iOS - Labels and Images not setted - ios

I'm developing an iOS application and I have a strange problem.
The application sends local notifications to the user and when he taps on it, my app programmatically chooses a ViewController, sets its labels and images and then displays it to the user. But it simply doesn't work! Labels and images are not set. Here's my code in AppDelegate.m
- (void) manageLocalNotification:(UILocalNotification *) notification {
[[UIApplication sharedApplication] cancelLocalNotification:notification];
if ([self.theme intValue] == 1) {
ADATheme1ViewController *notifyViewController = [[ADATheme1ViewController alloc] init];
[notifyViewController.titleLabel setText:self.title];
[notifyViewController.bodyLabel setText:self.text];
[notifyViewController.bgImage setImage: [self getImageFromURL:self.background]];
self.window.rootViewController = notifyViewController;
} else {
ADATheme2ViewController *notifyViewController = [[ADATheme2ViewController alloc] init];
[notifyViewController.titleLabel setText:self.title];
[notifyViewController.bodyLabel setText:self.text];
[notifyViewController.offerLabel setText:self.offer];
[notifyViewController.bgImage setImage: [self getImageFromURL:self.background]];
self.window.rootViewController = notifyViewController;
}
}
I made some debugging and my properties (text, title, offer and so on) are properly set. The method getImageFromUrl: returns an UIImage* and it works.
My ViewControllers are very simple, here's the code (but nothing special)
.h file
#import
#interface ADATheme1ViewController : UIViewController
#property (strong, nonatomic) IBOutlet UIImageView *bgImage;
#property (strong, nonatomic) IBOutlet UILabel *titleLabel;
#property (strong, nonatomic) IBOutlet UILabel *bodyLabel;
#end
.m file
#import "ADATheme1ViewController.h"
#interface ADATheme1ViewController ()
#end
#implementation ADATheme1ViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
}
#end
and there's a .xib file attached.
Can you help me?

Solved: the view weren't loaded so the properties were set to nil.
I added just a line of code to "force" the loading of my view before setting labels:
[notifyViewController view];

Related

iOS Popup broken after converting to ARC

Hey I converted my project to ARC automatically and the only thing I had to fix was that Xcode changed array that had a size of [8] to [4] (still don't know what was going on there)
However, I now realized I got another problem: every time I hit a button in my Popup, the app crashed if it is linked to an IBAction. If I remove the reference to the header and main file, the button is clickable, but as soon as i assign it to a method (even if the method is empty), the whole app jut freezes/crashes.
This is how I initiate my popup:
PopUpViewController *popViewController =
[[PopUpViewController alloc] initWithNibName:#"PopUpViewController" bundle:nil];
[popViewController setTitle:#"This is a popup view"];
[popViewController showInView:self.view
animated:YES];
popViewController.view.center=self.view.center;
Pretty basic stuff, I ripped it off a tutorial I found online. My header is this:
#interface PopUpViewController : UIViewController
- (IBAction)baa:(id)sender;
#property (strong, nonatomic) UIButton *ba; // I was trying to add those buttons as properties here
#property (strong, nonatomic) IBOutlet UIButton *kl; //but no luck whatsoever
#property (strong, nonatomic) IBOutlet UIView *popUpView;
#property (strong, nonatomic) IBOutlet UIView *ppp;
- (IBAction)openSomething:(id)sender;
- (IBAction)openYoutube:(id)sender;
- (IBAction)openFacebook:(id)sender;
- (void)showInView:(UIView *)aView animated:(BOOL)animated;
#end
And my main
#import "PopUpViewController.h"
#interface PopUpViewController ()
#end
#implementation PopUpViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
}
return self;
}
- (void)showAnimate
{
// not important for this question
}
- (void)removeAnimate
{
// shortened
}
- (IBAction)baa:(id)sender{
// NSLog(#"asd"); I commented it out, but even an empty method kills the app
// only if I leave a button unassigned to any method, the app "survives" a button click
}
- (IBAction)openSomething:(id)sender
{
// [[UIApplication sharedApplication] openURL:[NSURL URLWithString:#"http://www.test.de"]];
}
- (IBAction)openYoutube:(id)sender
{
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:#"https://www.youtube.com/"]];
}
- (IBAction)openFacebook:(id)sender
{
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:#"https://www.facebook.com/"]];
}
- (void) doSomething{
// also tried an empty method with a "new" name over here to eliminate any caching errors, no luck
}
- (IBAction)closePopup:(id)sender {
[self removeAnimate];
}
- (void)showInView:(UIView *)aView animated:(BOOL)animated
{
[aView addSubview:self.view];
if (animated) {
[self showAnimate];
}
}
- (void)viewDidLoad
{
self.view.backgroundColor=[[UIColor blackColor] colorWithAlphaComponent:.0];
self.popUpView.layer.cornerRadius = 5;
self.popUpView.layer.shadowOpacity = 1.0;
self.popUpView.layer.shadowOffset = CGSizeMake(0.2f, 0.2f);
[super viewDidLoad];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
#end
Any ideas what I could do different? I referenced everything to everything else possible now and I don't even know how it looked before anymore, but I somehow think it has something to do with the referencing.
Thanks a lot in advance, Alex
I was able to figure out on my own:
In the header of my main ViewController I added
#property (strong, nonatomic) PopUpViewController *popViewController;
Which still fired the crash. But then I adjusted the popup "opening" block to
_popViewController =
[[PopUpViewController alloc] initWithNibName:#"PopUpViewController" bundle:nil];
[_popViewController setTitle:#"This is a popup view"];
[_popViewController showInView:self.view
animated:YES];
_popViewController.view.center=self.view.center;
(added the underscores) and now it's working perfectly again.
Actually I am curious why it worked before but I am not going to investigate this any further.

iOS problems sharing data between view controllers

I'm having problems passing data between two view controllers.
I've seen two ways to do this.
One involves implementing prepareForSeque: in the segue's source view controller and another involves setting properties in the viewDidLoad: method of the segue's destination view controller.
e.g.-
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.identifier isEqualToString:#"toEmailReservationViewController"]) {
FLSendEmailViewController *controller = (FLSendEmailViewController *)segue.destinationViewController;
if (!controller.startDateField.text) {
controller.startDateField.text = #"today";
}
}
}
and
- (void)viewDidLoad
{
[super viewDidLoad];
self.startDateField.text = ((FLViewController *)self.presentingViewController).startDate;
}
I've got these to work on simple apps using two UIViewController. However, I can't get them to work on an app that has a UITabViewController connected to some UINavigationViewController connected to custom subclasses of UIViewController. When I click the button to perform the push seque, I get to the view I want, but the startDateField.text doesn't have the text from the segue's source view controller.
Why are these methods of sharing data not working with the tab controller and navigation controller setup?
I noticed that in prepareForSegue: I can't set controller.startDateField.text; as shown when I try to set it and use NSLog to display it. Could this be the problem? Is it possible that the property controller.startDateField.text doesn't exist yet?
I'm trying to grab the date from a datePicker in an instance of FLViewController, store this date in the property NSString *startDate, and in an instance of FLSendEmailViewController set NSString *startDateField.text to the `NSString *startDate'.
Here are the UIViewController subclasses I created:
FLViewController.h
#import <UIKit/UIKit.h>
#import "FLSendEmailViewController.h"
// import frameworks to use ad
#import AddressBook;
#import AddressBookUI;
#interface FLViewController : UIViewController
#property (weak, nonatomic) IBOutlet UIScrollView *theScroller;
#property (weak, nonatomic) NSString *startDate;
#property (weak, nonatomic) NSString *stopDate;
- (IBAction)exitToReservations:(UIStoryboardSegue *)sender;
#end
FLViewController.m
#import "FLViewController.h"
#interface FLViewController ()
#property (weak, nonatomic) IBOutlet UIDatePicker *startReservationDatePicker;
#property (weak, nonatomic) IBOutlet UIDatePicker *stopReservationDatePicker;
#end
#implementation FLViewController
- (void)viewDidLoad
{
[super viewDidLoad];
[self.theScroller setScrollEnabled:YES];
[self.theScroller setContentSize:CGSizeMake(280, 1000)];
//setup reservationDatePicker
[self.startReservationDatePicker addTarget:self
action:#selector(startDatePickerChanged:)
forControlEvents:UIControlEventValueChanged];
[self.stopReservationDatePicker addTarget:self
action:#selector(stopDatePickerChanged:)
forControlEvents:UIControlEventValueChanged];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
// add method called when user changes start date
- (void)startDatePickerChanged:(UIDatePicker *)datePicker
{
NSDateFormatter *dateFortmatter = [[NSDateFormatter alloc] init];
[dateFortmatter setDateFormat:#"dd--MM-yyyy HH:mm"];
// get date using stringFromData: method and getter datePicker.date
self.startDate = [dateFortmatter stringFromDate:datePicker.date];
NSLog(#"The start date is %#", self.startDate);
}
// add method called when user changes stop date
- (void)stopDatePickerChanged:(UIDatePicker *)datePicker
{
NSDateFormatter *dateFortmatter = [[NSDateFormatter alloc] init];
[dateFortmatter setDateFormat:#"dd--MM-yyyy HH:mm"];
// get date using stringFromData: method and getter datePicker.date
self.stopDate= [dateFortmatter stringFromDate:datePicker.date];
NSLog(#"The stop date is %#", self.stopDate);
}
- (IBAction)exitToReservations:(UIStoryboardSegue *)sender {
// execute this code upon unwinding
[self dismissViewControllerAnimated:YES completion:nil];
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.identifier isEqualToString:#"toEmailReservationViewController"]) {
FLSendEmailViewController *controller = (FLSendEmailViewController *)segue.destinationViewController;
if (!controller.startDateField.text) {
controller.startDateField.text = #"today";
NSLog(#"in vc startDate is null but set to %#",controller.startDateField.text );
}
}
}
#end
FLSendEmailViewController.h
#import <UIKit/UIKit.h>
#class FLViewController;
#interface FLSendEmailViewController : UIViewController
#property (retain, nonatomic) IBOutlet UITextField *startDateField;
#property (retain, nonatomic) IBOutlet UITextField *stopDateField;
#end
FLSendEmailViewController.m
#import "FLSendEmailViewController.h"
#import "FLViewController.h"
#interface FLSendEmailViewController ()
- (IBAction)sendEmail:(id)sender;
#property (weak, nonatomic) IBOutlet UITextField *numberOfDoggies;
#property (weak, nonatomic) IBOutlet UITextField *emailAddressField;
- (IBAction)hideKeyboard:(id)sender;
#end
#implementation FLSendEmailViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.startDateField.text = ((FLViewController *)self.presentingViewController).startDate;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)sendEmail:(id)sender {
NSString *emailString = [NSString stringWithFormat:#"I would like you to watch my %# doggies from %# to %#. Thank you.", self.numberOfDoggies.text, self.startDateField.text, self.stopDateField.text];
NSLog(#"%#",emailString);
}
- (IBAction)hideKeyboard:(id)sender {
[self.startDateField resignFirstResponder];
}
#end
Import the FLSendEmailViewController.h to the "InitialViewController.h"
Add this property to the FLSendEmailViewController.h
#property (nonatomic, strong) NSString *exportedData;
Add this to the FLSendEmailViewController.m
- (void)viewDidLoad
{
[super viewDidLoad];
self.startDateField.text = self.exportedData
}
4.
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.identifier isEqualToString:#"toEmailReservationViewController"]) {
FLSendEmailViewController *controller = (FLSendEmailViewController *)segue.destinationViewController;
if (!controller.startDateField.text) {
controller.exportedData = #"today";
}
}
}
This "sharing method" works in any case when from a controller go to another controller.
So, in case of a navigation controller, if you want push another viewController passing the data, you have just to set the trigger in the Storyboard (if you are using storyboard) from the button, and the new viewController.
So, you will not met troubles. Otherwise, you are committing other type of errors, and in this case, update your question.

Change UILabel text from subview using delegate

I have a view with a label in it. The lower side of this view is filled with a subview which has it’s own view controller. This subview has a button. My goal: I want to change the label by pressing the button in the subview.
I have tried the code beneath. It works fine when I let the ViewWillAppear method of the delegate call the ‘doSomeTask’ method of the SubviewController. A timer begins to count and after a few seconds, the SubviewController calls the delegates changeLabel method, and the label is changed. However, when I call the ‘doSomeTask’ method manually by pressing the button, the delegate isn’t listening. The call doesn’t reach the changeLabel method.
Probably I am doing something ridiculously stupid here. Forgive me, I’m just learning iOS programming. Thanks in advance for all the feedback.
MyViewController.h
#import <UIKit/UIKit.h>
#import "MySubViewController.h"
#interface MyViewController : UIViewController
#property (strong, nonatomic) IBOutlet UIView *detailView;
#property (strong, nonatomic) IBOutlet UILabel *theLabel;
- (IBAction)changeLabel:(id)sender;
#end
MyViewController.m
#import "MyViewController.h"
#import "MySubViewcontroller.h"
#interface MyViewController ()
#end
#implementation MyViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
MySubViewController *subVC = [[MySubViewController alloc] init];
[self addChildViewController:subVC];
[self.detailView addSubview:subVC.view];
// [subVC setDelegate:self]; (no success trying this)
[subVC didMoveToParentViewController:self];
}
-(void)viewWillAppear:(BOOL)animated
{
MySubViewController *mySubVC = [[MySubViewController alloc] init];
[mySubVC setDelegate:self];
[mySubVC doSomeTask]; // this works fine
}
// delegate method
- (void)changeLabel{
self.theLabel.text = #"Hello!";
}
MySubviewController.h
#import <UIKit/UIKit.h>
#protocol MySubViewControllerDelegate <NSObject>
#required
- (void)changeLabel;
#end
#interface MySubViewController : UIViewController
#property (nonatomic, assign) id delegate;
- (IBAction)changeButton:(id)sender;
- (void)doSomeTask;
- (void)goChangeLabel;
#end
MySubViewController.m
#import "MySubViewController.h"
#interface MySubViewController ()
#end
#implementation MySubViewController
#synthesize delegate;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
}
- (void)goChangeLabel
{
[[self delegate] changeLabel];
}
- (void)doSomeTask
{
[NSTimer scheduledTimerWithTimeInterval:5.0 target:self selector:#selector(goChangeLabel) userInfo:nil repeats:NO];
}
- (IBAction)changeButton:(id)sender {
// [self doSomeTask]; (no succes trying this)
}
#end
Your problem is this:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
MySubViewController *subVC = [[MySubViewController alloc] init];
[self addChildViewController:subVC];
[self.detailView addSubview:subVC.view];
// [subVC setDelegate:self]; (no success trying this)
[subVC didMoveToParentViewController:self];
}
-(void)viewWillAppear:(BOOL)animated
{
MySubViewController *mySubVC = [[MySubViewController alloc] init];
[mySubVC setDelegate:self];
[mySubVC doSomeTask]; // this works fine
}
In these 2 methods you have created 2 separate variables of type MySubViewController. You have only set the delegate on the variable created inside viewWillAppear.
These are not static classes, singletons or anything else similar. If you create a variable of one type it is in no way linked to the other. The same way you can create multiple NSString's that have no bearing on each other.
Create it like so:
#implementation MyViewController
{
MySubViewController *_subVC;
}
- (void)viewDidLoad
{
[super viewDidLoad];
_subVC = [[MySubViewController alloc] init];
}
now you can use _subVC everywhere in that file as the one reference

UITextField doesn't work in my SecondViewController

I have a big noob problem. I new in iOS and I'm trying to do this:
I have two ViewControllers. The first one has an button that if it is pushed, control goes to a second view controller.
That works but the problem is when I try to get data in my second view controller. The UITextfield doesn't work.
I'm trying to display which I insert into textfield in the label. But THE TEXTFIELD DOESN'T WORK :(
I putted the IBOutlets succesfully in the xibs and connect the buttons with their IBActions...
This is my code:
ViewController.h
#import <UIKit/UIKit.h>
#import "SecondViewController.h"
#class SecondViewController;
#interface ViewController : UIViewController
#property (strong, nonatomic) SecondViewController *secondViewController;
-(IBAction)buttonClicked:(id)sender;
#end
ViewController.m
#import "ViewController.h"
#implementation ViewController
#synthesize secondViewController;
-(IBAction)buttonClicked:(id)sender {
self.secondViewController = [[SecondViewController alloc]initWithNibName:#"SecondViewController" bundle:nil];
[self presentViewController:self.secondViewController animated:YES completion:nil];
}
SecondViewController.h
#import <UIKit/UIKit.h>
#interface SecondViewController : UIViewController {
IBOutlet UITextField *textField;
UIButton *obtener;
IBOutlet UILabel *label;
}
#property (nonatomic, retain) IBOutlet UITextField *textField;
#property (nonatomic, retain) IBOutlet UIButton *obtener;
#property (nonatomic, retain) IBOutlet UILabel *label;
-(IBAction)obtenerClicked:(id)sender;
#end
SecondViewController.m
#import "SecondViewController.h"
#implementation SecondViewController
#synthesize obtener, textField, label;
-(IBAction)obtenerClicked:(id)sender {
label.text = textField.text;
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
#end
In your SecondViewController.h, add this property:
#property(nonatomic, readwrite) NSString* myString;
now in firstViewController's onClick method, add this line
-(IBAction)buttonClicked:(id)sender {
//....... Previous code....
self.secondViewController.myString= #"String to be sent";
}
This will pass the string for you..
if you want to pass the string in text field, use this:
-(IBAction)buttonClicked:(id)sender {
//....... Previous code....
self.secondViewController.textField.text= #"String to be sent";
}
hope it will work fine for your requirement.
UPDATE:
Do the following to get expected results:
1. make your secondViewController a textView delegate.
in your secondViewController.h
replace #interface SecondViewController : UIViewController with #interface SecondViewController : UIViewController<UITextFieldDelegate>
put a button in your secondViewController & create an IBAction for it.
on Click event of button, write this:
self.label.text= self.textfield.text;
tell me if it does not work.

Creating and loading views with storyboard

I am quite new to iOS development and thus new to the concept of storyboard as well.
As this seems to be the 'new thing', everyone should use, I thought I might give it a try as well.
I got a project here, created with a Foo.xib file.
The xib file has several view objects included.
Then I have a class Foo.h and Foo.m class with following content:
Foo.h
#import <UIKit/UIKit.h>
#interface Foo : UIView
#property (strong, nonatomic) IBOutlet UIView *view01;
#property (strong, nonatomic) IBOutlet UIView *view02;
#property (strong, nonatomic) IBOutlet UIView *view03;
#property (strong, nonatomic) IBOutlet UIView *view04;
- (NSUInteger)viewCount;
#end
Foo.m
#import "Foo.h"
#interface Foo()
#property (nonatomic, strong) NSArray *views;
#end
#implementation Foo
- (id)init {
self = [super init];
if (self) {
self.views = [[NSBundle mainBundle] loadNibNamed:#"Foo" owner:self options:nil];
}
return self;
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
- (NSUInteger)viewCount {
return [self.views count];
}
#end
In my ViewController I would then load all the views and make it scrollable, like this:
#import "ViewController.h"
#import "Foo.h"
#interface ViewController ()
#property (nonatomic, strong) UIScrollView *scrollView;
#property (nonatomic, strong) Foo *views;
#end
#implementation ViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.views = [[Foo alloc] init];
CGSize fooSize = self.views.view01.bounds.size;
NSUInteger viewCount = [self.views viewCount];
self.scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, fooSize.width, fooSize.height)];
[self.scrollView setContentSize:CGSizeMake(viewCount*fooSize.width, fooSize.height)];
[self.scrollView setBounces:YES];
[self.scrollView setPagingEnabled:YES];
self.scrollView.delegate = self;
NSArray *views = #[ self.views.view01,
self.views.view02,
self.views.view03,
self.views.view04
];
for (int i=0; i<viewCount; i++) {
UIView *curView = views[i];
CGRect frame = curView.frame;
frame.origin.x = i*fooSize.width;
frame.origin.y = 0;
curView.frame = frame;
[self.scrollView addSubview:curView];
}
[self.view addSubview:self.scrollView];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
However, I have no clue, how to realize this with a storyboard. It seems to me that I have to have a NavigationController which is then linked to the Master View Controller. And now I would have to add a new ViewController for each view? Or is there a way to include all views within one ViewController like I did 'the old way'?
There is a massive mis conception that when using a storyboard it limits you to what you can do. A storyboard is simply like an array of .xib files, it holds many screens in the one file so you can see the entire flow of you app in one place. Inside a storyboard you can create a single viewController and assign a custom viewController class to it and then load / modify what ever you like inside the code of this viewController, as you have done above.
However the benefit of using the storyboard is to have multiple viewController objects so you can design all the screens and navigation there were you can see it, aiding you in debugging and design work.
If you already have the app working without a storyboard and you simply want to use it because its new but keep the old style of coding, you are not going to see much of the benefits. I would suggest following this example from the developer library on how to use a storyboard properly. After you complete this you will see the benefits of the new style and you can decide whether to do it in code or using the interface builder:
http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/SecondiOSAppTutorial/Introduction/Introduction.html#//apple_ref/doc/uid/TP40011318

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