses an 'ok' button there is a segue that is triggered and it is here that I ask this Table View Controller for the array containing the UITableViewCells, which I then run through a foreach to get their .text properties. Unfortunately I can't seem to get anything I input into the text fields, hence the .text's are always nil. If anyone could help me with this issue it would be greatly appreciated!
You might find this much easier to do using the free Sensible TableView framework. The framework has these text field cells out of the box, and can even create them automatically from your array.
I figured out a better way to do what I wanted to do here that works. Turns out that the way iOS's UITableView works is totally different from what I wanted to do. UITableView works by looking at your storyboard and given the identifiers for the cells, it creates them and allows you to set their properties within the cellForRowAtIndexPath method. However, when the cell goes offscreen, it is not retained as it's own separate object; it is reused. So, you can think of it as if when you scroll a table view, the cells that disappear to one end reappear on the other end with new information. This is key - UITableView want YOU to provide the cell's information. It was not made for input of information directly on a UITableViewCell, which is what I wanted to do.
So what I ended up doing was copy-pasting my cells into their own .xib file, and in the subclass initWithStyle:reuseIdentifier method, do:
NSArray *nibArray = [[NSBundle mainBundle] loadNibNamed:#"ConditionCell" owner:self options:nil];
self = [nibArray objectAtIndex:0];
And that creates the cell with whatever style - setup - UI elements you want.
Next, I want to hold on to a reference to the cell, because that cell has a textbox, and I need to save what's on the textbox when the user presses a "done" button. However, testing revealed the reuse problem I explained above. So how to do this? In my Table's view controller, whenever the user wants to add a new textbox (and presses the button to do so) I have a method which does
[self.conditionCellArray insertObject:[[ConditionCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"conditionCell"] atIndex:0];
This adds a new cell to an array - this is important because I need to have a reference to ALL cells at all times. (It is adding the cell at index 0 because I want to insert it at the top). Then, in the cellForRowAtIndexPath method, I did
return [self.conditionCellArray objectAtIndex:indexPath.row];
Which will return the corresponding cell. Bear in mind, from what I have read this whole thing about keeping a reference to each and every cell in the table is contrary to Apple's stated best practices when using UITableView. However, as I said before, UITableView is meant to display information, not to gather it from user input. So this is why I had to break the rules, if you will, to achieve the desired effect (that I wanted). I hope this helps others who are looking to do the same thing; and if there is a better way don't be shy about telling me.
EDIT: Oh by the way, when you copy paste the cells created in storyboard to their own .xib file make sure to disconnect any IBOutlets and change their class back to UITableViewCell. That way there won't be any problems or conflicts when you connect your .xib file cell.

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