How texture(like below) image can be applied to calayer with opacity levels like combining texture and calayer image?
Sample texture
You can use this
UIImage *yourImage = [UIImage imageNamed:#"yourTextureImage"];
self.yourView.layer.contents = (__bridge id) yourImage.CGImage;
EDIT Try this add sublayer on existing layer.It will give you idea how to do that.
//It will draw some circle
int radius = 30.0;
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 20.0, 20.0) cornerRadius:0];
UIBezierPath *circlePath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 2.0*radius, 2.0*radius) cornerRadius:radius];
[path appendPath:circlePath];
[path setUsesEvenOddFillRule:YES];
CAShapeLayer *fillLayer = [CAShapeLayer layer];
fillLayer.path = path.CGPath;
fillLayer.fillRule = kCAFillRuleEvenOdd;
fillLayer.fillColor = [UIColor blackColor].CGColor;
fillLayer.opacity = 0.7;
[self.view.layer addSublayer:fillLayer];
You can also try setting mask
[self.view.layer setMask:fillLayer];
I think, if I am not mistaken, you need to use CALayer's mask property to achieve the required result.
Please try the following
//create mask layer
CALayer *maskLayer = [CALayer layer];
maskLayer.frame = self.imageView.bounds;
UIImage *maskImage = [UIImage imageNamed:#"Your image"];
maskLayer.contents = (__bridge id)maskImage.CGImage;
//apply mask to image layer
self.imageView.layer.mask = maskLayer;
Related
Using This code I got My Profile Picture in Proper D shape but after When i scrolling the tableView not when we are entering in to view controller.
UIBezierPath *maskPath;
maskPath = [UIBezierPath bezierPathWithRoundedRect:cellimg.boundsbyRoundingCorners:(UIRectCornerBottomRight|UIRectCornerTopRight)cornerRadii:CGSizeMake(40.0, 40.0)];
CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
maskLayer.frame =cellimg.bounds;
maskLayer.path = maskPath.CGPath;
cellimg.layer.mask = maskLayer;
Use D shape mask image with below code it may be work for you
CALayer *mask = [CALayer layer];
mask.contents = (id)[UIImage imageNamed:#“your_D_ShapeMask.png"].CGImage;
mask.frame = CGRectMake(0, 0, 100, 100);
[cellimg.layer setMask:mask];
I have a UIView I'm trying to put together which will be layered above another view. This new view needs to have a fully transparent hole in it. I've attached a screenshot of what it is I'm trying to accomplish (checkerboard pattern is the underlying UIView that will be adding this new UIView as a sublayer, red is a UIImage).
I have the following code that will render the black background with the hole in the center:
- (void)
drawRect:(CGRect)rect
{
CGRect boxRect = CGRectMake(_location.x - (kPointRadius/2), _location.y - (kPointRadius/2), kPointRadius, kPointRadius);
UIBezierPath *path = [UIBezierPath
bezierPathWithRoundedRect:CGRectMake(0, 0, self.layer.frame.size.width, self.layer.frame.size.height)
cornerRadius:0];
UIBezierPath *circlePath = [UIBezierPath
bezierPathWithRoundedRect:boxRect
cornerRadius:kPointRadius];
[path appendPath:circlePath];
[path setUsesEvenOddFillRule:YES];
CAShapeLayer *fillLayer = [CAShapeLayer layer];
fillLayer.path = path.CGPath;
fillLayer.fillRule = kCAFillRuleEvenOdd;
fillLayer.fillColor = [UIColor blackColor].CGColor;
fillLayer.borderWidth = 5.0;
fillLayer.borderColor = [UIColor redColor].CGColor;
fillLayer.opacity = 0.7;
[self.layer addSublayer:fillLayer];
}
However, when I add an image to that and use [[UIImage imageNamed:#"testimg" drawAtPoint:CGPointMake(x, y)]; to add the image, the image covers the hole.
Can anyone point me in the right direction here? I'm stumped.
EDIT: I'm now able to get it almost there. I can get everything I need EXCEPT the image layered on top of the black, 90% opaque background is also at 90% opacity.
CGRect boxRect = CGRectMake(
_location.x - (kPointRadius/2),
_location.y - (kPointRadius/2),
kPointRadius,
kPointRadius);
UIBezierPath *path = [UIBezierPath
bezierPathWithRoundedRect:CGRectMake(0, 0, self.layer.frame.size.width, self.layer.frame.size.height) cornerRadius:0];
UIBezierPath *circlePath = [UIBezierPath
bezierPathWithRoundedRect:boxRect
cornerRadius:kPointRadius];
[path appendPath:circlePath];
[path setUsesEvenOddFillRule:YES];
UIImage *image = [UIImage imageNamed:#"testimg"];
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(13, 57, 350, 230)];
imageView.image = image;
CGRect r = CGRectMake(self.layer.frame.origin.x, self.layer.frame.origin.y, self.layer.frame.size.width, self.layer.frame.size.height);
UIGraphicsBeginImageContextWithOptions(r.size, NO, 0);
CGContextRef c = UIGraphicsGetCurrentContext();
CGContextAddPath(c, CGPathCreateCopy(path.CGPath));
CGContextEOClip(c);
CGContextFillRect(c, r);
UIImage* maskim = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
CALayer* mask = [CALayer layer];
mask.frame = r;
mask.contents = (id)maskim.CGImage;
imageView.layer.mask = mask;
self.layer.mask = mask;
self.layer.backgroundColor = [UIColor blackColor].CGColor;
self.layer.opacity = 0.8;
[self.layer addSublayer:imageView.layer];
EDIT: I'm now able to get it almost there. I can get everything I need EXCEPT the image layered on top of the black, 90% opaque background is also at 90% opacity.
Instead of setting its opacity, you could set the layer's background color to [UIColor colorWithWhite:0.0 alpha:0.9].
So I'm trying to cut a circle out of an existing layer; and here's my code:
CGRect bounds = _containerLayer.bounds;
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = bounds;
maskLayer.fillColor = [UIColor blackColor].CGColor;
CGFloat smallCircleRadius = (frame.size.width - barWidth)/2;
CGRect smallCircleRect = CGRectMake(CGRectGetMidX(bounds) - smallCircleRadius, CGRectGetMidY(bounds) - smallCircleRadius, 2 * smallCircleRadius, 2 * smallCircleRadius);
UIBezierPath *circlePath = [UIBezierPath bezierPathWithOvalInRect:smallCircleRect];
[circlePath appendPath:[UIBezierPath bezierPathWithRect:bounds]];
maskLayer.path = circlePath.CGPath;
maskLayer.fillRule = kCAFillRuleEvenOdd;
_containerLayer.mask = maskLayer;
This code does work, as I now see a black rectangle with a hollow circle in the middle. But the problem is that when I tried to set maskLayer.fillColor = [UIColor clearColor].CGColor;, The whole thing including _containerLayer just disappears - I want to make the fillColor transparent so I can see what's originally in the _containerLayer (which wasn't cut out). What should I do to achieve this? Thanks!
I want to create a mask layer which is a circle that makes the circle content transparent and keep everything around. Unfortunately, the following code does the opposite, it draws a circle and make everything around transparent.
CAShapeLayer * shape = [CAShapeLayer layer];
shape.frame = CGRectMake((CGSSize().width/2.f)-40.f, -40.f, 80.f, 80.f);
CGPathRef pathRef =
CGPathCreateWithEllipseInRect(CGRectMakeBoundsWithSize(shape.frame.size), NULL);
shape.path = pathRef;
shape.fillColor = [UIColor blueColor].CGColor;
self.layer.mask = shape;
Yeah, kCAFillRuleEvenOdd didn't do it's magic without adding a rect first, here is a working snippet though:
CAShapeLayer *shape = [CAShapeLayer layer];
shape.frame = self.bounds;
CGMutablePathRef pathRef = CGPathCreateMutable();
CGPathAddRect(pathRef, NULL, self.bounds);
CGPathAddEllipseInRect(pathRef, NULL, self.bounds);
shape.fillRule = kCAFillRuleEvenOdd;
shape.path = pathRef;
self.layer.mask = shape;
I am trying to add rounded corners to only the top corners of my UITableView but the problem is, with the code below, it just makes a black layer over my whole UITableView. How would I fix this?
//Rounded Corners for top corners of UITableView
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:thetableView.bounds
byRoundingCorners:UIRectCornerTopLeft
cornerRadii:CGSizeMake(10.0, 10.0)];
UIBezierPath *maskPath2 = [UIBezierPath bezierPathWithRoundedRect:thetableView.bounds
byRoundingCorners:UIRectCornerTopRight
cornerRadii:CGSizeMake(10.0, 10.0)];
// Create the shape layer and set its path
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = thetableView.bounds;
maskLayer.path = maskPath.CGPath;
CAShapeLayer *maskLayer2 = [CAShapeLayer layer];
maskLayer.frame = thetableView.bounds;
maskLayer.path = maskPath2.CGPath;
// Set the newly created shape layer as the mask for the image view's layer
[thetableView.layer addSublayer:maskLayer];
[thetableView.layer addSublayer:maskLayer2];
the following code works for me for a navigationbar, just change the first line and put your self.tableView:
CALayer *capa = [self.navigationController navigationBar].layer;
[capa setShadowColor: [[UIColor blackColor] CGColor]];
[capa setShadowOpacity:0.85f];
[capa setShadowOffset: CGSizeMake(0.0f, 1.5f)];
[capa setShadowRadius:2.0f];
[capa setShouldRasterize:YES];
//Round
CGRect bounds = capa.bounds;
bounds.size.height += 10.0f; //I'm reserving enough room for the shadow
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:bounds
byRoundingCorners:(UIRectCornerTopLeft | UIRectCornerTopRight)
cornerRadii:CGSizeMake(10.0, 10.0)];
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = bounds;
maskLayer.path = maskPath.CGPath;
[capa addSublayer:maskLayer];
capa.mask = maskLayer;
I think the best way to make a background view for the table view which view has rounded top corner.Its just a solution to solve the problem.May be it will help you.