About using init methods - ios

I made a test app to understand how exactly init methods work. In my simple UIViewController I call the following:
- (id)init {
self = [super init];
self.propertyArray = [NSArray new];
NSLog(#"init called");
return self;
}
The above does not print any values in NSLog. However, when I write :
- (id)initWithCoder:(NSCoder *)aDecoder {
self = [super initWithCoder:aDecoder];
NSLog(#"init called");
self.propertyArray = [NSArray new];
return self;
}
It does print "init called" in console. So my question is: why is the init method called and the other is not? Which one do I have to use, when i want to do my stuff before the view loads (and any other methods called)?
Any explanation will be appreciated, thanks.

To begin with, you mention ViewController in your question. A UIViewController's designated initializer is initWithNibName:bundle:
You would never want to override just init on a UIViewController.
There is a lifecycle for each object:
When initializing in code, you have the designated initializer. Which you can find in the documentation for that class. For NSObject derived classes this would be init:
- (id)init
{
self = [super init];
if (self) {
// perform initialization code here
}
return self;
}
All objects that are deserialized using NSKeyUnrchiving, which is what happens in the case of Storyboard's or NIBs(XIBs), get decoded. This process uses the initWithCoder initializer and happens during the unarchiving process:
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self) {
// perform initialization code here
}
return self;
}
It is common, because of this lifecycle, to create a shared initializer that gets called from each initializer:
- (void)sharedInit
{
// do init stuff here
}
- (id)init
{
self = [super init];
if (self) {
[self sharedInit];
}
return self;
}
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self) {
[self sharedInit];
}
return self;
}
To take it one step further. In the case of Storyboard's and XIBs, if you want to perform initialization or updates AFTER the unarchiving is completed and to guarantee all your outlets and actions are connected, you would use awakeFromNib:
- (void)awakeFromNib
{
// do init or other stuff to be done after class is loaded from Interface Builder
}

When a class is instantiated in your code, you pick which initializer to call, depending on your needs. When a class is instantiated through framework code, you need to consult the documentation to find out what initializer would be called.
The reason that you see the behavior that you describe is that your view controller is in a storyboard. According to Cocoa documentation, when a view controller is instantiated through a storyboard, its initWithCoder: initializer is called. In general, this call is performed when an object gets deserialized.
Note that it is common to check the result of self = [super initWithCoder:aDecoder]; assignment, and skip further initialization when self is set to nil.

When you load view controller from nib file (and storyboard) it uses initWithCoder: so in your example this is why it call this method.
If you create your view controller programatically this method won't work and you should override initWithFrame: initialiser instead and also you should create view controller by calling
[[UIViewController alloc] initWithFrame:...];

The different inits are different constructors. As in any other language, an instance is instantiated by the most appropriate constructor. That's initWithCoder: when restoring from an archive.
As a style point, note that use of self.propertyArray in a constructor is considered bad form. Consider what would happen if a subclass overrode setPropertyArray:. You'd be making a method call to an incompletely instantiated object. Instead you should access the instance variable directly, and perform the idiomatic if(self) check to ensure it is safe to do so.

Related

Why we are using the method -(id)init and what are the uses?

While referring a sample code i found this snippet can any explain why it is used.
- (id)init
{
self = [super init];
if (self) {
[[self view]setBackgroundColor:[UIColor redColor]];
}
return self;
}
and what is the difference between the following snippet.
- (void)viewDidLoad
{
[super viewDidLoad];
self.view.backgroundColor = [UIColor greenColor];
}
init and viewDidLoad both are completely different.
viewDidLoad called, when the view is loaded into memory, this method called once during the life of the view controller object. It's a great place to do any view initialization.
init method is an initializer method. Cocoa has various types of intializer. To learn more, please check the link,
https://developer.apple.com/library/ios/documentation/General/Conceptual/CocoaEncyclopedia/Initialization/Initialization.html

Function that is called when UILabel initializes

I am trying to subclass UILabel. The first try involves that my custom UILabel simply sets the property adjustsFontSizeToFitWidth to YES. The problem is that I am new to iOS programming and unsure about where to put this code. I tried the code below but they are never called.
- (id)initWithFrame:(CGRect)frame
{
NSLog(#"init custom label");
self = [super initWithFrame:frame];
if (self) {
// Initialization code
self.adjustsFontSizeToFitWidth=YES;
}
return self;
}
- (id)init
{
NSLog(#"init custom label");
self = [super init];
if (self) {
// Initialization code here.
self.adjustsFontSizeToFitWidth=YES;
}
return self;
}
I got it to work by using:
lblCustom = [lblCustom init];
But is there someway I can get this call to be called automatically?
When a label is used in interface builder is then the coded use the NSCoder protocol:
- (id)initWithCoder:(NSCoder *)aDecoder
{
NSLog(#"init custom label");
self = [super initWithCoder:aDecoder];
if (self) {
// Initialization code here.
self.adjustsFontSizeToFitWidth=YES;
}
return self;
}
What I do, is create one method to setup my custom UI object and let all the init call this method.
I would personally stay away from initWithCoder: and instead use awakeFromNib instead. Here is why (Apple UIKit Documentation):
The nib-loading infrastructure sends an awakeFromNib message to each
object recreated from a nib archive, but only after all the objects in
the archive have been loaded and initialized. When an object receives
an awakeFromNib message, it is guaranteed to have all its outlet and
action connections already established.
I have a variety of UI subclasses in my program and here is the solution I came up in my BaseLabel class.
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if(self)
{
// We were not loaded from a NIB
[self labelDidLoad:NO];
}
return self;
}
- (void)awakeFromNib
{
[super awakeFromNib];
// We were loaded from a NIB
[self labelDidLoad:YES];
}
- (void)labelDidLoad:(BOOL)loadedFromNib
{
// Do some initialization here...
}
Now all of my subclasses simply override {type}didLoad:(BOOL)loadedFromNib.
For example buttonDidLoad:, textFieldDidLoad:, and tableViewDidLoad: (you get the idea).
Calling only init on an UIView is the same as calling initWithFrame: with a zero-rect. So you should override initWithFrame or initWithCoder if you are using nib-files.

Custom UIView with custom initialization doesn't work

I'm developing an iOS app with latest SDK.
I have created a class that inherits from UIView and I have to do some initialization every time the class is instantiated.
I have to call a method called setUpVars: but I don't know where to send a message to that method:
- (id)initWithFrame:(CGRect)frame;
- (id)initWithCoder:(NSCoder*)aDecoder;
This class can be used with a custom xib, or added to a Storyboard, so I need to be sure that that method will be called on every case.
- (void)setUpVars
{
_preferenceKey = #"";
_preferenceStatus = NO;
_isDown = NO;
}
Where do I have to add [self setUpVars];?
Essentially you will be wanting to cover both cases
- (id)initWithFrame:(CGRect)frame;
{
self = [super initWithFrame:frame];
if (self) {
[self setUpVars];
}
return self;
}
- (id)initWithCoder:(NSCoder *)aDecoder;
{
self = [super initWithCoder:aDecoder];
if (self) {
[self setUpVars];
}
return self;
}
I think that you need to send this message from each method, also do not forget about awakeFromNib method.
You can create BOOL variable, something like isAlreadySetup and set it to YES in setUpVars method.
Docs Says
awakeFromNib
Prepares the receiver for service after it has been loaded from an
Interface Builder archive, or nib file.
- (void)awakeFromNib
{
[self setUpVars];
}
If you use Interface Builder to design your interface, initWithFrame: is not called when your view objects are subsequently loaded from the nib file. Instead initWithCoder gets called. So you can initialize your variables in both methods if you prefer a generic way. Works in both case
I tend to think you should call this method from the -(void)viewDidLoad method of the controller in charge

How to override both initWithFrame: and initWithCoder: in subclass of UIView?

I'm trying to subclass UIView. I already have some designated initializer and I want to have possibility for my custom view to be initialized either from code or from Nib file. So, Apple told us to use designated initializer, but they are not doing it themselves - initWithCoder: doesn't call initWithFrame:. What should I do to have my designated initializer be called in both situations? Is there no way to do that?
Pack your special initialization in one method. It can be private (declared in .m).
Then override both initializers and call your init-method from within them.
- (void)myInitialization
{
//do your stuff
}
- (id)initWithFrame:(CGRect)aRect
{
self = [super initWithFrame:aRect];
if (self)
{
[self myInitialization];
}
return self;
}
- (id)initWithCoder:(NSCoder*)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self)
{
[self myInitialization];
}
return self;
}
As you said:
initWithFrame: - It is recommended that you implement this method. You
can also implement custom initialization methods in addition to, or
instead of, this method.
initWithCoder: - Implement this method if you load your view from an
Interface Builder nib file and your view requires custom
initialization.
What I would do is just a method that both would call, which would have common behavior you want to implement in your UIView.

On iOS, why the init in ViewController didn't work?

In the ViewController's interface, I have
#property int count;
and in the implementation, I have
#synthesize count;
-(id) init {
self = [super init];
if (self) {
self.count = 100;
}
return self;
}
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSLog(#"%i", self.count++);
}
but for some reason, the first time self.count got printed, it is 0 but not 100?
One of various -init methods will be called on your UIViewController, depending on whether it came out of a .xib, storyboard, or is alloc'd manually somewhere else in your code.
A better place to put this kind of initialization is in -viewDidLoad, something like this
- (void)viewDidLoad {
[super viewDidLoad];
self.count = 100;
}
Put a NSLog or debugging breakpoint in your init method and I suspect you'll find it isn't called. If you look at UIViewController, you'll see other initialization methods (e.g. if you're using a NIB, it would invoke initWithNibName:bundle:). If it's via a storyboard, it can differ. See the discussion of initialization in Apple's View Controller Programming Guide for iOS.
A better place for general view controller configuration is viewDidLoad.
Change it to:
- (id)initWithCoder:(NSCoder *)aDecoder{
self = [super initWithCoder:aDecoder];
if (self) {
self.count = 100;
}
return self;
}
The view is actually getting created by the XIB, which is 'decoding' it or unboxing it. When this happens, the XIB calls initWithCoder:

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