Transition Delegate for UITabBarController animation - ios

I have a custom UIViewControllerAnimationTransition class created already, and need to make this animate a UITabBarController when it switches tabs.
The tabBarController does not use the regular tab bar, though. I have a custom implementation that acts like it, and when a button is pressed, it calls this code:
tabBarController.selectedIndex = index
Currently I have the tabBarController (subclass) as the delegate for its own transitionDelegate. The delegate method animationControllerForPresentedController is never actually called, though.
Is it fine for the tab bar controller to be its own delegate? If so, why is the transition code never actually called?

animationControllerForPresentedController is the wrong approach for the tab bar controller.
In the UITabBarController subclass, adopt the UITabBarControllerDelegate protocol and set it as its own delegate. Then, use tabBarController: animationControllerForTransitionFromViewController: toViewController: to return the custom UIViewControllerAnimatedTransitioning object.
To get a better visualization, look at VCTransitionsLibrary in the TabBarDemo folder.

Did you use these delegate methods like this?
#interface BTSlideInteractor : NSObject <UIViewControllerAnimatedTransitioning, UIViewControllerTransitioningDelegate>
- (IBAction)showModalButtonWasTouched:(id)sender
{
BTSlideInteractor *interactor = [[BTSlideInteractor alloc] init];
interactor.presenting = YES;
BTModalViewController *modalController = [self.storyboard instantiateViewControllerWithIdentifier:#"ModalViewController"];
modalController.modalPresentationStyle = UIModalPresentationCustom;
modalController.transitioningDelegate = interactor;
[self presentViewController:modalController animated:YES completion:nil];
}
Use this link for Reference: https://github.com/brightec/CustomViewControllerTransition/blob/master/test/BTViewController.m
If you didnt find the solution kindly add your codes.

Related

iOS how present Modal ViewController from Uiview

i have subclass a UIView and now i need to show a view controller but UIView not have method to present view controller.
this is my problem
thank's
this is a piece of code inside my uiview subclass
-(void)tableView:(UITableView*)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
if ([tabella isEqualToString:#"Articoli"]) {
NSDictionary *itm=(NSDictionary*)[comanda objectAtIndex:indexPath.row];
Articoli *aboutViewController = [[Articoli alloc] initWithNibName:#"Articoli" bundle:nil];
aboutViewController.modalPresentationStyle = UIModalPresentationFormSheet;
aboutViewController.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
aboutViewController.idarticolo=[itm objectForKey:#"idarticolo"];
CGRect aboutSheetFrame = aboutViewController.view.frame;
UIViewController *viewController = [UIViewController new];
viewController.view = self;
//here xcode give me a red error
[self presentViewController:viewController animated:YES completion:nil] ;
aboutSheetFrame =CGRectZero;
aboutViewController.view.superview.bounds = aboutSheetFrame;
}
}
When you need a communication between UIView instance and UIViewController, there are a few known iOS concepts, which you should adhere to. As you have figured out that UIView cannot really present a new controller (missing either presetViewController:animated:completion methods or navigationController property, which are both present in UIViewController).
Views are supposed to be the most reusable parts of your code, so you must think of a way to design your views to be completely blind to where they are at. They usually only know about user interaction.
So first, what you must do is refactor your view.
If your UIView is supposed to be a UIControl (has some kind of target selectors), you need to use add target in your controller to get callback from view interaction.
You can use delegate pattern as used in UITableView or UICollectionView, which is designed as a protocol.
You can use gesture recognizers added to a view (UITapGestureRecognizer for example), so the controller knows about user interaction.
You can even mix and match those architectural patterns.
But you should really look into iOS programming basics, to understand this better.
In addition the first error I see in your code is that you create a generic UIViewController, when you should really be creating custom subclasses of it, defined in Storyboard and separate subclass of UIViewController.
The second error I see is that your UIView responds do tableView:didSelectRowAtIndexPath: method, which should in fact never happen. All this code must be moved back to one UIViewController subclass.
You can do this without any view hierarchy issues using the below code.
ObjectiveC
UIViewController *currentTopVC = [self currentTopViewController];
currentTopVC.presentViewController.........
- (UIViewController *)currentTopViewController
{
UIViewController *topVC = [[[[UIApplication sharedApplication] delegate] window] rootViewController];
while (topVC.presentedViewController)
{
topVC = topVC.presentedViewController;
}
return topVC;
}
Swift
var topVC = UIApplication.sharedApplication().keyWindow?.rootViewController
while((topVC!.presentedViewController) != nil){
topVC = topVC!.presentedViewController
}
topVC?.presentViewController........
PresentViewController is method of UIViewController class not of UIView, you can do one thing, create UIViewController instance and set its view to the view you have and then present it.
Something like below
YourCustomView *customView = [[YourCustomView alloc]initWithFrame:someFrame];
UIViewController *viewController = [UIViewController new];
viewController.view = customView;
//From currentViewController present this
[self presentViewController:viewController animated:YES completion:nil] ;
Customize this code as per your requirement
But as you are in view you need to pass this event to viewController, so better implement delegate method and at place where you calling present viewController call delegate which is implemented in ViewController and in side that presentViewController with customView set to its view property
You can also present your viewcontroller from the navigation controller object
Create Global Navigation Object in App Delegate or anywhere, you can access navigationcontroller object from view
#property (strong, nonatomic) UINavigationController *gblNavigation;
//Present viewcontroller from NavigationController object
[gblNavigation presentViewController:YOUR_VC_Object animated:YES completion:nil];
You can't present a view controller from a view. You can only present a view controller from a view controller.
Apple wants views to be dumb. That is views should only know how to display content. View should not respond to user interaction: that should be passed to a view controller.
You may want to consider using a delegate pattern, target action, or something similar to allow a view controller to control the interaction.
iOS 15, compatible down to iOS 13
Based on Shamsudheen TK solution for anyone who comes across this question in the future.
let presentedWindow = UIApplication.shared.connectedScenes.flatMap { ($0 as? UIWindowScene)?.windows ?? [] }.first { $0.isKeyWindow }
guard let currentViewController = presentedWindow?.rootViewController else {
return
}
currentViewController.present(UIViewController(nibName: nil, bundle: nil), animated: true)
Note that connectedScenes is available only since iOS 13. If you need to support earlier versions of iOS, you have to place this in an if #available(iOS 13, *) statement.

Custom action when clicking on UITabBarController

I have a Tab Bar Controller with four navigation controllers added to it. The navigation controllers appear as Tab Bar Items in the Tab Bar Controller. Now I want to add a fifth button to the tab bar, that does not open another view, but triggers some custom code. I want to display an overlaying "share menu" when clicking that Tab Bar Item regardless on which of the four pages the user is. How can I do that?
I can suggest to add dummy UIViewController to the last index and handle UITabBarControllerDelegate
- (BOOL)tabBarController:(UITabBarController *)tabBarController shouldSelectViewController:(UIViewController *)viewController {
if ([viewController == ...your dummy view controller...]) {
//Your custom action
return NO;
}
return YES;
}
Krivoblotsky has given the right answer! I'd like to elaborate a little more for anyone who is confused because for the full implementation there are a couple more moving parts. Let's say you have the app below. As it is when you click the home or profile icon the respective view will display. Let's say instead of the profile view to display, you want to add your custom transition / behavior.
To do this:
1. Given ProfileViewController class, you want include the UITabBarControllerDelegate in your ProfileViewController
#interface ProfileViewController : ViewController <UITabBarControllerDelegate> #end
2. Access your tabBarcontroller's delegate and set this as yourself in your ProfileViewController.m's viewDidLoad
self.tabBarController.delegate = self;
Essentially what this does is say hey, you know the tabBarController's delegate? (The guy that handles events) I know a guy and let this guy (self) handle those events instead. Like in English, you DELEGATE work to other people (you are the delegating object). The thing that handles the work, is the DELEGATE.
3. Implement the custom needed behavior
-(BOOL)tabBarController:(UITabBarController *)tabBarController shouldSelectViewController:
if ([viewController isKindOfClass:[ProfileViewController class]]){
NSLog(#"It's a profile");
return NO };
};
else{ return YES; }
The NO return says, when ProfileViewController is selected, do not do default behavior and display it's view.
Excellent explanation of delegates
In Storyboard, add a UIVIewController and connect it to the tab button you want to perform your custom action.
Give that UIViewController a unique title. e.g. "for custom action". It really doesn't matter, as nobody will ever see that title. It is just for you to use in the code below to identify that tab was tapped.
Create the class below and assign it to your UITabBarController in Storyboard
class TabBarController: UITabBarController, UITabBarControllerDelegate {
override func viewDidLoad() {
delegate = self
}
func tabBarController(tabBarController: UITabBarController, shouldSelectViewController viewController: UIViewController) -> Bool {
if viewController.title == "for custom action" {
//do your custom actions
return false
}
return true
}
}
You should simply implement the following UITabBarDelegate method:
- (void)tabBar:(UITabBar *)tabBar didSelectItem:(UITabBarItem *)item;

Cant use TabBar delegate methods

I got an app with my custom TabBar Controller Class.
I tried to implement tabbar controller delegate method:
- (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController {
NSLog(#"%i",tabBarController.selectedIndex);
}
But it doesnt work. Why?
in ViewDidLoad i write:
self.tabBarController.delegate = self;
And in .h i implement:
#interface BaseViewController : UITabBarController <UITabBarControllerDelegate>
In your custom TabBarController, do not use
self.tabBarController.delegate = self;
But use
self.delegate = self;
.tabBarController returns the nearest ancestor in the view controller hierarchy that is a tab bar controller, but your custom TabBarController IS the controller you want to target, so no need to search in its hierarchy
You have said, that it's your custom TabBarController. What is the customisation you've done? If you changed the TabBar panel and replaced it with your own to use
setSelectedIndex:
setSelectedViewController:
methods manually, then you should call delegate's methods manually too.
According to the Apple's documentation:
There are two types of user-initiated changes that can occur on a tab
bar:
The user can select a tab.
The user can rearrange the tabs.
Both types
of changes are reported to the tab bar controller’s delegate, which is
an object that conforms to the UITabBarControllerDelegate protocol.
Also check the UITabBarControllerDelegate Protocol Reference
In iOS v3.0 and later, the tab bar controller calls this method regardless of whether the > selected view controller changed. In addition, it is called only in response to user taps in > the tab bar and is not called when your code changes the tab bar contents programmatically.
Delegate will respond only if user interacts with its UITabBar control.

iOS. Call navigation controller methods within a UIToolbar subclass

How to perform this better. For example, I have a button in my toolbar which must perform something like this:
[self.navigationController popViewControllerAnimated:YES];
Any ideas? Except of:
1)Defining the toolbar and it items inside the UIViewController subclass. It works for current view only.
2)Creating a pointer to navigation controller inside the toolbar.
Usually you can get access to UINavigationController from appDelegate
UINavigationController *navigationController = [(YourAppDelegate*)[[UIApplication sharedApplication] delegate] navigationController]; //navigationController is a property in appDelegate
But more effective approach is to make delegate method inside your custom toolbar and then handle actions in target UIViewController.

Unbalanced calls to begin/end appearance transitions for <UITabBarController: 0x197870>

I read SO about another user encountering similar error, but this error is in different case.
I received this message when I added a View Controller initially:
Unbalanced calls to begin/end appearance transitions for
<UITabBarController: 0x197870>
The structure of the app is as follow:
I got a 5-tab TabBarController linked to 5 View Controllers. In the initial showing tab, I call out a new View Controller to overlay as an introduction of the app.
I use this code to call the introduction view controller:
IntroVC *vc = [[IntroVC alloc] init];
[self presentModalViewController:vc animated:YES];
[vc release];
After this IntroVC view controller shows up, the above error shows.
p.s. I am using xCode 4.2 & iOS 5.0 SDK, developing iOS 4.3 app.
Without seeing more of the surrounding code I can't give a definite answer, but I have two theories.
You're not using UIViewController's designated initializer initWithNibName:bundle:. Try using it instead of just init.
Also, self may be one of the tab bar controller's view controllers. Always present view controllers from the topmost view controller, which means in this case ask the tab bar controller to present the overlay view controller on behalf of the view controller. You can still keep any callback delegates to the real view controller, but you must have the tab bar controller present and dismiss.
I fixed this error by changing animated from YES to NO.
From:
[tabBarController presentModalViewController:viewController animated:YES];
To:
[tabBarController presentModalViewController:viewController animated:NO];
As posted by danh
You can generate this warning by presenting the modal vc before the app is done initializing. i.e. Start a tabbed application template app and present a modal vc on top of self.tabBarController as the last line in application:didFinishLaunching. Warning appears. Solution: let the stack unwind first, present the modal vc in another method, invoked with a performSelector withDelay:0.0
Try to move the method into the viewWillAppear and guard it so it does get executed just once (would recommend setting up a property)
Another solution for many cases is to make sure that the transition between UIViewControllers happens after the not-suitable (like during initialization) procedure finishes, by doing:
__weak MyViewController *weakSelf = self;
dispatch_async(dispatch_get_main_queue(), ^{
[weakSelf presentViewController:vc animated:YES];
});
This is general for also pushViewController:animated:, etc.
I had the same problem. I called a method inside viewDidLoad inside my first UIViewController
- (void)viewDidLoad{
[super viewDidLoad];
[self performSelector:#selector(loadingView)
withObject:nil afterDelay:0.5];
}
- (void)loadingView{
[self performSegueWithIdentifier:#"loadedData" sender:self];
}
Inside the second UIViewController I did the same also with 0.5 seconds delay. After changing the delay to a higher value, it worked fine. It's like the segue can't be performed too fast after another segue.
I had the same problem when I need to Present My Login View Controller from another View Controller If the the User is't authorized, I did it in ViewDidLoad Method of my Another View Controller ( if not authorized -> presentModalViewController ). When I start to make it in ViewDidAppear method, I solved this problem. I Think that ViewDidLoad only initialize properties and after that the actual showing view algorithm begins! Thats why you must use viewDidAppear method to make modal transitions!
If you're using transitioningDelegate (not the case in this question's example), also set modalPresentationStyle to .Custom.
Swift
let vc = storyboard.instantiateViewControllerWithIdentifier("...")
vc.transitioningDelegate = self
vc.modalPresentationStyle = .Custom
I had this problem because of a typo:
override func viewDidAppear(animated: Bool) {
super.viewWillAppear(animated)
instead of
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
It was calling "WillAppear" in the super instead of "DidAppear"
I had lot of problem with the same issue. I solved this one by
Initiating the ViewController using the storyboad instantiateViewControllerWithIdentifier method. i.e Intro *vc = [self.storyboard instantiateViewControllerWithIdentifier:#"introVC"];
[self.tabBarController presentModalViewController : vc animated:YES];
I have the viewcontroller in my storyboard, for some reason using only [[introvc alloc] init]; did not work for me.
I solved it by writing
[self.navigationController presentViewController:viewController
animated:TRUE
completion:NULL];
I had this problem with a third party code. Someone forgot to set the super inside of viewWillAppear and viewWillDisappear in a custom TabBarController class.
- (void) viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
// code...
}
or
- (void) viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
// code...
}
I had the same error. I have a tab bar with 3 items and I was unconsciously trying to call the root view controller of item 1 in the item 2 of my tab bar using performSegueWithIdentifier.
What happens is that it calls the view controller and goes back to the root view controller of item 2 after a few seconds and logs that error.
Apparently, you cannot call the root view controller of an item to another item.
So instead of performSegueWithIdentifier
I used [self.parentViewController.tabBarController setSelectedIndex:0];
Hope this helps someone.
I had the same problem and thought I would post in case someone else runs into something similar.
In my case, I had attached a long press gesture recognizer to my UITableViewController.
UILongPressGestureRecognizer *longPressGesture = [[[UILongPressGestureRecognizer alloc]
initWithTarget:self
action:#selector(onLongPress:)]
autorelease];
[longPressGesture setMinimumPressDuration:1];
[self.tableView addGestureRecognizer:longPressGesture];
In my onLongPress selector, I launched my next view controller.
- (IBAction)onLongPress:(id)sender {
SomeViewController* page = [[SomeViewController alloc] initWithNibName:#"SomeViewController" bundle:nil];
[self.navigationController pushViewController:page animated:YES];
[page release];
}
In my case, I received the error message because the long press recognizer fired more than one time and as a result, my "SomeViewController" was pushed onto the stack multiple times.
The solution was to add a boolean to indicate when the SomeViewController had been pushed onto the stack. When my UITableViewController's viewWillAppear method was called, I set the boolean back to NO.
I found that, if you are using a storyboard, you will want to put the code that is presenting the new view controller in viewDidAppear. It will also get rid of the "Presenting view controllers on detached view controllers is discouraged" warning.
In Swift 2+ for me works:
I have UITabBarViewController in storyboard and I had selectedIndex property like this:
But I delete it, and add in my viewDidLoad method of my initial class, like this:
override func viewDidLoad() {
super.viewDidLoad()
self.tabBarController?.selectedIndex = 2
}
I hope I can help someone.
This error will be displayed when trying to present an UINavigationController that is lazily initialized via a closure.
Actually you need to wait till the push animation ends. So you can delegate UINavigationController and prevent pushing till the animation ends.
- (void)navigationController:(UINavigationController *)navigationController didShowViewController:(UIViewController *)viewController animated:(BOOL)animated{
waitNavigation = NO;
}
-(void)showGScreen:(id)gvc{
if (!waitNavigation) {
waitNavigation = YES;
[_nav popToRootViewControllerAnimated:NO];
[_nav pushViewController:gvc animated:YES];
}
}
As #danh suggested, my issue was that I was presenting the modal vc before the UITabBarController was ready. However, I felt uncomfortable relying on a fixed delay before presenting the view controller (from my testing, I needed to use a 0.05-0.1s delay in performSelector:withDelay:). My solution is to add a block that gets called on UITabBarController's viewDidAppear: method:
PRTabBarController.h:
#interface PRTabBarController : UITabBarController
#property (nonatomic, copy) void (^viewDidAppearBlock)(BOOL animated);
#end
PRTabBarController.m:
#import "PRTabBarController.h"
#implementation PRTabBarController
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
if (self.viewDidAppearBlock) {
self.viewDidAppearBlock(animated);
}
}
#end
Now in application:didFinishLaunchingWithOptions:
PRTabBarController *tabBarController = [[PRTabBarController alloc] init];
// UIWindow initialization, etc.
__weak typeof(tabBarController) weakTabBarController = tabBarController;
tabBarController.viewDidAppearBlock = ^(BOOL animated) {
MyViewController *viewController = [MyViewController new];
viewController.modalPresentationStyle = UIModalPresentationOverFullScreen;
UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:viewController];
[weakTabBarController.tabBarController presentViewController:navigationController animated:NO completion:nil];
weakTabBarController.viewDidAppearBlock = nil;
};
you need make sure -(void)beginAppearanceTransition:(BOOL)isAppearing animated:(BOOL)animated and -(void)endAppearanceTransition is create together in the class.
I had the same issue. When developing I wanted to bypass screens. I was navigating from one view controller to another in viewDidLoad by calling a selector method.
The issue is that we should let the ViewController finish transitioning before transitioning to another ViewController.
This solved my problem: The delay is necessary to allow ViewControllers finish transitioning before transitioning to another.
self.perform(#selector(YOUR SELECTOR METHOD), with: self, afterDelay: 0.5)
For me this error occurred because i didn't have UIWindow declared in the upper level of my class when setting a root view controller
rootViewController?.showTimeoutAlert = showTimeOut
let navigationController = SwipeNavigationController(rootViewController: rootViewController!)
self.window = UIWindow(frame: UIScreen.main.bounds)
self.window?.rootViewController = navigationController
self.window?.makeKeyAndVisible()
Ex if I tried declaring window in that block of code instead of referencing self then I would receive the error
I had this problem when I had navigated from root TVC to TVC A then to TVC B. After tapping the "load" button in TVC B I wanted to jump straight back to the root TVC (no need to revisit TVC A so why do it). I had:
//Pop child from the nav controller
[self.navigationController popViewControllerAnimated:YES];
//Pop self to return to root
[self.navigationController popViewControllerAnimated:YES];
...which gave the error "Unbalanced calls to begin/end etc". The following fixed the error, but no animation:
//Pop child from the nav controller
[self.navigationController popViewControllerAnimated:NO];
//Then pop self to return to root
[self.navigationController popViewControllerAnimated:NO];
This was my final solution, no error and still animated:
//Pop child from the nav controller
[self.navigationController popViewControllerAnimated:NO];
//Then pop self to return to root, only works if first pop above is *not* animated
[self.navigationController popViewControllerAnimated:YES];
I encountered this error when I hooked a UIButton to a storyboard segue action (in IB) but later decided to have the button programatically call performSegueWithIdentifier forgetting to remove the first one from IB.
In essence it performed the segue call twice, gave this error and actually pushed my view twice. The fix was to remove one of the segue calls.
Hope this helps someone as tired as me!
Swift 5
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
//Delete or comment the below lines on your SceneDelegate.
// guard let windowScene = (scene as? UIWindowScene) else { return }
// window?.windowScene = windowScene
// window?.makeKeyAndVisible()
let viewController = ListVC()
let navViewController = UINavigationController(rootViewController: viewController)
window?.rootViewController = navViewController
}

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