get video name AlAssetLibrary - ios

I want to get video names that i am playing from gallery in MPMoviePlayer, I have searched a lot about getting videos name that are played from gallery, but i always get only path, can i get name of video?what should i do? any idea? i saw examples for video path only like this
ALAsset - Type:Video, URLs:{
"com.apple.quicktime-movie" = "assets-library://asset/asset.MOV?id=336068EA-C1B1-481C-82DA-F2419561A91A&ext=MOV";
In this path what will be the video name?

Try this
ALAssetRepresentation *assetRep = [anAssetItem defaultRepresentation];
NSString *fileName = [assetRep filename];
Returns a string representing the filename of the representation on disk.
Note:
For representations synced from iTunes, this will be the filename of the representation on the host.

Related

Can I upload an MP3 file to my server from iOS?

I was googling this question but nothing useful or current came up. I'd like to know if (and if, how) you can select an MP3 file (from itunes?) and upload the contents to one of my own servers on iOS (iphone & ipad app).
One of my clients is asking me if it's possible to do this, and I havn't found the answer yet.
Thanks in advance!
The short answer would be YES.
Here is a working solution for me. But you need to use a third party library. Then this is what you need to do:
Create a temp folder either in the NSDocuments directory or a temp directory.
Use MPMediaQuery to load the music files.
The object that you will get from the MPMediaQuery is an MPMediaItem. With this you can get the asset URL of the media item.
Code:
NSString *assetURL = [mediaItem valueForProperty:MPMediaItemPropertyAssetURL];
get the extension of with the asset URL
NSString *extension = [TSLibraryImport extensionForAssetURL:assetURL];
set a location URL (This will be the location where the mp3 music data will be imported).
NSString *locationURL = [[NSURL fileURLWithPath:[path stringByAppendingPathComponent:musicTitleYouWant]] URLByAppendingPathExtension:extension];
Now you can import the contents of the mp3 from to the directory you set earlier.
TSLibraryImport *libraryImport = [[TSLibraryImport alloc] init];
[libraryImport importAsset:assetURL toURL:locationURL completionBlock:^(TSLibraryImport *libraryImport)
{
if(libraryImport.status == AVAssetExportSessionStatusCompleted)
{
//Once complete the file will be store on the location URL you set earlier. Now you can get the file from that location and convert it to NSData and send it to the server. There are plenty of ways to do that.
}
else
{
//Here means import failed. :(
}
}];
Hope this helps. :)

Local saved videos don't play again after app closes

This is strange, but basically I download and save a video locally, and the store the url path to provide to an AVPlayer to play.
This works fine the first time I do it. I download a file, and then I can play it to my hearts content as many times UNTIL I exit the app. When I launch the app a second time, I now get a black screen when I try to play the same exact video using the same exact path.
Because I am using the Simulator I can verify that the videos and pictures indeed very much still exist in the same folder I saved them to, and I can still play them if I click on them from the Finder.
Maybe it's a caching issue? If it matters, I've saved them straight to the Library directory as I test this.
Relevant Code:
NSString *outputFile = [NSString stringWithFormat:#"video_%#.mp4", guid];
NSString *outputDirectory = [NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *tempPath = [outputDirectory stringByAppendingPathComponent:outputFile];
NSURL *fileURL = [NSURL fileURLWithPath:tempPath];
// save the video to the URL
Then I "persist" it using an NSString [fileURL path] (The way I've built this out, assume the solution requires an NSString to NSURL conversion).
Later I create an AVPlayerItem:
NSURL *url = [NSURL fileURLWithPath:persistedObject.contentURL];
NSLog(#"url: %#", url); // prints a valid location**
AVPlayerItem *item = [AVPlayerItem playerItemWithURL:url];
** for example this is a sample url location
url: file:///Users/gabriel/Library/Developer/CoreSimulator/Devices/CE1FC933-808C-4003-9BE4-DEC59B787FF7/data/Containers/Data/Application/FAD072B4-B5B0-4487-8A76-57B047324A00/Library/picture_D8DEAFA5-0843-4AA3-BB32-C61E32D13579.mp4
It's been suggested I use URLForDirectory:inDomain:appropriateForURL:create:error: and URLByAppendingPathComponent: instead, which I will look into. But still confused as to why it would play when I first download it, but not after app exits when it's the same exact file.
You've made a classic mistake. You are persisting the full path. But the full path changes. Never persist a full path. Only persist the part of the path relative to the value obtained from NSSearchPathForDirectoriesInDomains.
Given what you are doing, you should only persist the base filename (outputFile). Then when the app starts, you rebuild the full path again like you did originally but use the persisted filename to append it to the dynamically obtained path to the application support folder.

Get UID URL for ALAsset with ALAssetPropertyAssetURL

I get asset URL by calling [asset valueForProperty:ALAssetPropertyAssetURL] sometimes it returns nil or may be asset is nil (I've seen it in the crash logs).
I've read in the documentation:
ALAssetPropertyAssetURL
The key to retrieve a URL identifier for the asset.
The corresponding value is an NSURL object.
This URL is used by the library-change notifications to identify assets and asset groups. Only the ALAssetRepresentation and ALAssetsGroup classes support this property.
I think it is mean, that I can't get ALAssetPropertyAssetURL property from ALAsset, but it works any time when I run it.
Questions:
How I can get Asset url to use it in [PHAsset fetchAssetsWithALAssetURLs: ....]?
UPD
I don't understand this: "How to get URL if only the ALAssetRepresentation and ALAssetsGroup classes support this property?"
We could use something like this with ALAsset object
[[asset defaultRepresentation] url]

how to get the physical path to the ALAsset object

Is there a way to turn the asset url returned by the following call to the physical path on the device?
NSURL *assetUrl = [_selectedAsset defaultRepresentation] url];
There is no way. (And even if you had the path to file, your app could not read the file because of sandboxing.)
The only way to get the raw data of an asset is getBytes:fromOffset:length:error: in ALAssetRepresentation.

Converting an iPhone IOS Video File Uploader to work with a file stored in document directory

This is my first real project. I have an app that captures several seconds of video using AVFoundation, outputs this to a file in the documents directory and lets the user preview the video before they upload it using HTTP and a PHP script on my website.
All the video capture and preview work perfectly but I am stuck on uploading the video file.
I learnt a lot from this simpleSDK video which shows how to achieve the desired effect using a video file stored in the apps main bundle.
The code from the tutorial that set up videoData ready to upload originally looked like this:
NSData *videoData = [NSData dataWithContentsOfFile:[[NSBundle mainBundle] pathForResource:#"Movie" ofType:#"mov"]];
NSString *urlString = #"http://www.iphonedevnation.com/video-tutorial/upload.php";
The filename of the video file that I need to upload is always unique and generated using CFUUIDCreateString. I join this string to the path for the documents directory, add ".mov" to the end of it and save it into a text file for retrieving later.
This all works as I am able to retrieve the filename from the file and use it to preview the movie clip elsewhere in the app.
My path is in an NSString, that I have tried converting to NSURL and removing the file suffix to get it to work with the NSData *videoData.........line but it doesn't compile, I get an "No known class method for selector 'dataWithContentsOfFile:ofType.' error. I am targeting iOS 5 and using Xcode 4.3 with ARC and Storyboards.
I've been at this for best part of 5 hours now so hopefully someone can help. My code, which included tips from elsewhere on converting from a NSString to NSURL follows:
NSString *content = [[NSString alloc] initWithContentsOfFile:lastSavedTalentFilenamePath
usedEncoding:nil
error:nil];
NSLog(#"content=%#",content);
//Need to now remove the '.mov' file type identifier
NSString *shortContent= [content substringToIndex:[content length]-4];
NSLog(#"***************shortContent***************%#", shortContent);
NSURL *convertedContent = [NSURL fileURLWithPath:shortContent];
NSLog(#"***************convertedContent***********%#",convertedContent);
NSData *videoData = [NSData dataWithContentsOfFile:convertedContent ofType:#"mov"];];
There is no NSData method called dataWithContentsOfFile:ofType:
The methods available are:
+ dataWithContentsOfFile:
+ dataWithContentsOfFile:options:error:
both of which take the file location as an NSString so there's not need to convert to an NSURL

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