I am trying to play a movie with MPMovieplayercontroller. Everything is fine except "initialPlaybackTime". Instead of starting to play from the given seconds, the player plays from the beginning.
How to make "initialPlaybackTime" to work?
-(void)viewDidLoad
{
[super viewDidLoad];
NSString *moviePath= [[NSBundle mainBundle] pathForResource:#"02_Skater" ofType:#"mp4"];
NSURL *url = [NSURL fileURLWithPath:moviePath] ;
// video player
playerViewController = [[MPMoviePlayerController alloc] init];
playerViewController.contentURL = url;
playerViewController.view.frame = CGRectMake(0, 200, 300, 300);
playerViewController.scalingMode = MPMovieScalingModeAspectFit;
playerViewController.initialPlaybackTime = 3;
playerViewController.endPlaybackTime = 4;
playerViewController.controlStyle=MPMovieControlStyleNone;
[playerViewController prepareToPlay];
[playerViewController play];
[[self view] addSubview: [playerViewController view]];
// Do any additional setup after loading the view, typically from a nib.
}
If you check the Apple Documentation, you can read that:
"For video-on-demand content, playback starts at the nearest segment boundary to the provided time."
New Updates after iOS 8.4 are having these issues and still these bugs are alive in new iOS 9.0
Currently i have found a workaround that's still incomplete because you are still not able to set your end time of video. some how this solution can able you to set "initialPlaybackTime"
First add an observer to your mediaPLayer
//Add Observer
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(moviePlayerPlaybackStateChanged:)
name:MPMoviePlayerPlaybackStateDidChangeNotification
object:mediaPlayerController];
and Write this Method for Notification
BOOL playbackDurationSet=NO;
-(void)moviePlayerPlaybackStateChanged:(NSNotification*)notification{
MPMoviePlayerController* player = (MPMoviePlayerController*)notification.object;
switch ( player.playbackState ) {
case MPMoviePlaybackStatePlaying:
if(!playbackDurationSet){
[mediaPlayerController setCurrentPlaybackTime:player.initialPlaybackTime];
playbackDurationSet=YES;
}
break;
default:
break;
}
}
-(void)resetPlayerDurationVar{
playbackDurationSet=NO;
}
Related
Running El Capitan with Xcode 7.1.1 developing TVos 9.1 / IOS 9.2
I running this code under TVos ...
-(void)runVideo {
self.avPlayer = [AVPlayer playerWithURL:[NSURL URLWithString:videoHLS]];
avPlayerItem = self.avPlayer.currentItem;
[avPlayer.currentItem addObserver:self forKeyPath:#"status" opt ons:NSKeyValueObservingOptionNew context:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(itemDidFinishPlaying:) name:AVPlayerItemDidPlayToEndTimeNotification object:avPlayerItem];
playerViewController = [[AVPlayerViewController alloc] initWithNibName:nil bundle:nil];
playerViewController.player = avPlayer;
playerViewController.view.frame = self.view.frame;
[self addChildViewController:playerViewController];
[self.view addSubview:playerViewController.view];
[playerViewController didMoveToParentViewController:self];
}
It works, when I call ...
dispatch_async(dispatch_get_main_queue(), ^(void) {
[playerViewController.player play];
});
It also works, when I call ...
dispatch_async(dispatch_get_main_queue(), ^(void) {
[avPlayer play];
});
Bon, and using the remote it behaves as you would expect it too. But I want to implement a remote pause button in code; which I do using bluetooth, only I am unable to pause playback once it has began. I tried all of these, which compile and don't crash the player, they do nothing it seems. The best I managed is to completely kill it, hardly a pause.
-(void)doPause {
//NSLog(#"self.playerViewController.player.rate %f",self.playerViewController.player.rate);
self.playerViewController.player.rate = 0.000000;
playerViewController.player.rate = 0.000000;
[self.playerViewController.player pause];
[self.avPlayer pause];
self.avPlayer.rate = 0.000000;
avPlayer.rate = 0.000000;
[self.avPlayer.currentItem cancelPendingSeeks];
[self.avPlayer.currentItem.asset cancelLoading];
self.playerViewController.player.rate = 0.000000;
[self.playerViewController player].rate = 0.000000;
// This will kill the player and return me to the parent VC
dispatch_async(dispatch_get_main_queue(), ^(void) {
[playerViewController willMoveToParentViewController:nil];
[playerViewController.view removeFromSuperview];
[playerViewController removeFromParentViewController];
});
}
Is this the right approach or should I be doing something else to achieve this effect?
I think I found the answer to this question here.
https://forums.developer.apple.com/message/81573#81573
It seems playerViewController as an in-built auto-restart so that even if I do pause it, it immediately restarts. Have noticed the menu pop'ing up and then disappearing when I'm trying to pause.
Which leaves me with one option. Kill the playerViewController.
It's my first post, and may be it may seem incorrect.
So, I've to make rotation in cocos2d on iPad (5.1)
I use 2 different videos to each orientation.
And there I have 2 problems:
The app starts in portrait mode, and plays video normally. I call (play) the video 5-10 times, when video finishs I rotate simulator. The view rotates, BUT when I call (play) video - it shows white screen and the next message:
"WARNING: under normal conditions, _fillInQueueWithExtraSpace:ignoreExistingItems: should not be re-entered."
Then If I rotate screen again (several times) - and play it in landscape mode - it plays video well.
Also vice versa. When I start from landscape mode
The View rotating problem.
When I rotate view to the left/right landscape (from portrait) - can't rotate view backward. So I can rotate only in clockwise or counter clockwise. How to fix it?
-(id) init {
pathToVideoP = [[NSBundle mainBundle] pathForResource:#"video_portrait" ofType:#"mp4"];
pathToVideoL = [[NSBundle mainBundle] pathForResource:#"video_landscape" ofType:#"mp4"];
theMovieP = [[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL fileURLWithPath:pathToVideoP]];
theMovieL = [[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL fileURLWithPath:pathToVideoL]];
}
-(void) playVideoButtonClicked {
movieButton.visible = FALSE;
if (sharedManager.isPortrait){
theMovie = theMovieP;
} else {
theMovie = theMovieL;
}
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(movieFinishedCallback:) name:MPMoviePlayerPlaybackDidFinishNotification object:[theMovie moviePlayer]];
CGSize size = [[CCDirector sharedDirector] winSize];
[[[CCDirector sharedDirector] openGLView] addSubview:theMovie.view];
player = [self.theMovie moviePlayer];
player.controlStyle = MPMovieControlStyleNone;
[theMovie moviePlayer].view.backgroundColor = [UIColor whiteColor];
theMovie.view.frame = CGRectMake(0, 0, size.width, size.height);
if (sharedManager.isPortrait) {
CGAffineTransform transform = player.view.transform;
player.view.transform = transform;
}
else if (sharedManager.changeOrientation)
{
CGAffineTransform transform = player.view.transform;
transform = CGAffineTransformRotate(transform, (-M_PI/2 ));
player.view.transform = transform;
}
sharedManager.changeOrientation = NO;
player.backgroundView.backgroundColor = [UIColor whiteColor];
theMovie.view.backgroundColor = [UIColor whiteColor];
player.view.userInteractionEnabled = NO;
player.scalingMode = MPMovieScalingModeNone;
[player play];
}
-(void) moviePreloadDidFinish:(id)sender {
}
-(void) movieFinishedCallback:(NSNotification*) aNotification {
theMovie = [aNotification object];
[[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:theMovie];
[player stop];
[theMovie.view removeFromSuperview];
movieButton.visible = TRUE;
}
Add this line of code After creating Player Object.
player = [self.theMovie moviePlayer];
player.controlStyle = MPMovieControlStyleNone;
It's necessary in below version of iOS 6.0. May be it's helpful.
[player prepareToPlay];
I am using AVFoundation's AVPlayer to play 2 video clips made from 1 longer video (so the end of the first matches the beginning of the second)
When the first video ends and the user taps, I create a new AVPlayer and assign it to my PlayerView, and start playing the second clip.
This all works, however, there is a prominent screen "flicker".
My assumption is that this is caused by the player view removing the first clip and then showing the second clip.
What I need is for this flicker to no appear, so that going between the two clips is seamless.
Do anyone know if there is a way to stop this flickr, either via the AVPlayer* classes, or a way to "fake" it by doing something to make it so this isn't visible.
Thanks
Below is the code of my load and play method:
- (void)loadAssetFromFile
{
NSURL *fileURL = nil;
switch (playingClip)
{
case 1:
fileURL = [[NSBundle mainBundle] URLForResource:#"wh_3a" withExtension:#"mp4"];
break;
case 2:
fileURL = [[NSBundle mainBundle] URLForResource:#"wh_3b" withExtension:#"mp4"];
break;
case 3:
fileURL = [[NSBundle mainBundle] URLForResource:#"wh_3c" withExtension:#"mp4"];
break;
case 4:
fileURL = [[NSBundle mainBundle] URLForResource:#"wh_3d" withExtension:#"mp4"];
break;
default:
return;
break;
}
AVURLAsset *asset = [AVURLAsset URLAssetWithURL:fileURL options:nil];
NSString *tracksKey = #"tracks";
[asset loadValuesAsynchronouslyForKeys:[NSArray arrayWithObject:tracksKey] completionHandler:
^{
// The completion block goes here.
NSError *error = nil;
AVKeyValueStatus status = [asset statusOfValueForKey:tracksKey error:&error];
if (status == AVKeyValueStatusLoaded)
{
self.playerItem = [AVPlayerItem playerItemWithAsset:asset];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(playerItemDidReachEnd:) name:AVPlayerItemDidPlayToEndTimeNotification object:playerItem];
self.player = [AVPlayer playerWithPlayerItem:playerItem];
[playerView setPlayer:player];
[self.player seekToTime:kCMTimeZero];
[self play];
}
else {
// Deal with the error appropriately.
NSLog(#"The asset's tracks were not loaded:\n%#", [error localizedDescription]);
}
}];
}
You do not need to re-create AVPlayer for this task. You can just have multiple AVPlayerItems and then switch which one is current via [AVPlayer replaceCurrentItemWithPlayerItem:item].
Also, you can observe for when current item has changed with the code below.
static void* CurrentItemObservationContext = &CurrentItemObservationContext;
...
After creating a player, register the observer:
[player1 addObserver:self
forKeyPath:kCurrentItemKey
options:NSKeyValueObservingOptionInitial | NSKeyValueObservingOptionNew
context:CurrentItemObservationContext];
...
- (void)observeValueForKeyPath:(NSString*) path
ofObject:(id)object
change:(NSDictionary*)change
context:(void*)context {
if (context == CurrentItemObservationContext) {
AVPlayerItem *item = [change objectForKey:NSKeyValueChangeNewKey];
if (item != (id)[NSNull null]) {
[player1 play];
}
}
}
There are two workaround that I found. To me both approaches worked and I prefer the second one.
First, as #Alex Kennberg mentioned, create two set of AVPlayerLayer and AVPlayer. and switching them when you switch between videos. Be sure to set background color to clear color.
Second, use UIImageView as the owner view of AVPlayerLayer. Create thumbnail image of a video and set it to the imageview before switching the video. Be sure to set the view mode correctly.
I ran into the same issue with the video "flashing" and solved it this way in Swift 5.
Set my player variable to this
var player = AVPlayer(playerItem: nil)
Then inside my playVideo function, I changed this
self.player.replaceCurrentItem(with: AVPlayerItem(url: fileURL))
to this
player = AVPlayer(url: fileURL)
"fileURL" is the path to video I want to play.
This removed the flash and played the next video seamlessly for me.
You can initialise the PlayerItem and seek to zero some time before you assign it to the player.
Then the flickering disappears
I tried this and it worked for me.
if (layerView1.playerLayer.superlayer) {
[layerView1.playerLayer removeFromSuperlayer];
}
But I am also allocating my own AVPlayerLayer instead of using IB to do it.
After too many tries without success, I finally found a solution, not the best one, but works
My entry code bellow, have a look at the loadVideo method
#import "ViewController.h"
#import <AVKit/AVKit.h>
#interface ViewController ()<UIGestureRecognizerDelegate>
#property (nonatomic, strong) NSArray *videos;
#property (nonatomic, assign) NSInteger videoIndex;
#property (nonatomic, strong) AVPlayer *player;
#property (nonatomic, strong) AVPlayerLayer *playerLayer;
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor blackColor];
self.videos = #[#"1.mp4", #"2.mp4", #"3.mp4", #"4.mp4", #"5.mp4", #"6.mp4"];
self.videoIndex = 0;
[self loadVideo];
[self configureGestures:self.view]; //changes video on swipe
}
-(void)prevZoomPanel{
if(self.videoIndex <= 0){
NSLog(#"cant go prev");
return;
}
self.videoIndex -= 1;
[self loadVideo];
}
-(void)nextZoomPanel{
if(self.videoIndex >= self.videos.count - 1){
NSLog(#"cant go next");
return;
}
self.videoIndex += 1;
[self loadVideo];
}
#pragma mark - Load Video
-(void)loadVideo{
NSURL * bundle = [[NSBundle mainBundle] bundleURL];
NSURL * file = [NSURL URLWithString:self.videos[self.videoIndex] relativeToURL:bundle];
NSURL * absoluteFile = [file absoluteURL];
AVPlayerItem *item = [AVPlayerItem playerItemWithURL:absoluteFile];
//*************
//DO NOT USE '[self.player replaceCurrentItemWithPlayerItem:item]', it flashes, instead, initialize the instace again.
//Why is replaceCurrentItemWithPlayerItem flashing but playerWithPlayerItem is NOT?
// if you want to see the diferente, uncomment the code above
self.player = [AVPlayer playerWithPlayerItem:item];
// if (self.player == nil) {
// self.player = [AVPlayer playerWithPlayerItem:item];
// }else{
// [self.player replaceCurrentItemWithPlayerItem:item];
// }
//*************
//create an instance of AVPlayerLayer and add it on self.view
//afraid of this
AVPlayerLayer *playerLayer = [AVPlayerLayer playerLayerWithPlayer:self.player];
playerLayer.videoGravity = AVLayerVideoGravityResizeAspect;
playerLayer.frame = self.view.layer.bounds;
[self.view.layer addSublayer:playerLayer];
//*************
//play the video before remove the old AVPlayerLayer instance, at this time will have 2 sublayers
[self.player play];
NSLog(#"sublayers before: %zd", self.view.layer.sublayers.count);
//*************
//remove all sublayers after 0.09s, to avoid the flash, 0.08 still flashing.
//TODO: tested on iPhone X, need to test on slower iPhones to check if the time is enough.
//Why do I need to wait to remove? Is that safe? What if I swipe a lot too fast, faster than 0.09s ?
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.09 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
NSArray* sublayers = [NSArray arrayWithArray:self.view.layer.sublayers];
NSInteger idx = 0;
for (CALayer *layer in sublayers) {
if (idx < self.view.layer.sublayers.count && self.view.layer.sublayers.count > 1) {
//to avoid memory crash, need to remove all sublayer but keep the top one.
[layer removeFromSuperlayer];
}
idx += 1;
}
NSLog(#"sublayers after: %zd", self.view.layer.sublayers.count);
});
//*************
//the code bellow is the same of the above, but with no delay
//uncomment the code bellow AND comment the code above to test
// NSArray* sublayers = [NSArray arrayWithArray:self.view.layer.sublayers];
// NSInteger idx = 0;
//
// for (CALayer *layer in sublayers) {
//
// if (idx < self.view.layer.sublayers.count && self.view.layer.sublayers.count > 1) {
//
// //to avoid memory crash, need to remove all sublayer but keep the top one.
// [layer removeFromSuperlayer];
// }
// idx += 1;
// }
//*************
//App's memory usage is about 14MB constantly, didn't increase on videos change.
//TODO: need to test with more than 100 heavy videos.
}
-(void)configureGestures:(UIView *)view{
UISwipeGestureRecognizer *right = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(userDidSwipeScreen:)];
right.direction = UISwipeGestureRecognizerDirectionRight;
right.delegate = self;
[view addGestureRecognizer:right];
UISwipeGestureRecognizer *left = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(userDidSwipeScreen:)];
left.direction = UISwipeGestureRecognizerDirectionLeft;
left.delegate = self;
[view addGestureRecognizer:left];
}
- (void)userDidSwipeScreen:(UISwipeGestureRecognizer *)swipeGestureRecognizer{
switch (swipeGestureRecognizer.direction) {
case UISwipeGestureRecognizerDirectionLeft: [self nextZoomPanel];break;
case UISwipeGestureRecognizerDirectionRight:[self prevZoomPanel];break;
default: break;
}
}
#end
I found a very simple solution (maybe too simple for some people, but for me it worked):
In Interface Builder I set the background color of my view (which gets the video layer attached to) to black. So it's just 'flashing' black now...
As what #blancos says in this answer
Firstly, AVPlayer doesn't show any white screen, its your background
which is white
He's 100% correct because when I set my background to white, the flash was white. But when I set the background to green, the flash was green. So to fix it, I set the background to black
view.backgroundColor = .black
When switching videos, I used player.replaceCurrentItem(...):
playerItem: AVPlayerItem?
func switchVideos(url: URL) {
playerItem = AVPlayerItem(url: url)
player.replaceCurrentItem(with: playerItem!)
// if necessary use the KVO to know when the video is ready to play
}
I am developing an iPad app where I am playing the videos stored within the app itself. I am representing the list of videos in a table view. When I select a row, the video
corresponding to that row plays. But while performing this, sometimes screen goes black , no video is visible but only audio is playing.
I am aware that making the video play in fullscreen mode or using the MPMoviePlayerViewController eliminates this problem. But my requirement is that I don't want to play the movie in fullscreen initially. Please guide me on how this can be achieved.
-(void)playMovie {
MPMoviePlayerController *movieController = [[MPMoviePlayerController alloc] initWithContentURL:movieUrl];
self.moviePalyer = movieController;
[movieController release];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(moviePalyerDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object: self.moviePalyer];
self.moviePalyer.view.frame = CGRectMake(240, 0, 561, 313);
self.moviePalyer.view.backgroundColor = [UIColor clearColor];
[self.moviePalyer prepareToPlay];
[self.view addSubview: self.moviePalyer.view];
[self.moviePalyer play];
}
-(void)moviePalyerDidFinish:(NSNotification*)notification
{
[moviePalyer.view removeFromSuperview];
[moviePalyer stop];
moviePalyer.initialPlaybackTime = -1.0;
[[NSNotificationCenter defaultCenter] removeObserver:self
name:MPMoviePlayerPlaybackDidFinishNotification
object:moviePalyer];
[moviePalyer release];
moviePalyer = nil;
}
NOTE: This is on ipad simulator
I have solved the issue. Previously I was creating the MPMoviePlayerController for each of the row selection, and releasing it in the moviedidfinish notification method .But now, instead of creating movieplayercontroller for every row selection, I am reusing the MPMoviePlayerControler object which has been already created.
Following is the Code snippet:
-(void)playMovie
{
if(self.moviePalyer == nil)
{
MPMoviePlayerController *movieController = [[MPMoviePlayerController alloc] initWithContentURL:url];
self.moviePalyer = movieController;
[movieController release];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(moviePalyerDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:self.moviePalyer];
self.moviePalyer.repeatMode = MPMovieRepeatModeOne;
self.moviePalyer.view.frame = CGRectMake(240, 0, 561, 313);
self.moviePalyer.view.backgroundColor = [UIColor clearColor];
}
else
{
[self.moviePalyer setContentURL:url];
[self stopMovie];
}
[self.view addSubview: self.moviePalyer.view];
[self.moviePalyer play];
}
-(void)stopMovie
{
[self.moviePalyer.view removeFromSuperview];
[self.moviePalyer stop];
self.moviePalyer.initialPlaybackTime = -1.0;
}
I am releasing the moviePlayer object in the dealloc method.
Hope this helps who is having the same issue.
I want to show a MPMoviePlayerController in a view controller and let the user toggle full screen with the default controls, like the YouTube app. I'm using the following code in a bare-bones example:
- (void)viewDidLoad {
[super viewDidLoad];
self.player = [[MPMoviePlayerController alloc] init];
self.player.contentURL = theURL;
self.player.view.frame = self.viewForMovie.bounds;
self.player.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
[self.viewForMovie addSubview:player.view];
[self.player play];
}
This works well until the user makes the video full screen, rotates the device and taps on the screen. The status bar is shown in the wrong position, as shown in the screenshot below.
I'm working with the template Tab Bar Application for iPad. I've only added the viewDidLoad above, the view variables and an UIView in the XIB to show the movie player.
What am I doing wrong?
Yeah, I'm experiencing this problem as well. It definitely appears to be a bug in the MPMoviePlayerController itself.
The workaround I've settled on in my application is to just correct the status bar myself when I exit fullscreen mode:
- (void)playerDidExitFullscreen:(NSNotification *)notification {
MPMoviePlayerController *moviePlayer = (MPMoviePlayerController *) notification.object;
if (moviePlayer == self.player) {
UIApplication *app = [UIApplication sharedApplication];
if (app.statusBarOrientation != self.interfaceOrientation) {
[app setStatusBarOrientation:self.interfaceOrientation animated:NO];
}
}
}
This doesn't fix the problem while in fullscreen mode, but it does fix it afterwards.
Note of course that the function needs to be added to the notification:
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(playerDidExitFullscreen:) name:MPMoviePlayerDidExitFullscreenNotification object:nil];
Is shouldAutorotateToInterfaceOrientation:interfaceOrientation returning YES for all of the supported orientations?
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
If you provided more of your code it would help.
are you using interface builder for your UI? if so make sure you set the view's orientation to 'landscape' in the view attributes inspector.
Had the same problem, just spent half a day sorting it out. With the iPad in portrait orientation, whenever I started a video using the sample code (or any I could find on the net) the video and control bar were formatted for portrait, and hence all over the place on the screen.
Anyway, the following works for me.
/* Call the code like below:
int iLandscape;
if( newOrientation==UIInterfaceOrientationLandscapeLeft || newOrientation==UIInterfaceOrientationLandscapeRight )
iLandscape=1;
[self PlayVideo:iLandscape fullscreen:1]
*/
//////////////////////////////////////////////////////////////////////////
- (void)PlayVideo:(int)iLandscape fullscreen:(int)iFullScreen
{
NSString *url = [[NSBundle mainBundle] pathForResource:#"myvideofile" ofType:#"m4v"];
if( iFullScreen==0 )
{
MPMoviePlayerController *player2 =
[[MPMoviePlayerController alloc]
initWithContentURL:[NSURL fileURLWithPath:url]];
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:#selector(movieFinishedCallback:)
name:MPMoviePlayerPlaybackDidFinishNotification
object:player2];
//---play partial screen---
player2.view.frame = CGRectMake(0, 0, m_iScreenWidth, m_iScreenHeight);
[self addSubview:player2.view];
//---play movie---
[player2 play];
}
else
{
MPMoviePlayerViewController *playerViewController = [[MPMoviePlayerViewController alloc]
initWithContentURL:[NSURL fileURLWithPath:url]];
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:#selector(movieFinishedCallback:)
name:MPMoviePlayerPlaybackDidFinishNotification
object:[playerViewController moviePlayer]];
if( iLandscape )
{
playerViewController.view.frame = CGRectMake(0, 0, m_iScreenWidth, m_iScreenHeight);
}
[self addSubview:playerViewController.view];
//play movie
MPMoviePlayerController *player = [playerViewController moviePlayer];
player.scalingMode=MPMovieScalingModeAspectFit;
[player play];
}
}
//////////////////////////////////////////////////////////////////////////
- (void) movieFinishedCallback:(NSNotification*) aNotification
{
MPMoviePlayerController *player = [aNotification object];
[[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:player];
[player autorelease];
[player.view removeFromSuperview];
}
Found it.
Had the same problem - here is what I did. I would suggest adding the code to your project one by one to see exactly how it works.
First - I put things is portrait mode.
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:NO];
Then I shoved the movie down onto the status bar. Note - this assumes that the video has a 4x3 aspect ratio
theVideo = [[MPMoviePlayerController alloc] initWithContentURL: [NSURL fileURLWithPath : path]];
float aspectRatio = (3.0f/4.0f);
float theMovieHeight = [self view].bounds.size.width * aspectRatio;
[[theVideo view] setFrame:(CGRectMake(0, [self view].bounds.size.height - theMovieHeight, [self view].bounds.size.width, theMovieHeight ))];
Then, in the place where the application starts up (in my project, it is in the didFinishLaunchingWithOptions function) - anyway, you just need access to the window object.
float aspectRatio = (3.0f/4.0f);
float theMovieHeight = self.window.bounds.size.width * aspectRatio;
float theSpaceAboveTheMovie = self.window.bounds.size.height - theMovieHeight;
float whereTheMovieShouldBeCentered = (self.window.bounds.size.height - theMovieHeight) / 2;
CGAffineTransform theTransform = CGAffineTransformMakeTranslation(0,0);
theTransform = CGAffineTransformScale(theTransform, 1.0f/aspectRatio, 1.0f/aspectRatio);
theTransform = CGAffineTransformTranslate(theTransform, -whereTheMovieShouldBeCentered, 0);
theTransform = CGAffineTransformRotate(theTransform, M_PI / 2);
theTransform = CGAffineTransformTranslate(theTransform, 0, -theSpaceAboveTheMovie);
[self.window setTransform:theTransform];
Remember that affine transforms are done in reverse order. So if you want to see what each transform is doing (I suggest you should), comment out the first three
Here you should see the movie and status bar centered on the page
// theTransform = CGAffineTransformScale(theTransform, 1.0f/aspectRatio, 1.0f/aspectRatio);
// theTransform = CGAffineTransformTranslate(theTransform, -whereTheMovieShouldBeCentered, 0);
// theTransform = CGAffineTransformRotate(theTransform, M_PI / 2);
theTransform = CGAffineTransformTranslate(theTransform, 0, -theSpaceAboveTheMovie);
Then the first two
Here you should see the movie and status bar rotated and no longer centered
// theTransform = CGAffineTransformScale(theTransform, 1.0f/aspectRatio, 1.0f/aspectRatio);
// theTransform = CGAffineTransformTranslate(theTransform, -whereTheMovieShouldBeCentered, 0);
theTransform = CGAffineTransformRotate(theTransform, M_PI / 2);
theTransform = CGAffineTransformTranslate(theTransform, 0, -theSpaceAboveTheMovie);
Here you should see it rotated and centered
// theTransform = CGAffineTransformScale(theTransform, 1.0f/aspectRatio, 1.0f/aspectRatio);
theTransform = CGAffineTransformTranslate(theTransform, -whereTheMovieShouldBeCentered, 0);
theTransform = CGAffineTransformRotate(theTransform, M_PI / 2);
theTransform = CGAffineTransformTranslate(theTransform, 0, -theSpaceAboveTheMovie);
And with them all, it is rotated and fullscreen
You can download my sample code here.
Try this
- (void)willEnterFullscreen:(NSNotification*)notification {
NSLog(#"willEnterFullscreen");
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];
}
- (void)enteredFullscreen:(NSNotification*)notification {
NSLog(#"enteredFullscreen");
}
- (void)willExitFullscreen:(NSNotification*)notification {
NSLog(#"willExitFullscreen");
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:NO];
}
- (void)exitedFullscreen:(NSNotification*)notification {
NSLog(#"exitedFullscreen");
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
[[UIApplication sharedApplication] setStatusBarOrientation:UIDeviceOrientationPortrait animated:NO];
This code might help you.