Custom modal window with image in header - ios

i would ask if it is possible to change to base modal window to look like my image? (only layout test)
I can easiliy set up an image with:
var barButtonImage:UIImage = UIImage(named: "header_test.png")
var barButtonImageView = UIImageView(image: barButtonImage)
self.navigationItem.titleView = barButtonImageView
But i am not able to set it outside the view - is that possible? And if, how?
EDIT:
Thanks for the info about using clipsToBounds. I set it to titleview and bar to false, but the image is not outside the modal (but it is over the top of my UITableView in the modal window)
self.navigationItem.titleView.clipsToBounds = false
self.navigationController.navigationBar.clipsToBounds = false

You're going to have to embed your visual stuff inside another view, with that view's background set to transparent.
Or, you could play around with the "clips subviews" property of your view, to allow the round graphic to not get clipped at the edges of the superview that contains it.

Related

Bar section in iOS is extended unnecessarily

In the image shared, the orange section is the bar section , which is having unnecessary height, I am not able to resolve this issue by myself.
the views are like this
Parent Controller = View Controller
Child views = green view, black tableview
Please help to correct the height of the orange bar.
Seems like you have enabled prefersLargeTitles.
Make it false in your viewWillAppear()
self.navigationController?.navigationBar.prefersLargeTitles = false
You can also disable it from the storyboard.
Select your Navigation Controller -> Navigation Bar -> Uncheck prefers large titles
it seems like you're using the largeTitles on the navigationBar,
var prefersLargeTitles: Bool { get set }
When this property is set to true, the navigation bar allows the
title to be displayed out-of-line and using a larger font. The
navigation item used to build the bar must specify whether it wants
its title displayed in the large or small format. Use the
largeTitleDisplayMode property to configure the title's appearance.
When the property is set to false, the navigation bar displays the
title inline with the other bar button items.
try to disable it by:
navigationController?.navigationBar.prefersLargeTitles = false
or you can do this as well:
navigationItem.largeTitleDisplayMode = .never
hope this helps:)
https://developer.apple.com/documentation/uikit/uinavigationbar/2908999-preferslargetitles

Replacing edgesForExtendedLayout with safeAreaInsets or LayoutGuide **WITHOUT** interface builder

Preface: I'm doing everything programmatically. 0 interface builder.
Previously, when pushing a VC onto a navVC stack, the pushed VC would have the upper edge occluded by the navbar. I want it so the top edge of the pushed VC is under the nav bar. I found that "edgesForExtendedLayout" did what I wanted to. Except Apple says:
"Instead of this property, use the safe area of your view to determine which parts of your interface are occluded by other content. For more information, see the safeAreaLayoutGuide and safeAreaInsets properties of UIView."
I have no idea how to translate the following code:
if let nextVC = getNextVC() {
nextVC.edgesForExtendedLayout = .init(rawValue: 0)
pushViewController(nextVC, animated: true)
}
To use safeAreaLayoutGuide or safeAreaInsets. I can't use constraints because the pushed view is not in the view hierarchy yet?
I've attached some images to give an idea of what I'm dealing with.
Green = border of UINavigation controller
Yellow = border of 'nextVC'
Red = border of table inside 'nextVC'
With edgesForExtendedLayout set to "none" - right, but changing value Apple says not to change:
With edgesForExtendedLayout set to "all" - wrong, but default value Apple says to keep:

Custom title view as large title in iOS 11 new navigation bar

I am using a button as a title view for my UITableViewController which opens a dropdown list of categories. Selecting a category filters content of the table view by the selected category.
The button shows the name of the selected category plus a small arrow, similar to how iBooks used to look (or maybe still looks? I haven't used it in a while). I would therefore like it to have the same behaviour as a standard title and have it be large at first and collapse when the table view is scrolled.
Is there a way to do this?
Thanks
It seems because of the new large titles, IOS11 requires the constraints on the custom view in the navigationItem.titleView to be set.
Do this for example:
customView.widthAnchor.constraint(equalToConstant: 200).isActive = true
customView.heightAnchor.constraint(equalToConstant: 44).isActive = true
self.navigationItem.titleView = customView
Note this must be done for both width and height.
It should work. No need to add a button, at least in my case...
This was suggested by Apple to ensure that you don't have zero-size custom views. See slide 33 in https://developer.apple.com/videos/play/wwdc2017/204/
Looks like touches are broken for navigationItem.titleView. Gestures, tap events and buttons - nothing works
Seems like a bug in iOS 11: https://forums.developer.apple.com/thread/82466
I provisionally implemented this workaround:
private lazy var navBarActionButtonIOS11: UIButton = {
button.addTarget(self.navTitleView, action: #selector(self.navTitleView.didTapView), for: .touchUpInside)
return button
}()
[...]
navigationItem.titleView = navTitleView
if #available(iOS 11.0, *), let navBar = navigationController?.navigationBar {
navBarActionButtonIOS11.removeFromSuperview()
navBar.addSubview(navBarActionButtonIOS11)
navBarActionButtonIOS11.center.x = navBar.center.x
}
Another solution could be to just assign a UIButton to navigationItem.titleView directly.
I hope Apple fixes this soon!
Well, I had same problem. I have UIButtons in UINavigationItem.titleView and those were not reacting to touches at all. Problem is that the view where those buttons are where of size (0,0) because of auto layout. So to fix this problem you need to add additional view into your custom view, lets call it "contentView" and put all your controls inside that contentView. Also, contentView must have defined size with constraints. Quick test is to add width and height constraint to contentView. And all works again.
Hope that this helps someone.

How do I make a view controller be presented with partial transparency?

I have the code below which shows a popup. The popup has a main view which is black, and one subview which is white, and that subview has some labels, button and stuff the user interacts with. I want the surrounding black part to be partially transparent (alpha = 0.7), but the white part inside it to be fully opaque (alpha = 1.0). I could not achieve that, for some reason the value of the parent overrides its child values, and I get either a fully opaque view, or a view where also the labels and buttons are partially transparent.
What Can I do?
The code which shows the popup:
#IBAction func getLocation(sender: AnyObject) {
var p = PopupViewConrtoller(list: list, callback)
var x = UINib(nibName: "PickerPopup", bundle: nil).instantiateWithOwner(p, options: nil)
self.presentViewController(p, animated: false, completion: nil)
}
I changed opacity only in the attributes inspector.
It seems, it is not possible to make main view partially transparent without affecting the subviews added to main view.
What you can do is,
-set mainView background color as clear color
-add one more subview1 to mainView with size same as main view and set the background color as blackColor with desired transparency(alpha=0.7 as in required)
-add your subview2(which is having labels, buttons etc.) to mainView but above subview1 in layer order.
I hope it will help you to achieve what you want.
I figurred it is impossible to do it the way I was trying to. Rajeev has a good idea, but the best (and the one that apple reviewers will probably approve) is using popovers. This tutorial and this tutorial were helpful.

IOS:UITabbar item click again and again it is reducing the UITabbar button item size in IOS 7

I'm took the Tabbar viewcontroller in this ,I added the 5 item and .I given the image insects is (24,0,0,6).
All button images are added in xib [under the Bar item -->image]Please help.
Thanks.
Adding to a similar answer here:
iOS Tab Bar icons keep getting larger
Not sure if this is an iOS7 bug but I've noticed that image insets need to be balanced.
You have specified insets for top and right but:
if you set a top inset, in order to balance it, you need to set the negative of it to the bottom inset
if you set a right inset, in order to balance it, you need to set the negative of it to the left inset
So, instead of having image insets like (24,0,0,6), use balanced image insets such as UIEdgeInsetsMake(24,-6,-24,6)
Doing so should protect your tabBarItem image from getting whacked on every tap.
If this doesn't suit your requirements, then redesign your tabBarItem image so you can have balance insets or... no insets at all.
Here's the workaround for a bug I've encountered with UITabBarController's UITabBar. If I tap a UITabBarItem once after it's selected, the icon shrinks. What I'd like to do is disable touches. UITabBarItem only has a setting for isEnabled, which grays it out if I set it to false...not what I was looking for.
I used a derivative of this answer to figure it out. With a UITabBarController with 3 tabs, printing tabBarController.subviews, I saw 3 UITabBarButtons and a UIBarBackground. The origin of UIBarBackground's frame was always (0, 0), putting it at the front of the sorted array, so I really don't need to know what the subview is, just "where it is" and whether it will always be there. The UIBarBackground is always going to be at the front of an array of tabBarController.subviews sorted by frame.minX, so I just need to remove it from the front.
Solution
Here's what the extension looks like:
extension UITabBarController {
var buttonViews: [UIView] {
var tabBarButtons = tabBar.subviews.sorted(by: {$0.frame.minX < $1.frame.minX})
tabBarButtons.removeFirst()
return tabBarButtons
}
}
I also created a struct in my Constants file, so I don't have to remember tab names:
struct TabBarItem {
static let firstTab = 0
static let secondTab = 1
static let thirdTab = 2
}
...and finally, where to use it:
In viewDidAppear (NOT viewDidLoad), add the following line to disable the UITabBarItem that you don't want to disable, but not gray out:
tabBarController?.buttonViews[TabBarItem.firstTab].isUserInteractionEnabled = false
In viewWillDisappear, re-enable the tab, as follows:
tabBarController?.buttonViews[TabBarItem.firstTab].isUserInteractionEnabled = true

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