This is the current setup I'm using. In my storyboard I have a ViewController with a UIScrollVIew that is position and sized with Autolayout.
The content of the scrollView is added programatically based on UIView built in interface builder. It has several labels, all of them using autolayout: leading and trailing to superview, and vertical spaces.
The scrollview gets resized accordingly to the screen size(iPhone / iPad), but the contentView's width is always the one specified in interface builder. I've tried setting contentview's frame width to match the scrollview frame width, and that changes it's frame but the labels width stay exactly the same. Also when I start to scroll it reverts my frame change. Any ideas how I can make the content's width match the scrollview's and update it's content accordingly?
I'm also adding constanints from the contentView to the scrollView programatically:
[scrollView addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:#"H:|[scrollContent]|" options:0 metrics: 0 views:viewsDictionary]];
[scrollView addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:#"V:|[scrollContent]|" options:0 metrics: 0 views:viewsDictionary]];
Setting the frame's width didn't work but apparently making a width constraint did the trick. Not sure why but maybe it helps other people as well.
Related
This question already has answers here:
UITableView within UIScrollView using autolayout
(5 answers)
Closed 7 years ago.
I have this views hierarchy in a xib file:
UIView
UIScrollView
UIView
UIView
UITableView
UIButton
Let's call contentView the UIView that is the direct child of the UIScrollView. I've set its top, bottom, leading and trailing constraints to pin the scroll view. Then, since I'm populating the table view at runtime and I don't know its height beforehand, I set the scroll view's contentSize in code:
[self.scrollView setContentSize:CGSizeMake(self.contentView.frame.size.width, self.tableView.frame.size.height)];
But I don't make this work... what could I be missing?
AppsDev, check this video out it helped me a lot doing UIScrollView via storyboard
https://www.youtube.com/watch?v=UnQsFlMGDsI
Also never set the scrollView's contentSize as it has to be determined by scrollView on its own and that's why we have AutoLayout.
I believe we should have one tag for uiscrollview-autolayout
Don't set the content size manually. Instead,
Constrain your contentView's four edges to the edges of the scrollView.
Constrain your contentView's width to be equal to the scrollView's width. (This will prevent the content from being wider than the scrollView.)
Constrain the contentView's top and sides to the corresponding edges of the child view.
Constrain the contentView's sides and bottom to the sides and bottom of the tableView.
Now here's where it gets tricky: constrain the bottom of the child view to be equal to the top of the table view. However, unless you explicitly set a height constraint on the child view, you'll get a layout error that the height of the scrollView's contents will be ambiguous. To get around this, you can set the child's placeholder height to make Interface Builder happy, but then you'll also have to set its height somewhere at runtime.
Now you should be set. The scrollView can now calculate the full height and width of its contents by examining the constraint hierarchy, and you don't have to set its content height manually.
I finally managed to make this work by following the #Sana answer and also this post to be able to scroll the table view content.
Thanks u all for replying.
Just for example:
UIView *containerView = [[UIView alloc] init];
UIScrollView *scrollView = [[UIScrollView alloc] init];
[containerView addSubview:scrollView];
containerView.translatesAutoresizingMaskIntoConstraints = NO;
scrollView.translatesAutoresizingMaskIntoConstraints = NO;
NSDictionary *viewsDictionary = NSDictionaryOfVariableBindings(containerView, scrollView);
[containerView addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:#"V:|[scrollView]|"
options:kNilOptions
metrics:nil
views:viewsDictionary]];
[containerView addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:#"H:|[scrollView]|"
options:kNilOptions
metrics:nil
views:viewsDictionary]];
Use this code My code help you.
-(void)viewDidLayoutSubviews
{
[super viewDidLayoutSubviews];
[self.scrollView setContentSize:CGSizeMake(self.contentView.frame.size.width, self.tableView.frame.size.height)];
}
I have a scrollview and a separate UIView where I placed a series of textFields and labels with constraints which fully occupies the top and bottom. I'm trying to adjust the UIView's height based on its subview constraints but it won't. What is happening is that the view keeps its height and force other textfields to collapse or shrink thus breaking the constraints.
Details
Each subview priority values :
compression = 750
hugging = 250
UIView priority values:
compression = 249
hugging = 749 Set to be lower than the rest.
Most of the textfields has aspect ratio constraint. This causes the field to adjust.
Each subview has vertical/top/bottom spacing between each other. The top and bottom elements has top and bottom constraints to the view as well.
What's on my code:
-(void)viewDidLayoutSubviews{
[super viewDidLayoutSubviews];
/* I had to adjust the UIView's width to fill the entire self.view.*/
if(![contentView isDescendantOfView:detailsScrollView]){
CGRect r = contentView.frame;
r.size.width = self.view.frame.size.width;
contentView.frame = r;
[detailsScrollView addSubview:contentView];
}
}
Screenshots
The view
This is what currently happens. In this instance it forces the email field to shrink. If I place a height value on it, it does not shrink but the layout engine finds another element to break
Edit:
Solved
Maybe I just needed some break to freshen up a bit. I did tried using constraints before but got no luck. However thanks to the suggestion I went back setting the constraints instead of setting the frame on this one and got it finally working.
Solution:
-(void)viewDidLoad{
[detailsScrollView addSubview:contentView];
[contentView setTranslatesAutoresizingMaskIntoConstraints:NO];
[detailsScrollView setTranslatesAutoresizingMaskIntoConstraints:NO];
NSDictionary *viewsDictionary = NSDictionaryOfVariableBindings(contentView,detailsScrollView);
NSArray *horizontalConstraints = [NSLayoutConstraint constraintsWithVisualFormat:#"H:|-0-[contentView]-0-|"
options:NSLayoutFormatDirectionLeadingToTrailing metrics:nil
views:viewsDictionary];
NSArray *verticalConstraints = [NSLayoutConstraint constraintsWithVisualFormat:#"V:|-0-[contentView]-0-|"
options:NSLayoutFormatDirectionLeadingToTrailing
metrics:nil
views:viewsDictionary];
NSArray *widthConstraints = [NSLayoutConstraint constraintsWithVisualFormat:#"H:|-0-[contentView(==detailsScrollView)]-0-|" options:0 metrics:nil views:viewsDictionary];
}
When you use interface builder to deal with the UIScrollView and its child UIView. usually a top, bottom, left and equal width constraints are set between the UIScrollView and its child which is the contentView in your case.
Without those constraints the other option is to set the content size of the UIScrollView. which was the way of using the UIScrollView before introducing constraints.
So, 1. you should add those constraints programmatically.
By using the constraints, the views frame is no longer needed to resize the views.
So, 2. remove frame setting for your content view.
I am not so happy with the way you set the frame in the viewDidLayoutMethod. if I am going to do that here I would take the frame setting out of the if statement.
The code would be as follow with no if statement:
[detailsScrollView addSubview:contentView];
// then set the constraints here after adding the subview.
Put this code anywhere but not inside your viewDidLayoutSubviews method. it will be a bigger problem than setting the frame in there inside if statement.
Note: Originally, if you are going to set frame in the viewDidLayoutSubviews
method. you should do it for all cases. for example for the if case
and the else case. because, next time this method is going to be
called the views will respond to the constraint. and lose its frame.
Another observation: if you want the view to response to its subviews constraint why you need to set the frame for it? right?
After adding the constraint you may need to call the method constraintNeedsUpdate or another related method.
I have a view which has a UILabel, a UITableView(tblFilters) and a UIView(btnBaseView)(to keep three other UIButtons).Please check the image below: -
I need to expand the tblFilters height to showcase the options for each category but need to have the btnBaseView always visible on the screen. So basically tblFilters height should not increase beyond a limit.
To achieve this i have applied a height constaint to btnBaseView and gave it Required priority. Same way tblFilters has a height constraint but a DefaultHigh priority.
// Height Constraint of btnBaseView. Height Should always be >=116
btnSectionHeightConstraint = [NSLayoutConstraint constraintsWithVisualFormat:#"V:[btnBaseView(>=116)]" options:0 metrics:nil views:#{#"btnBaseView":btnBaseView}];
[[btnSectionHeightConstraint firstObject] setPriority:UILayoutPriorityRequired];
[self addConstraints:btnSectionHeightConstraint];
// TableView Height Constraint. Height value is being changed when user click on "+" button of table section.
tableHeightConstraints = [NSLayoutConstraint constraintsWithVisualFormat:[NSString stringWithFormat:#"V:[tblFilters(>=%f)]",176.0] options:0 metrics:nil views:#{#"tblFilters":tblFilters}];
[[tableHeightConstraints firstObject] setPriority:UILayoutPriorityDefaultLow];
[self addConstraints:tableHeightConstraints];
But this scheme doesn't seems to work as tableView is covering the entire baseView and pushed the btnBaseView out of visible area.
I have tried by keeping DefaultLow priority to tblFilters as well but no effect. When i debug the code after changing the tblFilters height constraint it print correct priority output in console but no effect over the view.
Can someone please help me in identifying the issue why constraint priority is not working as expected or do i have wrong understanding of this concept. Any help is appreciated.
set tblFilters height constraint priority to be
UILayoutPriorityDefaultHigh
set btnBaseView top margin constraint related by tblFilters to
0
set btnBaseView bottom margin constraint related by bottomView
to be >= 0
and then you change height constraint of tblFilters corresponding to the data
tableHeightConstraints.constant = someValue
view.layoutIfNeeded()
I have a very simple view. It is just a view with a UISCrollView and an UIImageView below. Inside the UIScrollView I have a very large UIImageView. Now I need to set the UIScrollview it's contentsize using autolayout.
But I can't figure it out how I can do that ? Here is how my storyboard looks like.
I've tried to put the UIImageView inside a UIView and make that UIView the only child of de UIScrollView but that is also not working. Turning off autloayout is not an option because all my other views are using autolayout
Any help on this ?
You should set many constraints to make it working in the right way. If I understand corretly, you want something similar:
View
----------------------------------
| ScrollView |
|--------------------------------|
|| ||
|| ||
|| ||
|--------------------------------|
|ImageView |
|--------------------------------|
|| ||
|--------------------------------|
----------------------------------
In this case you should set the constraints to be the top of the Scrollview exactly the View's top.
The ImageView's top is the ScrollView's bottom, the ImageView's bottom is the View's bottom.
And inside the ScrollView to things similarly.
If you will have each needed constraint it will work.
The contentSize of a UIScrollView can be implicitly set through the NSLayoutConstraints within the UIScrollView.
The way this would be done (If you wanted the image view to fit snugly in the UIScrollView) is:
UIImageView *imageView = ...
UIScrollView *scrollView = ...
NSDictionary *viewsDictionary = #{#"imageView" : imageView};
[scrollView addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:#"H:|[imageView]|"
options:kNilOptions
metrics:nil
views:viewsDictionary]];
[scrollView addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:#"V:|[imageView]|"
options:kNilOptions
metrics:nil
views:viewsDictionary]];
The contentSize would be equal to the size of the UIImageView.
Obviously to place the UIScrollView that would just be the same as placing any other view in it's subview.
I use bordering view by creating such constraints in scrollView for example:
H:|[borderView(400)]|
V:|[borderView(600)]|
May be you can use your's UIImageView as bordering view.
I'm having troubles with UIScrollView using auto layout constraints.
I have the following view hierarchy, with constraints set through IB:
- ScrollView (leading, trailing, bottom and top spaces to superview)
-- ContainerView (leading, trailing, bottom and top spaces to superview)
--- ViewA (full width, top of superview)
--- ViewB (full width, below ViewA)
--- Button (full width, below ViewB)
The ViewA and ViewB have initial heights of 200 points, but it can be expended vertically to an height of 400 points by clicking on it. ViewA and ViewB are expanded by updating their height constraint (from 200 to 400). Here is the corresponding snippet :
if(self.contentVisible) {
heightConstraint.constant -= ContentHeight;
// + additional View's internal constraints update to hide additional content
self.contentVisible = NO;
} else {
heightConstraint.constant += ContentHeight;
// + additional View's internal constraints update to show additional content
self.contentVisible = YES;
}
[self.view setNeedsUpdateConstraints];
[UIView animateWithDuration:.25f animations:^{
[self.view layoutIfNeeded];
}];
My problem is that if both views are expanded, I need to be able to scroll to see the whole content, and right now the scroll is not working. How can I manage to update the scroll view using constraints to reflect the changes of ViewA and ViewB heights ?
The only solution I can think of so far is to manually set the height of the ContainerView after the animation, which will be the sum of the heights of ViewA + ViewB + Button. But I believe there is a better solution?
Thanks
I use pure structure like the following
-view
-scrollView
-view A
-view B
-Button
Make sure Button(THE LAST view) has a constraint(vertical spacing from its bottom to superview, which is the scrollview), in this case, no matter what changes for your view A and view B would be, scrollView's height will be changed accordingly.
I reference to this great online book site.
Just read the "Creating a scroll view" section, you should have an idea.
I had the similar problem that I was creating a detail view and using Interface Builder with Auto layout is such a good fit for the task!
Good luck!
(Additional resources:
Stack overflow discussion about the auto layout for scroll view.
iOS 6 has a Release Notes talking about Auto Layout support for UIScrollView.
Free online iOS book explanation about scroll view. This actually helped me a lot!
Let's say we have a hierachy like this (Label1 is a subview of ContentView; ContentView is a subview of ScrollView, ScrollView is a subiview of the viewcontroller's view):
ViewController's View
ScrollView
ContentView
Label1
Label2
Label3
ScrollView is constrained with autolayout in the normal way to the viewcontroller's view.
ContentView is pinned top/left/right/bottom to scrollview. Meaning you have constraints that make the ContentView's top/bottom/leading/trailing edges constrained to be equal to the same edges on the ScrollView. Here is a key: these constraints are for the contentSize of the ScrollView, not its frame size as shown in the viewcontroller's view. So it's not telling the ContentView to be the same frame size as the displayed ScrollView frame, it's rather telling Scrollview that the ContentView is its content and so if contentview is larger than the ScrollView frame then you get scrolling, just like setting scrollView.contentSize larger than scrollView.frame makes the content scrollable.
Here is another key: now you have to have enough constraints between ContentView, Label1-3, and anything else besides the Scrollview for the ContentView to be able to figure out it's width and height from those constraints.
So for example if you want a vertically scrolling set of labels, you set a constraint to make the ContentView width equal to the ViewController View's width, that takes care of the width. To take care of the height, pin Label1 top to ContentView top, Label2 top to Label1 bottom, Label3 top to Label2 bottom, and finally (and importantly) pin Label3's bottom to ContentView's bottom. Now it has enough information to calculate the ContentView's height.
I hope this gives someone a clue, as I read through the above posts and still couldn't figure out how to make the ContentView's width and height constraints properly. What I was missing was pinning the Label3's bottom to the ContentView's bottom, otherwise how could ContentView know how tall it is (as Label3 would just then be floating, and there would be no constraint to tell ContentView where it's bottom y position is).
This is an example of how I have laid out a pure autolayout UIScrollView with a container view. I've commented to make it clearer:
container is a standard UIView and body is a UITextView
- (void)viewDidLoad
{
[super viewDidLoad];
//add scrollview
[self.view addSubview:self.scrollView];
//add container view
[self.scrollView addSubview:self.container];
//body as subview of container (body size is undetermined)
[self.container addSubview:self.body];
NSDictionary *views = #{#"scrollView" : self.scrollView, #"container" : self.container, #"body" : self.body};
NSDictionary *metrics = #{#"margin" : #(100)};
//constrain scrollview to superview, pin all edges
[self.view addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:#"V:|[scrollView]|" options:kNilOptions metrics:metrics views:views]];
[self.view addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:#"H:|[scrollView]|" options:kNilOptions metrics:metrics views:views]];
//pin all edges of the container view to the scrollview (i've given it a horizonal margin as well for my purposes)
[self.scrollView addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:#"V:|[container]|" options:kNilOptions metrics:metrics views:views]];
[self.scrollView addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:#"H:|-margin-[container]-margin-|" options:kNilOptions metrics:metrics views:views]];
//the container view must have a defined width OR height, here i am constraining it to the frame size of the scrollview, not its bounds
//the calculation for constant is so that it's the width of the scrollview minus the margin * 2
[self.scrollView addConstraint:[NSLayoutConstraint constraintWithItem:self.container attribute:NSLayoutAttributeWidth relatedBy:NSLayoutRelationEqual toItem:self.scrollView attribute:NSLayoutAttributeWidth multiplier:1.0f constant:-([metrics[#"margin"] floatValue] * 2)]];
//now as the body grows vertically it will force the container to grow because it's trailing edge is pinned to the container's bottom edge
//it won't grow the width because the container's width is constrained to the scrollview's frame width
[self.container addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:#"V:|[body]|" options:kNilOptions metrics:metrics views:views]];
[self.container addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:#"H:|[body]|" options:kNilOptions metrics:metrics views:views]];
}
In my example 'body' is a UITextView, but it could be anything else. If you happen to be using a UITextView as well note that in order for it to grow vertically it must have a height constraint that gets set in viewDidLayoutSubviews. So add the following constraint in viewDidLoad and keep a reference to it:
self.bodyHeightConstraint = [NSLayoutConstraint constraintWithItem:self.body attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:nil attribute:nil multiplier:1.0f constant:100.0f];
[self.container addConstraint:self.bodyHeightConstraint];
Then in viewDidLayoutSubviews calculate the height and update the constraint's constant:
- (void)viewDidLayoutSubviews
{
[super viewDidLayoutSubviews];
[self.bodyHeightConstraint setConstant:[self.body sizeThatFits:CGSizeMake(self.container.width, CGFLOAT_MAX)].height];
[self.view layoutIfNeeded];
}
The second layout pass is needed to resize the UITextView.
Use this code. ScrollView setContentSize should be called async in main thread.
Swift:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
DispatchQueue.main.async {
var contentRect = CGRect.zero
for view in self.scrollView.subviews {
contentRect = contentRect.union(view.frame)
}
self.scrollView.contentSize = contentRect.size
}
}
Objective C:
- (void)viewDidLayoutSubviews {
[super viewDidLayoutSubviews];
dispatch_async(dispatch_get_main_queue(), ^ {
CGRect contentRect = CGRectZero;
for(UIView *view in scrollView.subviews)
contentRect = CGRectUnion(contentRect,view.frame);
scrollView.contentSize = contentRect.size;
});
}
At every moment the scroll view should know its content size. The content size is inferred from the scrollview's subviews. It is very handy to map controller properties to the constraints in the xib file describing heights of the subviews. Then in the code (an animation block) you can just change constants of these constraint properties. If you need to change the entire constraint, keep a reference to it, so that you can update it later in the parent container.
My variant for scroll view with !Dynamic! height:
1) Add scroll view to your UIView. Pin all (top, bottom, lead, trail) constraints.
2) Add UIView to Scroll View. Pin all (top, bottom, lead, trail) constraints. It will be your Content view. You can also rename it.
3) Control drag from Content view to Scroll view - Equal width
4) Add content to your UIView. Set needed constraints. And! At the lower item add bottom constraint NOT Greater or equal (>=)(Like most people talks) BUT Equal! Set it to 20 for example.
In my situation I have UIImageView in content. I have connected it's height to code. And if I change it to like 1000, scroll is visible. And all works.
Works like a charm for me. Any questions - welcome to comments.