Is there a way to hide elements in storyboard interface? What I am talking about is like in Photoshop how you can hide layers while working. I ask because I have some stacked items and it would be nice to not see everything at once while working sometimes.
While selecting your view/object, in the right panel click the 'Installed' button.
Make you to reenable it when your done!
^
Make sure to select one of the views:
I also cannot see the 'installed' checkbox (Xcode 6.4), but here is my workaround to temporarily hide a layer.
Select one of your views to 'hide' and in Utilities Pane, select Size inspector and set your X (horizontal) value to 1000 - which will slide the view off the screen, allowing you access to layers below. Don't forget to reset X value when done.
The Installed button is visible after Xcode 6 and later, also enable "Use Auto Layout" and "Use Trait Variations".
Related
1 - I want to use a LaunchScreen.storyboard in my app
2 - In this launch screen I need to insert a brand image in center of the screen
Could anyone help me?
The answer by #Jhonsore did not work for me, unfortunately.
Here's what I did to get it working:
!Note This also works for .xib files, which comes with React Native init
Adding the image file
1) Under image.xcassets, right click and choose New Image Set. Create three different sizes of your image (#1x, #2x, #3x) and add the images by dragging them into the slots for 1x, 2x, 3x. For 3x I suggest a size of more than 1200 px.
2) Name the new image set something, for intance: splash
Creating the launch screen
1) Right-click your project, click New File..., and add a Launch Screen.
2) Select your project and under General->App icons and launch images->Launch Screen File select your newly created Launch Screen
3) Open the launch screen
4) Select View Controller Scene->View Controller
5) In the right panel choose Simulated Metrics->Size and change it to Page Sheet
6) In the left panel delete the two text inputs (copyright and project name)
7) Add an Image View by clicking the button shown in the screenshot below and dragging it to the center of the view
8) In the right panel with Image View selected choose View->Content Mode->Aspect Fit. Also add your image by choosing **Image View->Image
10) Go to Size Inspector (ruler icon, see screenshot) and choose a width and a height that looks good (this will scale to other screen sizes).
11) Drag your image into the center of the screen until you see both a horizontal and vertical blue line
12) Lastly, under Autoresizing change the window with the arrows, so it looks like in the screenshot above. All outer arrows should be deselected and all inner arrows selected.
Result
Troubleshooting:
If your images are not showing on the simulator, try restarting it or try select another device.
Bus image Credits: Eliott Van Buggenhout
I got it!
Here is a link with the steps images:
1 - Set launch file in tab > General
2 - Select LaunchScreen.storyboard in Project navigator, check the option "Use as Launch Screen" in file Inspector
3 - Drag and drop an ImageView inside the Views Controller Scene
4 - Select the ImageView added before, change its width and height. I put w x h 200
First, check the box and after change the size value
Click "Add 2 constraints" button
5 - With ImageView selected, change position to centralize it.
First, check the box and after change the size value
Click "Add 2 constraints" button
6 - It is almost done!!!
Now let's resolve Auto Layout Issues, click the button "Resolve Auto Layout Issues" and update frames
7 - It's time to pick out our image
With ImageView selected go to > Atributes Inspector tab and choose the image u want, remenber to remove its extension (it is the trick, because the image may note appear when building the app on real device, happened with me!!!).
8 - So, CMD+R to build and run your app. Voilá!!!!!
I solved it with responsive settings
In Attribute Inspector -> Content Mode -> Aspect Fill
in Size Inspector -> Layout -> Automatice:
Add new constraint -> fill like the image below and click Add 5 constraints
The only workaround that works for me was to add the images outside Images.xcassets folder. After I modified this and rebuilt the app, it worked as expected.
The same issue is happening on the iOS 14 or XCode 12.
从Images.xcassets中将图片移出到文件外面,可以重新构建应用即可。这个为题chu
Im trying to create a UINavigationBar using storyboard but the UINavigationBar is not occupying the entire screen.
Following is the screen shot of my storyboard.
In storyboard, it appears to occupy full screen width but in my device, the width is not full. How can I sort this out?
select your viewController and go to XCode Menu - > Editor -> select Navigation Controller ,
for example
you get the output of
it works fine for any layout patterns
firstly you have to disable size classes and auto layout in the file inspecter for your view after then set your navigation bar property like as shown in screenshot. It will be applicable for all the devices.
1- Select your element.
2- Click triangle button at bottom right.
3- Click Add Missing Constraints
use autoresizing selecting your NavigationBar:-
As I'm using Size Classes, I need to implement my view's property for different sizes.
Apple, here, says this function is in Xcode's Attribute inspector
But I don't find it in Xcode 7.2 (7C68) ! Where is it ?
Please check the following screen shots
in screen shot I selected UITextView
Then select the left how document line icon refer
Select any of your constraint for customisation
After selection check the Utilities in right side.
Then click on + icon beside the installed check box
Then you will see the below screen
Solution 2:
Check the view section in attribute inspector.
It's ok. I had to select a property (Label, Button, etc...) first.
I am a beginner using Xcode 7 beta, working off a tutorial that uses Xcode 6. In the tutorial, the instructor selects Editor, Pin, and Horizontal Spacing to pin the space between two images so that it stays the same when switching to landscape. In Xcode 7, the Editor menu doesn't include a Pin menu. Does anyone know how to pin horizontal spacing between two images in the new Xcode 7?
This is close to what you need
You can choose View (current distance = 0) from the drop down menu
Use the pin button at the bottom right corner of the storyboard view. It looks like a Tie-fighter icon.
You will also notice that Pinning two elements to each other for horizontal and vertical spacing is not there. Instead select the left item and add a right constraint. Then select the right one and add a left constraint. You will see the horizontal spacing indicator appearing between the two. YMMV.
EDIT
If you are going thru the same tutorial (RW) as I am going thru, fear not! The control-drag between elements still works the same and brings the options XCode 6 shows in a similar way (ex: ctrl-drag from left to right way brings a popup menu with horizontal spacing.) I hope this helps.
Just to kind of clear this (good) answer up - select the left image, then the "pin" icon (tie fighter looking thing), click the right constraint icon at the top that looks like this:
|--|
...leave the value of it where it is. Then click the "add constraints" button. Do the same for the right image. Then run the app and verify that it works.
I am working on IOS app which got a UITabeView. I needed custom UITableViewCell, so i created .xib file to design it and linked it to my custom class. But I want a button to be aligned right and I cannot achieve it. The screenshot below shows my problem:
I am using autolayout. On the left side I have my .xib opened where I have a button. In the middle there is a simulator which show only a part of a button. Moreover, If a change orientation, absolute button position doesn't change (it becomes fully visible). On the right side you can see how I set constraints. Obviously, I did it in a wrong way, but I've tried everything and nothing helped. Different constraints, values, toggled autolayout - no effect.
How do I set up constraints so that my button is aligned right (on both orientations)?
P.S. I am using Swift.
you have to link your button to the view which contains it, you can press Ctrl and drag the mouse from your button to the view which contains it, Xcode will show a menu with the available constraints:
You have to select the constraints you need for setting up the position of the button, in your case it will be leading space to container, and in addition you should select width and height constraints. For selecting those constraints you can press this button on the bottom of the screen:
and in the following menu select the width and heigth constraints:
Hope it helps!